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7/10/2025, 3:02:32 AM
>>715009715
maps are mostly 2d data
sprites are 2d billboards
but if you shoot a rocket at an enemy, then another player walks off a higher elevation generated by said 2d map data, the rocket can pass underneath him, ergo being 3d
(and no, rocket explosions having infinite height is unrelated to this)
maps are mostly 2d data
sprites are 2d billboards
but if you shoot a rocket at an enemy, then another player walks off a higher elevation generated by said 2d map data, the rocket can pass underneath him, ergo being 3d
(and no, rocket explosions having infinite height is unrelated to this)
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