Search Results
6/16/2025, 1:53:01 PM
>>527628548
>Charge Synchronisation; basically Tremor Flavors, but instead of changing the flavor of Tremor on an enemy, it changes the flavor of Charge across the entire team.
>Charge Synchronisation lasts for a couple of turns (or until another Charge Synchronisation overrides/changes the type)
>Charge Flavors are staged like the Bloodfiend buffs, but are dependent on the Potency rather than the total Count
>generally changes Charge from just a systematic status into a 'buffing' status similar to Poise
>basic Charge Flavors that are just stat increases, like Envy Power/Power Up/Offense Level Up, or Protection/Defense Level
>flavor that assists in Charge generation
>flavor that consumes Charge to deal Fixed damage/Rupture
>flavors that make the entire team provide Status Potency/Count on hit
>ID that synchronises and then consumes the Charge from all ID's for an actual nuclear bomb S4
>Charge Synchronisation; basically Tremor Flavors, but instead of changing the flavor of Tremor on an enemy, it changes the flavor of Charge across the entire team.
>Charge Synchronisation lasts for a couple of turns (or until another Charge Synchronisation overrides/changes the type)
>Charge Flavors are staged like the Bloodfiend buffs, but are dependent on the Potency rather than the total Count
>generally changes Charge from just a systematic status into a 'buffing' status similar to Poise
>basic Charge Flavors that are just stat increases, like Envy Power/Power Up/Offense Level Up, or Protection/Defense Level
>flavor that assists in Charge generation
>flavor that consumes Charge to deal Fixed damage/Rupture
>flavors that make the entire team provide Status Potency/Count on hit
>ID that synchronises and then consumes the Charge from all ID's for an actual nuclear bomb S4
Page 1