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7/26/2025, 2:31:15 AM
>>716419728
I've tried and used the 3 major game engines EXTENSIVELY in addition to hobby stuff like pico8 and gb studio. In each case i always came to a point where I was spending so much time fighting the engine I wished I could just rewrite the necessary parts from scratch so I could have more control. But that's impossible in most engines. At a certain point I just realized the amount of time i was spending trying to build workarounds was more than the time I would have spent learning a lower level language and doing everything from scratch. I've abandoned 7 projects because of game engine limitations. Don't be like me. Take the extra time to learn C or Rust or whatever the fuck else to code your game from scratch and stop fighting against someone else's engine.
I've tried and used the 3 major game engines EXTENSIVELY in addition to hobby stuff like pico8 and gb studio. In each case i always came to a point where I was spending so much time fighting the engine I wished I could just rewrite the necessary parts from scratch so I could have more control. But that's impossible in most engines. At a certain point I just realized the amount of time i was spending trying to build workarounds was more than the time I would have spent learning a lower level language and doing everything from scratch. I've abandoned 7 projects because of game engine limitations. Don't be like me. Take the extra time to learn C or Rust or whatever the fuck else to code your game from scratch and stop fighting against someone else's engine.
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