>>712916798
I have a job and still find enough time to gamedev. I'd say that as long as you don't have a family or gf, you should be able to make up time enough for your game.
>>712917131
>but I would at least want it to be something I personally find interest in and am compelled to make
I agree with this, and the rest of the post really. Your first project should never be your dream game, and it's best to learn by making smaller stuff first. As for ideas, dunno, maybe try mixing 2 games you really like? My first game played like Nuclear Throne but had the level design of a DOOM game.
>>712917136
This is the town builder, right? looks awesome man
>>712917265
>How so? Total xp count buffs enemies?
You go from Level 1 to Level 3 and then finally Level Die.
>https://godhandcapcom.fandom.com/wiki/Difficulty_Level
Levelling up not just makes enemies stronger but they also unlock new moves, which can throw off the player quite easily. It's a neat system, but the game's a beat'em'up. Dunno how you could adapt it to other type of game but I think the concept is interesting enough to at least give it some thought, you might end up with something cool.