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7/14/2025, 6:42:12 PM
>>715451848
Yeah, exactly. And this is basically a default game design approach for a lot of these titles, especially 10-20-30 years ago in order to simulate the illusion of that expansive world. For a lot of people, it's what brings a lot of immersion to their experience. Wandering around, talking to different people, and putting yourself into that adventure. I understand that and I love it too in the right game. Oblivion comes to mind. But at the same time, when the game is designed around progress gates constantly forcing you to enter into every screen spamming the X button all around until you hit the progress flag you needed checked to open the pathway......it's just not very compelling design after the 10th time.
I personally understand completely why they made FFXIII so straight forward and without any fat. It's because they had a story they wanted to tell about a group of people, their bonds and their place in the world. They didn't have a story about a big, expansive world full of political detail and accoutrement.. They had a story about characters, and it took place on a stage that resembles an expansive world, full of detail and accoutrement.
>>715452004
And that's totally fair. XIII-2 really is better as a video game, it's just designed smarter to give the player entertainment more rapidly. It gives you the fun gameplay immediately, it gives you better challenge immediately, it gives you better exploration immediately. It just doesn't give me the same emotional investment and impact the way the opening hours of XIII did. I'm glad to have this conversation with you, friend. FFXIII threads are always secretly really good Final Fantasy discussion.
Yeah, exactly. And this is basically a default game design approach for a lot of these titles, especially 10-20-30 years ago in order to simulate the illusion of that expansive world. For a lot of people, it's what brings a lot of immersion to their experience. Wandering around, talking to different people, and putting yourself into that adventure. I understand that and I love it too in the right game. Oblivion comes to mind. But at the same time, when the game is designed around progress gates constantly forcing you to enter into every screen spamming the X button all around until you hit the progress flag you needed checked to open the pathway......it's just not very compelling design after the 10th time.
I personally understand completely why they made FFXIII so straight forward and without any fat. It's because they had a story they wanted to tell about a group of people, their bonds and their place in the world. They didn't have a story about a big, expansive world full of political detail and accoutrement.. They had a story about characters, and it took place on a stage that resembles an expansive world, full of detail and accoutrement.
>>715452004
And that's totally fair. XIII-2 really is better as a video game, it's just designed smarter to give the player entertainment more rapidly. It gives you the fun gameplay immediately, it gives you better challenge immediately, it gives you better exploration immediately. It just doesn't give me the same emotional investment and impact the way the opening hours of XIII did. I'm glad to have this conversation with you, friend. FFXIII threads are always secretly really good Final Fantasy discussion.
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