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Anonymous /v/713948520#713952491
6/29/2025, 6:14:16 AM
>>713948520
Here, I'll give you a proper run down from what I remember. The collection was patched at a later point by the way.
>SM64
Runs fine, but is at a lower rest than the other games and stuck to 4:3. The higher resolution textures they made also have some graphical glitches as they were not aligned correctly (most obviously seen in Lethal Lava Land's puzzle with Bowser on it). It uses the Japanese Shindou version which patched a lot of bugs. Otherwise it runs fine.
>Super Mario Sunshine
This one had issues on first release, it didn't even support the GCN controller properly. It was output into widescreen, but some effects like the turbo nozzle underwater was still in the 4:3 aspect ratio. The map to check your totals and the levels lagged super hard upon the transition effect. The normally invisible debug cubes were visible in Secret Courses.
That being said, Nintendo issued a patch a while later fixing all of these issues, it even supports the original GCN controller now. The only issues that persist is Sirena Beach episode 6 (you need to clean the goop within a time limit) has a random chance of saying you won within seconds even if you didn't do anything (pic related). Also these aren't bugs but they lazily cut out what buttons FLUDD says when explaining the controls and the demo footage from waiting on the title screen was cut.
>Super Mario Galaxy
I don't think this ever had issues even before any patch. The closest I can think of are the motion/gyro controls for the pointer as they had to be changed to accommodate the different technology.