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7/21/2025, 3:57:58 AM
I wanna apologize to /dng/. I've been thinking about certain long-term effects of card design: the current era of "set/activate from deck", attribute soup, compact engines, and creeping to the point where shit like Dragon Link & Dragon Rulers are considered harmless.
Back in the day, I was the kind of person who justified the existence of cards like Maxx C and Ash Blossom on the basis that "handtraps always existed" like Effect Veiler and Kuriboh. I thought decks dying to these cards instantaneously was natural, that Konami were assholes for EVER making modern cards that were notably vulnerable to them, and anyone complaining never liked Yugioh for what the game actually was like animu nostalgia tards. But I've found myself wondering if I've been selfish and complacent because I myself abused these things while ignoring what the situation was like for others until it started affecting my play personally.
I've also been kinda bothered by how card reveals are always met with disappointment, seeing a few things I actually kinda liked conceptually being hated solely on the basis they aren't as warping or immune to everything.
I've been switching away from using typical decks like Superheavy Samurais for more "pack filler" archetypes like Libromancer and Argostars while prowling casual sectors, eschewing stuffing them with handtraps as a "band-aid". Sure, it sucks when you end up matched up against actual decks that DO use these (let's face it, EU Casual is the only consistently populated server and the good decks have to play SOMEWHERE), but honestly, I've found myself having a bit more fun. Not having the instinct to surrender instantly because I didn't draw Ash or Nibiru since I never had them and feeling (sorta) secure that my opponent is the same. It feels like we actually play to see what happens, y'know?
I guess what I'm trying to say is, I'm sorry to some anons I was obstinate about a while ago. I don't know if you're still here, but I wanted to say that.
Back in the day, I was the kind of person who justified the existence of cards like Maxx C and Ash Blossom on the basis that "handtraps always existed" like Effect Veiler and Kuriboh. I thought decks dying to these cards instantaneously was natural, that Konami were assholes for EVER making modern cards that were notably vulnerable to them, and anyone complaining never liked Yugioh for what the game actually was like animu nostalgia tards. But I've found myself wondering if I've been selfish and complacent because I myself abused these things while ignoring what the situation was like for others until it started affecting my play personally.
I've also been kinda bothered by how card reveals are always met with disappointment, seeing a few things I actually kinda liked conceptually being hated solely on the basis they aren't as warping or immune to everything.
I've been switching away from using typical decks like Superheavy Samurais for more "pack filler" archetypes like Libromancer and Argostars while prowling casual sectors, eschewing stuffing them with handtraps as a "band-aid". Sure, it sucks when you end up matched up against actual decks that DO use these (let's face it, EU Casual is the only consistently populated server and the good decks have to play SOMEWHERE), but honestly, I've found myself having a bit more fun. Not having the instinct to surrender instantly because I didn't draw Ash or Nibiru since I never had them and feeling (sorta) secure that my opponent is the same. It feels like we actually play to see what happens, y'know?
I guess what I'm trying to say is, I'm sorry to some anons I was obstinate about a while ago. I don't know if you're still here, but I wanted to say that.
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