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7/12/2025, 5:04:19 PM
>>530943936
With Spider-Man you can at least empathize with the frustration of Peter Parker, how its unfair it that the world treats him like this. How responsible he is with his powers despite people assuming Peter Parker is a flakey coward and Spider-Man a vindictive gloryhound despite the truth being there's a wonderful and noble person doing all these things and its just the perception of bad circumstance.
I think my issue more lies that Toby puts the empathy with the monsters because they're "these fun and quirky characters ive written lol dont you wanna engage with them?"
id say the thats probably undertale's biggest hurdle is. despite being all about player choice and engaging with a narrative there's an optimal way to play the game and most of your choices are a bioshock tier "do an hecking evil and swallow a puppy or do a good and spare the puppy : D".
Its sorta like how every game that does open world lets you go loud with guns or swords and such but wants you to instead ignore all that to non lethal stealth takedowns like dishonored because "Dont you hecking dare cause chaos thats no bueno!"
Deltarune gets it better because it engages with more like a complex world rather than asking the question, "Are rpg mechanics le bad?"
With Spider-Man you can at least empathize with the frustration of Peter Parker, how its unfair it that the world treats him like this. How responsible he is with his powers despite people assuming Peter Parker is a flakey coward and Spider-Man a vindictive gloryhound despite the truth being there's a wonderful and noble person doing all these things and its just the perception of bad circumstance.
I think my issue more lies that Toby puts the empathy with the monsters because they're "these fun and quirky characters ive written lol dont you wanna engage with them?"
id say the thats probably undertale's biggest hurdle is. despite being all about player choice and engaging with a narrative there's an optimal way to play the game and most of your choices are a bioshock tier "do an hecking evil and swallow a puppy or do a good and spare the puppy : D".
Its sorta like how every game that does open world lets you go loud with guns or swords and such but wants you to instead ignore all that to non lethal stealth takedowns like dishonored because "Dont you hecking dare cause chaos thats no bueno!"
Deltarune gets it better because it engages with more like a complex world rather than asking the question, "Are rpg mechanics le bad?"
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