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Thread 11810225

60 posts 32 images /vr/
Anonymous No.11810225 >>11810228 >>11810308 >>11810356 >>11810549 >>11810585 >>11810624 >>11810663 >>11811496 >>11811894 >>11812869 >>11818181
The audacity
Anonymous No.11810228
>>11810225 (OP)
OP you make me realize just how thin the line between genius and insanity is.
Anonymous No.11810272
I thought this would be some schizo nonsense, but that palm tree is way too similar to be a coincidence. It looks like they didn't even trace it, just had a worse artist try to copy it.
Anonymous No.11810276
Maybe they all got it from the same source.
Anonymous No.11810291
A thread died for this
Anonymous No.11810308
>>11810225 (OP)
Dude I was just thinking the same fucking thing! Wtf
Anonymous No.11810356 >>11810392 >>11810415 >>11810980 >>11811894 >>11816942
>>11810225 (OP)
Yep. I wouldn't be surprised if tons of these late NES titles copied 16-bit games
Here's another example:
>Crisis Force (1991)
https://www.youtube.com/watch?v=tmRX_rvUeow&t=469s

>MUSHA(1990)
https://www.youtube.com/watch?v=P0nN265yriE&t=922s
Anonymous No.11810392 >>11810397 >>11810483 >>11810624 >>11810671 >>11810898 >>11811894 >>11811946 >>11811996 >>11821415
>>11810356
How did Konami get away with all the thievery?
Anonymous No.11810397 >>11810417 >>11810475 >>11810707
>>11810392
You can't just patent physics lmao
Anonymous No.11810415 >>11810971 >>11810980
>>11810356
This shows the greatness of Konami. Both games look similar visually, but game play is night and day. Musha's is so primitive almost non existent, but Konami game have very complex various play style.
Anonymous No.11810417
>>11810397
Note the rabbit running as real creature and above is just stupid floating sprite disgusting.
Anonymous No.11810475 >>11810481
>>11810397
Nintendo would try to
Anonymous No.11810481 >>11810635 >>11811909
>>11810475
Did you know Hiroshi Yamauchi wasn't actually a human being? He was a vessel that enclosed 7 yakuza oni spirits from 7 different regions in Japan. These oni monopolized the gambling in Japan with the hanafuda Nintendo cards and put a spell so that no other company could produce cards, truly evil.

Yamauchi, often referred to as "ε€§ι­”ηŽ‹ γƒ†γ‚£γƒ©γƒŽε€©ε ‚" (Great Evil King Tyranotendo), tyranized the video games market with his monopolic practises, it is said that the Master System or the PC Engine didn't actually ever exist, and that they were invented time after so hide the fact that the Famicom was actually the one and only console existing in Japan.
Anonymous No.11810483
>>11810392
My favourite part about this is that TTA was released before SMB3 in many European countries
Anonymous No.11810549 >>11812869
>>11810225 (OP)
The trees are exact, that can’t be a coincidence.
Anonymous No.11810585 >>11810663
>>11810225 (OP)
What the fuck. That tree is straight-up the same. Naka, you devil, you deserve what you've gotten.
Anonymous No.11810624
>>11810225 (OP)
>>11810392
Anonymous No.11810635
>>11810481
Quality shitpost right here. 15/10.
Anonymous No.11810663
>>11810585
>>11810225 (OP)
>Release date: July 31, 1992 (Japan)
It released way after Sonic 1 and SMW. Adventure Island 2 didn't have these and it first released in 1991
Anonymous No.11810671 >>11810898
>>11810392
Nothing was stolen, they reverse engineered it. There's nothing Nintendo could've done.
Of course now they'd just abuse the legal system and force Konami to either forfeit or risk bankruptcy.
Anonymous No.11810684 >>11810698
>Good artists copy, great artists steal
Anonymous No.11810698
>>11810684
What's the difference?
Anonymous No.11810707 >>11810879 >>11821575
>>11810397
Nintendo just won a lawsuit about riding an flying animal.
Anonymous No.11810879
>>11810707
Based
Anonymous No.11810885 >>11810886 >>11811491 >>11811894
Adventure Island II (1991)
Anonymous No.11810886 >>11811491
>>11810885
Sonic 2 (1992)
Anonymous No.11810898
>>11810671
There were other things which they changed up to reduce the similarities. Note how the earlier hud had a little clock icon for the timer, like in SMB3.
>>11810392
I get the feeling that Konami and Nintendo were pretty tight by that point. Konami consistently released quality games for their consoles, and they probably wanted popular developers still producing quality games that late in the life of the Famicom. It's also interesting how an early version of Castlevania 4 was found in Nintendo's archives.
Anonymous No.11810971
>>11810415
>Musha's is so primitive almost non existent
>shitting on MUSHA
no taste
Anonymous No.11810980 >>11811145 >>11818665
>>11810356
Horrible example, these two are implemented completely differently
Crisis Force is impressively using VRC4 CHR bank switch to update the graphic every frame, uses a lot of ROM space but allows for simultaneous vertical parallax and horizontal scrolling and looks excellent for NES
MUSHA is just lazily using column scrolling mode that's already built into the VDP, not impressive in the slightest and can't even do horizontal scrolling

>>11810415
Based, MUSHA is fucking overrated dogshit, Crisis Force is kino
Anonymous No.11811145 >>11811164
>>11810980
>frog
>tumblr filename
Didn't read your post
Anonymous No.11811164 >>11811168
>>11811145
frog website.
Anonymous No.11811168
>>11811164
>X filename
Based
Anonymous No.11811491 >>11811504 >>11811894
>>11810885
>>11810886
Adventure Island (1986)
Anonymous No.11811496
>>11810225 (OP)
Palm trees and rocks: invented
Anonymous No.11811504
>>11811491
Sonic The Hedgehog (1991)
Anonymous No.11811510 >>11811849 >>11821403
Let's talk the REAL elephant in the room
Anonymous No.11811849 >>11811865
>>11811510
Elaborate
Anonymous No.11811865 >>11812857
>>11811849
Look at the background of the Sonic CD case there
Anonymous No.11811894 >>11816948
>>11810225 (OP)
>>11810356
>>11810392
>>11810885
>>11811491
Good artists make blatant tribute/reference.
Great artists trace without anyone noticing.
Anonymous No.11811909
>>11810481
That's bullshit but I believe it.
Anonymous No.11811946
>>11810392
They made good games.
Anonymous No.11811996
>>11810392
Honestly impressive that they dumped and reverse engineered SMB3 back in ~1990. You don't see devs with even 1/100 that skillset nowadays.
Anonymous No.11812776 >>11812801 >>11814528 >>11815557
Anonymous No.11812801
>>11812776
>they even renamed this thing after the game they stole it from
Germanbros, I kneel!
Anonymous No.11812857
>>11811865
Yes it's the same image with the Sonic palmtrees, it's also on the background of PAL Sonic Jam but it seems it originates from Baku Baku.
Baku Baku confirmed to be set in Sonic's universe?
Anonymous No.11812869
>>11810225 (OP)
>>11810549
they likely referenced same/similar images, and some fronds are a bit different
Anonymous No.11814528
>>11812776
oh wtf
Anonymous No.11815557
>>11812776
Randal Pitchford III has no shame, more news at 11.
Anonymous No.11816915 >>11818178
Anonymous No.11816942
>>11810356
damn. these faggots didn't even attempt to hide their bootlegging of ideas.
Anonymous No.11816948
>>11811894
> that old excuse trotted out by intellectually bankrupt simpletons that have never created anything of value
very cool, reddit.
Anonymous No.11818178 >>11818185
>>11816915
Explain
Anonymous No.11818181
>>11810225 (OP)
>The audacity
I can't hear anything.
Anonymous No.11818185
>>11818178
No.
Anonymous No.11818665
>>11810980
>shitting on musha
poor
Anonymous No.11821403
>>11811510
Has this been solved yet?
Anonymous No.11821415 >>11821546
>>11810392
ok, this one's genuinely hilarious. Frame perfect to one hundredth of a pixel per frame?

It's stunning that that they didn't go for even the most minute variation
Anonymous No.11821546
>>11821415
The best part is that TTA has a piece of code to display the "P" symbol on the hud. Which of course it doesn't have.

I love the game though, besides there are other characters with different physics, it's not like Buster is the only character and apart from that it's nothing like SMB3 really
Anonymous No.11821575
>>11810707
So does this mean Blizzard has to pay them money?
Anonymous No.11821751