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ID: vd+N744Z/qst/6274500#6276681
7/18/2025, 11:18:15 PM
>>6276189
The negotiations with the trolls are ongoing! Roll 1d100 to determine if they will accept the terms of the alliance. DC 40.
You go investigate the rumors of a witch. You bring 20 swordsmen and 2 hellhounds with you.
Deep into the forest, there is an elvish community led by a witch called Samsara! She is a practicioner of Nature magic... but also Death magic!
What shall you do?
> Seek an audience with the witch
> Attack her settlement
> Offer a gift
> Demand a tribute
> Propose an alliance
> Propose a non-aggression pact
> Write in
You decide to employ a hellhound at the forge to save on fuel! The fire of the hellhound is not really hot enough to melt iron outright, but it leaves it red hot! The hounds are a bit chaotic and accidents might happen though... do you wish to keep a hound working on the forges?
> Yes, the risks are manageable
> No, it is too risky to keep a hellhound there
> Write in
The negotiations with the trolls are ongoing! Roll 1d100 to determine if they will accept the terms of the alliance. DC 40.
You go investigate the rumors of a witch. You bring 20 swordsmen and 2 hellhounds with you.
Deep into the forest, there is an elvish community led by a witch called Samsara! She is a practicioner of Nature magic... but also Death magic!
What shall you do?
> Seek an audience with the witch
> Attack her settlement
> Offer a gift
> Demand a tribute
> Propose an alliance
> Propose a non-aggression pact
> Write in
You decide to employ a hellhound at the forge to save on fuel! The fire of the hellhound is not really hot enough to melt iron outright, but it leaves it red hot! The hounds are a bit chaotic and accidents might happen though... do you wish to keep a hound working on the forges?
> Yes, the risks are manageable
> No, it is too risky to keep a hellhound there
> Write in
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