Search results for "7d7a7251901c3e9d85e96aba13b889ae" in md5 (18)

/v/ - /30+ Thread/
Anonymous No.717935896
>>717935162
>it's a nice hobby, lots to learn
that's one of the things I appreciate the most. Work's been getting a bit boring during the past few years and I'm happy to be doing something that keeps the brain curious and active.
>once it got to the point of "what's game gonna be about?" i blanked out every time
really? damn. My main source of inspiration is "what game do I want to play that nobody else seems to be making".
>what engine are you using and what kind of game do you plan to make?
I'm using Godot, which is fine for low poly 3D games that don't plan on doing anything too crazy. Also using Blender to make the 3D models and Trenchbroom for the levels. Game's basically like a mix of the adventuring of classic Zelda games with the combat of Dragon's Dogma. Still early in dev, don't even have a proper level yet but I'm close to finishing all the core mechanics.
>>717935289
I like the comf but the game isn't going to be anything like that, unless you find adventuring intrinsicly comfy
>>717935089
happy birthday anon! Factorio can't get a bit hard to get into specially at the later tech levels, but don't give up even if your factory resembles an spaghetti bowl, it's part of the fun.
/v/ - Gamedev Thread
Anonymous No.717821101
>>717819503
>Godot for PS1 games? Always see people here pushing it for 2D games almost exclusively
my game's made in Godot. So far, no problems.
/v/ - Thread 717376593
Anonymous No.717376973
>>717376593
>Games made in Godot
you never heard of Fuck Goburins Densetsu? Shame on you.
/v/ - Thread 717333357
Anonymous No.717347882
>>717333468
Always wanted to get into Gothic but the controls filtered me. Wonder how it feels now that they've included gamepad controls in the PC version.
/v/ - Thread 717190795
Anonymous No.717190954
>>717190795
how about a non-hyped Dragon's Dogma clone instead?
/v/ - GameDev Thread
Anonymous No.717017935
>>717017219
I vouch for Godot unless you want to do something open-world or with good/modern graphics. For the kind of project a solo dev could tackle, I think it's fine.
/v/ - GameDev Thread
Anonymous No.717017935
>>717017219
I vouch for Godot unless you want to do something open-world or with good/modern graphics. For the kind of project a solo dev could tackle, I think it's fine.
/v/ - GameDev Thread
Anonymous No.717017935
>>717017219
I vouch for Godot unless you want to do something open-world or with good/modern graphics. For the kind of project a solo dev could tackle, I think it's fine.
/v/ - Thread 716419728
Anonymous No.716439190
I'm making my game in Godot and so far so good, haven't ran into any major hurdles. Seems fine for 2D and simple 3D.
/v/ - Thread 716295976
Anonymous No.716405301
>>716404807
not yet! I want ot make one once I have a demo, but still got a lot of stuff to do before that.
/v/ - Thread 715078042
Anonymous No.715079775
>>715079076
sounds cool! like a Custom Robo game but instead of a robot it's an F-Zero machine. I think F-Zero X allowed to make your own machines, at least in the 64DD version. You could check that out for ideas.
>>715079265
I'm not too much into roguelites but I really enjoyed Nuclear Throne, and I think one reason was that it's also fast paced and each run wouldn't last for very long. Also loved how it keeps you looping for that extra challenge and content.
>What's yours about?
like a classic 3D Zelda game but with a combat that resembles Dragon's Dogma a bit. Currently working on the inventory, making assets and stuff.
/v/ - /v/anons make a vidya
Anonymous No.714888371
>>714887286
>bump
my dream game is a mix of Zelda and Dragon's Dogma
/v/ - Thread 714683639
Anonymous No.714686759
>>714685914
>Or are you largely designing things as you're working through them?
mostly this. I know the mechanics I want to put in the game and I know how it has to play. I've also thought about all the areas the game will have and how the player will progress through them, but I don't have anything too specific like level design plans nor specific puzzles nor anything like that. It's my first game so first of all I want to make sure that the core mechanics like combat or exploration are fun, without worrying too much about everything else, for now.
/v/ - Thread 714318196
Anonymous No.714320717
sorry I don't have anything new to show, been sick the past few days
/v/ - game dev thread
Anonymous No.714160480
got any font recommendations for my game?
>>714135309
there's a bit of a dichotomy between the high quality bridge and the shit ass looking scenery, but good job on the bridge man, it sure looks nice
>>714138716
very cool looking already! but that spread paired with that slow projectile speed could be frustrating. Reminds me of WH40K Firewarrior and that's not good.
>>714143814
add a shadow to the player model
increase vertical speed so he falls faster, that water feels like dense sludge
don't reduce acceleration the moment you touch the water
those square particles are really bad... maybe make them smaller? the particles that pop up later when the fish appears look better
everything else: cool! Love the high contrast colors you get going in that place.
>>714144812
super based as always
>>714144942
really like how he telegraphs the attack twice, once when getting ready and then once again and way more exaggerated right before the attack. It's clear that you know what you are doing man! The fact that you rotate the pilot's cabin so it doesn't face the ground on impact is a neat little detail too.
>>714148904
neat! if it were me I'd make those skellies attack more often, but it's looking cool already
>>714150206
I remember this one, portraits reminded me of FFT. Excited to give it a go.
>>714152256
nice ballsack! but is this an edit? I thought this dev already moved on to another game
/v/ - Dev for Games Thread
Anonymous No.713542562
working on item data structure and inventory logic. The one I made for my previous game was quite simple and I'm looking forward to making something with a bit more of depth. Might even add a simple crafting system to combine items like in Dragon's Dogma.
/v/ - Thread 713430312
Anonymous No.713431857
>>713430312
I'm on it, but shit takes time...
sometimes I wish I was a neet
/v/ - Thread 713419108
Anonymous No.713428001
>>713427536
>The goblin's jump attacks feel out of place too
they are fixing it for the DLC