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7/2/2025, 8:34:49 PM
>>714270964
Wary Fighter is an extreme solution thanks to how unfun it makes combat. Building up Speed to double foes is the strongest form of damage multiplication, which is important to beat against an archetype who's only saving grace is being massive stat sticks. Wary Fighter in Fates is an All-or-Nothing skill that removes half your possible interactions with combat. Follow-ups are not just important for hitting twice, but also procc'ing and benefitting from your skills. Plus it being Fates and not Heroes means you don't have forms of negating Wary Fighter, such as Nihil, your own auto-double skills, or even dropping their HP values to turn it off. You just have to fight it and hope they die. You don't even get that much benefit as a player thanks to how you have 3 Generals between Effie, Benny, and Ignatius because you aren't make anyone else one and Conquest maps are JUUUUST opened enough to not benefit from having a tank class outside of Xander.
It is similar to the Nihil/Mantle skills in Radiant Dawn, how every boss just have it so they don't get one-shotted by the Tier 3 Mastery Skills. But this also means most units' skill collections you spent the last 60 hours cultivating and playing around with cannot matter. Instead of just not having insta-kills be the ultimate death sentence... This is why, despite me actually kind of liking Wary Fighter in Fates, completely understand why no one should.
>>714295868
This works for Disgaea because Disgaea isn't really an enemy-phased focused system. Most of your kills is going to come on the player phase. Meanwhile artificially slowing down characters' enemy phase potential would come at the expense of the speed and simplicity of Fire Emblem. Even on more Player-Phase focused games like 3H and Engage, most of your damage and kills is going to come from omnitanking everything. Plus if this applies universally, then most bosses would just die without an Infinite Counter skill...
Interesting idea nonetheless.
Wary Fighter is an extreme solution thanks to how unfun it makes combat. Building up Speed to double foes is the strongest form of damage multiplication, which is important to beat against an archetype who's only saving grace is being massive stat sticks. Wary Fighter in Fates is an All-or-Nothing skill that removes half your possible interactions with combat. Follow-ups are not just important for hitting twice, but also procc'ing and benefitting from your skills. Plus it being Fates and not Heroes means you don't have forms of negating Wary Fighter, such as Nihil, your own auto-double skills, or even dropping their HP values to turn it off. You just have to fight it and hope they die. You don't even get that much benefit as a player thanks to how you have 3 Generals between Effie, Benny, and Ignatius because you aren't make anyone else one and Conquest maps are JUUUUST opened enough to not benefit from having a tank class outside of Xander.
It is similar to the Nihil/Mantle skills in Radiant Dawn, how every boss just have it so they don't get one-shotted by the Tier 3 Mastery Skills. But this also means most units' skill collections you spent the last 60 hours cultivating and playing around with cannot matter. Instead of just not having insta-kills be the ultimate death sentence... This is why, despite me actually kind of liking Wary Fighter in Fates, completely understand why no one should.
>>714295868
This works for Disgaea because Disgaea isn't really an enemy-phased focused system. Most of your kills is going to come on the player phase. Meanwhile artificially slowing down characters' enemy phase potential would come at the expense of the speed and simplicity of Fire Emblem. Even on more Player-Phase focused games like 3H and Engage, most of your damage and kills is going to come from omnitanking everything. Plus if this applies universally, then most bosses would just die without an Infinite Counter skill...
Interesting idea nonetheless.
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