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Anonymous /vg/533998310#534027858
8/5/2025, 10:13:33 AM
>>534024726
Serena's 4 gives gives her bonus damage based on her max HP, with some silly scaling while also making her guns AOE. Approximately every 10k hp gives her +100% damage so she hits +200% on a casual build while having >50%, meanwhile other characters are lucky if they get higher than 50%. That'd be good on it's own, but the real kicker is the AOE, especially in combination with certain guns. Malevolent in particular is procc'ing about a 15m AOE with every single bounce of it's homing blade, which let's her kill 50 guys with one pull of the trigger.

Emphasis on casual build, you need, like, two HP mods and two cooldown mods to be one of the better gunners in the game? That's why I can't in good faith put her below Jayber and Enzo even if I do use the not-at-all biased excuse of catalyst provision.

Meanwhile, she's got TWO other buffs to gun DPS in her kit - her passive alone being better than most character's actives. That, and she restores ammo to herself and everyone else, she is the best speed booster for team in the game, and she's the second best healer in the game; which isn't a high bar granted, but Yujin does very little *except* HP heal, while Serena is theoretically only marginally behind in heals in the event she ever goes full support while also giving fat DR and MP recover, and the only reason she doesn't is because being the best DPS in the game is better than being the best support. And even beyond that belly flop build along side wall-haxing resistance-debuffing self-propagating DOT isn't even bad nuking although that build needs way more investment.

To sum up, best healer next to Yujin (who does little else), best gunscendant next to *maybe* Gley on her best day (who does little else), best team support for main content worth doing with hymn, and a good nuker if not exceptional. And I guess she beats Jayber at the turret game with enhanced KGL, if anyone cares (she's got *two* abilities to give it AOE).