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6/28/2025, 4:41:34 AM
>>713856725
24A
24A
6/19/2025, 9:57:25 AM
>>11810225
Yep. I wouldn't be surprised if tons of these late NES titles copied 16-bit games
Here's another example:
>Crisis Force (1991)
https://www.youtube.com/watch?v=tmRX_rvUeow&t=469s
>MUSHA(1990)
https://www.youtube.com/watch?v=P0nN265yriE&t=922s
Yep. I wouldn't be surprised if tons of these late NES titles copied 16-bit games
Here's another example:
>Crisis Force (1991)
https://www.youtube.com/watch?v=tmRX_rvUeow&t=469s
>MUSHA(1990)
https://www.youtube.com/watch?v=P0nN265yriE&t=922s
6/17/2025, 6:17:39 AM
>>11802185
>Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis Paraskeva under the name Probe Software, which was later renamed Probe Entertainment
It's crazy how common it is for bong devs to be tech wizards who can make hardware do impossible shit, but they're unable to make game that are actually fun to play
>Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis Paraskeva under the name Probe Software, which was later renamed Probe Entertainment
It's crazy how common it is for bong devs to be tech wizards who can make hardware do impossible shit, but they're unable to make game that are actually fun to play
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