Thread 716419728 - /v/ [Archived: 87 hours ago]

Anonymous
7/25/2025, 7:19:42 PM No.716419728
Godot
Godot
md5: 2a505de8a19a658ca363520b299f7aba๐Ÿ”
Coding in Godot would be easy, they said. Easier than Unreal and Unity they said. Coding is impossible in all 3, that's why no /v/tard has ever made a good game despite having good ideas.
Replies: >>716419910 >>716420187 >>716420445 >>716420473 >>716420676 >>716420809 >>716421335 >>716421340 >>716423826 >>716425604 >>716426386 >>716426946 >>716432281 >>716432959 >>716436453 >>716440868 >>716442409 >>716443384 >>716444562 >>716444670 >>716445563 >>716446053 >>716448404 >>716450380 >>716454843 >>716454973 >>716459690 >>716463057 >>716469737 >>716472274 >>716473910 >>716475430 >>716476013 >>716478264 >>716478302
Anonymous
7/25/2025, 7:21:59 PM No.716419910
>>716419728 (OP)
skill issue, I'm having a great time coding in godot in C#
Replies: >>716419962 >>716426025 >>716436860 >>716446851 >>716472376 >>716473571 >>716481906
Anonymous
7/25/2025, 7:22:41 PM No.716419962
>>716419910
Oh that's possible now? Cool
Replies: >>716442930 >>716473883 >>716475920
Anonymous
7/25/2025, 7:25:43 PM No.716420187
>>716419728 (OP)
>despite having good ideas
whats your best idea
Anonymous
7/25/2025, 7:27:30 PM No.716420323
funny-dog-propeller-cap
funny-dog-propeller-cap
md5: 1a7aff7b240a1501de34287890db4c26๐Ÿ”
brainlet OP
Anonymous
7/25/2025, 7:29:24 PM No.716420445
>>716419728 (OP)
I am going to code my game in Godot. I'm closer than ever to starting to do it.
Anonymous
7/25/2025, 7:29:51 PM No.716420473
>>716419728 (OP)
Why do you keep flaunting your mental retardation on this board? You've been told numerous times that the issue isn't the languages or the engine, it's the fact that you are literally incapable of abstract thought because you are only two steps above a fucking goldfish in cognizance.
Replies: >>716446851
Anonymous
7/25/2025, 7:30:35 PM No.716420532
No one says coding in Godot is easy. It's definitely not easier than blueprints in UE.
Replies: >>716442409
Anonymous
7/25/2025, 7:32:48 PM No.716420676
>>716419728 (OP)
>Coding is impossible in all 3, that's why no /v/tard has ever made a good game despite having good ideas.
Nope. I've seen plenty of competently engineered games from /v/. The issue is not coding, it's having good game ideas. Coming up with good ideas is insanely hard. The real reason people make fun of "idea guys" is that their ideas are terrible.
Anonymous
7/25/2025, 7:34:45 PM No.716420809
ะกะตั€ะฐั„ะธะผ
ะกะตั€ะฐั„ะธะผ
md5: bc2fc05586bb72da21f5700b3db3aa51๐Ÿ”
>>716419728 (OP)
Godot is the easiest in the coding aspect, because it comes with ide out of the box. You need to use Microsoft visual studio or VS code for Unity and Unreal.
Also it's basically python vs c# vs c++ (or blueprints)
So godot is fast, easy, straightforward, but you can't do anything actually good in it. It's like trying to cook using children's toy kitchen, you have all utensils and oven, but it is just a toy.
Replies: >>716442409 >>716445854 >>716471425 >>716472453 >>716473796
Anonymous
7/25/2025, 7:34:44 PM No.716420810
tinkerbell 1571200730764_thumb.jpg
tinkerbell 1571200730764_thumb.jpg
md5: 964e16b4098d3818eb3d1912774d68a8๐Ÿ”
for me, it is c++ny
Anonymous
7/25/2025, 7:42:07 PM No.716421335
>>716419728 (OP)
There are options for people who can't even code, you never have an excuse other than laziness.
Anonymous
7/25/2025, 7:42:11 PM No.716421340
>>716419728 (OP)
It is easy, too easy, but there is a difficulty barrier the size of mt everest that you have to climb if you want to make a complicated game with it. If you're making some card game or gambleslop or corridor shooter then it's fine with what comes out of the box.
Replies: >>716421457
Anonymous
7/25/2025, 7:43:40 PM No.716421457
>>716421340
>complicated
Wdym?
Replies: >>716424094
Anonymous
7/25/2025, 7:45:32 PM No.716421590
The only good Godot game is a basic rogue-like bullet hell game that could have been made in Flash
Replies: >>716421719
Anonymous
7/25/2025, 7:47:30 PM No.716421719
>>716421590
You act as if Godot potentially becoming the next Flash is a bad thing.
Anonymous
7/25/2025, 7:48:28 PM No.716421790
godot fucking sucks and its a travesty it sucked up all the developer attention when unity killed itself
Replies: >>716422054 >>716442039
Anonymous
7/25/2025, 7:51:29 PM No.716422054
>>716421790
>Unity killed itself
? ? ? ?
Replies: >>716422212
Anonymous
7/25/2025, 7:53:32 PM No.716422212
>>716422054
the runtime/installation fees? the forced cloud connection? firing important developers? canning "Unity Next Generation" entirely?
Replies: >>716422796 >>716442039
Anonymous
7/25/2025, 8:01:00 PM No.716422796
>>716422212
>runtime fees
I didn't know....damn...
Replies: >>716442260
Anonymous
7/25/2025, 8:14:30 PM No.716423826
>>716419728 (OP)
Literally just learn gdscript
Replies: >>716442409
Anonymous
7/25/2025, 8:18:18 PM No.716424094
>>716421457
Large map sizes, open world, lots of scattered detail, complex NPC scheduling, complex proc gen etc. Godot doesn't have any built in systems to deal with level streaming, texture streaming, npc programming, terrain etc. You're going to have to become an engine dev and write those systems in C++.

Even the existing plugins for say terrain is not good enough, they use nodes to spread detail like plants around which results in filling up the scene tree with tens of thousands of nodes which stalls the remote node inspector when you try to debug something. Godots node based structure is naive and puts a hard cap on how big your game can be, they need a system that bakes all static stuff in the level down into a single format that talks to the servers directly and becomes opaque at runtime.
Replies: >>716424437 >>716446851
Anonymous
7/25/2025, 8:21:52 PM No.716424397
I made a 3D Android Godot game recently. Holy shit NEVER FUCKING AGAIN this engine sucks for anything that isn't 2Dshit.
My game could barely hit 60FPS despite how fucking simple it was and how hard I tried to optimize it. Took me like 1 entire month of desperate tweaking just to realize that a single fucking transparent mesh would completely drop my FPS to the single digits, fuck Godot holy shit
Anonymous
7/25/2025, 8:22:19 PM No.716424437
>>716424094
You can literally program all of that in gdscript in 4.0+ though. Maybe C++ is better but itโ€™s definitely doable with default gdscript.
Replies: >>716425230 >>716425506
Anonymous
7/25/2025, 8:33:10 PM No.716425230
>>716424437
you can do lots of stuff with gdscript, but it's so terribly non-performant that you really can't even replicate a simple PS2 game level without performance issues... not because of the graphical capacities, but just running NPC logic and collision calculations and navigation and animations. Godot is just weak as absolute shit for 3D and some guy making a pretty little scene with no interactivity tricks anons into thinking Godot is capable for 3D. It's not.. yet.

Like go watch Miziziziz youtube videos about his PS1 styled FPS game he made. His dev diaries show him hitting huge performance barriers very quickly, and his game is as complex as a PS1 boomer shooter (visually and design wise). He couldn't have 10 enemies on screen without making MAJOR and complex performance modifications that the average anon coder will not be able to figure out (as there are zero tutorials for this stuff). Unity and Unreal handle all this shit out of the box.

You CAN do a lot of things with Godot, but it's just a major barrier to actually getting a game made.
Replies: >>716425557 >>716474141
Anonymous
7/25/2025, 8:37:05 PM No.716425506
>>716424437
>You can literally program all of that in gdscript in 4.0+ though

Just this statement alone is proof that you shouldn't be commenting on anything, I doubt you've gotten as far as even moving an untextured cube to keyboard inputs.
Replies: >>716425792
Anonymous
7/25/2025, 8:37:48 PM No.716425557
>>716425230
>but it's so terribly non-performant that you really can't even replicate a simple PS2 game level without performance issues... not because of the graphical capacities, but just running NPC logic and collision calculations and navigation and animations
This is so hilariously exaggerated though. If you have dogshit code, you get dogshit performance, it's that simple. Most people using Godot aren't good coders and ducktype everything.
Replies: >>716425825 >>716426095
Anonymous
7/25/2025, 8:38:32 PM No.716425604
>>716419728 (OP)
Why do you expect to make a game without knowing the basics? Of course coding is needed
Anonymous
7/25/2025, 8:38:37 PM No.716425610
file
file
md5: 900554808f35bb6a117a484562a0d02b๐Ÿ”
For me, it's Bevy.
Replies: >>716425792 >>716433514
Anonymous
7/25/2025, 8:41:10 PM No.716425792
>>716425610
What makes it better than Godot?
>>716425506
How is this statement alone proof fag
Replies: >>716425969 >>716426456 >>716431339 >>716433514
Anonymous
7/25/2025, 8:41:35 PM No.716425825
>>716425557
The best performing gdscript code is 100x slower than C++, 10x slower than C#.

You get these idiots trying to write fucking BVH octree culling plugins in gdscript and the game pauses every 5 seconds when you use it to put more than 5 trees on the screen.

Godots biggest problem is retards like you who have never made anything in their life becoming evangelists and spreading lies about what it can do.
Replies: >>716426843 >>716427096
Anonymous
7/25/2025, 8:43:28 PM No.716425969
>>716425792
>How is this statement alone proof fag

What you just said is the equivalent of "you can build a real life sports car out of lego if you try hard enough".
Replies: >>716426636
Anonymous
7/25/2025, 8:44:01 PM No.716426025
>>716419910
based af

I want HDR at 144fps plz thanks <3
Replies: >>716438818
Anonymous
7/25/2025, 8:45:03 PM No.716426095
>>716425557
the engine level navigation server code for pathfinding has no limit functionality... so if you jump on a box an NPC can't reach it will literally query the entire world's navmesh every frame trying to find a path and drop your fps to 5. There is no solution to this without editing the engine code itself, and not everyone is advanced enough to do that. It's just basic shit that the devs don't think about because they're retards who don't ship games.

this specific problem has been complained about for over 3 years and is still not fixed. It's a shit engine bro, as much as I love to use it, it's not up to snuff to make a 3D game.
Replies: >>716426498 >>716428094
Anonymous
7/25/2025, 8:48:32 PM No.716426386
Smug Immortal Milf Whore 1
Smug Immortal Milf Whore 1
md5: cd7902e3fc725db87ab4a5eaed22865a๐Ÿ”
>>716419728 (OP)
>Blueprints exist
>find tutorial
>copy blueprint
>modify it to fit your desire if you want
Why are you niggers so hell bent on typing code like a caveman?
Replies: >>716457770
Anonymous
7/25/2025, 8:49:23 PM No.716426456
file
file
md5: bfdbceef8f3120a89f6388c552ef637e๐Ÿ”
>>716425792
>What makes it better than Godot?
You can make well-performing 3D games in it, for one.
My biggest gripe with Godot is that it's based on OOP by using nodes.
Bevy, on the other hand, is based on ECS, which makes way more sense when structuring game components.

Bevy's biggest "problem" is that there isn't an actual editor yet, so you'll have to write actual code instead of being able to drag and drop.
Anonymous
7/25/2025, 8:49:55 PM No.716426498
>>716426095
>the engine level navigation server code for pathfinding has no limit functionality... so if you jump on a box an NPC can't reach it will literally query the entire world's navmesh every frame trying to find a path and drop your fps to 5. There is no solution to this without editing the engine code itself, and not everyone is advanced enough to do that. It's just basic shit that the devs don't think about because they're retards who don't ship games.
pics or it didnt happen
Anonymous
7/25/2025, 8:51:40 PM No.716426636
IMG_4173
IMG_4173
md5: 4fd814bedfff29ce2763dc273517f7a7๐Ÿ”
>>716425969
sure bud tell that to the Godot games that have made hundreds of thousands of dollars including a fucking immersive sim
Anonymous
7/25/2025, 8:54:09 PM No.716426843
>>716425825
>The best performing gdscript code is 100x slower than C++, 10x slower than C#.
The tradeoff is that gdscript is 100x more fun to use. I'm not brown nor do I care about making a game with Unreal Shitgen graphics that will runs 60fps on a high-end system anyway.
Anonymous
7/25/2025, 8:55:29 PM No.716426946
1701200353270180
1701200353270180
md5: 5e3e35b39e3024e46859d335e0c8e7a7๐Ÿ”
>>716419728 (OP)
>despite having good ideas

Oh yeah?

Like what?

X mixed with Y is not an idea by the way.
Replies: >>716427219 >>716427410
Anonymous
7/25/2025, 8:57:24 PM No.716427096
>>716425825
>The best performing gdscript code is 100x slower than C++, 10x slower than C#.
chat is this true?
Replies: >>716427134 >>716427348 >>716428094 >>716474046
Anonymous
7/25/2025, 8:58:05 PM No.716427134
>>716427096
Not at all itโ€™s literally just slander from a hater who is pissed he hasnโ€™t made a game either.
Anonymous
7/25/2025, 8:59:10 PM No.716427219
Fucking Revolting
Fucking Revolting
md5: 012388beab32c6d3a42b574377061a1f๐Ÿ”
>>716426946
>X mixed with Y is not an idea by the way.
Really?! You're gonna sit here and tell me that that the Total War RTS formula doesn't work well if you can take control of a single unity and turn it into Dynasty Warrior?
Replies: >>716427414
Anonymous
7/25/2025, 9:00:51 PM No.716427348
>>716427096
gdscript is a wrapper so it runs slow by definition. Why the dev didn't just opt for C# is beyond me.
Replies: >>716427709 >>716446652 >>716452243
Anonymous
7/25/2025, 9:01:44 PM No.716427410
>>716426946
>X mixed with Y is not an idea by the way
Considering you can distill most games into that basic formula if you really wanted to, yes it is.
Anonymous
7/25/2025, 9:01:44 PM No.716427414
>>716427219
Dynasty Warrior and Total War aren't really related beyond the fact that there's ONE MIRRION TROOPS on the battlefield.
Replies: >>716427505
Anonymous
7/25/2025, 9:02:52 PM No.716427505
>>716427414
your point?
Replies: >>716428710
Anonymous
7/25/2025, 9:05:45 PM No.716427709
>>716427348
1) I know it's a wrapper, but that doesn't mean it's SO much slower.

2) Maybe C# is more performant in a "pure" sense. But if the engine is designed to work with the wrapper - is c# in the CONTEXT of godot engine that much faster?

3) How often do you need your cpu at even 40% utilization if you're making smaller indie games?

I came over from unreal engine where I was using blueprints, blueprints also are not AS performant as pure code I don't see that as a big deal in all situations... it depends
Replies: >>716428239 >>716428428 >>716428491 >>716446652
Anonymous
7/25/2025, 9:11:06 PM No.716428094
>>716427096
https://youtu.be/hZvCCvo3AHc?t=27

>>716426095
>it will literally query the entire world's navmesh every frame trying to find a path and drop your fps to 5.

I got around this by offloading the navigation to workerthreadpool and not using the built in nav agent, also limiting the number of guys that can run their logic to one person per frame. Worked fine until some tranny in the dev team locked the main engine loop whenever the navigation server was running because their tranny game was proc genning every single frame. It should be fixed in the latest version according to them.
Replies: >>716428239 >>716428318 >>716429115 >>716475730
Anonymous
7/25/2025, 9:13:06 PM No.716428239
Capture
Capture
md5: eceb3bcd73fc379ed2929357d5e335b2๐Ÿ”
>>716427709
>is c# in the CONTEXT of godot engine that much faster?

Yeah, from 10x to 100x faster.

See the video in >>716428094
Replies: >>716428550 >>716429115 >>716429570 >>716475730
Anonymous
7/25/2025, 9:14:21 PM No.716428318
>>716428094
So he recommends using C# for all the main shit and using Gdscript for prototyping and UI. How hard is it to go from gdscript to C# because Iโ€™ve spent the last month learning gdscript for nothing it seems!
Replies: >>716428550
Anonymous
7/25/2025, 9:16:11 PM No.716428428
>>716427709
0.0000000000001 of a second can stack like crazy the more processes you have going on.
Replies: >>716429115
Anonymous
7/25/2025, 9:17:09 PM No.716428491
>>716427709
>But if the engine is designed to work with the wrapper - is c# in the CONTEXT of godot engine that much faster
why wouldn't it be if every expression is like ten time faster in c#, it is SO much faster
Replies: >>716429115
Anonymous
7/25/2025, 9:17:52 PM No.716428550
>>716428239
>>716428318
it doesn't matter in the slightest because all the rendering under the hood is still C++ and even a 100x slowdown of behavior scripts compared to C++ is meaningless for video games.
Replies: >>716428716
Anonymous
7/25/2025, 9:20:00 PM No.716428710
>>716427505
my point is that dynasty warriors isn't really a mix up of anything unless you go really really basic, which isn't what I was talking about.

What I was talking about are game ideas like

>uhhhhhh yeah it's like dark souls, but mixed with mass effect

Or just "popular game but in another setting"

>Uhhhh yeah it's like Elden Ring but in the Star Wars universe

that shit works off popular franchises so it's not much of an idea. let alone an idea that an indie developer from /v/ could realize
Replies: >>716430581
Anonymous
7/25/2025, 9:20:05 PM No.716428716
>>716428550
why are you typing? Go make a rotating cube scene or whatever it is that you do that doesn't require any performance
Anonymous
7/25/2025, 9:25:34 PM No.716429115
>>716428094
>>716428239
>>716428428
That's fair, looks solid.

>>716428491
Pure algorithms I can see, but I mean when you need to get things out of the engine with which GD is supposed to be "deeply integrated" then I would think the gains of speed are not as significant
Replies: >>716429804
Anonymous
7/25/2025, 9:31:35 PM No.716429570
>>716428239
I'm learning Godot fresh so I have no horse in this race, but is this one of those scenarios like with Python it's obviously slow as fuck to write natively vs. just using the library implemented in a faster language?
Replies: >>716430112
Anonymous
7/25/2025, 9:34:30 PM No.716429804
>>716429115
you don't just call things and call it a day, you do operations on them and modify them and those calculations are language independant. Like i have object sorter that updates every frame and most of it is pure comparison calculations, i would prefer it to be 10x times faster.
Replies: >>716429887
Anonymous
7/25/2025, 9:35:31 PM No.716429887
>>716429804
> language independant
engine independant
Anonymous
7/25/2025, 9:38:30 PM No.716430112
>>716429570
Interpreted languages all have dogshit performance, like real dogshit, you use a proper lang if you need performance
Replies: >>716430754
Anonymous
7/25/2025, 9:44:30 PM No.716430581
>>716428710
>>uhhhhhh yeah it's like dark souls, but mixed with mass effect
>shooting
>biotics
>3rd person
>dodge rolling
In truth it would most likely have to play like a very strict tactical shooter.

>>Uhhhh yeah it's like Elden Ring but in the Star Wars universe
If they ever make a Sekiro with lightsabers.....
Anonymous
7/25/2025, 9:46:57 PM No.716430754
>>716430112
Yeah obviously, but if you're using a scripting language ideally you have a strong set of libraries to call on - hence comparing them on performance alone is kind of missing the point of using a scripting language in the first place, i.e. you have literally no reason to ever write a sorting algorithm in the first place over just calling an existing implementation. Is Godot's ecosystem weak to the point I should be looking somewhere else to start?
Replies: >>716431446 >>716431462
Anonymous
7/25/2025, 9:54:18 PM No.716431339
>>716425792
>What makes it better than Godot?
Bevy is just a raw engine. It doesn't have a game development environment.
Replies: >>716431804 >>716445785
Anonymous
7/25/2025, 9:55:52 PM No.716431446
>>716430754
bruh, devs can't implement sort for every possible random custom data structure out there. You have to write your own sorter or modify your data to fit existing one, both solutions require a lot of expressions.
Replies: >>716433481
Anonymous
7/25/2025, 9:56:05 PM No.716431462
>>716430754
Dude Godot is fucking fine if you
>don't care about realistic graphics
>don't care about 50+ npcs having to do pathfinding every frame
>don't care about having 1,000 colliding bouncy balls in a small room
If you're making a sim autism game then you should already know the answer: make your own engine or use a slightly less shitty engine like unity or unreal.
Replies: >>716431608 >>716431921 >>716432201
Anonymous
7/25/2025, 9:58:08 PM No.716431608
>>716431462
Overkill is always a good thing.
Replies: >>716432007 >>716432153
Anonymous
7/25/2025, 10:00:46 PM No.716431804
>>716431339
>requires r*st
instantly discarded
Anonymous
7/25/2025, 10:02:16 PM No.716431921
>>716431462
...curiously

is there a performance comparison for godot gds and c# with unreal?
Anonymous
7/25/2025, 10:03:32 PM No.716432007
>>716431608
Fuck no it's not. Have you tried to make anything in Unreal?
Replies: >>716432583
Anonymous
7/25/2025, 10:05:52 PM No.716432153
>>716431608
unless it comes at the expense of usability or adds confusion/tedium, which it does
godot is the engine to use if you want to make a game that is actually within the scope of 1 person to make, i.e. a cute 2D or simplistic 3D game
if you want to try (and fail) to make skyrim 2, use something else, godot was never intended for that
Replies: >>716432583
Anonymous
7/25/2025, 10:06:36 PM No.716432201
>>716431462
The problem you realize is that if you aren't making AA narrative slop then you're going for proc gen fill the screen with npcs and bullet slop because the only types of games left when you take out those subsets is gambling slop.

Which is in line with what I originally said, godot is fine for small traditional games, corridor shooters etc. anything more requires climbing mt everest.
Anonymous
7/25/2025, 10:07:41 PM No.716432281
>>716419728 (OP)
It's not that difficult, the problem is that you need to know the ins and outs about how a videogame should be coded, but if you know programming, the language and syntax should be no different than any other coding language in any of the three.
Anonymous
7/25/2025, 10:12:12 PM No.716432583
Smug Weiss
Smug Weiss
md5: 2e81d082fcfc4602ed40d2617b6c7a6b๐Ÿ”
>>716432007
>>716432153
Both of you are retarded. Skyrim 2 is entirely within the scope of a single dev. What is outside the scope of a single dev is voice recording, OST, and 10 000 different outfits and NPC faces. Skyrim's map, props and mechanics are fully within the power of a single dev. Feature creep is a meme and doesn't apply for a guy making games in his basement.
Replies: >>716432864 >>716433212
Anonymous
7/25/2025, 10:13:51 PM No.716432702
1743420672582693
1743420672582693
md5: 1be7ecfa129de68899f239477dc5d1d5๐Ÿ”
>started slowly getting into unity
>zero programming background
>90% of coding related issues thus far can be solved with a combination of gpt and google
I dunno man
Replies: >>716432859 >>716433124 >>716474856
Anonymous
7/25/2025, 10:15:58 PM No.716432859
>>716432702
you have to pay per user install however.
Anonymous
7/25/2025, 10:16:03 PM No.716432864
>>716432583
Show your game if its that easy.
Replies: >>716433069
Anonymous
7/25/2025, 10:17:12 PM No.716432959
1705052056145532
1705052056145532
md5: 3b16e895ea144a3ce1c64c64604150e2๐Ÿ”
>>716419728 (OP)
>Using C# for scripting
>Rotating my box around the y-axis looks correct visually
>When moving forward whilst rotating, my forward movement is curving in the opposite direction of the visual rotation of my box.
What could be the issue here?
Replies: >>716433049 >>716463391
Anonymous
7/25/2025, 10:18:26 PM No.716433049
>>716432959
Check the scale of your box? Is one of the axes negative maybe?
Replies: >>716433326
Anonymous
7/25/2025, 10:18:47 PM No.716433069
>>716432864
I'm not making Skyrim 2. I'm making a cross between MGSV and Max Payne.
Replies: >>716433276
Anonymous
7/25/2025, 10:19:33 PM No.716433118
tutorial_thumb.jpg
tutorial_thumb.jpg
md5: 4c342f18c4819fd345fd5702a3425649๐Ÿ”
making a NSFW renamon game
Replies: >>716434884 >>716448332
Anonymous
7/25/2025, 10:19:36 PM No.716433124
>>716432702
If only gdscript could be solved with gpt and google
Anonymous
7/25/2025, 10:19:59 PM No.716433149
>coding in unreal
i'm using it so i can code as little as possible.
Replies: >>716433239
Anonymous
7/25/2025, 10:20:48 PM No.716433212
>>716432583
You've clearly never tried. Look at the largest Skyrim mods. You have people working with an entire fucking finished game already, with systems in place that make adding content streamlined and so simplistic that interns and pajeets can do it. And it still takes YEARS to make mods with new lands and new quests. Shit like Skyblivion and Fallout 4 New Vegas has been in the works for a decade and still isn't finished despite having TEAMS of people working on them.
Replies: >>716433409
Anonymous
7/25/2025, 10:21:18 PM No.716433239
>>716433149
Never used unreal. How much leeway do you have without coding skills?
Replies: >>716433346
Anonymous
7/25/2025, 10:21:35 PM No.716433276
>>716433069
Of course you aren't you stupid nigger.
Anonymous
7/25/2025, 10:22:15 PM No.716433326
1737733985805346
1737733985805346
md5: c6b24c5843c4eb2b77fd756c9dc0d644๐Ÿ”
>>716433049
Isn't scale just for adjusting the size of my box?
Anonymous
7/25/2025, 10:22:23 PM No.716433346
>>716433239
A ton but itโ€™ll still probably be a heavy unoptimized mess and run like shit unless you have a good PC
Replies: >>716433557
Anonymous
7/25/2025, 10:23:12 PM No.716433409
Laughing angels
Laughing angels
md5: a57c425f84ff9786a2e0268fe976e654๐Ÿ”
>>716433212
>Look at the largest Skyrim mods
Yes lets look at the largest Skyrim mods made ontop of spaghettis code without a manual where modders have to conform to code written 20 years ago. What a fucking midwit.
Replies: >>716433769 >>716434965
Anonymous
7/25/2025, 10:24:05 PM No.716433481
>>716431446
yeah I guess my point was just how silly it is to compare GDScript against C on bubble sort because realistically you would never do that, you'd write your high performance module in something faster and then call it as a module from your script.
Replies: >>716447208
Anonymous
7/25/2025, 10:24:35 PM No.716433514
>>716425610
U have all the game engines in the world, have all the tools available in them to make production of the game as fast and as easy as possible, even if not you can spend additional time adding them.

Yet mfkas like you decided to do "everything from scratch" writing your own shaders, graphic engines, physics and whatever.. why the fuck would you want that. The only logical answer here is is that you don't really wish to make a game, but distract yourself in the endless coding.

Engines are go from most compleat to least, complete in the sense of ease of use and tools, UE5 probably would be most complete while Bevy would be least, barely better than just writing your own shit from zero. This is the difference between to and something like Godot >>716425792.
Replies: >>716436156
Anonymous
7/25/2025, 10:25:13 PM No.716433557
Broly sipping coffee
Broly sipping coffee
md5: fc0008e2097dbd29eaef3c282ffb15c7๐Ÿ”
>>716433346
or you could use the profile and see what's murdering the fps.
Replies: >>716434514
Anonymous
7/25/2025, 10:28:10 PM No.716433769
>>716433409
nigger reading comprehension award
Anonymous
7/25/2025, 10:37:51 PM No.716434494
I tried to make a game but got caught up on making a scalable character selection menu which was so far beyond my very basic hello world capabilities that I spent a week pounding my head against a wall before giving up after turning the basic shit I had into some hideous spaghetti.
Probably should start with making a pong clone that has a fixed number of characters to select from.
Anonymous
7/25/2025, 10:38:01 PM No.716434514
>>716433557
Ok broler
Anonymous
7/25/2025, 10:43:03 PM No.716434884
1731828747028469
1731828747028469
md5: 32bcd903cbee774b3a483d025468ea25๐Ÿ”
>>716433118
>cum meter
Anonymous
7/25/2025, 10:44:05 PM No.716434965
>>716433409
Retard award

You (personally you) will understand the scope of rpg, only if you sit and try to make one yourself
Anonymous
7/25/2025, 10:45:39 PM No.716435083
IMG_9533
IMG_9533
md5: 287f70e0397ce8ae05c8c7b3bdd1209a๐Ÿ”
honestly if people can use Godot to make something like Webfishing or Arctic Eggs solo you have no excuse to not make something thatโ€™s at least solid and a little profitable.
Replies: >>716435147 >>716445374
Anonymous
7/25/2025, 10:46:43 PM No.716435147
>>716435083
I do, though. I'm a lazy, talentless sack of shit.
Replies: >>716435689
Anonymous
7/25/2025, 10:54:47 PM No.716435689
>>716435147
I feel like RPG Maker was the quintessential engine for talentless and unmotivated retards because it was the only engine I fuck around in for more than a month.
Replies: >>716435849
Anonymous
7/25/2025, 10:57:02 PM No.716435849
>>716435689
Have you seen Altis? That game makes RPGmaker look better than Godot.
Replies: >>716436034 >>716436041
Anonymous
7/25/2025, 10:59:47 PM No.716436034
>>716435849
>Altis
I keep seeing some arms 3 mod when I try to google it. What's Altis? altis deez nuts
Anonymous
7/25/2025, 10:59:53 PM No.716436041
>>716435849
>Have you seen Altis?
No. Can't find it either.
Anonymous
7/25/2025, 11:01:33 PM No.716436156
file
file
md5: a50d99e369bdc754016b5832e2bb34cd๐Ÿ”
>>716433514
>why the fuck would you want that
https://x.com/notch/status/1879635187572838836
Replies: >>716436858 >>716474167 >>716474336
Anonymous
7/25/2025, 11:03:54 PM No.716436308
1656531920733
1656531920733
md5: 7a0d9127b35cc7e50eee0acc4077d938๐Ÿ”
According to this thread how would I go about making a PS1 X-com style game that doesn't run like shit? Which engine or coding language?
Replies: >>716436476 >>716436481 >>716436624 >>716436941 >>716474229
Anonymous
7/25/2025, 11:06:07 PM No.716436453
>>716419728 (OP)
https://made-by-agdg.vercel.app/
Anonymous
7/25/2025, 11:06:32 PM No.716436476
>>716436308
>PS1 style
kill yourself
Anonymous
7/25/2025, 11:06:35 PM No.716436481
>>716436308
If you're a complete beginner? And if you're unfamiliar with programming? Godot.
https://www.youtube.com/watch?v=LOhfqjmasi0
https://www.youtube.com/watch?v=ke5KpqcoiIU
Just follow these tutorials, then ask Gemini/ChatGPT/Claude how to do things you want to add or change.
Anonymous
7/25/2025, 11:08:29 PM No.716436624
>>716436308
full warning: tactics devs never ever make anything. But godot would be fine. Unity and Unreal would also be fine. Pretty much anything would be fine. Godot's easiest and lightest, though.
Replies: >>716451202
Anonymous
7/25/2025, 11:11:52 PM No.716436858
>>716436156
People here want to make a game not "be programmers", in fact some would want to avoid programming.
Replies: >>716436950 >>716437181 >>716445253
Anonymous
7/25/2025, 11:11:53 PM No.716436860
>>716419910
>skill issue
reddit post
Anonymous
7/25/2025, 11:13:16 PM No.716436941
>>716436308
>that doesn't run like shit
raylib and C/C++

go watch handmade hero and become an autistic enginedev
Anonymous
7/25/2025, 11:13:33 PM No.716436950
>>716436858
People in the indie games space donโ€™t realize that theyโ€™re technically writing software, so they donโ€™t treat it as such and thatโ€™s why they keep shitting out buggy unoptimized trash.
Replies: >>716437116 >>716437160
Anonymous
7/25/2025, 11:16:07 PM No.716437116
>>716436950
Unlike Notch who made 1 game a decade ago and hasn't made anything noteworthy since?
Replies: >>716437181
Anonymous
7/25/2025, 11:16:46 PM No.716437160
>>716436950
minecraft runs like shit though
Replies: >>716437403
Anonymous
7/25/2025, 11:17:10 PM No.716437181
>>716436858
>People here want to make a game not "be programmers"
You're saying you want to cook without learning how to boil water.
Let me tell you something even more horrifying: if you want to make games, you will have to learn mathematics, or at least have a general understanding of certain areas of mathematics.
>>716437116
>and hasn't made anything noteworthy since?
He has been developing a new game for years now. He's leading an entire development team, even.
Replies: >>716437751 >>716438102
Anonymous
7/25/2025, 11:20:46 PM No.716437403
>>716437160
maybe it's a bad example, but knowing that ace of spades ran perfectly fine while minecraft kept sharting the bed made me realize that notch is a hack
Replies: >>716437572
Anonymous
7/25/2025, 11:23:22 PM No.716437572
file
file
md5: 297e07a2231759f9ab17316b2cde84de๐Ÿ”
>>716437403
>ace of spades ran perfectly fine while minecraft kept sharting the bed made me realize that notch is a hack
Anon...
Replies: >>716443418
Anonymous
7/25/2025, 11:26:06 PM No.716437751
>>716437181
notchโ€™s magnum opus is a shitty, barely 3D voxel game and ignoring java, even something that simple has some very obvious engineering problems like the fact that he used a world origin in a game thatโ€™s supposed to infinitely generate so if you go off too far in any direction, eventually the doubles used for your coordinates lose so much precision that your character starts vibrating

you need to use an engine if you want to actually finish things, otherwise in a best case scenario youโ€™ll be like jonathan blow and waste 4 years on a game that could have been made in unity in 3 months and no one could tell the difference. that is unless you just stick to 2D indieslop in a sea of games that look identical
Replies: >>716438457
Anonymous
7/25/2025, 11:31:11 PM No.716438102
>>716437181
In the musical context it would be like saying you can't just use samplers and existing VSTi (virtual instruments) and write and produce music, you need to record and sample your own instruments before you get to it.

Notch is making a self-serving statement. We want people to remain productive - so use tools that are there to get to the desired results, people who want to make engines can make engines still.
Replies: >>716438457
Anonymous
7/25/2025, 11:35:44 PM No.716438457
>>716437751
>shitty
That's your opinion.
>barely 3D
It's 3D. The term "barely 3D" means absolutely nothing.
>world origin
True, and yet this affects so few players, it might as well be a non-issue.
For all its faults, Minecraft is the best-selling video game of all time.
>you need to use an engine if you want to actually finish things
Do I really need to start posting recently released games made without an engine? Come on now, anon.
>>716438102
Anon, you really don't need to act like this. Making games is hard. It requires a lot of perseverance and forces you to lean many things.
If you don't want to learn how to program and still make video games, you can always choose to use no-code methods like Unreal's Blueprints or Unity's Bolt.
You will quickly encounter hard limits, but you can still create great things. Voices of the Void, for example, is made almost entirely with Unreal's Blueprints system.
Replies: >>716440975
Anonymous
7/25/2025, 11:38:49 PM No.716438687
thanks but i'm sticking with raylib's c# bindings
Replies: >>716438759
Anonymous
7/25/2025, 11:39:51 PM No.716438759
>>716438687
>raylib
Based
Anonymous
7/25/2025, 11:40:33 PM No.716438818
>>716426025
>I want HDR at 144fps plz thanks <3
Why?
Replies: >>716438908
Anonymous
7/25/2025, 11:41:46 PM No.716438908
>>716438818
looks good. plays good.
Anonymous
7/25/2025, 11:45:50 PM No.716439190
goblin jump_thumb.jpg
goblin jump_thumb.jpg
md5: 7d7a7251901c3e9d85e96aba13b889ae๐Ÿ”
I'm making my game in Godot and so far so good, haven't ran into any major hurdles. Seems fine for 2D and simple 3D.
Replies: >>716439270 >>716439449 >>716439487 >>716440240 >>716440836
Anonymous
7/25/2025, 11:46:51 PM No.716439270
>>716439190
>Seems fine for 2D and simple 3D.
Seconded. Don't expect to create a realistic game and you'll be fine.
Replies: >>716439383 >>716439683 >>716474307
Anonymous
7/25/2025, 11:48:31 PM No.716439383
>>716439270
yeah I got reminded of this:
https://www.youtube.com/watch?v=rp8WQfMlnsw
good looking, sure, but allegedly runs like shit
Anonymous
7/25/2025, 11:49:34 PM No.716439449
>>716439190
looks good man
Replies: >>716439893
Anonymous
7/25/2025, 11:50:05 PM No.716439487
>>716439190
Steam page?
Replies: >>716439893
Anonymous
7/25/2025, 11:52:39 PM No.716439683
>>716439270
isn't road to vostok being made in godot?
Replies: >>716440024 >>716440038
Anonymous
7/25/2025, 11:55:29 PM No.716439893
>>716439449
thanks!
>>716439487
not yet since I don't have enough content to create a Steam page. Maybe once I have a demo which I'd like to sooner rather than later.
Anonymous
7/25/2025, 11:57:08 PM No.716440024
>>716439683
Yes. However, do note that the developer is Finnish and is able to work on it full-time through funding from Patreon.
It also doesn't look that realistic. The lack of proper lightning (one of the pitfalls of 3D Godot) really hurts the visuals.
Replies: >>716440223 >>716440235
Anonymous
7/25/2025, 11:57:19 PM No.716440038
>>716439683
yes
Anonymous
7/25/2025, 11:59:40 PM No.716440223
>>716440024
imo thinking that lack of realism is a pitfall is just massive cope. no one really cares about it when the gameplay is good. and specially less when the game actually has an art direction instead just being an "realistic asset pack"
Replies: >>716440409
Anonymous
7/25/2025, 11:59:48 PM No.716440235
1670540375454702
1670540375454702
md5: 69a4dc8bbea01f64938cbea7335e4cb5๐Ÿ”
>>716440024
>lightning
Replies: >>716440543
Anonymous
7/25/2025, 11:59:52 PM No.716440240
>>716439190
Looks cool, I was really impressed with the last (and possible only) game I played that was made in Godot called Sonar Shock. It had me hooked
Replies: >>716440454
Anonymous
7/26/2025, 12:02:17 AM No.716440409
>>716440223
most indie devs and people who play indie games couldn't care less about realism anyway
Anonymous
7/26/2025, 12:02:58 AM No.716440454
>>716440240
ty anon
>Sonar Shock
>Sysytem Shock but it's a soviet submarine
damn I have to check that one out
Replies: >>716440543
Anonymous
7/26/2025, 12:03:59 AM No.716440543
>>716440454
>Sysytem
>>716440235
Anonymous
7/26/2025, 12:07:46 AM No.716440836
>>716439190
stop making the game I've been wanting to make. dragon's dogma is my formula with unrealised potential to capitalise on, not yours.
Replies: >>716441329
Anonymous
7/26/2025, 12:08:17 AM No.716440868
>>716419728 (OP)
Coding requires a level of autism I can't reach
Replies: >>716440975 >>716441167 >>716441329
Anonymous
7/26/2025, 12:09:53 AM No.716440975
>>716440868
See>>716438457
>Voices of the Void, for example, is made almost entirely with Unreal's Blueprints system.
Anonymous
7/26/2025, 12:12:34 AM No.716441167
>>716440868
programming is actually stupid easy when you realize you just need to learn what the stupid computer thinks you're trying to tell it. Most programmers are actually brainlets who are just good at slamming their heads into a wall for 4 hours a day.
Replies: >>716441429 >>716441652
Anonymous
7/26/2025, 12:14:50 AM No.716441329
dungeon
dungeon
md5: bbd0f9bd1c5b5da248fff552f315376a๐Ÿ”
>>716440836
fellow dogmabro, my game won't have pawns nor monster climbing, so you could still capitalize on those. Mine's more like classic 3D Zelda but with DD combat (fighter + a magic bow) and ledge-climbing for that sweet, sweet vertical exploration.
>>716440868
Dunno about Unity nor Unreal, but Godot is so high-level (meaning easy) that you really don't need coding knowledge beyond some basic Javascript shit.
Anonymous
7/26/2025, 12:15:58 AM No.716441429
file
file
md5: 622e2ef8f5ee4f2409b38a44f1031465๐Ÿ”
>>716441167
>Most programmers are actually brainlets who are just good at slamming their heads into a wall for 4 hours a day.
It's sad, but this is true.
Good programmers (mostly autists) simply already think logically and that's all that programming is.
All code is just various ways of saying:
>if [thing is true] then [do something]
Replies: >>716441539 >>716441569
Anonymous
7/26/2025, 12:17:27 AM No.716441539
>>716441429
learning match statements made me mad because it's literally just multiple if/else statements but contracted and nobody would explain it like that, they all went through multiple pages of different irrelevant code and then said "hope that helps :)". Programmers are fucking idiots.
Replies: >>716441798 >>716474414
Anonymous
7/26/2025, 12:17:52 AM No.716441569
1706879943607225
1706879943607225
md5: 369fa5cd0930d42ae5c423f7a9981539๐Ÿ”
>>716441429
what's wrong with that code?
Replies: >>716441798 >>716441850 >>716444834
Anonymous
7/26/2025, 12:18:56 AM No.716441652
>>716441167
programming is only stupid easy because you stand on the shoulders of intelligent people who dumbed it down for you, but your point still stands. It's never been easier to get started.
Replies: >>716441778
Anonymous
7/26/2025, 12:20:38 AM No.716441778
>>716441652
most modern languages only appear difficult because the original intelligent people got crowded out by idiots who took it up. Programming is (now) easy and most programmers (now that it's been made easy) are idiots. I feel you'll agree with that amendment, yes?
Anonymous
7/26/2025, 12:20:59 AM No.716441798
rat grab thumbs up
rat grab thumbs up
md5: a0942ca088e01ce8dd4a8fcd3364ed2b๐Ÿ”
>>716441539
>and nobody would explain it like that
Unironically ask an LLM next time (my preferred one is Google's Gemini). They're great.
Also remind yourself that most "programmers" are unironic Indians who don't know how to program anything they haven't memorized.
>>716441569
>what's wrong with that code?
Hopefully nothing, because it's mine lmao
Replies: >>716442045
Anonymous
7/26/2025, 12:21:46 AM No.716441850
>>716441569
can easily be contracted into a single statement, and doing it like this means it'll act funny if you press multiple things at once. It's not the worst example of poor code, though.
Replies: >>716441954 >>716442045
Anonymous
7/26/2025, 12:23:07 AM No.716441954
>>716441850
>it'll act funny if you press multiple things at once
It'll just cancel out the movement (which is expected behaviour).
Anonymous
7/26/2025, 12:24:21 AM No.716442039
>>716421790
>>716422212
>he still believes the unity is dead meme
>the runtime/installation fees? the forced cloud connection? firing important developers? canning "Unity Next Generation" entirely?
The only thing that determines if unity has killed themselves is if people stop releasing games using it. And that is not the case.
Replies: >>716452496
Anonymous
7/26/2025, 12:24:24 AM No.716442045
1753474295132572_thumb.jpg
1753474295132572_thumb.jpg
md5: c352e030648f5e3ec9ffeffb4b00419a๐Ÿ”
>>716441798
>>716441850
glad to read that because I've been working on inventory stuff today and that code looks very, very similar to what I do to move between inventory slots
Replies: >>716442276 >>716442384
Anonymous
7/26/2025, 12:27:10 AM No.716442260
>>716422796
They already backpedalled from that.
Replies: >>716442645
Anonymous
7/26/2025, 12:27:27 AM No.716442276
>>716442045
This game is going to need a way more adventurous and medieval-looking font than that bro
Replies: >>716442664
Anonymous
7/26/2025, 12:28:48 AM No.716442384
>>716442045
the general rule with good code vs bad code is:
>Is it doing what you think it should be doing?
>If you read it from someone else, would it still make sense?
>If you need to change it in the future, will it be easy?
If you pass all three tests, it's good enough. Beyond that there's optimization, which IS important, but if you hit q3 then you can just optimize it later.
Replies: >>716442664
Anonymous
7/26/2025, 12:29:09 AM No.716442409
>>716419728 (OP)
It is easy, I just hate the workflow and scene/node system.

>>716420532
Blueprints and visual coding in general makes the unityslop of old look well optimized. Visual coding is still coding if you have any idea what you're doing, which game "designers" don't in general.

>>716420809
>>716423826
I'd rather just use Python itself than this offshoot abortion.

Also fun fact, it's trivial to decompile any godot game and remove any steamworks shit. And of course, easy to redistribute (for free). Not that it's hard for unity, just much easier.
Replies: >>716442982 >>716446376
Anonymous
7/26/2025, 12:32:16 AM No.716442645
>>716442260
>they pinky promised that they wouldn't do it ever again so it's fine
>also ignore that they're intentionally tanking the company to gut it as the ceo has done to the last several companies he was placed in charge of
Replies: >>716450263 >>716452496
Anonymous
7/26/2025, 12:32:31 AM No.716442664
>>716442276
agreed, that one is Godot's default and I still have to replace it. I'm open to suggestions.
>>716442384
yeah maintainability and scalability are very important. What I struggle with is documentation, I'm too lazy, but hopefully my code is clear enough that I'll still be able to comprehend it in a few years time.
Anonymous
7/26/2025, 12:33:36 AM No.716442754
if you didn't write the engine you didn't make the game
Replies: >>716442850 >>716443951
Anonymous
7/26/2025, 12:34:59 AM No.716442850
>>716442754
>you didn't make the art
>you didn't make the music
>you didn't make the engine
>you didn't make the soul
Anonymous
7/26/2025, 12:36:15 AM No.716442930
GibsLow_thumb.jpg
GibsLow_thumb.jpg
md5: e819b1915463c8cc26365c88f0e4de1a๐Ÿ”
>>716419962
I'm writing most of my enemy logic in C#
Also wrote this giblet system in it. Seems to save 5 frames or so than GD
Replies: >>716443134 >>716472691
Anonymous
7/26/2025, 12:37:06 AM No.716442982
>>716442409
what's stopping you from using Python then
Anonymous
7/26/2025, 12:37:26 AM No.716443007
it's like none of you niggas know about GDextension
Replies: >>716443804
Anonymous
7/26/2025, 12:39:16 AM No.716443134
>>716442930
Glad to see your game anon havenโ€™t seen it in a while and itโ€™s really coming together!
Replies: >>716443418
Anonymous
7/26/2025, 12:43:13 AM No.716443384
>>716419728 (OP)
The UI is confusing and the fact that everything is a scene is also confusing, also when you start making UIs there are so many elements that start piling up after a while it becomes just so messy and you don't even remember what is what and what they do
Replies: >>716443478
Anonymous
7/26/2025, 12:43:25 AM No.716443404
still_the_best_1973_by_kaijusamurai_d5jezzn-414w-2x
still_the_best_1973_by_kaijusamurai_d5jezzn-414w-2x
md5: 0a5575fd1729da6c4208894900983b4e๐Ÿ”
>mfw my game with dozens of enemies pathfinding across a dynamic destructable landscape and everything modeled as a rigidbody3d runs at sixty fps and is written in gdscript
Replies: >>716443478
Anonymous
7/26/2025, 12:43:37 AM No.716443418
ShrimpGameplayJune25WEBM_thumb.jpg
ShrimpGameplayJune25WEBM_thumb.jpg
md5: ef3af1dad13750b425c9abffa2895f52๐Ÿ”
>>716437572
I miss ace of spades so much (moreso that time in my life, though fotm multiplayer /v/ games like AoS, rotmg, and Tribes Ascend was a good time)
>>716443134
Thanks anon. Here's another webm (ignore the bad screen shake, I fixed it recently)
Replies: >>716444760
Anonymous
7/26/2025, 12:44:33 AM No.716443478
>>716443384
thatโ€™s the problem Iโ€™m having now like do I try to put all my scenes into other scenes or what?
>>716443404
Webm?
Replies: >>716443709 >>716443915
Anonymous
7/26/2025, 12:48:03 AM No.716443709
Screenshot_20250725_174722_Discord
Screenshot_20250725_174722_Discord
md5: 17f52d3d11d859a522b89177b06df8a1๐Ÿ”
>>716443478
Last one I made is too big to post here
Replies: >>716443798
Anonymous
7/26/2025, 12:49:15 AM No.716443798
>>716443709
>too big to post here
Catbox, my friend.
https://catbox.moe/ for permanent files.
https://litterbox.catbox.moe/ for temporary files.
Anonymous
7/26/2025, 12:49:22 AM No.716443804
>>716443007
I doubt most niggas here even wrote a single line GDscript before crying about performance
Replies: >>716443971
Anonymous
7/26/2025, 12:50:58 AM No.716443915
>>716443478
>like do I try to put all my scenes into other scenes or what?
yes. It's like building components for a webapp made in Vue or React.
For example, a level will be a scene with the scenario scene, another scene with the player, a bunch of scenes with the enemies and so on. Meanwhile the enemy could be a scene with the mesh and armature, another with it's enemy logic, another with a little hp bar floating above him, etc.
Anonymous
7/26/2025, 12:51:25 AM No.716443951
>>716442754
Link your engine
Anonymous
7/26/2025, 12:51:42 AM No.716443971
>>716443804
the people that cry about performance cant even get a pong clone to run.
Anonymous
7/26/2025, 1:00:53 AM No.716444562
>>716419728 (OP)
Tranny engine
Anonymous
7/26/2025, 1:02:00 AM No.716444629
If you can't power through a basic Python tutorial, not even any logic, just grasping the syntax, you're honestly kinda retarded.
Anonymous
7/26/2025, 1:02:37 AM No.716444670
>>716419728 (OP)
>coding
lmao not even there yet I'm getting filtered by FL Studio
Replies: >>716444794 >>716447014
Anonymous
7/26/2025, 1:04:02 AM No.716444760
1562451829839
1562451829839
md5: 9b172a851e9115655816126cc229d198๐Ÿ”
>>716443418
>krill confirmed
jej
Anonymous
7/26/2025, 1:04:27 AM No.716444794
>>716444670
"Coding" for games is significantly easier
Anonymous
7/26/2025, 1:04:57 AM No.716444834
>>716441569
It's not necessarily bad, but it is definitely repetitive. It's the kind of code that you look at and you think "there should be a simpler way to do this". You have 4 if statements that amount to the same thing with slightly different variations. Maybe this could be done with some simple vector math? Most engines have functions that allow this.
Replies: >>716444939
Anonymous
7/26/2025, 1:06:31 AM No.716444939
>>716444834
I love armchair programmers like you
You guys crack me up
Replies: >>716445163
Anonymous
7/26/2025, 1:09:52 AM No.716445163
>>716444939
Very helpful post, nigger.
Replies: >>716445324
Anonymous
7/26/2025, 1:11:11 AM No.716445253
>>716436858
So what the fuck is making a game if not making the components that sum up to it?
Replies: >>716445804
Anonymous
7/26/2025, 1:11:51 AM No.716445324
>>716445163
Hey, you started it
Anonymous
7/26/2025, 1:12:47 AM No.716445374
>>716435083
Retards here act like they need the entire Unreal Engine toolkit, but can't even max out Ren'Py
Anonymous
7/26/2025, 1:15:42 AM No.716445563
>>716419728 (OP)
>Believing nu/v/ are competent coders or have good game ideas
Hilarious.
Replies: >>716445816 >>716445948 >>716446068
Anonymous
7/26/2025, 1:19:02 AM No.716445785
>>716431339
>Bevy is just a raw engine
That isn't an intended feature, dumb fuck. An IDE is planned.
Replies: >>716471278
Anonymous
7/26/2025, 1:19:24 AM No.716445804
>>716445253
For most people making something is about the end product. The labor required to make it is to be avoided. If they could just tell chatgpt "I want my character to jump here, and touching that gives them 50 gold" then that's how they would make the game. Learning programming and math and shit is just an obstacle in the way.
Anonymous
7/26/2025, 1:19:30 AM No.716445816
>>716445563
>lethal company
>pseudoregalia
>buckshot
Uh ok
Replies: >>716483542
Anonymous
7/26/2025, 1:20:08 AM No.716445854
>>716420809
>You need to use Microsoft visual studio or VS code for Unity and Unreal.
Rider
Anonymous
7/26/2025, 1:22:01 AM No.716445948
>>716445563
competent "coders" don't go into gamedev
Anonymous
7/26/2025, 1:23:30 AM No.716446053
>>716419728 (OP)
An idea doesn't mean shit, I have ideas at every second, developing games is difficult no matter what you use.
Also fuck Godot.
Anonymous
7/26/2025, 1:23:47 AM No.716446068
>>716445563
peripeteia just came out like 2 months ago
Replies: >>716448215
Anonymous
7/26/2025, 1:28:24 AM No.716446376
>>716442409
>I'd rather just use Python itself
GDScript has issues, but Python is dogshit
>hurr pass by value and pass by reference is too difficult, we've invented pass by assignment which is basically pass by reference but you can't replace the reference
>declare class-level variables anywhere in the class including inside a function
Anonymous
7/26/2025, 1:32:27 AM No.716446652
>>716427348
>>716427709
>GDscript is a wrapper
2 retards spouting shit. What does it "wrap". It has it's own interpreter/vm and is comparable to non-JIT Python. Both JIT and AOT are being considered currently for ways to optimize GDscript further, in addition to VM improvements.
You shouldn't even be using GDscript for perf in the first place. GDextension should be used for native performance.
Anonymous
7/26/2025, 1:35:19 AM No.716446851
Before Blender 2.8 they had their own primitive gaming engine. There was a coding aspect to it, but I was too busy trying to learn their flowchart visual basic logic for programing robotic behavior. It was nice to build your model, texture it, rig it, then animate it all in one go and have your character respond to inputs. But in the infinite wisdom of the Blender devs, they got self-conscious Unity was blowing them out of the water, gave the project to Godot, and fucked off to focusing on Pixar films and fancy art projects. Now they are having an existential crisis in the face of AI
>>716419910
>>716420473
I hope AI replaces you
>>716424094
nice post. The last thing I became aware of before I gave up was designing pathway-search-maps used for AIs to find their way across a map. You reminded me how fucking complicated that was.
Anonymous
7/26/2025, 1:37:46 AM No.716447014
>>716444670
FL Studio is easy to use. I consider myself ok at making music for games, and I am self-taught. But when I tried creating a game in Godot, it gave me a massive headache. I genuinely tried to enjoy it, but I find the design of most game engines very unappealing.
Replies: >>716467839
Anonymous
7/26/2025, 1:40:39 AM No.716447208
>>716433481
This was in response to godot tranny saying there's no skill barrier for making real games or performance loss with gdscript programming which is obviously false since all the real shit needs to be done in C++.
Anonymous
7/26/2025, 1:56:23 AM No.716448215
>>716446068
Is it good tho?
Replies: >>716448327
Anonymous
7/26/2025, 1:58:17 AM No.716448327
>>716448215
idk I've only played a demo but it seems fun
Anonymous
7/26/2025, 1:58:23 AM No.716448332
>>716433118
>No Fingerless Gloves Meter
0/10 would not bang
Anonymous
7/26/2025, 1:59:22 AM No.716448404
>>716419728 (OP)
Is Gadot the engine that makes you do a troon affirmation before you start programming?
Replies: >>716449416 >>716449605 >>716449631 >>716449678 >>716449794 >>716450020
Anonymous
7/26/2025, 2:15:03 AM No.716449416
>>716448404
No
Anonymous
7/26/2025, 2:18:24 AM No.716449605
>>716448404
Yes
Anonymous
7/26/2025, 2:19:02 AM No.716449631
>>716448404
Maybe
Anonymous
7/26/2025, 2:19:45 AM No.716449678
>>716448404
Maybe
Anonymous
7/26/2025, 2:21:40 AM No.716449794
>>716448404
affirmative
Anonymous
7/26/2025, 2:25:34 AM No.716450020
>>716448404
It does if you want help on their discord. Not even kidding, they banned devs from the github because they went to the discord sever, got requested to make a pronoun acknowledgement, did 180 and left without saying anything and the mod banned them from having access to the engine source on github. This was during the godotgate wokot twitter meltdown.

There's this other project called the mirror game engine that started off on godot and then later dropped it because it wasn't working out and now the godot trannies are trying to get them cancelled for insulting their god.

Interacting at all with the toxic godot community is comitting future suicide.
Replies: >>716462896 >>716469367
Anonymous
7/26/2025, 2:29:23 AM No.716450263
>>716442645
>they pinky promised that they wouldn't do it ever again so it's fine
Precisely, you're falling back on what-ifs. Even though the anon was trying to pass that off as something that they actually went through with just now.

Face it, you're riding off a now two year old controversy when anyone with a brain noticed unity games are still being made.
Replies: >>716450370 >>716452496
Anonymous
7/26/2025, 2:31:07 AM No.716450370
>>716450263
They rolled it back after it was policy for about a year.
Anonymous
7/26/2025, 2:31:15 AM No.716450380
1729012169814584
1729012169814584
md5: 434cb840c52061e03ad9e617f6938255๐Ÿ”
>>716419728 (OP)
I've tried and used the 3 major game engines EXTENSIVELY in addition to hobby stuff like pico8 and gb studio. In each case i always came to a point where I was spending so much time fighting the engine I wished I could just rewrite the necessary parts from scratch so I could have more control. But that's impossible in most engines. At a certain point I just realized the amount of time i was spending trying to build workarounds was more than the time I would have spent learning a lower level language and doing everything from scratch. I've abandoned 7 projects because of game engine limitations. Don't be like me. Take the extra time to learn C or Rust or whatever the fuck else to code your game from scratch and stop fighting against someone else's engine.
Anonymous
7/26/2025, 2:43:46 AM No.716451202
>>716436624
>full warning: tactics devs never ever make anything
Why is that? Are they a really hard genre to make?
Replies: >>716451304 >>716469418
Anonymous
7/26/2025, 2:45:28 AM No.716451304
>>716451202
The problem lies with the fact that game development is 20% making systems and 80% making content.
And it takes a lot of work (and time) to make well-polished tactics game content.
Replies: >>716451426
Anonymous
7/26/2025, 2:47:48 AM No.716451426
>>716451304
But aren't tactical games 80% systems since it's mostly menus?
Anonymous
7/26/2025, 2:53:19 AM No.716451752
1730535766810939
1730535766810939
md5: 2b363d8f0668b7129569c3f1b43c6539๐Ÿ”
>ai is replacing all the devs
>i cant make shit its too complicated
wich one is it?
Anonymous
7/26/2025, 3:01:13 AM No.716452243
>>716427348
>Why the dev didn't just opt for C# is beyond me.
juan is legitmately retarded in a practical sense and wanted a language that """integrates""" (despite there being no real reason for it)
s&box uses big dick no holds barred C# and its fucking heavenly to code in
FUCK domain specific languages
Anonymous
7/26/2025, 3:05:04 AM No.716452496
>>716442039
>unity has killed themselves is if people stop releasing games using it
they havent made any meaningful updates to the actual game dev part of the engine in years, and theres still longstanding issues and bugs that are not fixed
if thats not a sufficent criteria for being dead then youre just retarded
>>716442645
>>716450263
if someone threatened to rape you, made preparations to rape you, and then said "haha jk" itd be stupid to go near that person again
Replies: >>716453957
Anonymous
7/26/2025, 3:31:01 AM No.716453957
>>716452496
The "sufficient criteria" is people not making games using it anymore and you're the one that's retarded if you can't grasp that.
Replies: >>716454763
Anonymous
7/26/2025, 3:44:17 AM No.716454763
>>716453957
Huh
Anonymous
7/26/2025, 3:45:40 AM No.716454843
>>716419728 (OP)
you either just get it when it comes to code or you dont.
if you do, the hardest part is not being lazy enough to make god himself concerned.
Anonymous
7/26/2025, 3:47:53 AM No.716454973
zachypooh-downy
zachypooh-downy
md5: 6a6e73ccec243e7a8f3e6ae94ffc8eba๐Ÿ”
>>716419728 (OP)
Anon I have diagnosed palsy and can still write functional c# for unity. You're either lazy or very very retarded.
Replies: >>716455125
Anonymous
7/26/2025, 3:50:46 AM No.716455125
>>716454973
>You're either lazy
I'm gonna sound like the biggest douchebag on earth but if the average person wasn't inherently lazy every average joe could easily become a millionaire
Replies: >>716455175
Anonymous
7/26/2025, 3:51:51 AM No.716455175
>>716455125
No the percentages would stay the same.
Replies: >>716455846
Anonymous
7/26/2025, 4:03:44 AM No.716455846
>>716455175
False
Anonymous
7/26/2025, 4:38:48 AM No.716457770
>>716426386
i can actually answer this as someone who tried to do the former but ended up on the latter. getting thrown into an environment you're unfamiliar with with so many moving parts is really confusing and frusterating. I am better off just starting from scratch since I am capable of these concepts anyway.
Replies: >>716475595
Anonymous
7/26/2025, 5:11:53 AM No.716459690
>>716419728 (OP)
/v/tards that make games stop associating with other /v/tards with a swiftness.
Anonymous
7/26/2025, 5:16:41 AM No.716459963
20250725_035910
20250725_035910
md5: c7e300b5c985fd445bb5552e339c29fe๐Ÿ”
somebody explain the observer design pattern
Replies: >>716469781
Anonymous
7/26/2025, 5:40:22 AM No.716461317
2
2
md5: 0622e9f061f14725ba1b3e31d885b530๐Ÿ”
godot xisters...why does the line keep going down?
Replies: >>716461640 >>716462423 >>716462861 >>716472647
Anonymous
7/26/2025, 5:46:18 AM No.716461640
>>716461317
money's getting tighter
Anonymous
7/26/2025, 6:02:08 AM No.716462423
>>716461317
that's good, maybe it will force them to focus on development again haha good joke
Anonymous
7/26/2025, 6:09:14 AM No.716462861
>>716461317
If you want some keks, post this on their r*ddit or maybe d*scord and see how long it takes to get banned. They're extremely defensive about this topic.
Anonymous
7/26/2025, 6:09:55 AM No.716462896
>>716450020

What does this even mean? It's open source. You can fork the whole engine and they can't stop you....
Anonymous
7/26/2025, 6:13:12 AM No.716463057
>>716419728 (OP)
GDscript is a brainlet language anon, you can literally just spawn and manage assets in the engine GUI and then only use extremely basic code to deal with them.
Replies: >>716463194
Anonymous
7/26/2025, 6:15:36 AM No.716463194
>>716463057
Can confirm. I am a brainlet at coding and I can use GDScript. Have only made jam games so far though.
Replies: >>716465639
Anonymous
7/26/2025, 6:19:36 AM No.716463391
>>716432959
if you're coming from unity, the forward axis is negative z instead of positive, so you need -global.basis to move forward
Anonymous
7/26/2025, 7:06:52 AM No.716465639
>>716463194
Post a link to your itch
Replies: >>716470719
Anonymous
7/26/2025, 7:51:34 AM No.716467839
>>716447014
Is there any way to cut past the bullshit and quickly figure out how to get what you want out of it (and how to do it efficiently) or is it just one of those things where you'll have to grind 100+ hours in a short timespan until it eventually clicks and you actually manage to get good use out of it?
Also do you think trying to do arrangements/remixes of stuff is a good way to start or am I better off doing original stuff from the get-go and really trying everything out? Any instrument pack/etc. recs? I've downloaded the FF7 soundfont for funsies, but at the end of the day I think I'd rather not use soundfonts.
Anonymous
7/26/2025, 8:25:19 AM No.716469367
>>716450020
There's Redot, which is still under active development.
Anonymous
7/26/2025, 8:26:34 AM No.716469418
>>716451202
because tactics programming has a huge suite of annoying hoops to jump through compared to most other genres
Anonymous
7/26/2025, 8:33:32 AM No.716469737
>>716419728 (OP)
coding isn't even the hard part, it's the art. i have a concept worked out and the code but good luck finding anyone to collaborate with for the art
Replies: >>716470086
Anonymous
7/26/2025, 8:34:10 AM No.716469781
>>716459963
you have a bunch of things reading attributes from the same thing, so if that thing changes its attribute values, they all change their readout at the same time, without you needing to modify the observers. it's like controlled refactoring.
Anonymous
7/26/2025, 8:39:52 AM No.716470086
>>716469737
Art is just programming but for the other side of your brain
Anonymous
7/26/2025, 8:53:03 AM No.716470719
babyshot
babyshot
md5: cd9ad407475a2cae468c0c0357a0ec2f๐Ÿ”
>>716465639
Hell no. My shit sux.
Replies: >>716471497
Anonymous
7/26/2025, 9:04:24 AM No.716471278
>>716445785
Alright, call me when they make it.
Anonymous
7/26/2025, 9:07:14 AM No.716471425
>>716420809
The built-in editor is no replacement for an IDE. Completing a real game using it is idiotic.
Anonymous
7/26/2025, 9:08:47 AM No.716471497
>>716470719
Idgaf donโ€™t be afraid
Anonymous
7/26/2025, 9:26:06 AM No.716472274
>>716419728 (OP)
noone from /v/ makes games because theyre lazy whiny fucks and it takes a really long time
Anonymous
7/26/2025, 9:28:29 AM No.716472376
>>716419910
>Not using the superior Nim language
ngmi
Anonymous
7/26/2025, 9:30:14 AM No.716472453
>>716420809
No one uses the integrated IDE since copilot.
Anonymous
7/26/2025, 9:34:44 AM No.716472647
>>716461317
THEY'RE GAY
THEY'RE BROKE
Replies: >>716473842
Anonymous
7/26/2025, 9:35:40 AM No.716472691
>>716442930
Will I be able to play as a mantis shrimp?
I prefer melee builds wherever possible
Anonymous
7/26/2025, 9:58:00 AM No.716473571
>>716419910
I read a while back the C# implementation was bad and it was being redone
Have they finished with that?
Anonymous
7/26/2025, 10:04:05 AM No.716473796
>>716420809
>but you can't do anything actually good in it
Explain why. Unity and Unreal take giant dev teams to get anything "good" so why is godot any different?
Anonymous
7/26/2025, 10:05:11 AM No.716473842
>>716472647
is this kino casino lingo fucking spreading to here?
Replies: >>716481371 >>716481805
Anonymous
7/26/2025, 10:06:09 AM No.716473872
Unreal is baby mode. Blueprint is easier than using rpg maker. Gdscript is also easy as shit. Takes two weeks to learn. Unity can be a bit rough but it has so many tutorials, you basically need to be retarded to not be able to learn it.
Anonymous
7/26/2025, 10:06:26 AM No.716473883
>>716419962
>Oh that's possible now? Cool
Has been for a while.
You can even go full C++ if you really want.
Anonymous
7/26/2025, 10:07:01 AM No.716473910
>>716419728 (OP)
I'm trying to learn how to make games in Godot, but I worry I'm too reliant on AI. I never copy and paste what the AI puts in and always try to make sure I understand what it's given me and why it worked before I move on, but still, I'm making a Final Fantasy clone just as a learning exercise right now and when I look over it, it's hard to imagine me even approaching getting it to the point its at now if I couldn't get past every hurdle by asking AI.

On one hand that makes me feel like I needed the help of AI to get it to this point and there's no use worrying about it when the alternative probably would have been something similar except with tutorials online, where I'd also just be copying what they do, but it also makes me feel like I'm not actually learning much and it's hard to imagine putting something together like this myself.
Replies: >>716475160
Anonymous
7/26/2025, 10:10:52 AM No.716474046
>>716427096
>chat is this true?
Yes, for as much as I like how easy it is to bash out a bunch of GDScrip, it's a soft typed interpreted language stored in plain text, by it's very nature it's going to run slower.
If you're doing anything seriously compute/memory intensive, you should really be using either GODOT's C# implementation, or writing your own modules in C++, with the first being easier to work with and good enough usually, and the second being way faster and more efficient but less easy to work with.
Anonymous
7/26/2025, 10:13:44 AM No.716474141
>>716425230
>his game is as complex as a PS1 boomer shooter (visually and design wise). He couldn't have 10 enemies on screen without making MAJOR and complex performance modifications
Notice how AI in games with plenty of enemies take large pauses between thoughts?
>PAYDAY 2
>Hitman
>Risk of rain 2
You are suppose to limit the fuck out of enemies and how they process. PAYDAY 2 had a massive decrease in AI complexion over the years because of the increase in enemy counts.
I feel like this guy must just be getting things wrong, if you cache enemy assets into memory and limit the amount of processes by fine tuning them you can't go wrong.
Anonymous
7/26/2025, 10:14:43 AM No.716474167
>>716436156
The man used fucking JAVA to make a game engine.
He then went on to say EVERYONE should use java for their engines.
He made a cool block game, but that's exceptionally retarded.
Replies: >>716474336 >>716474360
Anonymous
7/26/2025, 10:17:12 AM No.716474229
>>716436308
Godot, and just turn off texture filtering.
You'll wanna learn some GDScript, there's plenty of tutorials to get you started, but your best friend is going to be the in engine manual that tells you what every function for any object does and how to use them properly.
Anonymous
7/26/2025, 10:19:24 AM No.716474307
>>716439270
>Seconded. Don't expect to create a realistic game and you'll be fine.
Basically this.
>lighting kinda sucks
>rigging is jank
>anything that doesn't require high fidelity is 100% doable
Anonymous
7/26/2025, 10:20:01 AM No.716474336
nice bears
nice bears
md5: 0975d862f64e768437c8336487da5c9e๐Ÿ”
>>716436156
>>716474167
I have less respect for you as a human being if you use Java over using a game engine.
Anonymous
7/26/2025, 10:20:38 AM No.716474360
>>716474167
There's nothing wrong with Java, at all. Notch is unironically a shitty programmer, always has been. Java is not the reason minecraft feels like and performs like shit.
Replies: >>716474574
Anonymous
7/26/2025, 10:22:20 AM No.716474414
>>716441539
>learning match statements made me mad because it's literally just multiple if/else statements but contracted and nobody would explain it like that, they all went through multiple pages of different irrelevant code and then said "hope that helps :)". Programmers are fucking idiots.
It's also not really a proper switch statement in Godot.
A real switch statement checks the variable you're looking at, then jumps to the relevant part of the code.
Godot's just goes through every possible outcome until it evaluates true.
It's great to have for formatting and still can do some stuff that a normal if can't do as easily, but lacks the real power behind the switch case, BRANCHLESS LOGIC.
Replies: >>716474476
Anonymous
7/26/2025, 10:24:27 AM No.716474476
>>716474414
Switch cases don't give you branchless logic they just obfuscate it, use jump tables if you really care about that shit.
Replies: >>716474658
Anonymous
7/26/2025, 10:27:03 AM No.716474574
>>716474360
>There's nothing wrong with Java, at all. Notch is unironically a shitty programmer, always has been. Java is not the reason minecraft feels like and performs like shit.
It's not the explicit reason but it's also comically ill suited to be used for an engine.
It's best used for writing code you intend to be able to run on several types of CPU architecture.
It also doesn't help that it places the burden of setting up memory limitation on the end user if they want to use the program outside of the spec provided by the developer, IE modding the game.
Anonymous
7/26/2025, 10:29:14 AM No.716474658
>>716474476
Then I've been comically misinformed in this case.
Anonymous
7/26/2025, 10:35:13 AM No.716474856
>>716432702
>unity
>over unreal
Youโ€™re wasting your time on a dead, sterile engine. You fucking retard.
Replies: >>716475749
Anonymous
7/26/2025, 10:42:43 AM No.716475121
IMG_0138
IMG_0138
md5: 107829b20a4bf6009fe4f0553d0a8096๐Ÿ”
Unreal Engine is the best by far, 5.6 increased my performance from 80fps to 110fps, nanite is finally becoming performant.
Every update after every update new features are being added.
Unity is just fucking worthless in comparison. No meaningful updates from Unity in how many years?
Heโ€™ll, the past CEO straight up called its users โ€œfucking retardsโ€.
And he was right.
Replies: >>716475645 >>716475828
Anonymous
7/26/2025, 10:43:44 AM No.716475160
>>716473910
AI right now are glorified search engines. As long as they don't hallucinate shit when you ask for explanations then what's the issues. Anyway you learn by doing so it's whatever.
Anonymous
7/26/2025, 10:46:26 AM No.716475241
Engine wars bros are fucking gay.
Just make game. If godot doesn't have the performance you need, switch.
If you want to use a lot of premade assets, switch.
A noob doesn't know what he needs from an engine and a pro will choose the correct tool in advance.
Replies: >>716475392
Anonymous
7/26/2025, 10:50:12 AM No.716475375
In these three years of learning gamedev, I've yet to produce even one whole, optimized 3D model that would look remotely professional and transfer correctly and unbonked to any game engine.
Replies: >>716479680
Anonymous
7/26/2025, 10:50:39 AM No.716475392
>>716475241
>If you want to use a lot of premade assets, switch.
Pretty sure you can even convert shit from the UE store to godot without too much hassle
Replies: >>716475495
Anonymous
7/26/2025, 10:51:32 AM No.716475430
>>716419728 (OP)
Making art is the hard part, not coding lmao
Anonymous
7/26/2025, 10:53:22 AM No.716475495
>>716475392
I'd think most of the benefit lies in the premade system assets/templates
menus, inventory, building shit. all the slop shop simulators.
Anonymous
7/26/2025, 10:56:27 AM No.716475595
>>716457770
Counterpoint: You can't hotswap code in Unreal without have to recompile everything.
Anonymous
7/26/2025, 10:57:47 AM No.716475645
>>716475121
Why does AIslop always make everything so sticky?
Anonymous
7/26/2025, 11:00:25 AM No.716475730
>>716428094
>>716428239
Wasn't it shown that GDScript only calls engine features which written in C++, making these comparisons misleading when it comes to performance?
Replies: >>716476301
Anonymous
7/26/2025, 11:00:59 AM No.716475749
>>716474856
Is making 2d games still atrocious in UE?
Anonymous
7/26/2025, 11:03:18 AM No.716475828
Tawna Coco the_handstand_comparison_by_bonusart_dhwapvn
>>716475121
>nanite is finally becoming performant.
this, if you can pay the upfront cost of Nanite, Lumen megalights and MASS AI you can scale to Dynasty Warriors levels of shit on the screen before you start feeling the consequences of your retardation. You have nanite for dynamic and skeletal meshes so now you only have to considered file size. Which is once again negligent if you aren't a 2 million per asset polygon retard.
That being said, Chaos Flesh still works like absolute shit.
Replies: >>716476708
Anonymous
7/26/2025, 11:04:24 AM No.716475871
as an adendum all UE games right now are made with UE 5.0-5.2 which is why Mechwarrior 5 Clans runs like shit.
Anonymous
7/26/2025, 11:05:41 AM No.716475920
>>716419962
It's been possible for years. You can basically do your scenes as well if you hate it.
Anonymous
7/26/2025, 11:07:15 AM No.716475987
>enginewars break out replying to unrelated posts
ok
Anonymous
7/26/2025, 11:07:43 AM No.716476005
1733714377344244
1733714377344244
md5: bb0088e861db1dfacb430e9dc91bcb87๐Ÿ”
i'm too stupid to use anything more complex than fucking renpy
Anonymous
7/26/2025, 11:07:52 AM No.716476013
>>716419728 (OP)
just use ai
Anonymous
7/26/2025, 11:09:20 AM No.716476064
Holy shit blueprints are fucking braindead compared to unity scripting, i love it
Replies: >>716476802
Anonymous
7/26/2025, 11:16:40 AM No.716476301
>>716475730
That's pretty much what conclusion I came to after leaving to research it myself. If you aren't using built in libraries with GDScript then there is no real point.
Anonymous
7/26/2025, 11:29:58 AM No.716476708
>>716475828
Nanite is insane, the absolute future.
Deprecating LoDs is fantastic, and having hundreds of thousands of movable dynamic lights on screen is crazy.
Itโ€™s no wonder nearly every game is being made in Unreal now.
Replies: >>716476880
Anonymous
7/26/2025, 11:32:48 AM No.716476802
IMG_0952
IMG_0952
md5: b14906bf427b5738b3a2b2422b4a0954๐Ÿ”
>>716476064
Final Fantasy 7 Remakeโ€™s combat was largely made using Blurprints and simple behavior trees. Blueprints were used largely in SH2 Remake as well, if you check out the code using fmodel there are tons of blueprints in the code.
Blueprints are incredibly performant.
Replies: >>716476906
Anonymous
7/26/2025, 11:35:10 AM No.716476880
>>716476708
>Itโ€™s no wonder nearly every game is being made in Unreal now.
If only AAA teams upgraded to the latest version instead of sticking with a version from 4+ years ago.
Anonymous
7/26/2025, 11:35:53 AM No.716476906
>>716476802
This is actually impressive. It means that simple designers and artists can use UE5 competently with nearly zero coding skills. I actually don't see this discussed much when people talk about what engine to pick.
Anonymous
7/26/2025, 12:14:53 PM No.716478264
>>716419728 (OP)
I kind of miss signals and timers from godot. With Unity, I have to rely on coroutines and things like actions/delegates. I'm also not keen on ever having to pay for a Unity license. Unity has far more tutorials thoughever.
Anonymous
7/26/2025, 12:15:44 PM No.716478302
>>716419728 (OP)
I'm making a puzzle game with a bro. I'm kind of a coding brainlet but he thankfully gets gdscript. Once we get this first game done and he's still down to make another, I'll have him explain his workflow to my dumb brain so I can get the hang of it and we can make a bigger game.

He's told me it's really easy and that he just looks up how to do things in the help resources and just uses what he finds in the reference. I think he might also just good at coding despite having never really done it before.
Anonymous
7/26/2025, 12:50:11 PM No.716479581
iu[2]
iu[2]
md5: 4bed8a577fdcb638b5f0cf73bb81ed43๐Ÿ”
I. HATE. PROGRAMMING.
Replies: >>716482426
Anonymous
7/26/2025, 12:52:32 PM No.716479680
>>716475375
Tripo3d
Anonymous
7/26/2025, 1:31:43 PM No.716481371
>>716473842
FELTED
Anonymous
7/26/2025, 1:40:17 PM No.716481805
>>716473842
YOU NOTICED
YOU'RE PAYING ATTENTION
Anonymous
7/26/2025, 1:42:35 PM No.716481906
>>716419910
What's your setup? The in-engine editor doesn't have most of the functionality like autocomplete and parsing for C#, do you use an external one?
Anonymous
7/26/2025, 1:53:53 PM No.716482426
>>716479581
RAH
Anonymous
7/26/2025, 2:14:51 PM No.716483542
>>716445816
No way those were /v/ devs
Anonymous
7/26/2025, 2:23:59 PM No.716484035
Waiting for Godot
to compile