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Are low poly games cursed to never come out?
The aesthetic has been in a resurgence for years yet no games look like it
They look fantastic in test scenes, but look like shit in practice.
Also, there is a massive gap between artists able to bang out a few low poly models and artists with the discipline to finish an entire game.
>>716295976 (OP)bomb rush cyberfunk?
>>716296226>the discipline to finish an entire gameI think that's a big problem with indies. It's A LOT of work for one or a few people so it can take years to get a game finished despite not being that graphically intensive. I can see quite a few people either getting bored of it or burnt out after a few months of work
>>716296226>there is a massive gap between artists able to bang out a few low poly models and artists with the discipline to finish an entire gameAs a game dev hobbyist, I've noticed this in practice.
People tend to think that it's just a few models and textures and slap them together and bang, you got game, but you can easily spend 100 hours on a single small building interior alone.
>>716296330my own game has about two years of work and ~45 minutes of gameplay
>>716295976 (OP)damn, cris is getting good
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>>716295976 (OP)potato flowers in full bloom
>>716296561i would compare it to making juice
takes like 48 oranges to make one carton of oj
that's a lot of work for so little content
>>716296534>slop flowers in dogshit fake DRPGNo, fuck that insipid pile of casual ass garbage and fuck you for shilling it.
>>716296252True though it's more of a Dreamcast tier style than PS1
It's just a fad that people are jumping onto. It's easy to make a quick mockup/prototype and then cash in patreon money.
>>716296786>begs for low poly games>"no, not like that!"you sound like a miserable person
>>716295976 (OP)https://store.steampowered.com/app/3034070/Spy_Drops/
Next week.
>>716297735>NOOOOOOOOOOO YOU AREN'T ALLOWED TO DISLIKE SHITTY GAMESJust because something fits an aesthetic I want doesn't mean I must like it out of necessity. Give me a proper Wiz-like crawler made in this aesthetic and then we can talk.
>>716297813into the trash it goes!
>>716295976 (OP)What does it mean to be a low poly poly game?
PS1/N64 games are lowpoly, just play those. Or play Gurumin n such.
>>716297868Based the devs, not you
>>716296226>>716296410I think if you have the ability to make good lowpoly art, you also have the ability to make good higher res art
and when it comes time to dedicate your limited time to a project, or getting funding for a project, it's just smarter to aim for something that's going to appeal to a broader market
>>716298048Higher res art also means a much bigger workload by default and 3D is already work intensive
>>716298102I don't know about "much bigger"
imagining a stylized model, the differences in polygon count and texture resolution can be almost irrelevant
depending on your workflow, you may even model something in higher poly count and texture in higher resolution and then spend more time optimizing it for lower poly count and down sampling
for realistic stuff, yeah. you can get some free textures and photos of people and slap them haphazardly on some blocky models and it's probably gonna look good enough. but you still have to rig and animate
the way I'm seeing it though, I'm contrasting it with "8bit" pixelart stuff where obviously you can put a dozen pixels together and it's gonna look good enough, in comparison with actually drawing and painting and animating higher res stuff. that's why it's such a popular "style" while lowpoly 3d isn't really the go to for untalented hacks
of course AI is going to change everything anyway, so who knows
>>716299197>of course AI is going to change everything anyway, so who knowsTwo more weeks
>>716299945I'd say in 5 years.
>>716299197>I don't know about "much bigger"PSX had like 1MB of RAM and another of VRAM.
Current games fail to get 30fps on machines with over a thousand of RAM and VRAM.
The workload is noticeably bigger, and going low poly like in PSX could make Pokemon Scarlet loading the whole map viable, and probably look better.
>>716295976 (OP)Low poly would hurt hardware sales due to low system requirements and your overlords wouldn't like that.
>>716299197There's a cascade effect to higher res styles which brings with itself exponentially more work
>low poly can get away with ball fists, high poly has to model and animate individual fingers>suddenly you need to animate grabbing animations for items and the environment >in low poly can get away with just putting the fist close to the object >low poly can get away with basic mouth flaps, high poly has to model and animate the whole face>suddenly you need an animation system for the face, but also a gesture system for the whole body because just the face emoting looks weird>in low poly can get away with sparse environments and letting players imagine the rest >in high poly you suddenly need 10x more detail everywhere to make it look good >etc
Any good lowpoly tutorials?
>>716302340Learn how to draw, learn Blender (takes a week of just using it), look at how other low poly art was done
>>716300623Let them writhe, I'm digging
>>716297813 more than the AAA and Pixartendo looks.
And you can put inside an old DVD and maybe even have it playable on a PS2.
If they wanted us to make low poly models then why did they make modeling so hard?
>>716303491You only need ~40 hours in Blender to get on the level of
>>716295976 (OP)
>>716304994I've done high poly realistic models and UT/PS2 style player models and I have not replicated OP's pic yet
Then again I don't think I spent 40 hours figuring out how to copy specifically that as opposed to trying my own thing
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Any good tutorial for making anime low poly stuff like that?
>>716296534This isnt low poly, its just simple. Their heads are too round, and have too many polygons, the lighting doesn't match, and the characters look like theyre from an entirely different game. The UI and text is also way too smooth
stop doing this retarded larping, if you wanted to make low poly models you wouldยดve just learned already by studying old models
Anyone have that one anon's model of this sloppa?
>>716307583>just spend weeks learning how to extract models from old consolesyeah nah
>>716296767Juice is insidious.
Imagine how much harder it is to eat that many oranges vs drinking them.
>>716308915retardo
https://www.models-resource.com/playstation/
>>716308986>.obj without animationsgrim
>>716309086You can see the animations in the game
How feasible is it for a complete noob who's never done 3D modeling, lest has very little artistic experience or talent to begin with, to make low poly models like in OP's post?
>>716309139pretty impossible, 3d modelers and hellbent on gatekeeping the knowledge and instead try to feed bad practices. You know, "train you wrong as a joke".
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>>716309139This guy made the model in the OP
>>716295976 (OP)They never do. All we get are these gray void model pictures. If and when they do release, it's by a troon
>>716307115paint the texture first and then uv unwrap the faces to the texture is probably the most important thing ive figured out to getting them to look right.
>>716297813System Requirements
Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Dual-Core 2,6 GHz/AMD Dual-Core Athlon 3,0 GHz
Memory: 8 GB RAM
Graphics: SM 3.0 - 512 MB
DirectX: Version 11
Storage: 2.3 GB available space
Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: AMD Ryzenโข 5 1400/ Intel i3-6100
Memory: 16 GB RAM
Graphics: GTX 1050 Ti/R9 285
DirectX: Version 11
Storage: 2.3 GB available space
FAAAAKE RETRO GAME!, if you really need modern computers to run this then is not really retro.
At least should work on a pentium 4 with windows xp.
>>716309139itยดs easy, donยดt listen to lazy retards
>>716310728This won't work if the UV faces are fucked up, at the very least the texture will look stretched if not designed for the model itself
>>716295976 (OP)Frogun 1 and 2 is fun, and Clockwork Maid recently got announced.
>>716308774just search for mega man legends on civitai
>>716310728what I do is paint guidelines using the Blender texture paint, then just take it to CSP to do the actual texturing
>>716309738Now is probably the best time to learn since whenever you forget the shortcuts you can just ask any AI and it will tell you (assuming you told it up front not to dump walls of text on you).
>>716295976 (OP)Does that Spy Drops game count?
Other than that I only really saw demos and some games ripping off PS1 era rather than being specifically low poly if those don't count.
>>716311394steam raised the minimum to windows 8+
also pentium 4 cannot run windows 8
>>716297868You can disable the AI content you dumbass.
I hate AI slop but these devs are apparently aware of the backlash and give you the option to remove it, which is a good gesture.
>>716308938They started selling juicers and marketing fruit juice due to overproduction of oranges. Their options were essentially to chop down orchards, sell their shit for cheaper or convince their customers to buy a lot more oranges
Of course now they're even more soulless, because juice is a product, rather than just convenient consumer directed orange disposal.
This happens in a lot of industries and companies are generally allergic to actually selling their shit cheaper.
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>>716295976 (OP)yes, unfortunately
>>716318221The first I hear of this and it's to find out that it's in dev hell. Great.
>>716317458>um you can just take the turd nugget out of the soup, you don't have to eat it!if the devs used AI it taints the rest of whatever they made
if they didn't care to put forth the effort to actually get legit voice actors and actual performances, then how am I to believe they put any care or effort into any other aspect of the game?
apologists for this crap are just as guilty as the ones abusing it
>>716296437If you are doing it correctly the length should start increasing way faster once you have all the systems working
If i wanted to make a low poly model, how do even start?
Is there an actual guide or i do have to learn all blender tools for it.
>>716320073I would absolutely share what I know if you were anyone else, but I will definitely not share my knowledge with the likes of you.
>>716320073I got started with this tutorial:
https://www.youtube.com/watch?v=mNuBsDB-y1k
>>716318221What's even the engine for this? Unity?
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Texturing is.... Hard.
I will wait until AI gets good enough to do the work for me. What will separate me from the other unwashed prompter masses is that I actually have an eye for quality and won't settle for dogshit; so to that end, maybe AI won't be good enough for at least another decade.
>>716296257Imagining what ghoulish abominations these artists look like irl makes you want to stop watching porn.
>>716309139stuff like 256fes is pretty easy if you just copy what others have done to create a base mesh and adjust to to make different characters. the difficulty with 3dcg comes with the more technical skills like uv wrap, rigging, animation. but even these things can be learned pretty quickly, just are not very fun to do.
within 6 months you could very well be able to produce work like OP.
i'd recommend checking out leedoppo's work for good inspiration. and then look up 256fes videos on youtube which will show you the process.
>>716330030one other skill i would add is pixel art. texture matters most when it comes to 256 low poly. you only need to learn basic raster drawing for the textures, with much of your learning focusing on creating facial features.
>>716312091>Clockwork MaidJust looked this one up, hoo boy, this one has a lot of mml "inspiration".
On the wishlist.
>>716309139only one way to find out
first few sessions will be frustrating
but you'll get it
>>716311394interesting they restricted their shaders to SM3, but still required DX11
>>716320236So you dont know, ok.
What a weird way to say it tho.
>>716296330Smartest thing Tobyfox ever said was "make lots of small projects you know you can finish first". Despite this great advice, and how well known it is, 99% of people wanting to make their own game refuse to start by working on projects that can be completed in a week or a month or even 6 months.
>>716332471>>716320073just avoid the donut tutorial and learn as you go
>>716332501this is very true
everyone thinks their first game will make them a million dollars
so they go big, and never finish anything
>>716297813>totally not MGS with troon self-insertyawn
>>716319682It literally says the actors were compensated for their work.
If indies and small studios need to start hiring full voice acting lineups then gamers gotta be ready to pay $60 for indie games.
>>716308774I thought I had it saved but I can't find it right now
>>716309139Texturing is the hard part but in theory MML style textures can be made with fairly basic skills with image manipulation software.
You better be prepared to spend hundreds of hours learning modeling, uv unwrapping, texturing, rigging and animation. If you're not willing to invest that much time then don't bother.
>>716321867Bro just like spend 1000-10000 hours learning it.
>>716295976 (OP)the problem is many people who make these can't really model, what they do is rip an existing model from The Models Resource from an old game like Megaman Legends and then slightly edit it. their original works tend to look much worse when they have no references and they probably just give up
>>716335070i need a porn game with this art style
>>716295976 (OP)Her bare ass touches wherever she seats herself
>make a really super duper epic base mesh with specific functions and loops
>open up the file and completely forget what the fuck I was thinking or doing here
>don't remember where I left my notes
>>716319682Ai voices are one of the few AI things I actually like. Voice acting is fucking expensive, and unless we expect indie devs to start Eddie Murphy'ing and voicing every character, this is a neccessary compromise.
>>716338345you donยดt need voice acting
>>716319682if i pay a voice actor to record a bunch of phonemes in a bunch of tones (angry/happy/w/e) then train an ai with that so that i can have hundreds of hours worth of dialogue without me or the voice actor having to waste our time actually doing it, what's the issue with that in your eyes?
and try to respond without sounding like a seething lefty
>>716337469why is her underbust rounded like that instead of tented
>>716337706ngl I think there's a real market for mml style low poly model H.
>>716339581word, the very first thing i did when i got in to modelling was making my own nude tron bonne
>>716339437It's running on hentai logic
>>716311394no one said it's a retro game
OP talked about low poly
that game is low poly
nothing in the store page mentions or suggests it's a retro game, the game description even mentions "modern effects".
not to mention you're deliberately ignoring the fact the Unity Engine itself has minimum requirements, which along the fact steam itself now requires at least Win8, are literally the minimum requirements that game asks.
or to say it simply, he couldnt have gone lower than that even if he wanted to.
>>716329971you should learn the fundamentals of the craft so you can make better use of AI tools once they get good enough
>>716344832no anon you don't understand he has the Eyeโข
>>716343036Oh hey it's the one with dogshit AI voiceacting for the succubus
>>716344998we're gonna see a lot like him
>>716336642If you can't afford to pay (REAL voice actors, REAL voice actor performances) then you can't afford to have voice acting in your game. Develop within your means, without voice theft or slimy practices like AI usage.
>>716345397>REAL voice actors>gave REAL voice actor performances>got paid for them>this is somehow not enough
I'm doing my best + shit takes time.
aliasing and texture wobble looks like shit, ps1 was a ghastly console aesthetically with few exceptions
>>716347378>texture wobble>vertex jitter>forced low resI hate all the devs who try to emulate that shit
they should try to get the spirit of those old graphics not the literal translation of them
it's a shame because it's one of my favourite styles. When I move from 2d to 3d I will probably start game dev with some low poly stuff
>>716344832i have basic knowledge of blender, 3d models, rigging, extracting from games, shaders, uv editing, texture painting, etc, basically the components needed to render on-model fanart of existing content that approximates official artwork as close as I feasibly could. ive never sculpted or modeled anything from scratch tho.
>>716344998not even a meme, when I make my own wraps of characters, they shit on all the popular ones that people actually pay money for. since I used to draw I guess that makes it easier for me to see when something is poorly done.
>>716345319not really, ill be a cut above if the tools will ever meet my specifications which they currently dont. It sounds like I'm delusional but I assure you the only mental illness I have is letting perfect be the enemy of good.
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>>716307261Looks low poly to me
>>716348671most people associate low poly with "low poly + low res textures". I know I do.
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>>716295976 (OP)literally yes they are cursed
>>716349352voxel ain't lowpoly
>>716332501This approach never worked for me, I need something I really want to make and then learn how to make it as I go along
>>716337000>>716337143It really doesn't take that long
>>716348818I think those are even vertex colored like old ps1 games
>>716307115Really it's just a mixture of
>good grasp of modelling fundamentals>"ok" level 2D skillMost 3D artists, even professionally, are abysmal dogshit at 2D so they get filtered by low poly which is very "honest"; heavy on texture painting and construction. You don't need to be godlike, you just need a good grasp of basics that people neglect.
>>716310728That's a bizarre workflow but the world is your oyster homie.
>>716296226Nah, Disgaea, Bomb Rush, and Sonic Adventure all look great. If it looks bad to play through that's a skill issue.
>>716329995>heh i make sure i don't jack off to images by reminding myself that somewhere in the supply chain is an ugly man!you do you champ
>>716309318Resources are pretty open on the internet. The problem is most professional 3D artists only have knowledge on one specific domain, so they suck balls when it comes to anything multifaceted. It's that most of them literally don't know because they hyper specialize in one part of production (rigging, texturing, modelling, optimizing, but rarely all of them)
Literally just DM a talkative artist on Twitter or Discord and they'll try to give advice if they have time.
>>716297871the graphics should aim to use the lowest number of polygons needed to effectively communicate the idea while still being aesthetically pleasing
>>716349352>comes back to take a fat dump on his game and leavesWhat was his problem?
>>716349352>Hum 63%for what purpose
>>716349725>It really doesn't take that longBullshit, texturers are basically master 2d artists. and mastering 2d takes thousands of hours, like all disciplines.
>>716355149You don't need to be a master to draw flat cartoon textures..
>>716296257>that's a mankys americunt zoomer homo
>>716296786>Insipidmidwit dog whistle
>>716344186HOLY FUCK I LOVE MOON
>>716355841I looked at the LOL dude when I said that but you didn't reply to him
If you're talking about simple textures then sure.
>>716359083That's a bit more advanced but still not master level
>>716310728It looks bad because they can't just help themselves but make the models too complex for the aesthetic
>>716365021I really don't remember FF12 looking like that wtf
>>716365467fermata on the pithos
>>716312023retard that's why you unwrap it
>>716366023You don't understand, see how the pixels on the heels in the OP image are all fucked up? That's because the texture and the heel faces don't line up, and you can't fix it by adjusting the UVs because they are decided by the shape of the model, you'd have to unwrap the UVs then draw a new texture for them, when you draw a texture you can't predict what the model topology is going to look like, and you shouldn't arbitrarily constrain yourself with the premade texture
>>716347096I remember you senpai
keep it up
>>716295976 (OP)>>716349632I can't tell if this is new or from an old game. It's really well done.
Wait, is this a game dev thread or a general low poly stuffs thread
>>716319682Tremendously based
I would prefer the game have no voicework at all than have AI generated voicework
And if they're ok with compromising in one area, they're ok with compromising in others. Funny how
/v/ - If the devs are woke it's a canary in the coal mine - Video Games
doesn't understand that concept
>>716367151Because the most drama starved shits tend to be the most hypocritical. The low hanging fruit drama serves to make them feel special for being born (omg look at the woke leftist, omg look at the seething person on twitter), but not to be judged on actual merit of their output. Things like AI act as defense mechanisms for perma/begs/ because if the game flops then they will blame the tech for not being ready, of the players for not being open minded enough.
Anyway, my opinionated litmus test: if there's generative AI involved and there is no dynamic usage of it in a design standpoint, you're inferior in every way to a AAA slop factory.
>>716352896Hey anon how many Gen5 games had hair physics now again?
>>716352896Yes, just like 90's games
>>716367021it's the low poly thread
>>716295976 (OP)Why don't more indie devs make this instead of pixelart like Atari
>>716370435Have you been asleep the past 5 years? Low poly 3d is the current hotness in the indie scene.
>>716369901she fucks high poly men btw
>>716370435why do you make complaints for a space that you don't pay attention too?
its not 2013 anymore dude
>>716309139blender tutorials suck and blender sucks but once you figure out how it wants you to do things it's not hard to learn, just keep practicing.
>>716324094Absolute dogshit proportions and anatomy. Just goes to show you still need to know how to draw somewhat if you're planning to model figures that aren't highly stylized.
>>716295976 (OP)There have been many in recent years, but you'll continue moving goal posts around to exclude them because you don't actually want a discussion about games, just porn.
>>716295976 (OP)https://www.youtube.com/watch?v=6z_gRGzwXZE
>>716297868>Get angry at AI>Even when the people who provided the training data did so willingly and were compensated for it
>>716341909This is from Threads of Fate you fucking faggot
Great game though, everyone should play it.
>>716297868thanks anon, don't need this slop
>>716373479>>716374426Grrr I hate AI! Kill all robots! Earth belongs to REAL people, not some unfeeling calculating machine!
Robots should stay as slaves! Menial labor!
>>716297868looks very good though
>>716297868AI voice is like the one AI thing I don't give a solitary shit about. FUCK VA's.
>>716297868Iโve been using Claude to create boilerplate code for my game
>>716295976 (OP)But Metro Gravity is already relased.
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You guys working on anything?
>>716295976 (OP)I'm waiting for spiritvale to launch so i can OD from the RO nostalgia fumes
https://www.youtube.com/watch?v=1MID93t_kTc
>>716297813>female protagonist>no sex scenesWhats the fucking point?
MC should've just been some james bond looking dude so I can actually self insert better instead of this AGP nonsense
>>716335848>have friends who wanted to be game dev back in high school>yeah bro i want to make a MMO where you can do ANYTHING as my game >they spent one day in game maker and gave upi've seen this multiple times in high school and in college and it's strange to me they never considered how difficult even for an experienced game studio it is to make a full fledged mmo. they haven't made fucking pong in anything yet
You should do what you can feasibly do.
I do free short VNs from time to time using Renpy. Helps with practicing my drawing and writing skills. Not giving a link because all shills should jump from tall apartment buildings.
>>716378464Not RN. Busy with my local business.
>>716296257Hot. Giv witch bf.
>>716338874Because it's not an actual performance by a human being which is something I take into account while enjoying art. It's a machine approximating what a person in question might sound like at that moment.
Even if it's so good I don't notice it, finding out later would ruin it for me, because when I look at a picture I don't just think of the pretty colors and the subject matter. I think of the person who made it.
>>716297868>GODDAMN FUCKING VOICE ACTORS SCREWING OVER DEVS! FUCK 'EM! THEY SHOULD BE ABLE TO WRITE WHATEVER THEY WANT!>AI VOICE ACTING??? NOOOO!!! HOW COULD YOU DO THIS???why are /v/trannies like this?
>>716384665>VOICE ACTORS SCREWING OVER DEVShuh? when did that happen?
>>716345397>Develop within your means>WAIT NO NOT LIKE THAT!Tranny.
>>716384702/v/ constantly complains about rpgs having less dialogue options due to voice actors costing a lot
>>716384835AI isn't acceptable or ethical to use, no matter how low budget you are.
if you can't make something yourself or afford to hire and pay someone to make it for you, then you can't afford to have it in your game. Common sense.
>>716384997Oh. I think that's an issue with wanting every game to have voice acting.
>>716385192>AI isn't acceptable or ethical to use, no matter how low budget you are.Says who? A retarded tranny from /v/ like you?
>if you can't make something yourself or afford to hire and pay someone to make it for you, then you can't afford to have it in your game.So if you can't code yourself or afford to hire a programmer full time, you shouldn't ever try making a game using pre-made libraries?
>>716384554>Because it's not an actual performance by a human beingI'm not sure you understand how this works. Pure text-to-speech still sounds like flat bland ass, so what you do is a speech to speech synthesis once you have the model (Search RVC for the popular openly available version of this). Which, y'know requires the source voice to still act. The AI can give you a different voice, but you still have to be able to voice act in order to get a decent final result.
>>716386659This tranny says shit like this
>AI isn't acceptable or ethical to use, no matter how low budget you are.Don't try to reason with it. It only operates on general consensus and "vibes".
>>716309738I just did this too. Honestly amazed at how easy it actually was to mesh and even rig (and didnt even really know what those two things meant a month ago). And not even just low poly, but pretty high res also. Its surprisingly easy, and honestly fun and relaxing. Wish I didnt sleep on it so long. Now to git gud at texturing
>>716386659Yes, I understand how it works. As I said, it's a machine approximating human speech, the quality of the result doesn't affect that fact.
>>716386819That's not me. Fuck off.
>>716387475>it's a machine approximating human speechExcept no. In the scenario I'm describing, it's a machine modulating one voice to sound like another voice. To which, you DO know that auto tune and various other methodologies for manipulating audio have been a thing for literally decades, right? This is functionally identical to throwing more general algorithmic audio filters onto a vocal performance to change how someone sounds.
>>716380497>Bitching at Metal Gear Samus>On 4chanSelf inserters can go really low, huh.
Don't worry, we will make the porn all right.
>>716378612asset flip sloppa
>>716329995Do you think cameramen or people higher up in production of 3DPD porn look any better?
>>716387668Ok you're right, I did misunderstand. That's better, than just straight up speech generation, but I wouldn't put it at the same level as autotune and voice modulation. Those tools have the creator adjust the audio to reach the desired result, that voice you hear in the end is not just a facsimile of another actor's voice. If all parties agree to this then fine, but I'm still not a fan.
I guess I'm just a luddite.
Are hi res textures allowed on low poly models?
>>716295976 (OP)Low poly games nowadays are cursed to have nice visuals but end up always having absolutely shit gameplay or some mentally ill message because a majority of low poly creators are literal chop-your-dick-off trannies besides the incredibly few very small free exceptions.
>>716297868>Voices can be disabledpicked UP
Video game voice acting is responsible for the degredation of literacy. Make kids fucking read if they want to play the vidya like I did. Best motivator to learn.
>>716329995Jokes on you, I exclusively masturbate to porn of children made by cute asian girls. Japanese and otherwise
>>716329995Weird mentality to have. Do you also imagine some 3D girl's dad whenever you are about to fuck her and only want to fuck her if her dad looks good?
>>716389680The artist https://x.com/possetheposse99/status/1927409726041489700
>>716388526>Those tools have the creator adjust the audio to reach the desired resultIt's not just a "Hit button, get new voice with applied model" either, you have options for how exactly the voice is manipulated, there are multiple different larger models to work against (you only train a subset of a model with a specific voice, against a existing one based off of a MUCH larger dataset), can tweak the 'Index rate' (How hard or loose it tries to change the input voice to sound like the trained voice), plus changing aspects of that input voice (Pitch namely, but really any amount of it.) to make it work better with the voice we're trying to sound like.
Hell, there's no reason why you can't mix a few people's voices that sound kinda similar to get a model that has a 'vibe' of a final voice we're looking for without being any one actual person's voice.
Plus, it's not like you wouldn't post-process any amount of output with traditional sound manipulation tools anyway.
It's new and ripe for potential abuse as the cultural norms haven't settled on it yet (with certain sects of people knee-jerking not helping matters), but at the end of the day, like anything of the sort, it's a tool. What someone decides to try and do with it is the important bit, not how it's not the same as how we used to do things.
>>716351116probably because knowing how to do all of that shit and doing it well takes an insane amount of practice and time
>>716389485There are no rules, at worst youll anger a few retards but theyll get annoyed anyways because of crab bucket mentality. Just start working
I suck at this game, but
>low poly
>dnb
Instant purchase
I don't know why my webms for retards doesn't work anymore so here https://litter.catbox.moe/i0tnvkddsp5yz1f4.mp4
https://store.steampowered.com/app/3600990/Sinker_sound/
>>716389485There's nothing saying you can't. The only thing that matters is the end result if you need more pixels to do that then so what. Just remember that the most important thing is the model is readable(not TOO much detail that you can't work out the character's silhouette)
Then again, you can ignore that, no one's the boss of you and the worst we Anons can do is call you the n word.
In other words GET TO WORK AND START MODELLING
>>716394876I just realized I played a random song and not one related to my post but whatever
>>716371808Blender is aids in UI and I'd rather stick with 20 year old versions of 3DSMAX if it wasn't for the lack of features, but I'd say that is better if what you're going for is low poly work exclusively.
>>716390001>It's new and ripe for potential abuse as the cultural norms haven't settled on it yet (with certain sects of people knee-jerking not helping matters), but at the end of the day, like anything of the sort, it's a tool. What someone decides to try and do with it is the important bit, not how it's not the same as how we used to do things.You can't explain this to people who shit and piss themselves any time they see anything AI in any capacity. They don't think or act rationally ever. Explaining how it works and approaching this problem with nuance won't do anything. They'll just parrot the general consensus because that's all they are capable of. Remember how everyone used to shit on anything Unity-made around 2013-2016 because of all the shovelware asset flips? This AI rage is just that.
>>716393316I like it.
Whats the best way to handle the texture?
>>716295976 (OP)My game look like it
Clockwork Maiden is coming next month
>>716395197I use blender's editor to draw numbers on each side of the model and after exporting the grid finish the rest in photoshop.
>>716332501Look Outside took 6 months
And the game is HUGE
Maybe its 2d on a rpg maker engine, that allows so fast progress
>>716395242I have it wishlisted, forget where I saw it but I'm looking forweard to it. looks like a game i can relax to.
The bigger the hat, the cuter the witch
>>716347096I like your thing, please find free game testers before you release, it's the most important step in indie games
>>716395617>>716347096if he has some sort of webpage or whatever, i can test that
>>716394876A rhythm fishing game? Nice.
>>716295976 (OP)There is no need for that, ps1/low poly 3d is a shitty aesthetic. It's like you just want really worse games.
>>716397201>It's like you just want really worse gamesYes
>>716296534Amazing game full of soul but probably too easy for fans of the genre.
post more pro-aliasing lopo glitches
>>716384997That is a shit writing issue, not voice acting issue.
>>716309139If you have the passion for it, you can. You definitely can.
>>716335070Did you do this yourself?
Did you do more?
>>716395547Can't argue with that
>>716348476Succupie, it uses dogshit AI for her voice
>>716399419Do you post on /3/ or just here?
I can't believe how based PS2 games were
>>716370435'cause the artists who do this *well* are rare and expensive as hell.
>>716337469Sex with furry girls
>>716399419So, you creates these thread just to promote yourself?
>>716347096I like whatever vibe this is
>>716399865Too big
>>716399909I tried posting on /3/ on couple times but it's too dead and slow
>>716401902kek good job anon
you making a game or is this just a hobby /3/ posting?
>>716384665Video games should have zero voice acting
>>716366908>>716395617>>716396238>>716401878many thanks anons, I really appreciate it.
Plan is to have a demo and shill it to hell and back so I can get as much feedback as possible, plus pestering a few friends of mine to come home with promises of free beer and snacks so I can have them play the game live. Don't plan to have a website nor anything at least for now, demo will be hosted on itch.io, but I appreciate the offer for testing.
>>716401272No he creates them for me specifically
>>716404725thanks anon, any itchio link yet?
>>716404807not yet! I want ot make one once I have a demo, but still got a lot of stuff to do before that.
>>716405301Is there character customization?
I don't want to play as donald trump
>>716405386>Is there character customization?nope, it's more like a classic 3D Zelda game where you play a preset character and get upgrades by exploring and finding stuff instead of the usual level ups with stats and stuff. It's my first game so I want to keep things simple to avoid feature-creep, plus I believe this approach helps with balancing.
>>716401902Peak cuteness achieved
>>716405598oh well, that's a shame since it looked cool besides the trump mc
>>716332501I'm not sure I'd trust a guy saying something like that when he spends ten years to make a simple RPG maker game because 90% of his "development experience" is making music for his clownfucker boyfriend's website.
>>716405842he's like a billionaire though so he can do whatever he wants
he means it's advice for people who are broke and haven't sold a gorillion copies of their games
>>716405724sorry for the disappointment lol. Still glad that you thought it looked cool, and hope to grab your attention again with future updates.
>>716405386>>716405724>every short, blonde haired man is le drumpfyou faggots really got mindbroken in 2016
>>716393559Really you just want a good understanding of the basics. Again, AAA pros are hyper focused onto one aspect, you don't need to go that far.
I'm a not-amazing 2D artist or 3D artist but I've had luck with my low poly stuff because it's more about the process as a whole, not how zomg cracked you are at rigging.
>>716401902I like the easy access to pirated resources on /3/ and the banter, but it both being a low traffic board and being largely software console wars makes me not want to bother.
>>716406147anon pls, he just looks like he has a stick of butter on his head
i just meant trump as an analogy since he also looks like that
it's just ugly af is what i meant, don't be such a drama queen over drumpf in the year of our lord 2025
>>716404657Pretty sure you're responding to a bot
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I always get way too caught up on what I actually want out of a mid to low poly model to actually finish texturing and rigging one.
Usually I get hung up over trying to do something like achieve HL2 level facial flexes with half the triangle count. Or I get caught up over whether I want realistic anatomy or anime style anatomy or if I want both to use the same base mesh, or what kind of texturing method or maps to use. So a lot of my stuff has been gathering dust for years as a result.
>>716296410>100 hours on a single small buildingIf you're retarded and include learning blender in that figure sure
Have you guys played Pseudoregalia?
https://store.steampowered.com/app/2365810/Pseudoregalia/
it looks like a n64 game and also it's a really good game
>>716404725>>716405301Where will you post de demo once is ready? It looks cool. What engine are you using?
>>716295976 (OP)isnt low poly perfect for AI generated games?
>>716297868Looks lovely. Thanks for seething about AI, wouldn't have noticed otherwise.
>>716406250Once upon a time blonde protagonists were cool...
>>716406726Furry gooner lowfpsanimation slop. Also one of the devs, Matthew Martinez, is an asshole
>>716406746It's an inherently efficient style that while not requiring not muck work asks for a lot of precision. It's a worst case scenario for current generative AI.
>omg i pooped out a 600,000 triangle model and decimated it into a 1,000 triangle brown sludge :ODoesn't work out. Also 3D generated AI still suck in general once you actually want to use it for... Anything outside of a gif.
>>716406901You can disable the low fps animations, other than that I don't care about the artist in general in the media I enjoy. The movement is amazing, it's pleasing to look at and the game in general is pretty good. Also I played games like starfox 64 or sly cooper so for me this aesthetic is just more of the same.
>>716406893I mean yeah it can look cool, that anon's game however doesn't.
It's a dirty yellow rectangle.
>>716319682AI voices are different from AI art and require more effort as you have to tune them to not sound like crap
I'm a solodevchad, maybe call me when you make your prices actually affordable and stop doing the anime voice LOL
>>716407634>elder scrolls morrowind becomes a best seller with nearly no voice acting>undertale and delta runes become best sellers with nearly no voice acting>wannabe indie devs think this is their bottleneckSure, go ahead. If you don't even have an audience then I don't know why you'd even bother entertaining obviously synthetic voice acting.
>b-but i can prompt and fine tune and-Oh, so it takes time. Make a good game first.
>>716407950I don't even want voice acting in my game I just like to laugh at the people who complain about AI voices then not so subtly try to shill their $100 a minute voice work done in their moms basement
>>716406746AI genned expressions for animations could work as that's probably the most time consuming part
>>716406464asuka?? catbox the full model
Name one released/upcoming low poly game that isn't DMC-slop or platformerslop
>>716393316That's not low poly.
>>716337469holy fucking shit, i need more of this
>>716408232Is there an AI generated retopology yet? Or weightmapping?
>>716408136You're shifting the criticisms from players to nondescript voice actors on Twitter. I've seen a game on Steam get absolutely bombed for garbage AI art and voice acting, even if it comprised a minor portion of the game. The devs publicly apologized but it was too late, their launch went into the toilet as it would have been destined to be a niche game if everything went perfectly.
If it's truly a tool you utilize it as one, and see where it works and where it doesn't. For most it's a crutch at best.
>>716296226>>716296330>creator of spark the electric jester not only has the work ethic to finish such a game but has done a low poly+pixel art style that looked pretty great>kept cancelling the game to finish other stuff>now that it's in development for real the art style was replaced with hdslop
>>716405301What engine you making it?
I'm currently working in Unity and I just hate doing levels with it
>>716401902>>716399419You had previous experience as an artist, correct? Your textures and faces look too good for a first timer.
>>716336642>>716373479So? Slop is slop, whether the people whose work it was trained on gave permission and got compensation or not. Why should I care about that aspect at all and not the part that actually affects me, i.e. the sheer shitflood of low effort and ugly garbage that it produces and drowns out what I actually want to see?
>>716408232>as that's probably the most time consuming partIt's not. With low poly most facial animations are just flip book textures to begin with, and there's so few of them you might as well just draw them with MS Paint.
>>716408559There's already automatic retopology and weight painting, but they don't use generative AI because they demonstrably did not improve the workflow. People tried, didn't work out.
"AI" is not a singular thing like a cyber brain, most of the innovation was diffusion and language learning models, which don't neatly slot in to retopology or weight painting.
>>716408739I mean he shipped 3 respectable indie games, and his Early Access racing game looks cool. I think he does better work in HD than in pixel art.
>>716408278I was also working on a screen-accurate Unit-02 as well, but was caught up over whether to do the flesh monster underneath as a separate mesh or just connecting it through bridging edge loops. Then I switched to trying to do Unit-01 from reference, but then left it as well so I might just put the 02 helmet back on and try to re-do the pylons. So both remain unfinished.
>>716409149>With low poly most facial animations are just flip book textures to begin with, and there's so few of them you might as well just draw them with MS Paint.Considering even Half-Life: Decay and Deus Ex had some basic facial expressions before we saw G-Man at the E3 2003 demo, I find myself very conflicted on which has more practical virtue. Analysis paralysis over doing things the "right" way feels common at this detail level because every loop is a big decision.
How should you light a low-poly game?
>>716409558Vertex Lighting
>>716409473If you want to do it cheap then you have to compromise. For anime/toon inspired workflows, I think flip book facial animation is best if you have a limited budget. Not everyone has Mihoyo pockets to work with. If your game has a "realistic" style then yeah, pulling an HL1 and moving lip flaps with the audio clip probably makes sense.
>>716297868I find it so funny that over the last few decades everyone was worried low skilled or manual labor jobs were going to be replaced by robots but it turns out it's actually worthless office workers and 'creatives'
>>716295976 (OP)There's an entire console with low poly games if you have the balls to play them. One of the biggest libraries of all time too.
>>716401902imagine the incapacitated by too big hat sex
>>716409558For the characters these are usually the popular routes:
- Unlit + shading baked into the texture (Megaman Legends)
- 2 tone celshading (Jet Set Radio)
- Vertex Lighting (Almost every retro 3D game ever)
The cute witch in OP I'm willing to bet is literally unlit with shading painted onto the texture. Maybe multiply an ambient light color if you're daring.
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For me, it's Bravely Default
>>716410108Not low poly and the game is absolute trash.
>>716295976 (OP)lowpoly gods are the only gamedevs i respect
>>716409749>the last few decades everyone was worried low skilled or manual labor jobs were going to be replaced by robotsMidwit boomers believed that minimum wage jobs would be replaced by robot butlers, but anyone with a frontal lobe saw how badly the experiment went down with the Amazon corner stores.
>it turns out it's actually worthless office workers and 'creatives'Most of the jobs lost are because of studios lowering spending or downsizing as it is [current year]. Beginner gig work is losing out to generative AI as a lot of clients just don't care for the end result. The problem is people conflate the two because honest internet discussion is absolutely haram.
>>716295976 (OP)There needs to be a game with this witch.
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>>716409645>if you want to do it cheapI prefer to go as low without excess, though I have a habit of adding extra loops to cheat. But I also don't like doing it in case I forget to document what that loop does, so readability so you immediately know what everything does on the base mesh is good I think.
>f your game has a "realistic" style then yeah, pulling an HL1 and moving lip flaps with the audio clip probably makes sense.I always liked doing something in-between realism and anime, something like what Final Fantasy dose. I'm just trying to figure out what is the bare minimum number of loops I need to get the full range of keyframed facial expressions and muscle movements for a reference sheet, especially so that the model looks more "alive" in closeups. That model of Asuka was not the first such case study, but it was the first attempt at transplanting that topology onto anime.
The biggest thing that always fucks me up is how to go about doing the nose, neck muscles, sternum, nesolabial fold, upper lip, and so forth. Hoping I can sit down and iron it out today.
At some point one must realize there isn't necessarily a "right" way of doing things, you can still ship something that isn't done "right" and still make progress or ship a finished product.
>>716410536just make a cylinder for the neck and paint any detail, just fucking go watch braingraft on youtube
>>716329971if you actually had an eye for quality you wouldnt be settling for ai at all
>>716408427It's 140 tris, that seems low poly enough. About on par with what they had in King's Field.
>>716409052https://x.com/BunnyBaphomet
He barely does low poly thoguh
>>716407950animal crossing has sold like 150m copies with random gibberish phoneme voices that took nintendo like 2 hours to make.
its always a bullshit excuse on the devs part about how "its too hard".
>>716297658Low poly has a pleasant aesthetic
>>716329995Nnnnyo, sorry buddy, I don't care that much.
>>716406726>Where will you post de demo once is ready? It looks cool. What engine are you using?itch.io, but I'll shill it on /v/ as much as the jannies allow me to lol. I'm very active on the gamedev threads here on /v/, drop from time to time if you want to check on updates.
>>716408964Engine is Godot. For the levels, I'm using Trenchbroom, which is a tool used for making maps for Quake and Half-Life among others. It's all brushes, and greyboxing a level with it is as fast and easy as it could be, plus the integration with Godot is so nice that all I have to do to import my level is just press one button. Check this out:
https://www.youtube.com/watch?v=5KM8RowCY4c
It also integrates with Unity, so you might want to investigate that.
>>716411519The really low poly aesthetic is really just papercraft when you think about it, that's probably why.
>>716410754>character has to look up
>>716406726Pseudo looks nice
>>716411921>character has to look upit works anyways. this kind of autism is what you should try to avoid otherwise you wonยดt get anything done
>>716406726>furshitlooks like garbage
>>716410450>>716410542they should make games with this style
>>716411417The problem with AI believers is they fall into the same trap as AAA but have a fraction of the budget, so they don't have the retardation safety cushion.
>oh i need full voice acting in my $15 indie gameAnd it's like, you're catering to the audience that simultaneously does not care for high production value and is likely to take issue with AI generations. It's so dumb a mindset.
bros
should I be learning Unity or Unreal? I've only ever done Blender porn...
>>716412371You are probably right going off my autistic obsession with this, but there is also another reason you might want to model the sternum loops correctly - and that's UV unwrapping.
>>716414132I love c, so it was unreal for me
>>716414132For stylized retro stuff Unity is easier. Not because it gives you any assets or amazing tools, but just because authoring shaders in it is more honest and less abstracted than Unreal. If you want a Vertex Shader you can just write a one in Unity without much complexity.
>>716414132they're both shit for different reasons
don't think about trying another one either, they're shit too
if you're at the 'well which one should I use', you should go with unity, it's not necessarily more retard friendly because UE has got many tools like blueprints which makes things just as easy nowadays, but UE requires a bit more work from your end to get things to run smoothly unless you want your game to be bloated with 5-10 extra Gbs and halved framerate for no good reason
most knowledge and experience will be able to be translated from one to another at the end of the day, the tools are different but the reasoning and how you achieve things is what's important when you start out
If I can't draw can I learn how to model or should I just not bother?
>>716414607You can't draw YET. That said, you don't NEED to be good at drawing to 3D model, but it does help. Just have good references.
notice how basically none of the posts itt use these low poly models in photorealistically lit or shaded environments as opposed to non photorealistic rendering
>>716414607Most professional 3D artists can't draw for the life of them. That being said you probably don't want to create output comparable to a pro 3D artist. A lot of people on /v/ complain about "the evil woke people making characters ugly", but they tend to look ugly because the artists just suck on average.
Learn to draw sort-of-okay and you'll have a good advantage.
>>716414987what is your point
>>716414987You might want to check out this game, VR only though. Haven't played it but the art looks good.
https://store.steampowered.com/app/2702700/HEARTSHOT/
>>716406901>Also one of the devs, Matthew Martinez, is an assholewhat did he do?
>>716415106a lot of the times the shading will get fucked up on people's attempts at low poly models, so going with non photorealistic shading feels like a crutch sometimes compared to actually having lighting
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>900 tris for a fully detailed head before optimization and fixing ear quad spiraling fuckupery
*sips tea* Yep, I still got it...
>>716416986there's a spike on top.
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>>716418863That's the thinking cap
>>716416986Well done. Have you modeled the inside of the mouth yet. I have trouble knowing when enough is enough.
>>716410542Do you have her walking up the stairs on her lackey's backs?
716421674
Huss, tell your employees if they aren't doing anything else to buy as much cup noodles as they can and then go to a public place with Seagulls and play chess.
But really what color is the sky over there?
One more Guile playthrough to go.
>>716410542>>716414664It was kinda cringe when the dev falseflagged an anti-woke attack against themselves.
>>716421674>Have you modeled the inside of the mouth yet.I have done mouthbags and teeth in the past, but right now I'm doing my refresher course on my older models trying to re-create and optimize the loops on the shoulders/clavicles/back/hips/bootycheeks and the ankles/feet/hands and remember wtf I was doing. And this time I will do what I can to properly highlight the important ones.
>>716422324Some retard asked them if the game was woke and they made fun of him, as they should. No reason to believe it's a false flag, I've seen exceptionally stupid stuff on the Steam forums.
>>716414987wow anon you're a fuckin genius, i cant believe art and models designed non-photorealistic and using NPR techniques aren't being rendered like they're an AAA game
>>716414132ue's workflow is absolutely retarded
>>716414607Drawing isn't just about figuring out stuff like proportions, it's moreso about actual skill and technique. Being able to take a line and drawing it exactly how you want and proportioning it to be appealing. While there are rules for stuff like realistic drawings, there's a lot of room for stylization that can make art look appealing but it's something you have to gather the skill for, there isn't exact rules for making good art. A lot of it is grinding technique.
3D models are more mechanical, there's a lot of rules you can follow to make good looking models and then you can easily copy paste those models. If you're doing low poly using textures for stuff like eyes and mouths well now you created a very easy canvas to draw details onto. And now with that model animation is a matter of learning the basic rules of appealing animation and creating key poses, the rest of the animation will be automated and theres a lot of rules you can follow. Also some animation stuff doesn't even need to be made either using premade full license animations and stuff like adding physics to objects so it jingles about during various animations.
>>716416468it could be sorted out by adding a couple poly's to the problem spots but people are so fucking autistic about their polycounts that they don't
>>716414132If you are beginner enough that you don't know which engine is the best one for your project, then the answer will always be Unity, by virtue of having way more learning content - which will matter way more than engine X's being 12% more performant for feature A or engine Y's workflow having one less step for feature B.
>>716416986>model at a low poly level>mesh shoots up to 1000 triangles>then 2000>then 4000>winds up at 6000 triangles>when the original intention is slap on some low res ps2 tier textures at mosttask failed successfully
>>716349725100 hours is reasonable. 100 hours is really not that much. do an hour a day and and you will be proud by what you make in a 100 days
>>716416986 >900 tris for a fully detailed head Based. Honestly, that's wizard tier. Back when I made my first head I ended up with a 12k poly disaster that looked like a melted candle. If youโre pulling that off pre-opt and havenโt even tackled ear hell yet, youโre cooking with gas. Post wireframe when youโve untangled the spaghetti ear topology-I wanna see how clean you keep it after loop cleanup.
>>716429285>wizard tierhe could easily cut out the majority of tris in the inner ear by making it flat and using a texture for depth, which is what they used to do
decided to give it a try, not like it matters since i usually dont light my models so i fake everything with textures
>>716429285I initially started out a few years back with sculpting and doing things at a high poly level, but then I just took what I already have and looked at it thinking "we're going to try doing this same thing but with less faces" and kept at it on and off over the years. I haven't done this in like 2 years at this point, but I've always been consistently frustrated at going over budget or the product not having the desired look even if it seemed efficient. I think it is just a matter of iteration and having good spatial awareness and pattern recognition to be able to complete loops.
>>716429549Yeah, no two ears I model any more than extremities are going to be the same and I've been only able to reduce the ear to about 60-70 faces while keeping full detail. It was one of my ideas to keep it fully flat.
>>716335070>literally zero(0) titsgod damn that's hot
>>716404657>Video games should have AI voice actingWoW with voice over is legit and the first time I gave a single shit about the lore.
It's so stark the that few times quests pop up without voice overs on Turtle (custom quests) I'm yanked back to reality that there's a little quest terminal in front of me, not maintaining immersion.
Even as gamey as it is being able to accept and run along while the 'NPC' continues talking, but more that even with goofy sometimes jank AI the voice adds immensely to the production.
The BIG problem with voice acting is that it retards writing. Writing is done to be economical - not good - or else publishers have to pay out the ass for the VA time. Not the case with AI, and Morrowind benefits the same from the same. No need to hamper the writing because it would translate directly into (significant) cost increases. Just write. Then feed it all to a computer and get some flavor.
>>716431629Why would I listen to the dialogue if I can't consistently trust in the quality of performance? Wouldn't I just skim the text and mash through dialogue windows at that point, as I already do when Mihoyo drops the ball on voice acting?
love me love me
never trust two godspeeds
you need to learn how to draw first and anatomy as well
>>716297868that's unfortunate, will be skipping
>>716409749AI isn't the main driver behind people losing their jobs these years, it's all companies picking up on farshoring their shit to india to cut costs.
>>716349632PLEASE ANON I WILL PAY YOU TO MAKE LOVEY-DOVEY CUTE ROMANTIC SEXUAL CONTENT OF HER
>>716430759Any place to follow you, and do you take commissions?
>>716432113because you're no worse for wear even if you did
the point here is merely VO. Not acting.
The fault with acting is it further drags things down as you have to hammer through the animated scenes with further retards writing, and multiplies cost
Literally taking quest text that is MEANT to be read - feeding it through an AI voice gen, and calling it a day, is best.
Listen if you want. Skim and skip in a single click if you genuine don't give a fresh shit - same as you would without the VO
>>716432738i don't have a twitter but i do take commissions for lowpoly and midpoly models
@_clueless_brat on discord
clueless_brat@proton.me
>>716297868Into my wishlist it goes. Anti-AI fags need the rope.
>>716435079there's a discord raiding group who focus on posting anti-AI sentiment on several boards, including this one
there is also a rather potent schizo poster (not sure if he's with them) who spends 18 hours a day here chiming-in on every mention of AI
>>716433474but can you make blud hit the gritty tho
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wow modern low poly looks like shit
>>716437423baby steps anon
>Lowpoly thread devolves into not lowpoly but just blocky looking models "eh it's block so it's lowpoly enough"
This why lowpoly will never take off. Nobody actually knows how to define it properly.
>>716435296>there's a discord raiding group who focus on posting anti-AI sentiment on several boards, including this onePost proofs?
>>716438563people typically pine for ds-style low-poly, for some reason.
>>716438563Well, what's your metric for distinguishing between "low poly" and just "blocky"?
>>716439302I'm fucking starved for new games with vibes as good as RIZ-ZOAWD/Beyond the Yellow Brick Road. They simply don't exist.
Is PS2 quality low poly? Is HL2 quality low poly?
>>716440048no. low poly is retro and retro style. 5th gen and before, and any handhelds that are of that power level later, like the GBA and DS. Most psp/3ds games aren't even really low poly for the most part, though some are.
>>716440201>5th gen and beforeDoes he know what year it is?
>>716440735>Does he know what year it is?if this is bait about 6th gen being retro, it'll never be retro, because games released in 6th gen still hold up today. They are not fundamentally different to the ones releasing now. Except nowadays we have a bit more smudge and fudge the details a bit. Plenty of games that released this year could have their polycount cut back a bit and their resolutions quartered and be perfectly at home on ps2, xbox, gc, and even dc.
How to get the pixel outline like in OP?
>>716441741lower render res and then upscale the result with nearest neighbor
>>716440093Finally, someone who does it the way I like it. Taking advantage realistic lighting. Hope the character models look as good in this.
>>716442156That's all vertex lights
>5250 triangles pasting in the hands and feet from the asuka model
Man, this is at least 2,000 triangles over budget for Snake's model in MGS2, even if the detail is pretty focused. I got some work to do to cut it down. Just sticking to 8 vertices on the arms and legs isn't cutting it, I may very well be limiting myself to trying to use only quads as much as possible too. Guess I should cut up with a true sub-1.5k model now.
>>716295976 (OP)Isn't it because it's actually super hard to do well
ps0-0
md5: 093b18d8cca02e9804fb1bcd6af7f9b7
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>>716439574If it can't be rendered on one of these then it's not lowpoly
Snes
Gensis
N64
Saturn
PS1
3DO
Panasonic M2
Hyper Neo Geo 64
Sharp X68000
Nintendo DS
>>716444403>spend a day on a hero model>wind up blasting past PS2 qualityThe hardest part of doing this shit
>>716444776
>>716445219Characters didn't really have individual digits back then, they'd either have solid blocks for hands, or they'd swap out different models with fixed hand poses that way they didn't have to worry about making hand topology that needed to deform properly.
>>716318221this fake low res looks weird to me
t. grew up on 640x480 and 800x600 monitors
>>716399419Link me to some tuts or learning shit you did. teach me PLEASE.
>>716405301I'm gonna say it, that camera jerk on hit confirm is really distracting.
>>716445965it's probably because whatever resolution was picked has to be upscaled, and even seemingly even upscales can turn out to be a little wonky.
file
md5: b182ad26f000f486b1f788f63e05544e
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>>716404234The texturing level they had to use on these older models is crazy. I guess I'll just keep referencing the Final Fantasy models for now.
>>716445552No kidding, but obviously people are looking for ways to cheat and get more expressions while keeping the resource consumption believable.
>>716329995Knowing that someone attractive made it enhances it. Knowing that an ugly hambeast made it can never diminish the appeal. That's part-and-parcel.
>>716309139The one in OP's post might take a bit. Since it's more artsy.
But if you wanted to make RuneScape style models, that's pretty fucking easy. You can half ass a lot of shit and still pass as decent
Doing complicated textures is pretty tough, that's why a lot of games use flat or gradient colors.
But there are a million blender tutorials and you can just slap stuff together.
>>716445552source on artist?
>>716446242Mostly Crashsune's Blender tutorial on YouTube and a lot of looking at other low poly art and models trying to figure out how they did what
why would anyone bother with indie when they can play/pirate/emulate some old ass game with actual production value instead?
i get old games even though they are clunky and often suck ass have certain charm to them. but a small indie aint going to re create that. it's futile effort.
>>716448658I keep being gaslit as to whether they use anything more advanced like Substance Painter for texturing these models.
>>716388281No. Porn is bad for you
>>716350452This is cope.
>>716389680Still bad for you but i guess it could be worse.
>>716389742Holy brainrot
>>716411730>t. Ghoulish abominationThis is cope.
>>716447272Missed the point award
>>716449310Why would you need Substance Painter, those are really simple
Naked lowpoly grils
https://www.youtube.com/watch?v=n076D6uI4gE
>>716449310>>716451073I can't find the mini tutorial I saw, but you do it by using some reference textures and then painting over on stencil mode, then you just refine the details, that is, you use for example a picture of your face as a basis, set the camera to front view, align the picture on the face of your model and then paint it over.
The original guy who worked on the texture painting tools broke how brushes worked and then he fucked off to make an ipad app so texture painting in Blender has been fucked ever since but you can download this addon to make it a lot better.
https://www.youtube.com/watch?v=5nwoGU_ZmhY
>>716450035I have never seen a mass reply that said anything of merit. Rather, they are useless trash spewed by turbofaggots solely to be as much of a nuisance as possible. I wish you and everyone like you would die in your sleep.
>>716458320Lewd you can't just show off her vertices like that.
>>716459023Topology for that one?
>>716342741It is quite literally called a "modern retro game" in one of the videos
I always get filtered by the face. Don't know how to animate them
>>716458320what's this texture mapping? why is the texture so big on the right
>>716462292look at
>>716458320it's animated by shifting the face UV "x" amount of pixels vertically/horizontally based on a bone
there's really good tutorials on this sort of thing
>>716463576If you don't want to do this, there's also the option(since you have modern engines in your grasp) to make "floating" eyes and mouths(faces that follow your geometry but hover JUST in front of the head. You can then use an array of materials and send calls in your game engine's animation tools to set a specific eye or mouth value in your code which will then assign the relevant texture to the eyes or mouth. It also means you don't need to create multiple eyes, mouths or heads for each variation. Assuming you're doing it for games and not for something else.
>>716464037I think you mean this sort of thing
>>716464863No, not quite. Using the eyes as an example. You'd duplicate the faces the eyes would be painted onto and make them a separate object. You pull them JUST A TINY BIT forwards and paint the eye texture on that object. It works both with and without transparency so you can paint the face properly without eyes and then have the eyes hovering over it so you don't need to make minor adjustments to the face texture for small changes with the eyes. You can apply that on the eye texture instead.
>>716447715Not him but I think it's https://store.steampowered.com/app/2522120/Airframe_Ultra/
>>716447715>>716465280Nevermind, found it https://x.com/OzegoDub/status/1353908482458587137
>>716411402>Filled with transvestite pornWell that's horrifically unfortunate.
>>716465571this is for a game btw
https://store.steampowered.com/app/3445610/BOMBSHELL_BLITZ/
>>716465090not the eyes but that's literally how that mouth works, it hovers in front of the face and from the render looks like it's part of it
>>716411175140 tris for a small handheld object is high poly
>>716466872nta but that's probably not the overworld model, more like the "inventory inspection" model
>>716465571this is what cris wishes he could make
>>716448919the ramblings of a madman
some of the best games of the last 20 years were indie titles
>>716469495Name 5 that aren't Japanese or Factorio.
>>716469904Is it happening?
Shame he hid the video on youtube.
>>716470090Dev has a tentative Q12026 goal.