Search results for "be6b1a8435d53dae7491dc261fe7ca3a" in md5 (27)

/v/ - Thread 719963660
Anonymous No.719969936
>>719963724
How is the name Emily a pejorative? Like honest question. Who fucking associates a stereotype with the name Emily? The fuck are you on about? God you must be so desperate.
/v/ - Thread 719963660
Anonymous No.719969936
>>719963724
How is the name Emily a pejorative? Like honest question. Who fucking associates a stereotype with the name Emily? The fuck are you on about? God you must be so desperate.
/v/ - Thread 719963660
Anonymous No.719969936
>>719963724
How is the name Emily a pejorative? Like honest question. Who fucking associates a stereotype with the name Emily? The fuck are you on about? God you must be so desperate.
/v/ - Thread 719963660
Anonymous No.719969936
>>719963724
How is the name Emily a pejorative? Like honest question. Who fucking associates a stereotype with the name Emily? The fuck are you on about? God you must be so desperate.
/v/ - Thread 719963660
Anonymous No.719969936
>>719963724
How is the name Emily a pejorative? Like honest question. Who fucking associates a stereotype with the name Emily? The fuck are you on about? God you must be so desperate.
/v/ - Thread 719684587
Anonymous No.719718173
>>719713832
based
/v/ - Thread 718781914
Anonymous No.718787009
>>718784853
because I live in front of a computer
/v/ - Thread 718558570
Anonymous No.718630850
>>718617542
>What do you guys think? Basically I want to make a very small Ocarina of Time style action fantasy game with a darker yet stylized low/ mid poly art style... and I'm trying to nail down a targeted art style so I can build out my workflow.
unfathomably based, the world needs more OOT-likes specially with a hack & slash kind of combat system. Is doable solo I believe, and I'm making good progress while having 0 3D knowledge prior to starting it out. I don't have a kid tho, so that'll probably take a lot of your time away. But if you already know your coding and your 3D shit, setting up a basic version of the game should take a few months at most.
>Any games I should look at as a refrence of an interesting art style to study?
For that particular style you talk about? Rune, Heretic II, Severance/Blade of Darkness, Arx Fatalis, maybe Enclave but I haven't played it lmao. On consoles, checkout Vagrant Story.
Best of luck anon! Hope to see your game soon.
>>718626071
jej
/v/ - Gamedev thread
Anonymous No.718184513
>>718184445
>when the player get hits
when the player gets hit*
/v/ - Thread 717961675
Anonymous No.718019378
>>718018976
you need to either blend the attack and walk animations, or lock the player in place when attacking (I prefer this one, gives more weight and meaning to the attacks). Aside from that, holy damn dude that looks pretty nice.
/v/ - Gamedev Thread
Anonymous No.717864683
>>717864485
>>717864560
have a lot of fun! spending quality time with the old man is always worth it
/v/ - Gamedev
Anonymous No.717368201
Between all the shit that gamedev implies, working on UI stuff is by far the most boring for me.
/v/ - Thread 717260774
Anonymous No.717292996
>>717292748
you can count on me spamming it to hell and back once it's ready. Might even go balls out and buy an ad.
/v/ - Game De/v/
Anonymous No.717193279
>right click on node
>Godot crashes
/v/ - GameDev Thread
Anonymous No.717020123
>>717019924
been there. I think it's fine to wind down for a while then come back full of gamedev power
/v/ - GameDev Thread
Anonymous No.717020123
>>717019924
been there. I think it's fine to wind down for a while then come back full of gamedev power
/v/ - GameDev Thread
Anonymous No.717020123
>>717019924
been there. I think it's fine to wind down for a while then come back full of gamedev power
/v/ - 30+ thread
Anonymous No.716528190
got lots of shit to play but nothing grabs my attention, so I spend my time browsing /v/ while working on my videogame.
/v/ - Thread 716295976
Anonymous No.716349208
>>716348303
thanks friend
/v/ - Thread 716220264
Anonymous No.716254673
>>716254425
I've been lazy too. I blame it on the summer heat.
/v/ - /v/anons make a vidya
Anonymous No.714888914
>>714888371
>I'm not gonna pay for it by any means
aww why not? it'll be a fun game
/v/ - Thread 714371873
Anonymous No.714399710
>>714371873
/v/ - Thread 714259057
Anonymous No.714269693
stop killing goblins
>>714259057
>are you making progress on your game?
yeah, working on the inventory. Think I have a good idea of how I want to design it.
>will you submit to demo day?
no. I don't like setting up deadlines. Had enough of those at work lmao.
>have you heard about the latest unity hub online nonsense?
don't care about that kind of stuff. Whatever it is I hope no one is affected.
/v/ - Thread 713430312
Anonymous No.713438478
>>713437732
some people just won't ever be satisfied man, but what can you do.
/v/ - gamede/v/
Anonymous No.712917638
>>712916798
I have a job and still find enough time to gamedev. I'd say that as long as you don't have a family or gf, you should be able to make up time enough for your game.
>>712917131
>but I would at least want it to be something I personally find interest in and am compelled to make
I agree with this, and the rest of the post really. Your first project should never be your dream game, and it's best to learn by making smaller stuff first. As for ideas, dunno, maybe try mixing 2 games you really like? My first game played like Nuclear Throne but had the level design of a DOOM game.
>>712917136
This is the town builder, right? looks awesome man
>>712917265
>How so? Total xp count buffs enemies?
You go from Level 1 to Level 3 and then finally Level Die.
>https://godhandcapcom.fandom.com/wiki/Difficulty_Level
Levelling up not just makes enemies stronger but they also unlock new moves, which can throw off the player quite easily. It's a neat system, but the game's a beat'em'up. Dunno how you could adapt it to other type of game but I think the concept is interesting enough to at least give it some thought, you might end up with something cool.
/v/ - Thread 712728032
Anonymous No.712728895
>>712728032
I don't know why would you need anything besides goblins, but here you go:
hobgoblins,
kobolds,
gnolls,
lizardmen,
skeletons,
zombies,
banshees,
wolves,
big rats,
spiders,
harpies,
gargolies,
imps,
hobbits,
gnomes
>out of ideas
just add "lesser" before the enemy name: Lesser Ogre, Lesser Yuan-ti, Lesser Salamander, etc.
>>712728747
yeah agree. Slimes should be immune to physical damage, damage the player on touch and apply some slowdown debuff. For how many flaws Dragon's Dogma 2 had, I think that game handled slimes quite well.
/v/ - GameDev - Thread
Anonymous No.712563564
wish I had as much imagination as Fygoon. So far my game is goblins = bad and that's it.