>>718147183
>>low poly animation stuf
>Which animators?
Oh, more tutorials and stuff. Which I could get some footage of PS2 era modelling, it's gotta be somewhere, we have so much behind the scenes stuff of the best of SF Third Strike's pixel work and it feels like that would've been harder to get.
>>Endoparasitic's premise is great, but the plot and latter level structure is nothing if not a sequence of choices
>How long is the game? Doesn't look that long from what I have seen
3 hours, maybe, hour of which is the fucking 2 mine heavy levels lategame. Real short.