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7/14/2025, 8:55:22 PM
>>96089278
>1 Deepstrike per turn
>Deepstrikes cannot charge on arrival
>Cannot arrive in turn 1
This means you can have at most 2 deepstrike melee units, arriving in turns 2 and 3 (the one arriving in turn 4 won't ever charge)
I must be missing something. Look at this Detachment. They will be arriving one by one, and the third one will only shoot. Which means it's Impact 1 can't ever proc.
Would it really be too bad to have sensible deepstrike rules? Can charge but must deploy in a ball. Deepstrike as many as you want, but you gotta roll reserves for each of them and they scatter, and scattering into things shall be lethal.
Would that be unfair?
>1 Deepstrike per turn
>Deepstrikes cannot charge on arrival
>Cannot arrive in turn 1
This means you can have at most 2 deepstrike melee units, arriving in turns 2 and 3 (the one arriving in turn 4 won't ever charge)
I must be missing something. Look at this Detachment. They will be arriving one by one, and the third one will only shoot. Which means it's Impact 1 can't ever proc.
Would it really be too bad to have sensible deepstrike rules? Can charge but must deploy in a ball. Deepstrike as many as you want, but you gotta roll reserves for each of them and they scatter, and scattering into things shall be lethal.
Would that be unfair?
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