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7/10/2025, 9:59:42 AM
>>530522449
It cannot be stated how absolutely soul-crushingly awful Halo 4's launch was back in the day
>Halo CEA and H4 revealed at E3 2011
>CEA completely butchered the original art style, outsourced to Saber Interactive
>Halo Cryptum and Glasslands are required reading to understand Halo 4, Halo 5 and Infinite. The games are transmedia now, not standalone
>Forerunner Saga and Halo 4 were outlined by Frank O'Connor
>April 2012 Game Informer reveals first details about Halo 4's multiplayer and it's so bad everyone thinks it's actually a joke
>Less content than Halo 3 & ODST and Reach
>Loadouts, perks, universal sprint, Infinity Slayer with weapon drops and no weapons on map
>No asymmetric gametypes, but no symmetrical maps
>The only symmetrical maps in the game are Haven and the Pit remake that's released over a year after launch
>Perks are either meaningless or stupidly broken
>DMR dominates the meta because of reduced bloom and the launch BR taking 5 shots to kill
>Gametypes include:
Infinity Slayer: Get kills to earn drops of completely random weapons meant to emulate killstreaks
Dominion: Territories
Extraction: Assault that no one understands and AFAIK never appeared in Halo 4 matchmaking until the MCC's overhaul in 2019
Regicide: Juggernaut but not really
Oddball: The same as always but with ball throwing, the only good mechanic in all of Halo 4.
>Sprint ruined Map and weapon design.
>The red "X" on your HUD indicating a player death in MP was gone, it has been used since H2
Spartan Ops replacing firefight, every new gamemode being awful except for Ricochet, which is the best gametype in the entire franchise stuck in the worst game. The MCC version that you can play now is absolutely NOTHING like how the game played from 2012-2013
https://www.halopedia.org/Halo_4_Title_Updates
>Turbo Update
>4 had some pretty cool gimicky gametypes (extraction, dominion, ect) that weren't added to H2A or H5
>Legendary Slayer fixed Infinity Slayer, a year after launch
It cannot be stated how absolutely soul-crushingly awful Halo 4's launch was back in the day
>Halo CEA and H4 revealed at E3 2011
>CEA completely butchered the original art style, outsourced to Saber Interactive
>Halo Cryptum and Glasslands are required reading to understand Halo 4, Halo 5 and Infinite. The games are transmedia now, not standalone
>Forerunner Saga and Halo 4 were outlined by Frank O'Connor
>April 2012 Game Informer reveals first details about Halo 4's multiplayer and it's so bad everyone thinks it's actually a joke
>Less content than Halo 3 & ODST and Reach
>Loadouts, perks, universal sprint, Infinity Slayer with weapon drops and no weapons on map
>No asymmetric gametypes, but no symmetrical maps
>The only symmetrical maps in the game are Haven and the Pit remake that's released over a year after launch
>Perks are either meaningless or stupidly broken
>DMR dominates the meta because of reduced bloom and the launch BR taking 5 shots to kill
>Gametypes include:
Infinity Slayer: Get kills to earn drops of completely random weapons meant to emulate killstreaks
Dominion: Territories
Extraction: Assault that no one understands and AFAIK never appeared in Halo 4 matchmaking until the MCC's overhaul in 2019
Regicide: Juggernaut but not really
Oddball: The same as always but with ball throwing, the only good mechanic in all of Halo 4.
>Sprint ruined Map and weapon design.
>The red "X" on your HUD indicating a player death in MP was gone, it has been used since H2
Spartan Ops replacing firefight, every new gamemode being awful except for Ricochet, which is the best gametype in the entire franchise stuck in the worst game. The MCC version that you can play now is absolutely NOTHING like how the game played from 2012-2013
https://www.halopedia.org/Halo_4_Title_Updates
>Turbo Update
>4 had some pretty cool gimicky gametypes (extraction, dominion, ect) that weren't added to H2A or H5
>Legendary Slayer fixed Infinity Slayer, a year after launch
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