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7/19/2025, 3:56:07 PM
>>715869359
The actual answer is that Dark Souls' development was rushed and they weren't able to properly finish some areas, much less go to the additional effort of fully fleshing out the environmental storytelling of the world. There's still examples of it in Dark Souls, like the butchers in the depths chopping up meat on a bench and the sanctuary scarecrow men pruning plants when they haven't noticed a player to fend off.
The actual answer is that Dark Souls' development was rushed and they weren't able to properly finish some areas, much less go to the additional effort of fully fleshing out the environmental storytelling of the world. There's still examples of it in Dark Souls, like the butchers in the depths chopping up meat on a bench and the sanctuary scarecrow men pruning plants when they haven't noticed a player to fend off.
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