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Found 1 results for "4331044641e7dd9f14b7f1910aefeaf7" across all boards searching md5.

Anonymous /tg/96198594#96207234
7/29/2025, 10:11:54 PM
>>96206481
>I think adding point costs would only make referencing the animals during a game more difficult for nearly no benefit.
The "nearly no benefit": Making them instantly translatable into existing game mechanics in ways other than just enemy encounters.
The "difficult referencing: ....I actually have no idea. It's just a number in brackets. Really can't see what the issue is here.

>>96206600
Luckily, Binding already gives a straightforward standard to begin with: It Grapples with an amount of ST equal to your Binding level. So it comes out to:

> On a hit, your victim takes Control Points as though they were grappled, with effective ST equal to your Binding level. If you have 6 or more levels in Binding, treat the grapple as though the binds had Wrestling at DX+1 - and if you have 12 or more levels, treat it as though they had Wrestling at DX+4 instead! You can layer additional attacks on a successfully bound victim. Each extra layer lets you attack to increase control, as normal. Additionally, he is rooted in place. He cannot select the Move or Change Posture maneuvers or change facing. These Control Points cannot be spent unless you take the Engulfing (+60%) enhancement, in which case they can be used for a Takedown.
>To break free, the victim may attempt to counter-grapple as normal to remove control, against which the Bindings defend with a "parry" equal to 1/2 your Binding level. Alternatively, he may try to destroy the Binding. Innate Attacks hit automatically; other attacks are at -4. External attacks on the Binding take no penalty, but risk hitting the victim on a miss (see Striking Into a Close Combat, p. 392). The Binding has DR equal to 1/3 your level (rounded down). Each point of damage reduces CP by one. At 0 CP, the Binding is destroyed and the victim is freed.