GameDev Thread - /v/ (#717013664) [Archived: 44 hours ago]

Anonymous
8/1/2025, 7:08:28 PM No.717013664
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md5: null๐Ÿ”
How's that game coming along folks?
Replies: >>717014202 >>717014348 >>717014991 >>717015108 >>717015370 >>717016568 >>717017219 >>717018885 >>717021051 >>717023913 >>717023970 >>717053864
Anonymous
8/1/2025, 7:15:24 PM No.717014202
>>717013664 (OP)
engine crashed again while compiling, saved an hour ago...gotta love it.
Anonymous
8/1/2025, 7:17:09 PM No.717014348
>>717013664 (OP)
Any of you guys have jobs in game design or is this your hobby/livelihood?
Replies: >>717014830 >>717014991 >>717015787 >>717016872
Anonymous
8/1/2025, 7:23:45 PM No.717014830
>>717014348
I just wanted to make something I found fun, but the more I learned the more I wanted to do. I am not quite ready to post anything but if you have an idea go for it, most engines are noob friendly but be weary of how you get your info there are lots of bs turtorials out there.
Anonymous
8/1/2025, 7:25:55 PM No.717014991
>>717013664 (OP)
Done with the inventory, now working on an animation for when consuming items.
>>717014348
I work as a front-end developer and am making a game mostly for fun.
Replies: >>717015657 >>717016024
Anonymous
8/1/2025, 7:26:52 PM No.717015063
Screenshot 2025-08-01 20.24.10_thumb.jpg
Screenshot 2025-08-01 20.24.10_thumb.jpg
md5: 3862bf2c257017c7e150d9ad0a3fd22b๐Ÿ”
I've been playing around with Godot today a bit with the help of AI, trying to make a 2D animation of a circle morphing into a square. This is the closest I've ever been to starting actual game development.
Replies: >>717015141 >>717015234
Anonymous
8/1/2025, 7:27:30 PM No.717015108
>>717013664 (OP)
GameMaker - dead
Gamebryo - dead
Defold - dead
Lumberyard - dead
Hero Engine - dead
CoCos2D - dead
Cryengine - dead
Xenko - dead
ShiVa - dead
jMonkey - dead
GameSalad - dead
Love2D - dead
Torque3D - dead
Corona Labs - dead

did I miss anything?
Anonymous
8/1/2025, 7:27:47 PM No.717015141
>>717015063
how do you win
Replies: >>717015558
Anonymous
8/1/2025, 7:29:11 PM No.717015234
>>717015063
make it a game about putting your penis into a square and stretching it to accommodate your penis
call it circling the square
Anonymous
8/1/2025, 7:30:52 PM No.717015370
>>717013664 (OP)
I gave up. I managed to make the engine but that's it.
Replies: >>717015460 >>717015807
Anonymous
8/1/2025, 7:31:49 PM No.717015460
>>717015370
thats good, now you better understand how engines work and you can start using one
Anonymous
8/1/2025, 7:32:55 PM No.717015558
>>717015141
I'm just figuring out how the engine works.
Anonymous
8/1/2025, 7:34:17 PM No.717015657
>>717014991
cool, I'm out of work at the moment but I'm employed as a network engineer. Not much knowledge on game dev with my experience at work, but I see the threads from time to time.
Anonymous
8/1/2025, 7:36:01 PM No.717015787
>>717014348
I'm neet, did about 15 years of wageslaving various shitty entry level jobs until I refused to continue
Now I live with my mom and work on my game every day, life is good
Replies: >>717015910 >>717015995 >>717016279
Anonymous
8/1/2025, 7:36:12 PM No.717015807
>>717015370
Why quit after making the engine?
Replies: >>717016116
Anonymous
8/1/2025, 7:37:20 PM No.717015910
>>717015787
good shit, fuck work.
Anonymous
8/1/2025, 7:38:40 PM No.717015995
>>717015787
actually kind of based
Anonymous
8/1/2025, 7:39:01 PM No.717016024
>>717014991
What kind of game are you making? How hard was making the inventory system?
Replies: >>717016949
Anonymous
8/1/2025, 7:40:08 PM No.717016116
>>717015807
It took me three years and just doing that bring me out. I fucking hate math.
Anonymous
8/1/2025, 7:40:26 PM No.717016142
My father died.. I didn't get to make it while he was alive.
Replies: >>717016345
Anonymous
8/1/2025, 7:42:18 PM No.717016279
>>717015787
I absolutely, positively, wish you the best
Anonymous
8/1/2025, 7:43:18 PM No.717016345
>>717016142
=(
<(' ')>
Anonymous
8/1/2025, 7:46:14 PM No.717016568
JENNY squish that fish_thumb.jpg
JENNY squish that fish_thumb.jpg
md5: 416b8f7df3c264a870c481605582b3bd๐Ÿ”
>>717013664 (OP)
Characters are now squishy and stretchy for that Looney Tunes energy.
Anonymous
8/1/2025, 7:50:28 PM No.717016872
1752859838695191
1752859838695191
md5: d60c333ccf6bd7e07b01d3c3e897b77d๐Ÿ”
>>717014348
i've been starting to figure out better systems to make stuff look cool, namely for particles and shaders, and this year i got much better at making my stuff more scalable and easy to work with
i feel like i could actually make a game now, instead of just shitty week-long game jam projects and engines to fuck around with
but i want to learn 3d first because i'm more interested in making 3d stuff now instead of all 2d, i have a bazillion dollar game idea but it needs to be in 3d to work
Replies: >>717026504
Anonymous
8/1/2025, 7:51:32 PM No.717016949
inventory_thumb.jpg
inventory_thumb.jpg
md5: 55dfd8bbd63d64451059146cd1656bb2๐Ÿ”
>>717016024
>What kind of game are you making?
classic 3D Zelda style adventure with Dragon's Dogma combat, ledge-climbing and item comining.
>How hard was making the inventory system?
not too hard, but a bit tedious. In Godot, you declare your items as a new type of Resource (InventoryItem), then declare your inventory with another kind of Resource (InventorySlot) that holds an item id and the quantity you have of that item. Then you translate that data model to a visual UI, add the functionality for using, discarding and in my case also combining items and that's it. I also added a shortcut bar like the one in Monster Hunter, to be able to use items without accessing the inventory, plus some code to let the player spin the 3D model which imo is always a nice to have.
Replies: >>717032056
Anonymous
8/1/2025, 7:54:44 PM No.717017219
>>717013664 (OP)
I've been experimenting with Unreal and Godot for 3D, retro action FPS. Like a first person hack and slash fantasy game. Can't decide which to stick with.

Unreal Pros
> super powerful, has amazing tools
> love the behavior trees, EQS, NPC sensory system, and new State Tree
> great level design / landscape / vertex painting / asset streaming stuff
> best in class animation tooling
Unreal Cons
> character movement feels stiff and off, no matter how I tweak it
> bloated and annoying structure, hate jumping between 10 different windows to see how data flows between structs, interfaces, blueprints and actors.
> difficult to undo all the AAA graphics stuff, no easy way to do per vertex lighting, tonemapping is built in,etc.
> overall feels less customizable for someone like me who isn't strong with C++

Godot Pros
> lightweight, clean, easy to use
> highly customizable
> good enough animation tools, navigation system, signals, etc.
> my character controllers feel fantastic
> amazing for retro art styles and vertex lighting
Godot Cons
> weaker performance, no easy way to do huge scenes or asset streaming
> poor support for IK, less animation features
> zero strong level design tools... it's either trenchbroom or blender basically
> less battle tested, buggier, slow to update

I'm having a hard time picking one. I enjoy working in Godot more, but I get more done with Unreal (though not exactly how I want it sometimes).
Replies: >>717017525 >>717017613 >>717017935 >>717018043 >>717019472 >>717047646
Anonymous
8/1/2025, 7:56:49 PM No.717017385
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md5: null๐Ÿ”
I don't know if it really counts as a game but I've been working on a web based card counting training tool
I couldn't find a decent free one so I'm filling the gap
Anonymous
8/1/2025, 7:58:37 PM No.717017525
>>717017219
>Unreal
if you want that Unreal Template feel and look which you can't back up with your artistic skills so it just looks amateurish
>Godot
if you want a buggy mess that looks bad
Replies: >>717018379
Anonymous
8/1/2025, 7:59:34 PM No.717017613
>>717017219
Trying to do 3D character animation in Godot filtered me and I just find it a huge pain in the ass to manage assets and having to manually optimize them by staggering animation updates based on visibility. At least I could do that myself but with UE it often feels like you're stuck with what they give you because it's such a clusterfuck of abstraction layers and tools and frameworks that barely seem related.
Replies: >>717018379
Anonymous
8/1/2025, 8:03:48 PM No.717017935
goblin jump_thumb.jpg
goblin jump_thumb.jpg
md5: 7d7a7251901c3e9d85e96aba13b889ae๐Ÿ”
>>717017219
I vouch for Godot unless you want to do something open-world or with good/modern graphics. For the kind of project a solo dev could tackle, I think it's fine.
Replies: >>717018379 >>717019272
Anonymous
8/1/2025, 8:05:12 PM No.717018043
>>717017219
use unity
Anonymous
8/1/2025, 8:09:42 PM No.717018379
>>717017525
My biggest draw for Unreal is copying Northern Journey dev's level design workflow. But you can totally feel the shitty Character Movement Component at work with the feel of the character in Northern Journey.

>>717017613
The Animation Tree is pretty garbage in Godot, I hate using it, I hate how buggy and convoluted it is. If your animations are super basic you'll be fine, but if you want to start blending animations or doing anything more advanced you're dead in the water.

>>717017935
Your game looks really clean and is exactly the type of project that suits Godot, in my opinion.

Unreal feels like the winner. It has more features that make the entire gamedev process faster and easier (which is 80% content creation and level design). Whereas Godot is more fun to code with and you can make things feel exactly like you want and write every feature custom to your needs, but managing content is a nightmare.
Anonymous
8/1/2025, 8:16:21 PM No.717018885
>>717013664 (OP)
I'm working on a card game in live 2d, figured out if it worked well for balatro then it can work well for me. I can't show you anything yet as I'm still reading through the starting out wiki pages.
Replies: >>717018981
Anonymous
8/1/2025, 8:16:27 PM No.717018892
>dumbshits suffering with lolreal or godont
unity chads keep winning with everything being easy to do and having the smoothest workflow
Replies: >>717019073 >>717019117 >>717019185 >>717032154
Anonymous
8/1/2025, 8:17:28 PM No.717018981
>>717018885
I meant lรถve2d
Anonymous
8/1/2025, 8:18:02 PM No.717019034
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md5: null๐Ÿ”
Doing a bunch more stuff to allow for more user made content. Added a whole system that lets you do texture overrides on ships, so you can do something like turn your cat into a paintjob.
Replies: >>717030479
Anonymous
8/1/2025, 8:18:37 PM No.717019073
>>717018892
tel aviv will be gone before you even finish your game
Replies: >>717019407
Anonymous
8/1/2025, 8:19:13 PM No.717019117
>>717018892
>Paying for each user install
You are setting yourself for a financial trap lol
Replies: >>717019315
Anonymous
8/1/2025, 8:20:05 PM No.717019185
>>717018892
i agree unity has the best workflow and much more
Replies: >>717019407 >>717024675
Anonymous
8/1/2025, 8:21:10 PM No.717019265
I got my main menu to character select to gameplay flow working, now I have to do gameplay to game over screen to main menu
Then on to some tweaks for my modular item System, the its mostly just content that I have to make and test
Anonymous
8/1/2025, 8:21:14 PM No.717019272
>>717017935
I missed this in the last thread because I lost its URL, but I think I asked you if you do anims in blender or godot and whether you animate hands separately from weapons if you don't mind repeating?
Replies: >>717019720
Anonymous
8/1/2025, 8:21:43 PM No.717019315
>>717019117
they backtracked on that almost immediately lol
Replies: >>717019460
Anonymous
8/1/2025, 8:22:50 PM No.717019407
>>717019073
tel aviv being gone means we won't even need to pay unity for using the engine with our releases which means we win even more

>>717019185
blessed anon gets it we gmi
Replies: >>717019850
Anonymous
8/1/2025, 8:23:30 PM No.717019460
>>717019315
The trust has been violated, there is no guarantee they won't try to push this shadily down the line.
Replies: >>717019828 >>717022352
Anonymous
8/1/2025, 8:23:35 PM No.717019472
>>717017219
Trechbroom for godot is not a con, it's a pro
Anonymous
8/1/2025, 8:26:25 PM No.717019720
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md5: null๐Ÿ”
>>717019272
oh shit, it's you! I remember seeing your post but the thread was already archived, sorry I couldn't answer you back then. I do all animations in Blender, trying to keep things simple and not bothering with IK for precise footing.
>and whether you animate hands separately from weapons
The player model doesn't include the sword, but in it's blender file I included a test sword and attached it to the model so I could test how the animations looked with a sword before exporting to Godot. I also have a plane to make sure all attacks have the same reach, which is important imo. Then in Godot I just attach the actual sword to the hand bone, and that's it.
Replies: >>717025695
Anonymous
8/1/2025, 8:27:37 PM No.717019828
>>717019460
they are legally not allowed to change contracts retroactively, so if they push some cringe shit for an update you can just keep using an old version with its better contract
Anonymous
8/1/2025, 8:27:53 PM No.717019850
>>717019407
what are you working on?
Replies: >>717020365
Anonymous
8/1/2025, 8:28:47 PM No.717019924
>tfw haven't done any game dev stuff in like a month
welp
Replies: >>717020123
Anonymous
8/1/2025, 8:31:15 PM No.717020123
gob_thumb.jpg
gob_thumb.jpg
md5: be6b1a8435d53dae7491dc261fe7ca3a๐Ÿ”
>>717019924
been there. I think it's fine to wind down for a while then come back full of gamedev power
Anonymous
8/1/2025, 8:34:38 PM No.717020365
>>717019850
I won't connect my hot takes to my game because of the schizos that lurk these threads but I have shown it off multiple times already
Replies: >>717021067
Anonymous
8/1/2025, 8:40:01 PM No.717020831
003-camerapositionplayerposition_thumb.jpg
003-camerapositionplayerposition_thumb.jpg
md5: 8dfb13b6b836785e93f503aa899c3bfa๐Ÿ”
Reposting from the previous thread referencing save position from load
---->save and load function and ui
>Big update: Added a delete button to the save menu slot. Deleting actively updates save slots and replaces with an empty save placeholder. All menu animations related to delete button had to be overhauled to update animations and widget focus accordingly.
>saving now updates player transform and camera control correctly. Loading a save will match saved transform and camera control data to face the character the same way and same for the camera.
>main menu once all saves are deleted will actively gray out the load button and will fade out the continue button in real time, then canceling the selection menu will land you on the new game button by default. The load button becomes non hit testable and you skip it between new game and option buttons when in this state.
>if you have a save file and cancel the save selection menu the continue button highlights first.
---->Potions
>Potion quickslot now updates when dropping or destroying them from the inventory
---->AI
>AI updates player sense if they're out of bounds of the nav mesh they stop attacking and go back to their wander/idle tasks.

Next updates
>adding two new armor sets, 3 new swords.
>adding more attack animations and new line traces for delta, critical, and special damage.
>continue with more ai polish
Replies: >>717020956
Anonymous
8/1/2025, 8:41:29 PM No.717020956
>>717020831
nice!
>>Potion quickslot now updates when dropping or destroying them from the inventory
hell yeah my man, we've been working on the same feature lmao
Replies: >>717022305
Anonymous
8/1/2025, 8:42:33 PM No.717021051
>>717013664 (OP)
Bought some Blender courses like some anons recommended to me a few days ago, I am going through them now and am learning a lot, when I'll get comfortable enough with it I will start making mock assets for my game + will start coding controllers and other basic stuff to test my concepts out.
My only problem is that I'm a uni student + work 5 days a week, so time is scarce
Replies: >>717021307
Anonymous
8/1/2025, 8:42:49 PM No.717021067
>>717020365
fair enough. i think ive talked to you before on discord.
Anonymous
8/1/2025, 8:45:43 PM No.717021307
3hee_thumb.jpg
3hee_thumb.jpg
md5: 01f7c5d2f89ef5e962efe923e9c3ea97๐Ÿ”
>>717021051
best wishes anon. Remember to have some fun while learning, like making silly 3D models just for the hell of it.
Replies: >>717021479
Anonymous
8/1/2025, 8:47:49 PM No.717021479
>>717021307
I genuinely think that I have a good enough idea for an action story driven game and that the scope that I want it in is manageable for one developer to make on a span of 3 - 5 years, which is what motivates me right now, the only thing that kind of bums me out is that I don't get to play as much vidya as I used to
Anonymous
8/1/2025, 8:58:04 PM No.717022280
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md5: null๐Ÿ”
I like that .blend files work 1:1 in godot's scaling but I suck at node stuff and the layering of nodes confuses me. Is there somewhere I can get a bunch of template node setups?
Anonymous
8/1/2025, 8:58:27 PM No.717022305
004-potions_thumb.jpg
004-potions_thumb.jpg
md5: e005468e40e7abc4ca53e0994c8d299e๐Ÿ”
>>717020956
Hey dude! Lol that's right! but i like how you have a combine function and more potions. I have the enumerators setup for more types but 1 was a task on its own lol. When i was working on the active quickslot real-time updates i forgot about those 2 functions because my inventory widget covers the whole page and I didn't think about it.
Here's a video i just made of the functions.
I have the potion locked to the inventory slot for now I have a dupe bug going on i cant fix, which will get fixed soon.
Anonymous
8/1/2025, 8:58:54 PM No.717022352
>>717019460
can't violate my trust if I never trusted you to begin with.
Anonymous
8/1/2025, 9:18:18 PM No.717023913
null
md5: null๐Ÿ”
>>717013664 (OP)
metaverse-nightmare.neocities.org

I just finished my shitpost open world RPG that took three years to make. I learned many lessons and now working on a more serious game
Anonymous
8/1/2025, 9:19:07 PM No.717023970
null
md5: null๐Ÿ”
>>717013664 (OP)
Finished update for Archtower with first 9 subclasses.

the most full webm link (18MB):
https://webmshare.com/MLxEB

short webm with audio 1:
https://i.4cdn.org/wsg/1754047312307789.webm

short webm with audio 2:
https://i.4cdn.org/wsg/1754047375731786.webm
Replies: >>717024878 >>717026740
Anonymous
8/1/2025, 9:27:59 PM No.717024675
>>717019185
Ease of use is the #1 consideration for me when working with engines.
Replies: >>717025667
Anonymous
8/1/2025, 9:30:44 PM No.717024878
>>717023970
this looks phenomenal but needs npcs to interact with and break up the combat segments. Is there loot you could trade?
Replies: >>717026000
Anonymous
8/1/2025, 9:40:28 PM No.717025667
>>717024675
that is a huge factor for creating content and refactoring
Anonymous
8/1/2025, 9:40:47 PM No.717025695
>>717019720
Thanks I got it now... blender takes a bit of time to learn
Replies: >>717025956
Anonymous
8/1/2025, 9:43:40 PM No.717025956
>>717025695
Nta but I used 3dsmax before blender and I hated it but only because I knew more shortcuts and understand skeleton/bones better. After watching lots of videos on syntax things made way more sense and now I use it since it's free.
Replies: >>717026029
Anonymous
8/1/2025, 9:44:04 PM No.717026000
>>717024878
yeah, you can sell and buy items, and there are quests and even some npc factions
Anonymous
8/1/2025, 9:44:23 PM No.717026029
>>717025956
Learning hotkeys makes all the difference for Blender.
Anonymous
8/1/2025, 9:45:51 PM No.717026141
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md5: null๐Ÿ”
Got busy with college and haven't used Blender in 2 years. Have they made any noteworthy advancements since then? The only thing I see is them ruining the UI
Replies: >>717026794
Anonymous
8/1/2025, 9:50:29 PM No.717026504
>>717016872
I started with borrowed assets and it taught me so much about models and animations. I find it fun to work on the animations, user experience, asking myself what if questions to prevent softlocking or crashing.
Replies: >>717027117
Anonymous
8/1/2025, 9:53:31 PM No.717026740
>>717023970
Nice that was a design idea I had for a cover shooter, very cool!
Anonymous
8/1/2025, 9:54:11 PM No.717026794
>>717026141
rule of thumb is never update any software unless there's a crucial change you'll benefit from, i still use a 5 year old version of blender for that reason in particular
Anonymous
8/1/2025, 9:58:09 PM No.717027117
>>717026504
i always refused to use borrowed assets even just to test stuff, but that's more of a problem of me being severely autistic about it
i really should get some 3d models to see how other people work with them, texture them, animate them and etc. in unity and blender, it's probably the best way to learn it
Replies: >>717027605 >>717027717
Anonymous
8/1/2025, 10:04:01 PM No.717027605
>>717027117
there's some value in making your own shit even just to prototype
Anonymous
8/1/2025, 10:05:33 PM No.717027717
>>717027117
It isnt autism, it is just your preference on how you want to dev. Nothing wrong with that. I built my game around them, but deleted all the sources at a point in development. To me, I don't care about certain skills im not good at, I work around that then circle back when its time.
Anonymous
8/1/2025, 10:09:00 PM No.717027979
I more or less know what I need to do to make my game but I'm scared by just how long it may take to complete.
Replies: >>717029728
Anonymous
8/1/2025, 10:31:43 PM No.717029728
>>717027979
just do it. Otherwise you'll end up regretting it. "Oh it's been a year already since I thought about making that game... oh I could have made so much progress in this time..."
Replies: >>717030176
Anonymous
8/1/2025, 10:38:11 PM No.717030176
>>717029728
I always thought comments like that are just meant to bump the thread. What is the road block to trying? What's the fear? My trigger was watching people make games in these threads, getting mad at a game I was playing to a point where I said, fuck this I can do this better and two years of fucking with shit I have basic, albeit incomplete, game loop,
I was afraid of showing off my work and if it weren't for people here dogging me on my I wouldn't be here making it.
Replies: >>717034014
Anonymous
8/1/2025, 10:39:43 PM No.717030305
null
md5: null๐Ÿ”
Wish I had something to show, but I do not at this time. Who knew writing documents for the USPTO was hard work? I got some more work done on the next area but my sleep schedule has been reverting back to its natural state of me no longer going to sleep at 2:00 AM and waking up at 7:00 AM and I need to remediate that. Anyway, please enjoy this excerpt explaining health from The Zmeian Compendium:
>Health, in the context of Fygoonโ€™s adventure, is represented by abstract green orbs. When a creature is slain, its Health spills out of its system and is consumed by the attacker; in a not-abstract form, this would involve the attacker consuming his enemyโ€™s flesh and using the fleshโ€™s proteins and vitamins to repair his own body. Since the more morbid details of Fygoonโ€™s adventure are not necessary, these details have been omitted and replaced with a more visually appealing representation of Health.
Replies: >>717030581 >>717047314
Anonymous
8/1/2025, 10:41:46 PM No.717030479
>>717019034
Its amazing youre still pushing updates.
Do you still see sales?
Replies: >>717032476
Anonymous
8/1/2025, 10:43:10 PM No.717030581
>>717030305
YWNBAGD
Anonymous
8/1/2025, 11:00:19 PM No.717032018
pt_jump_thumb.jpg
pt_jump_thumb.jpg
md5: 22b3c3b60b71ceeee9a25950efa432e4๐Ÿ”
Progress:
+ jumping mechanic.
Working on the health system next.
Replies: >>717032267 >>717050324 >>717050396 >>717053839
Anonymous
8/1/2025, 11:00:42 PM No.717032056
>>717016949
sorry anon I thought I replied earlier but this looks really really good! I like how the potions zoom in and you have some animations between menu transitions. Is interfacing all done with kb+m or can you use a gamepad too? Maybe one one day I'll get to it but I enjoy seeing the progress that is made from others.
Replies: >>717032368
Anonymous
8/1/2025, 11:01:50 PM No.717032154
>>717018892
I'm good with unreal. Im sure I could spend more time optimizing but aside from my dev machine my game runs at 60fps at full resolution.
Anonymous
8/1/2025, 11:02:59 PM No.717032267
>>717032018
the jump idle in the air looks funny and the feet do some silly stuff but I like the movement overall. keep it up!
Replies: >>717037442
Anonymous
8/1/2025, 11:04:17 PM No.717032368
>>717032056
glad you like it anon! right now it's all either keyboard or gamepad, no mouse support but I'm planning on adding that later.
Replies: >>717036190
Anonymous
8/1/2025, 11:04:49 PM No.717032401
bingame-menus_thumb.jpg
bingame-menus_thumb.jpg
md5: 0ffc28d0c20b21f9e375947aafb6bc19๐Ÿ”
I got menus working alright. Last time I attempted them they were a pain, but I've managed to implement them in a way that makes them easy to create and edit.
Anonymous
8/1/2025, 11:05:53 PM No.717032476
null
md5: null๐Ÿ”
>>717030479
God yes. Between the Summer Sale and Splattercat's latest video I got a ton of sales these two past months alone.
Replies: >>717036701 >>717037634
Anonymous
8/1/2025, 11:25:12 PM No.717034014
>>717030176
>I always thought comments like that are just meant to bump the thread.
Jeez, at least be a little bit more original than throwing a fake self-pity party.
Replies: >>717034332
Anonymous
8/1/2025, 11:29:11 PM No.717034332
>>717034014
Oh sorry anon I meant the person you replied to.
Replies: >>717034393
Anonymous
8/1/2025, 11:30:00 PM No.717034393
>>717034332
So did I.
Anonymous
8/1/2025, 11:41:25 PM No.717035254
slides_thumb.jpg
slides_thumb.jpg
md5: 26c2aefc0db44d32a4758255ad976449๐Ÿ”
here's one for the anon that wanted slides
Replies: >>717036365
Anonymous
8/1/2025, 11:53:46 PM No.717036190
>>717032368
>gamepad support
not that anon, but you and I wouldn't be dev'ing side by side if I didn't get my game to work with a gamepad. In fact I didn't even start making it "mine" until I could equip a sword with the a button. I think I spent 6 months alone on that feature, and even still I have issues here and there.
I missed your last few videos and am really impressed with the amount of effort you keep putting into it.
Anonymous
8/1/2025, 11:56:07 PM No.717036365
>>717035254
Hey anon glad to see you here, keep it up man! Now im thinking of hazards on the slide.
Replies: >>717037130
Anonymous
8/2/2025, 12:00:27 AM No.717036701
>>717032476
tell me more about cute female looking qtps on top
Replies: >>717037310
Anonymous
8/2/2025, 12:06:18 AM No.717037130
>>717036365
oh totally! it's far from done though. i've opened a can of worms
Replies: >>717040427
Anonymous
8/2/2025, 12:06:38 AM No.717037158
null
md5: null๐Ÿ”
july was the best month by far
Replies: >>717037287 >>717048420
Anonymous
8/2/2025, 12:07:01 AM No.717037184
is there like an audience for lewd mascot character games?

that dandy's world game seems kinda popular
Replies: >>717037220
Anonymous
8/2/2025, 12:07:38 AM No.717037220
>>717037184
yeah furries go crazy with that shit, just look at Pseudoregalia's success
Anonymous
8/2/2025, 12:08:32 AM No.717037287
>>717037158
let me guess, brazil-fag?
isnt 700 like a fortune for you guys
Replies: >>717037472
Anonymous
8/2/2025, 12:08:46 AM No.717037310
UnderspaceEscape_thumb.jpg
UnderspaceEscape_thumb.jpg
md5: 76bd61c80c8765b23bba4ea33382e1e2๐Ÿ”
>>717036701
It's a tortured horrifying monster from a race of insane furries that live in space cities in space hell.
Replies: >>717037405 >>717043248
Anonymous
8/2/2025, 12:09:56 AM No.717037405
>>717037310
Amazing. I want to mate with her and have a lot of weird babies
Anonymous
8/2/2025, 12:10:27 AM No.717037442
>>717032267
Those are miximo animations. Might just not be the right choice here.
Replies: >>717042045
Anonymous
8/2/2025, 12:10:50 AM No.717037472
>>717037287
sweden
very good for one month in my opinion, nothing i can live on yet but still
Anonymous
8/2/2025, 12:12:50 AM No.717037634
>>717032476
I was told your game was a flop
Anonymous
8/2/2025, 12:25:34 AM No.717038613
only been visiting these threads recently but im glad there seems to always be one up. I've got my core progression and combat scenes ready to go and setup to be modular so now im basically just trying to polish it visually to be presentable.

Still sucks I have to steal a bunch of granblue assets since I have no art skills but after im done this first mini project il try to start building up artskills or start saving up money heavily to commission an artist, has anyone had any experience with that?

are they scammers? do you just pay them a commission price and you're free to use that art in your game however you please? no royalty bullshit?
Replies: >>717038802 >>717043598
Anonymous
8/2/2025, 12:27:48 AM No.717038802
>>717038613
>do you just pay them a commission price and you're free to use that art in your game however you please? no royalty bullshit?
That comes down to the contract you should be negotiating with any independent contractor. But generally unless you and them have both agreed to revenue share then no, you don't owe them royalties.
Anonymous
8/2/2025, 12:48:54 AM No.717040427
>>717037130
Lol isn't that how it always is
Replies: >>717040821
Anonymous
8/2/2025, 12:53:43 AM No.717040821
>>717040427
it is
Anonymous
8/2/2025, 1:08:36 AM No.717042045
>>717037442
Yeah i have the same issue with one i downloaded, it didnt have the right orientation for some reason. You could get Paragon assets those are free and the animations are plenty.
Anonymous
8/2/2025, 1:24:14 AM No.717043248
>>717037310
giant space bald men are scary
Replies: >>717046619
Anonymous
8/2/2025, 1:29:24 AM No.717043598
>>717038613
Bro if you can gamedev ideas you can learn. Art isnt everyone's forte but you're either spending money/time on someone who can do it better with as much flexibility as your wallet and bend, or you doing it yourself. I avoid common UI and other pre-made ui systems to make my own so I know how it works in granular detail since I built it myself.
But assets? Get what you can out of borrowed one but eventually you will just want to make your own.
Anonymous
8/2/2025, 1:43:16 AM No.717044684
2025-08-01 19-19-16_thumb.jpg
2025-08-01 19-19-16_thumb.jpg
md5: 189ed83c2c53fe2cc1ea70f2802717a3๐Ÿ”
I've given up trying to make my dream project, going to focus on making small slop games with a realistic scope.

Vid is what my slop game will be about.
Replies: >>717044852 >>717045220
Anonymous
8/2/2025, 1:45:18 AM No.717044852
>>717044684
is the lid on that trashcan making the player jump? top-tier kinoslop if so
Replies: >>717045120
Anonymous
8/2/2025, 1:49:08 AM No.717045092
I asked about speed in the last thread. Mainly for 4 niggas in a row, but it seems to be a super stat in srpg, too. If an arpg has it, and speed helps with dodge and #attacks, it tends to be op, too.
My suggestion was to have two stats, 1 gives 100% per invest boni to speed the other gives 30% per invested points.
The suggestions were to allow
>other means to push for speed, gear, consumables
>let other variables be more important at some point, damage stat or ignore armor
>implement anti meta speed builds, enemies that wreck speedy glass canons with ease
>maybe split speed into multiple stats (what I initially suggested)
>accept the fact that speed is de facto op
I feel smarter now (+2 wis, +1 lck) and do think that roughly sums it up.

I was out of the loop for a while, are h games now effectively banned from the clearnet or what's visa and porn games about?
Anonymous
8/2/2025, 1:49:27 AM No.717045120
>>717044852
Yes, bad physics will be left in on purpose.
Replies: >>717045319
Anonymous
8/2/2025, 1:50:58 AM No.717045220
>>717044684
dumptruck simulator?
Replies: >>717046605
Anonymous
8/2/2025, 1:52:36 AM No.717045319
>>717045120
based, excited to see more of it
Anonymous
8/2/2025, 2:11:15 AM No.717046605
>>717045220
No, more about filling the dumpster than picking it up.
Anonymous
8/2/2025, 2:11:27 AM No.717046619
>>717043248
Nothing is particularly scary, except traumatic brain injuries.
Anonymous
8/2/2025, 2:13:02 AM No.717046704
fighty_thumb.jpg
fighty_thumb.jpg
md5: 05497dcd451ebf8a11e94766b30ab250๐Ÿ”
Been a while since I posted as it's been a very busy few weeks but I'm back at it now. Changed the UI of the equipment so you can change the order of it going off in battle, and added damage bars to them too. When the ship gets damaged, there's a chance that none, up to all of them, get damaged too. When they are too damaged, that piece becomes non functioning and you lose it. Did this to prevent people from having an OP build early on and then just coasting through the rest of the game entirely which IMO isn't fun. Made a merchant, and made some of the more aggressive enemy ships fly towards you if you get close enough.

Most systems are in now, it's maybe 85% asset creation at this point.
Replies: >>717047348 >>717047712 >>717047887
Anonymous
8/2/2025, 2:23:17 AM No.717047314
>>717030305
What the fuck is this lore.
Anonymous
8/2/2025, 2:23:39 AM No.717047348
>>717046704
Id play this
Anonymous
8/2/2025, 2:28:40 AM No.717047646
>>717017219
>difficult to undo all the AAA graphics stuff
It really is. Did you manage to find some resource about de-bloating Unreal or is it all scattered references from the web?
Anonymous
8/2/2025, 2:29:47 AM No.717047712
>>717046704
Very cool looking
Anonymous
8/2/2025, 2:32:53 AM No.717047887
>>717046704
have you changed the perspectivw during combat? or was that a different game?
Replies: >>717048153
Anonymous
8/2/2025, 2:34:02 AM No.717047968
Do you think just using UE4 is fine in 2025?
Seems easier than fixing UE5 issues
Replies: >>717048112
Anonymous
8/2/2025, 2:36:01 AM No.717048112
>>717047968
I think so, lots of tutorials are ue4 just keep in mind ue5 tutorials can be followed some things may be different.
Anonymous
8/2/2025, 2:36:42 AM No.717048153
NewShip_thumb.jpg
NewShip_thumb.jpg
md5: 680277603aad866a479b7bb5d94a098d๐Ÿ”
>>717047887
Probably thinking of the version of the game I was doing(Space RPG) before I massively scaled it down to an auto battler.
Replies: >>717048345 >>717048946 >>717053407
Anonymous
8/2/2025, 2:39:25 AM No.717048345
>>717048153
Fuck dude, again, very cool. You have a really great esthetic imo.
Anonymous
8/2/2025, 2:40:38 AM No.717048420
>>717037158
how much did you earn in total?
Anonymous
8/2/2025, 2:49:02 AM No.717048946
>>717048153
Nice haven't seen you post in a bit, good stuff anon
Anonymous
8/2/2025, 3:12:12 AM No.717050324
>>717032018
i jump like that in my dreams
Anonymous
8/2/2025, 3:13:19 AM No.717050396
>>717032018
To me it's the way the hands act during the recover that makes me laugh more than I should.
Anonymous
8/2/2025, 3:31:30 AM No.717051452
it got shut down on itch...
Replies: >>717051846
Anonymous
8/2/2025, 3:38:19 AM No.717051846
>>717051452
porn?
Anonymous
8/2/2025, 3:44:09 AM No.717052183
Is it viable to contact 3D artists who's work I like and try to work out a deal with them for 3d assets? Would it be the same price as just hiring a 3D guy the regular way? Did anyone here ever do that?
Replies: >>717052834
Anonymous
8/2/2025, 3:56:49 AM No.717052834
>>717052183
What are you asking? Hiring freelance is usually more expensive per hour, as an actual hired person needs papers, tax aso.
Replies: >>717053084
Anonymous
8/2/2025, 4:01:46 AM No.717053084
>>717052834
I guess whether 3d artists even have a habit of making assets like for example 2d artists do for commission.
Replies: >>717053335
Anonymous
8/2/2025, 4:06:17 AM No.717053335
>>717053084
You can find one but understand if you have little money you'd be better off learning. It can range from "sure you go" or "you need to pay me for a percentage of sales since my asset helped make you money" or some nonsense like that.
Replies: >>717053697
Anonymous
8/2/2025, 4:07:35 AM No.717053407
>>717048153
What do they look like before the dithering? Can you give me some tips on lighting the models in the rendering step?
Anonymous
8/2/2025, 4:08:57 AM No.717053487
I'm writing and setting up cutscenes for the next month, which is calm and comfy so far.

I'm heavily restraining myself from viewing the steam data until the 8th. Allows for a more objective viewing of whatever is happening so it won't impact what I'm doing now until it's more set in stone.
Anonymous
8/2/2025, 4:12:50 AM No.717053697
>>717053335
>you'd be better off learning
My thought process here is that finishing a project shouldn't be contingent on learning an entirely new technical subject that I may or may not have the talent for.. I am a programmer, not an artist. Wasting months to get mediocre results would me months of code progress wasted. Maybe just saving up money and hiring a fresh outta school junior is the way to go and I should just bite the bullet.
Anonymous
8/2/2025, 4:15:52 AM No.717053839
>>717032018
these anims look way too mocapped, did you just pull them off maximo
Anonymous
8/2/2025, 4:16:19 AM No.717053864
>>717013664 (OP)
Learning Godot taking their recommendation and taking that CS intro class while also learning game design principles.

came up with a bunch of cool ideas and made documents for them. Essentially learning the basics until buddy comes back from training so we can actually start. Think we landed on making a chain of memories clone, since it was the most feasible.

Just seeing how multidisciplined gamedev is I'm not surprised how why there's not a ton of success stories.
Replies: >>717054030
Anonymous
8/2/2025, 4:19:17 AM No.717054030
>>717053864
which is sad considering your competition isn't undertale, it's dungeondrops. I'm not shitting on that game, I'm just saying, if dungeon drops can make it to steam, literally anything you do can even if it's not even half finished.