Thread 717260774 - /v/ [Archived: 106 hours ago]

Anonymous
8/4/2025, 3:32:12 PM No.717260774
Godot
Godot
md5: 764c0107e4d60e0ea78b8b56a03752e4๐Ÿ”
Alright /v/, what should my first game be?
Replies: >>717260880 >>717260905 >>717260917 >>717260968 >>717262359 >>717263068 >>717263530 >>717265786 >>717268682 >>717271056 >>717271216 >>717271310 >>717272620 >>717274117 >>717274654 >>717274806 >>717275778 >>717277648 >>717279210 >>717281553 >>717284389 >>717284451 >>717289997 >>717293880 >>717300234 >>717302049 >>717322281
Anonymous
8/4/2025, 3:34:08 PM No.717260880
>>717260774 (OP)
Something easy as fuck that you can finish in a month. Don't try and make your dream game and get burnt out before you even finished your character controller anon
Replies: >>717284276
Anonymous
8/4/2025, 3:34:33 PM No.717260905
>>717260774 (OP)
Have there even been any good games made with Godot?
Replies: >>717261305 >>717261509 >>717261963 >>717263523 >>717263818 >>717264037 >>717264124 >>717264441 >>717264718 >>717265613 >>717271117 >>717272296 >>717274292 >>717276218 >>717276716 >>717278582 >>717278760 >>717280573 >>717281334 >>717281375 >>717284965 >>717290182 >>717292551 >>717293682 >>717295037 >>717306785
Anonymous
8/4/2025, 3:34:46 PM No.717260917
>>717260774 (OP)
medieval first person gigachad powerfantasy in a grimdark world where you collect a every race of female monster you find into your harem
Replies: >>717261302
Anonymous
8/4/2025, 3:35:50 PM No.717260968
>>717260774 (OP)
dude
tic tac toe
lmaooo
Anonymous
8/4/2025, 3:39:17 PM No.717261145
I will continue boycotting wokedot games, all 0 of them
Anonymous
8/4/2025, 3:41:49 PM No.717261302
>>717260917
t. esl KING
Anonymous
8/4/2025, 3:41:51 PM No.717261305
>>717260905
>thinks the main quality of a videogame is it's engine
How do you think I know you're underage? Cruelty Squad is made in Godot, nigga.
Replies: >>717261385 >>717261509 >>717268958 >>717269032
Anonymous
8/4/2025, 3:43:15 PM No.717261385
>>717261305
>garbage looking garbage game was made in garbage engine
wow!
Anonymous
8/4/2025, 3:45:27 PM No.717261509
>>717260905
>>717261305
Good games have been made in Unity and Unreal. Has there ever been a finished game in Godot that is actually good?
Replies: >>717270708 >>717306785
Anonymous
8/4/2025, 3:49:47 PM No.717261770
Oh3+oK
Oh3+oK
md5: dd39f3a66af9cf2d1fc5e8218d0b2014๐Ÿ”
Your first mistake Op was using Gaydot engine. Use a fork like a cultured chud, i recommend Redot, it has very good tools and community.

As for the game, it depends. If its serious go for simple shit, platformers, walking sims, etc.. If you wanna make a REAL game that might take off you have 2 roads to choose from:

> THE FAGGOT ONE ( just make some trannyslop in ps1 graphics with gay sex and grooming of minors...oh and furries, a lot of furry sex, diarrhia in ass included...oh and make fun of orange man )

>ARTISTIC RETARD ONE ( peretty similar to trannyslop, just with more nuance and better graphics, gay sex is optional)

> THE GAMER ONE ( Shooter or RPG, racism, loli sex, anime milfs, diverse world- but humans remain the ubermensch, furry sex is optional)

> THE GIGACHAD ONE ( just do what comes to heart OP, follow your vision and improve your game over time, dont listen to jews and niggers in this or any other thread and be true to yourself, your vision and God...also add loli sex)
Replies: >>717261840 >>717262347 >>717262625 >>717263423 >>717270345 >>717281407 >>717281659 >>717306136 >>717322948
Anonymous
8/4/2025, 3:51:05 PM No.717261840
>>717261770
seek employment
Replies: >>717262131
Anonymous
8/4/2025, 3:51:56 PM No.717261901
Btw i know i said 2 roads, so im correcting myself before some retard decides to respond with a funny meme mocking me
Anonymous
8/4/2025, 3:53:16 PM No.717261963
>>717260905
DeltaV: Rings of Saturn
Anonymous
8/4/2025, 3:56:04 PM No.717262131
my-favourite-pictures-of-vegeta-are-the-ones-where-he-looks-v0-mzneh42ryvwd1
>>717261840
> Reads my post
> First reaction is to sperg about Work because he feels insecure about his wagie lifestyle

listen retard, your projection means absolutely nothing to me. Some of us already made bank with their life and can actually afford to enjoy it. Think of this fact while you get up in the morning like a wagie slave you are
Replies: >>717262472
Anonymous
8/4/2025, 4:00:26 PM No.717262347
>>717261770
>open Redot GitHub
>merge commit from godotengine/godot@#####
>merge commit from godotengine/godot@#####
>merge commit from godotengine/godot@#####
>merge commit from godotengine/godot@#####
political brainrot
Replies: >>717262545 >>717262950
Anonymous
8/4/2025, 4:00:35 PM No.717262359
>>717260774 (OP)
a Snake clone, 2d platformer or a shoot em up
Anonymous
8/4/2025, 4:02:45 PM No.717262472
>>717262131
I didn't even read your post and i'm unemployed.
Replies: >>717262712
Anonymous
8/4/2025, 4:03:50 PM No.717262545
>>717262347
>Opens Redot GitHub
> Downloads Redot
> Complains about Redot

why are normiefags like this?
Replies: >>717262703 >>717263535
Anonymous
8/4/2025, 4:04:55 PM No.717262625
1693922575474306
1693922575474306
md5: cab378c356e0fb6368724d70aaa8866e๐Ÿ”
There's a couple of approaches and many will suggest the "small games" route.
I disagree.
I believe that you should make a list of ten(or more) ideas you have, pick the one you like the most, regardless of scope, and try and do that.
You can 'over scope' like this, especially if you add the hard mode modifiers like online play, 3D, Custom Engine dev(at least at the start), and a couple others, but honestly, it's better to try and fail at something you like rather then zero in on picking something small. What's the risk? You try to make the next Call of Duty for a month and realize that netcode and realistic military texturing is too much of a lift? Most people try to optimize at the start of the process, but you should optimize constantly instead, so starting point is irrelevant.
>>717261770
The one thing I saw from Redot's roadmap that stuck with me are supports for Structs within GDscript, which I guess would be analogous to Dataclasses within Python. I like the idea of doing that over creating custom resources for my data.
Regardless, I wouldn't consider a fork that doesn't have a year or so of development behind it OR isn't a result of some community disruption like what happened with PyGame.
Replies: >>717263332
Anonymous
8/4/2025, 4:06:15 PM No.717262703
>>717262545
>> Downloads Redot
pics or didn't happen
Replies: >>717263004
Anonymous
8/4/2025, 4:06:23 PM No.717262712
dx4c7xt1rv1c1
dx4c7xt1rv1c1
md5: 4cba065446265807fd01186724b62a9c๐Ÿ”
>>717262472
Thats a lie anon, you read it, though about it, cried...thought for 10 mins for a comeback and wrote this slop to try and save face

Trust me, i know a wagie when i see one
Replies: >>717263743
Anonymous
8/4/2025, 4:08:03 PM No.717262804
Name 1 (one) good game made using Godot.
Anonymous
8/4/2025, 4:10:04 PM No.717262923
>>71726262
I disagre, Redot helped me a lot when starting out before i moved on to unity, but you are pretty much spot on when it comes to the development and community distribution, but alas I am a man of Faith

> Anyhow OP listen to this MF, he knows his shit and wrote some interesting shit to think about
Anonymous
8/4/2025, 4:10:29 PM No.717262950
>>717262347
yeah that's how forks work, retard
Replies: >>717263130
Anonymous
8/4/2025, 4:11:19 PM No.717263004
full
full
md5: d00f3ce0366d44a9a4a12256d82111a7๐Ÿ”
>>717262703
Replies: >>717303245
Anonymous
8/4/2025, 4:12:32 PM No.717263068
>>717260774 (OP)
It should be something written in a REAL game engine
Replies: >>717263360
Anonymous
8/4/2025, 4:13:23 PM No.717263130
>>717262950
You'd expect some original commits too y'know, not just keep syncing to Godot.
Anonymous
8/4/2025, 4:16:26 PM No.717263332
1643405604235
1643405604235
md5: 6e6e08536877c7b3f4faa5bde0747444๐Ÿ”
>>717262625
To elaborate more on the Custom Engine Dev:
There's a large misunderstanding that making your own engine is inherently a monumental task, this can be the case if you're trying to roll everything yourself and have high requirements like hyper-efficient voxel physics and raytracing, but really, you could just pick a game development 'framework'(they're more like libraries since you call them) such as Love2D(Balatro), PyGame, and LibGDX(Songs of Styx) that provide window drawing, simple graphics pipelines, surfaces, input handling, and audio playback. Even Factorio, regarded by many as hyper efficient, was initially written off of Allegro before they out grew it.
And this is the big Oops most game devs make IMO, they don't realize that they can start WAY farther back and build up tooling and experience over time. The first game you make with a custom engine can be super small and have loads of bespoke functionality, but the second game you make can build on top of that code base, and then maybe you write parts of your engine in C and call it via bindings, then you realize that a graphics pipeline can be more easily swapped out so you add 3D, and then you start to look into networking and find that SteamWorks APIs aren't that hard to grok, and so on.

I think that especially as indie devs who used Unity and Godot grow older, we'll see a lot more games made custom engines on top of frameworks with custom functionality.
Replies: >>717306387
Anonymous
8/4/2025, 4:16:55 PM No.717263360
fpp,small,lustre,wall_texture,product,750x1000
fpp,small,lustre,wall_texture,product,750x1000
md5: c418120d5413cc693ba5b1d1f402874f๐Ÿ”
>>717263068
Mfs here arguing about game engines, while the the universal truth is to make your own game engine like a real developer and not be a sheep who sucks cocks of Jewish investors and Pajetprogrammers.
Replies: >>717263450 >>717267861
Anonymous
8/4/2025, 4:17:35 PM No.717263397
Whats possible on this thing?
Replies: >>717263484
Anonymous
8/4/2025, 4:17:56 PM No.717263423
>>717261770
where is your game?
Anonymous
8/4/2025, 4:18:24 PM No.717263450
>>717263360
>making everything 10x harder just to impress some autists
your loss lmao
Replies: >>717263629 >>717263938
Anonymous
8/4/2025, 4:18:54 PM No.717263484
>>717263397
https://en.wikipedia.org/wiki/Turing_completeness
Anonymous
8/4/2025, 4:19:28 PM No.717263523
>>717260905
Dome Keeper
Anonymous
8/4/2025, 4:19:32 PM No.717263530
>>717260774 (OP)
My first game was rock paper scissors made with Nintendo Labo's garage function
Anonymous
8/4/2025, 4:19:38 PM No.717263535
>>717262545
I do the same except with godot.
Anonymous
8/4/2025, 4:21:27 PM No.717263629
>>717263450
Still in development, but trust me, once it comes out, my life will surely change and i will finnaly get the fame, glory and recognition I deserve.

WBY anon?
Anonymous
8/4/2025, 4:23:14 PM No.717263743
>>717262712
uhh... cope?
Replies: >>717264094
Anonymous
8/4/2025, 4:24:43 PM No.717263818
1743281780822870
1743281780822870
md5: 4acc2776e5e711a0f061843c0fa66d78๐Ÿ”
>>717260905
idk but Battlefield 6 level editor uses Godot
Replies: >>717270525
Anonymous
8/4/2025, 4:26:41 PM No.717263938
majin-vegeta-smile-ia7rw4mln6lywm5f
majin-vegeta-smile-ia7rw4mln6lywm5f
md5: e9d5c46d4af23a3c3acea26fea597dd1๐Ÿ”
>>717263450
>Makes everything harder
> Still prevails

Weak men create hard times by choosing the easiest possible solution to a problem,

Strong man create good times by choosing the harder route,for challange and failure build character
And trust me Anon...im HARD asf rn
Replies: >>717264119 >>717267861
Anonymous
8/4/2025, 4:28:14 PM No.717264037
>>717260905
The Case/Rise of the Golden Idol. Outpostia is also being made in Godot, and I see potential in it.
Anonymous
8/4/2025, 4:28:56 PM No.717264094
>>717263743
Stop it anon, you lost this battle of wits and life philosophy.

Now return to your cum stained blanket, you got work tomorrow.
Anonymous
8/4/2025, 4:29:18 PM No.717264119
>>717263938
I mean that's cute or whatever, but seasoned engineers know that an engineer's role is simply to apply knowledge in order to choose the *best* solution for a problem. I didn't say easiest, but best. For an indie developer this solution is almost never writing your own game engine, and this is among the most retarded of takes. I'm almost certain one schizo shits up every gamedev thread with this garbage
Replies: >>717264464
Anonymous
8/4/2025, 4:29:19 PM No.717264124
>>717260905
halls of torment
Anonymous
8/4/2025, 4:34:57 PM No.717264441
>>717260905
This one looks interesting:
https://www.youtube.com/watch?v=DquTRgapsiM
Anonymous
8/4/2025, 4:35:12 PM No.717264464
>>717264119
Im only speaking facts anon, besides a lot of indie devs have the skill and time to make their own engine. Maybe youve heard of "Notch"?

>"uhhhm akchually engeniers are meant to follow instructions and suck off to CorpoCOCK"

Anon, not everybody here is like you and willing to drizzle up every drop of the shit stained Pajeetdevs code and restrictions. Some of us are real men, and we choose to make our own shit.
Replies: >>717264860 >>717264928
Anonymous
8/4/2025, 4:39:24 PM No.717264718
>>717260905
Webfishing
Anonymous
8/4/2025, 4:41:46 PM No.717264860
>>717264464
>notcha
>javashit
lol, lmao

imagine building a "game engine" in a memory-safe language
Replies: >>717265498
Anonymous
8/4/2025, 4:42:51 PM No.717264928
>>717264464
Notch's code is literal pajeet-tier. Not that you could even tell.
Replies: >>717265498
Anonymous
8/4/2025, 4:51:44 PM No.717265498
vegeta-approval
vegeta-approval
md5: da6d84e2d6cf7a42aead797a5df1dfa1๐Ÿ”
>>717264860
>>717264928
Cope and seathe anons,

He still made one of the best videogames ever made and is known by milions. You can continue your copium and endless seething but it wont change a thing.

>You will never know the feeling of what its like to make a game in your own engine
>You will never know what its like to be a sucssesful game dev and sell milions
>You will never have a legacy to outlive your pathetic excuse for lives
> >You will never be white

You will stay as you are, seething, coping and crying about "memory safe" code languages on 4chan , without realising that a real gamedev can make peak art using fkn python.

By all means anons, cope and seathe
Replies: >>717265617 >>717267861
Anonymous
8/4/2025, 4:53:23 PM No.717265613
>>717260905
Even if not it's only a matter of time
I'm old enough to remember when Game Maker was a crunge laughing stock
Hell I remember KSP and "Unity not us" being a meme
Times change
Anonymous
8/4/2025, 4:53:29 PM No.717265617
>>717265498
>"you will never be white"
>dragonball avatarfag

poetry
Replies: >>717265817
Anonymous
8/4/2025, 4:54:03 PM No.717265651
I know it doesn't matter but the name and logo really irritates me. The absolute best thing the team could do to advertise the engine and get people to take it more seriously is a rebrand. Right now the logo and name makes it look like a toy for making babby games.
Anonymous
8/4/2025, 4:56:06 PM No.717265786
>>717260774 (OP)
> Tetris
> 2 Stage Platformer
> Connect 3 Puzzler
> Barebones Autoshooter.
> An ascii roguelike.
There you go, figure out how to make each and you are good to go.
Anonymous
8/4/2025, 4:56:29 PM No.717265817
>>717265617
Vegeta is peak white culture

He is in fact so white even hoodweebs and latinx drug cartels know fkn dragonball

What are you implying anon? I can guarantee im whiter then you
Replies: >>717268426
Anonymous
8/4/2025, 5:27:42 PM No.717267861
>>717263360
>>717263938
>>717265498
>reinventing the wheel instead of utilizing and building on the hard work of those who came before you
grug-tier thinking. you will never make a game.
Anonymous
8/4/2025, 5:33:41 PM No.717268263
Going to make a Wario Land fangame, Godot a good choice for that?
Replies: >>717270525 >>717270718
Anonymous
8/4/2025, 5:36:05 PM No.717268426
>>717265817
tacos aren't white
Anonymous
8/4/2025, 5:39:59 PM No.717268682
>>717260774 (OP)
Indie rogue lite deck builder.
Anonymous
8/4/2025, 5:44:01 PM No.717268958
>>717261305
he said good games though. Cruelty Squad is unironic pseud shit game
Anonymous
8/4/2025, 5:45:04 PM No.717269032
>>717261305
Cruelty Squad is gamejam tier. One of the shittiest games I've ever played in my entire life. That shit should be free.
Anonymous
8/4/2025, 6:02:16 PM No.717270345
>>717261770
does redot have better rendering, better C# integration and actual working IK?
if it does I might consider it, but I doubt it since it was a reactionary fork made by non-coders
Replies: >>717271091 >>717272183
Anonymous
8/4/2025, 6:04:34 PM No.717270525
>>717268263
yeah godot is pretty good for 2D, issue is just 3D if you want anything more complex than a PS2 game

>>717263818
hoping that this means we will get an improved renderer for the main engine, but I don't want to get my hopes up
Replies: >>717274146
Anonymous
8/4/2025, 6:06:40 PM No.717270708
>>717261509
>Good games have been made in Unity and Unreal
No there hasn't, because the engine is shit.
Anonymous
8/4/2025, 6:06:47 PM No.717270718
>>717268263
I would argue that Godot is probably the best option for 2D games like that, unless you're already familiar with another engine
Anonymous
8/4/2025, 6:10:59 PM No.717271009
I'm not using a fucking tranny engine. If you make a game with godot engine you are basically admitting that you needed the help of woke people to finish your game, so you can't truly say in good conscience that your game is 100% woke free. Do you really want that? Do you really want to bear the mark of shame? I certainly don't.
Replies: >>717271350 >>717272342 >>717315565
Anonymous
8/4/2025, 6:11:36 PM No.717271056
relatedmeme
relatedmeme
md5: a511487611b01232c7dc20f103300667๐Ÿ”
>>717260774 (OP)

The same as for every other starting developer. Make an MMO filled with illusions of grandeur.
Replies: >>717272102 >>717272301
Anonymous
8/4/2025, 6:12:06 PM No.717271091
>>717270345
it has a different logo
Anonymous
8/4/2025, 6:12:33 PM No.717271117
>>717260905
that parking rally thing
Anonymous
8/4/2025, 6:13:56 PM No.717271216
>>717260774 (OP)
you will never make a game you worthless nigger
Anonymous
8/4/2025, 6:15:06 PM No.717271310
>>717260774 (OP)
>what should my first game be?
something about goblins
Anonymous
8/4/2025, 6:15:30 PM No.717271350
>>717271009
who cares? why waste time reinventing the wheel when you can just take their work? in the end no one gives a shit about this as long as the game works
Anonymous
8/4/2025, 6:24:33 PM No.717272102
>>717271056
>Pic
I'm friends with a game developer and he personally hates that approach. Why make a game you don't care about when you can iteratively work towards the game of your dreams? Forcing a smaller project only makes sense if your idea of AAA sized and you need to establish yourself first.
Replies: >>717272680
Anonymous
8/4/2025, 6:25:40 PM No.717272183
>>717270345
Open Redot's git history, and you'll quickly realize it's just Godot with different branding. And they didn't even finish removing all mentions of Godot yet.
Anonymous
8/4/2025, 6:27:06 PM No.717272296
>>717260905
playing fountains right now.
its ok for soulslop
Anonymous
8/4/2025, 6:27:07 PM No.717272301
>>717271056
> Make an MMO filled with illusions of grandeur.
I have seen zero examples of this and am convinced at this point it's just a psy-op created by NoDevs.
Anonymous
8/4/2025, 6:27:42 PM No.717272342
>>717271009
If you didn't spend every waking hour on Twitter, and actually worked on a project, you wouldn't even know it's made by trannies.
Anonymous
8/4/2025, 6:31:30 PM No.717272620
>>717260774 (OP)

Kike Killer 3000 or KK3K for short.
Anonymous
8/4/2025, 6:32:11 PM No.717272680
>>717272102
I find the main obstacle when it comes to this kind of thing is motivation and getting burnt out. To succeed you really need a mix of both, a game that you actually want to work on and that isn't insurmountably time consuming/frustrating to make
Anonymous
8/4/2025, 6:51:01 PM No.717274117
>>717260774 (OP)
So, how is thr non political Redot doing?
Anonymous
8/4/2025, 6:51:22 PM No.717274146
>>717270525
For 3D, think Godot will make updated to improve it? and DESU, PS2 games are the best kind of 3D experiences imo.
Anonymous
8/4/2025, 6:53:08 PM No.717274292
>>717260905
The Roottrees Are Dead

But it's so basic that it could've really been done in any engine easily
Anonymous
8/4/2025, 6:58:09 PM No.717274654
>>717260774 (OP)
make a clone of this game since konami will never bring it to the west
https://youtu.be/Eoe2-5Jj-3M?si=UKLV0md7KZMdf9pM
Anonymous
8/4/2025, 7:00:09 PM No.717274797
1737096697758583
1737096697758583
md5: 4e6ae20e8313277424e2cbc78e3ad898๐Ÿ”
>open godot
>make a sprite controller
>make a shitty tilemap
>something something can't get sliding to work on slopes
>delete program
>repeat 3 months later when godot xx.yyy fixes this i promise bro just two more versions bro
Replies: >>717275745 >>717277498 >>717281830 >>717314664
Anonymous
8/4/2025, 7:00:20 PM No.717274806
>>717260774 (OP)
noose crafting simulator
Anonymous
8/4/2025, 7:12:16 PM No.717275745
>>717274797
>>something something can't get sliding to work on slopes
sounds like skill issue, if NES games can do it clearly you can too
Replies: >>717277158
Anonymous
8/4/2025, 7:12:39 PM No.717275778
Mayor Office 4chan_thumb.jpg
Mayor Office 4chan_thumb.jpg
md5: ab9972dad91d216cbe7302a163876979๐Ÿ”
>>717260774 (OP)
make something similar to this:

https://landoringel.itch.io/city-of-spells
Replies: >>717276350
Anonymous
8/4/2025, 7:17:45 PM No.717276218
>>717260905
cruel
https://store.steampowered.com/app/2689470/CRUEL/
retard
8/4/2025, 7:19:32 PM No.717276350
>>717275778
You need a real platform to advertise your game anon. Try other forums
Anonymous
8/4/2025, 7:21:12 PM No.717276467
VideoDrugs_thumb.jpg
VideoDrugs_thumb.jpg
md5: f0f62741daca47614ca7b22f51ae4eec๐Ÿ”
Do you guys like my totally original never before thought of idea for using a shader and minimal images to make a bunch of unique backgrounds for my game
Replies: >>717285479
Anonymous
8/4/2025, 7:24:50 PM No.717276716
>>717260905
Cassette Beasts
Until Then (even if it's mostly a walking talking VN kinda game)
Ex-Zodiac (still EA but quite a few levels already)
There were a couple demos last next fest that really caught my attention that were made in godot but I guess they're not technically out yet.
Anonymous
8/4/2025, 7:25:59 PM No.717276810
if you're a NEET. Make your own engine and make your dream game.
Anonymous
8/4/2025, 7:30:22 PM No.717277158
>>717275745
NES games literally can't do it.
Replies: >>717277261
Anonymous
8/4/2025, 7:31:24 PM No.717277236
I seem to like the idea of game dev on the surface, and I liked fiddling with different engines and doing tutorial projects then modifying them with new features on my own.
But when it comes to actually making my own games from scratch, I'm so fucking lost for some reason it's not even funny. Like I don't have a single good idea up there, or maybe I just lack the dedication to actually see things through.
Is it completely over for me?
Anonymous
8/4/2025, 7:31:46 PM No.717277261
1723752026119745
1723752026119745
md5: c1570b08f3529860456956fd8d7a93d0๐Ÿ”
>>717277158
?
Replies: >>717277390 >>717277420
Anonymous
8/4/2025, 7:33:14 PM No.717277390
>>717277261
have you ever tried sliding a NES game down a slope?
Replies: >>717277576
Anonymous
8/4/2025, 7:33:40 PM No.717277420
>>717277261
These are preprogrammed slopes that send the character on a set path ignoring regular physics. You can do the same thing in Godot.
Replies: >>717277576
Anonymous
8/4/2025, 7:34:51 PM No.717277498
>>717274797
>He doesn't use control nodes for 99% of his game
NGMI
Replies: >>717277775
Anonymous
8/4/2025, 7:35:57 PM No.717277576
>>717277420
>>717277390
https://youtu.be/u2fwxuHZXIA?t=818 some guy is recreating super mario world in godot and it has working slope sliding
Replies: >>717277775
Anonymous
8/4/2025, 7:36:59 PM No.717277648
>>717260774 (OP)
take the 20 games challenge
Anonymous
8/4/2025, 7:38:42 PM No.717277763
I'm an oldfag that has been fucking around with Godot since it was first open sourced. But I'm also disillusioned with game dev and have created nothing of real value beyond a recreation of a specific match-3 game for my dad and some (actually useful) utilities. Lately though, I've had a lot of fun remaking small games I loved as a kid, like Missile Command and Minesweeper. Once I recreate them, I expand upon them and basically just practice my own game design skills. It's nothing big, I'll never make money from it, but I enjoy it and have fun.
Replies: >>717278481 >>717284090
Anonymous
8/4/2025, 7:38:58 PM No.717277775
>>717277576
>>717277498
it should be working out of the box honestly godot is so shit cant even do 2d mario out of the box
Replies: >>717277969 >>717277981 >>717307462
Anonymous
8/4/2025, 7:41:56 PM No.717277969
>>717277775
It should humble you knowing its not that easy to just "make mario"
Theres so many little things that go into it, you just unironically have to be an autist for game design and technical tricks to not get filtered
Anonymous
8/4/2025, 7:42:11 PM No.717277981
>>717277775
thats not how general use engines work, they give you only the minimum you need to get the game running and everything you gotta code in yourself
if you want to just make a platformer but don't want to code the physics then get an engine dedicated for that, or an example project someone else made (though working with someone's else code is not a good idea if you're just starting out)
Replies: >>717278953
Anonymous
8/4/2025, 7:49:53 PM No.717278481
>>717277763
This is the correct mindset, I admire you anon. Hope I can play one game made by you someday.
Anonymous
8/4/2025, 7:51:03 PM No.717278582
>>717260905
axyn's adventure is great
theres only a demo tho
Replies: >>717288654
Anonymous
8/4/2025, 7:53:22 PM No.717278760
1733800297043387
1733800297043387
md5: 66277bf98a16501243de875f29c7d589๐Ÿ”
>>717260905
aeromachina is in godot
Replies: >>717278876 >>717278947
Anonymous
8/4/2025, 7:54:43 PM No.717278876
>>717278760
Damn Godot really is a solid engine then that looks fantastic
Anonymous
8/4/2025, 7:55:28 PM No.717278947
>>717278760
Not out yet. Not particularly good either, the main gliding mechanic sucked and the combat was awful.
Replies: >>717298574
Anonymous
8/4/2025, 7:55:40 PM No.717278953
>>717277981
>they give you only the minimum
yes thats definitely true of godot
everything is at a minimum
Replies: >>717279027 >>717309085
Anonymous
8/4/2025, 7:56:43 PM No.717279027
>>717278953
What engine do you recommend then
Replies: >>717279127
Anonymous
8/4/2025, 7:58:01 PM No.717279127
>>717279027
I recommend game maker studio like my patrician never-wrong-always-right piratesoftware with his absolutely based 120% objectively right takes of course
Replies: >>717279452 >>717279559
Anonymous
8/4/2025, 7:59:08 PM No.717279210
>>717260774 (OP)
Porn game about lolis.
Anonymous
8/4/2025, 8:02:16 PM No.717279452
>>717279127
I wanna make 3D so nah
Anonymous
8/4/2025, 8:03:30 PM No.717279559
>>717279127
Fuck piratesoftware, but gay maker is a classic. Definitely the go to for anything 2D.
Anonymous
8/4/2025, 8:16:34 PM No.717280530
While I know Game Maker is easier for 2D, I feel like Godot will be better for me in the long run.
Replies: >>717280601
Anonymous
8/4/2025, 8:17:10 PM No.717280573
>>717260905
not mine...
Anonymous
8/4/2025, 8:17:37 PM No.717280601
>>717280530
Why?
Replies: >>717281114
Anonymous
8/4/2025, 8:24:29 PM No.717281114
>>717280601
Because it's more flexible and maybe it's best for me to try and learn more complex coding patterns than trying more simple stuff. Do you think it's a bad idea?
Replies: >>717281201 >>717316169
Anonymous
8/4/2025, 8:25:34 PM No.717281201
>>717281114
No I agree with your sentiment. Godot is clearly going to be the best engine to grow with over the next few years.
Anonymous
8/4/2025, 8:27:14 PM No.717281334
>>717260905
not the entire game but bf6 seems to be using it for a user created level editor
Anonymous
8/4/2025, 8:27:44 PM No.717281375
>>717260905
I liked Buckshot Roulette and Your Only Move Is Hustle
Anonymous
8/4/2025, 8:28:04 PM No.717281407
>>717261770
Redot whats that
Anonymous
8/4/2025, 8:30:21 PM No.717281553
>>717260774 (OP)
Pong
It sounds braindead easy but you will be tripped up by
>how to code the opponent AI
>how to code the ball's bouncing when hit by the players (because if you just make it bounce at a perfect angle every time then it will never change trajectory and the game would be boring)
Figuring these out is a good first step. Also put sound, music, a score tally, a main menu and a game over screen.
Anonymous
8/4/2025, 8:31:52 PM No.717281659
>>717261770
Does Redot actually do anything different or better than Godot, or is it purely just for terminally online and politically obsessed incels like Bluesky or Truth Social?
Replies: >>717283504
Anonymous
8/4/2025, 8:34:17 PM No.717281830
>>717274797
you unironically have 90iq, you should try something else
Replies: >>717283316
Anonymous
8/4/2025, 8:53:04 PM No.717283316
>>717281830
Huh
Anonymous
8/4/2025, 8:55:50 PM No.717283504
>>717281659
>is it purely just for terminally online and politically obsessed incels like Bluesky or Truth Social
You guessed it, not too sure about that last one though.
Anonymous
8/4/2025, 8:58:30 PM No.717283680
1619627049719
1619627049719
md5: f5ee650693b75fe9e2517fcda936580c๐Ÿ”
I have downloaded godot on my phone and am about to start developing (on my phone) what do I need to know?
Replies: >>717283793 >>717290849
Anonymous
8/4/2025, 8:59:57 PM No.717283793
>>717283680
Don't make an MMORPGFPSWTFBBQ as your first game.
Anonymous
8/4/2025, 9:03:44 PM No.717284090
>>717277763
Honestly, this is the best mindset to have, have fun and try to improve your own skills.
Anonymous
8/4/2025, 9:06:22 PM No.717284276
>>717260880
If you start game dev to make your passion game in the first place what's the point. Your bullshit project would feel like a waste of time.
Replies: >>717284871 >>717284915
Anonymous
8/4/2025, 9:07:57 PM No.717284389
>>717260774 (OP)
You'd be surprised after transitioning from "ideas person" to an actual dev how much your opinion of "what game should look like" depends on what you can code in the first place.
Anonymous
8/4/2025, 9:08:51 PM No.717284451
>>717260774 (OP)
Making a Donut.

Wait, wrong program.
Anonymous
8/4/2025, 9:11:43 PM No.717284650
Where's the best tutorials for Godot?
Anonymous
8/4/2025, 9:14:47 PM No.717284871
Screenshot 2025-04-06 192817
Screenshot 2025-04-06 192817
md5: f874411443ea6c6282190d7cb0eef4e8๐Ÿ”
>>717284276
The "bullshit" project is a great way to understand all the things that go into making a game, which will give you experience that will go a long way in helping you make your passion project. If you try to make your dream game right off the bat, there's a high likelihood you'll get overwhelmed by all the shit you have to learn.
Anonymous
8/4/2025, 9:15:41 PM No.717284915
>>717284276
spoken like a true nodev
Anonymous
8/4/2025, 9:16:40 PM No.717284965
>>717260905
morgan's skate club
Anonymous
8/4/2025, 9:24:15 PM No.717285479
>>717276467
FVAAARK IT'S KINOBOUND THREEEEE
BRAVO ITOI-SAMA YOU'VE DONE IT AGAIN
Replies: >>717285569
Anonymous
8/4/2025, 9:25:40 PM No.717285569
>>717285479
We already have kinobound 3 though.
Replies: >>717286452
Anonymous
8/4/2025, 9:39:29 PM No.717286452
>>717285569
kinobound?
Replies: >>717286587
Anonymous
8/4/2025, 9:41:44 PM No.717286587
>>717286452
3
Anonymous
8/4/2025, 10:00:14 PM No.717287878
Godot physics be like
>The jittering will be fixed in 3.3 bro
>trust me bro 3.4
>3.5 bro
>did i say 3.5 I meant 3.6
>bro its gonna get fixed in 3.7 broo
>BRO GODOT 4 WILL FIX THIS
>IT WAS PUSHED TO GODOT 4.1 BRO ITS COMING
>BROOOOOOOOOO JUST WAIT FOR GODOT 4.2 BRO ITS-
>I M-MEAN GODOT 4.3 IT-
>4.4 ! I MEANT 4.4 A-ALL ALONG P-PLEASE BRO
Replies: >>717288491 >>717291478
Anonymous
8/4/2025, 10:05:30 PM No.717288274
What are the worst genres for a first project? What are the best?
Anonymous
8/4/2025, 10:08:28 PM No.717288491
>>717287878
>3.x
physics were utterly fucked
>4.0
use jolt
>4.1
use jolt
>4.2
use jolt
>4.3
use jolt
>4.4
use jolt

https://docs.godotengine.org/en/stable/tutorials/physics/using_jolt_physics.html
Replies: >>717290396
Anonymous
8/4/2025, 10:10:44 PM No.717288654
3dplatformer
3dplatformer
md5: 594e35250bfb67b6238adbb38b632f57๐Ÿ”
>>717278582
truly my nigga. Did not expect to see that in this thread.
Replies: >>717291872 >>717300205
Anonymous
8/4/2025, 10:29:31 PM No.717289997
>>717260774 (OP)
My brain starts to melt when I study anything more complicated than loops. I salute those patient enough to program decent videogames.
Replies: >>717290050
Anonymous
8/4/2025, 10:30:02 PM No.717290050
>>717289997
Learn to code from zero with Godot is a great tutorial if you're interested
Replies: >>717294904
Anonymous
8/4/2025, 10:31:40 PM No.717290182
>>717260905
Yomi Hustle
Anonymous
8/4/2025, 10:34:56 PM No.717290396
>>717288491
Isnโ€™t jolt built in now?
Anonymous
8/4/2025, 10:41:03 PM No.717290849
>>717283680
Start
Anonymous
8/4/2025, 10:49:33 PM No.717291478
>>717287878
hahaha ok cool it with the antisemitism though
Anonymous
8/4/2025, 10:55:01 PM No.717291872
>>717288654
This was made in Godot? Thatโ€™s crazy
Anonymous
8/4/2025, 11:02:08 PM No.717292434
dungeon
dungeon
md5: 49b50a4223367b109da29cff56e33b2b๐Ÿ”
Godot is great for low poly kino. Anything above that I'd say you better stick to Unity or Unreal.
Replies: >>717292748 >>717315275
Anonymous
8/4/2025, 11:03:44 PM No.717292551
Terry Trance
Terry Trance
md5: 03835c42df691316cfb3767a9f3a91a3๐Ÿ”
>>717260905
Someone is making Temple OS2 in Godot.
https://www.youtube.com/watch?v=kXn2WoWK0rc
Anonymous
8/4/2025, 11:06:37 PM No.717292748
>>717292434
I love your game dude please give us the steam page when itโ€™s ready
Replies: >>717292996
Anonymous
8/4/2025, 11:09:58 PM No.717292996
gob_thumb.jpg
gob_thumb.jpg
md5: be6b1a8435d53dae7491dc261fe7ca3a๐Ÿ”
>>717292748
you can count on me spamming it to hell and back once it's ready. Might even go balls out and buy an ad.
Replies: >>717314863
Anonymous
8/4/2025, 11:15:28 PM No.717293423
is there any game that lets me
>design and build my own spaceship
>recruit the crew
>travel through space doing stuff like buying and selling shit for profits, smuggling, meeting races, joining factions, engaging in their conflicts doing quests and shit for them or declare war to them instead, engaging in piracy and raids
>engage in FTL style space battles against other ships, with boarding
>board derelict ships to loot them, space stations, alien hives and even land on a planet to investigate a specific location, all those playing like an isometric twin-stick shooter where I can be followed by my crew mates and issue orders to them Mass Effect style
>all this shit in a sandbox where the goal is going from lone-wolf to having your big space-ship to beat the big baddies or just stick to doing whatever you want
is there?
Replies: >>717293542 >>717306914
Anonymous
8/4/2025, 11:16:53 PM No.717293542
>>717293423
No and that's one of the ideas I want so don't steal it! I kid, go ahead and make your own take on it, doubt I will get anything ready anytime soon if at all
Replies: >>717293673
Anonymous
8/4/2025, 11:18:36 PM No.717293673
>>717293542
I could but the thing is I'm already working on another game
Anonymous
8/4/2025, 11:18:42 PM No.717293682
1753630394072875
1753630394072875
md5: 14a175e557cb9a91aa91124d0ffb56a1๐Ÿ”
>>717260905
So going by all these replies, Godot seems really good at making..... indie slop trash?
Quite the impressive library you've got there Godotsisters.
Replies: >>717293872 >>717294259 >>717294684 >>717294935 >>717296703 >>717296783
Anonymous
8/4/2025, 11:21:15 PM No.717293872
>>717293682
so just like unity and gamemaker then
Replies: >>717294259
Anonymous
8/4/2025, 11:21:23 PM No.717293880
>>717260774 (OP)
Game ending for transvestites and autogynophiliacs
Anonymous
8/4/2025, 11:27:11 PM No.717294259
>>717293682
>>717293872
There is no easy answer other than just put your head down and make something
Anonymous
8/4/2025, 11:33:09 PM No.717294684
troonies
troonies
md5: 41350857562c3d83da2b95cb166b017c๐Ÿ”
>>717293682
>Troonimai tranny tranning transfolx trash
Anonymous
8/4/2025, 11:33:29 PM No.717294698
Made my first game, but it's pretty bad. The more I play tested the less I was able to discern if I was doing something wrong or if the game is just fundamentally flawed.

I'll link a download if anyone is brave enough to download a .exe file of a 4chan link:
https://we.tl/t-v0PP6Ebnch

Anyone dumb enough to try it let me know what I did wrong. Also, for the love of god do not start on Ice Man's stage, you will regret it.
Replies: >>717316245
Anonymous
8/4/2025, 11:35:54 PM No.717294893
Now that we have Claude Code there is no reason now to make your own engine
Either way, you have a black box with someone else's code that you have to work around
Anonymous
8/4/2025, 11:36:04 PM No.717294904
>>717290050
What's a great tutorial if I know enough about coding in other domains but want to learn about Godot and making games specifically?
Replies: >>717296139 >>717296443
Anonymous
8/4/2025, 11:36:24 PM No.717294935
>>717293682
Of course a tranny shows up in the godot thread
Anonymous
8/4/2025, 11:37:23 PM No.717295019
Is Unity kill?
Replies: >>717297467 >>717297509
Anonymous
8/4/2025, 11:37:41 PM No.717295037
1745942185280
1745942185280
md5: 9b359dc5f10441708680c18332f573a6๐Ÿ”
>>717260905
lolivania
Anonymous
8/4/2025, 11:53:19 PM No.717296139
>>717294904
Well, looking at other game dev videos is another good way to learn the program specifically, Godot works pretty similar to other coding like C++
Anonymous
8/4/2025, 11:57:19 PM No.717296443
>>717294904
the getting started guide on their webpage
Replies: >>717297509
Anonymous
8/5/2025, 12:00:46 AM No.717296703
>>717293682
>indie games run on an indie engine
shocker
Anonymous
8/5/2025, 12:01:55 AM No.717296783
>>717293682
Indie devs typically make indie games, oddly enough
Anonymous
8/5/2025, 12:11:42 AM No.717297467
>>717295019
nope. In fact they backtracked on all the shit that gave Godot a resurgence in popularity so there's pretty much zero reason to not use Unity if you want to.
Anonymous
8/5/2025, 12:12:23 AM No.717297509
>>717295019
>looking at other game dev videos
Depends heavily on the quality and structure of the video. I would prefer an actual course if possible.
>>717296443
>getting started guide
Too simplistic. And the docs lack direction.
Replies: >>717297610
Anonymous
8/5/2025, 12:13:43 AM No.717297610
>>717297509
>Too simplistic
why would that be a problem if you are getting started? those docs will teach you about how Godot works, it's UI and it's particularities like the node structure and signals
Anonymous
8/5/2025, 12:29:04 AM No.717298574
>>717278947
>the main gliding mechanic sucked and the combat was awful.
thats more the devs fault than the engine
Anonymous
8/5/2025, 12:56:12 AM No.717300205
>>717288654
if only the protag wasn't a bottom
Replies: >>717301128 >>717304691
Anonymous
8/5/2025, 12:56:31 AM No.717300234
>>717260774 (OP)
Replies: >>717300806
Anonymous
8/5/2025, 1:04:57 AM No.717300806
>>717300234
What
Replies: >>717301235
Anonymous
8/5/2025, 1:10:30 AM No.717301128
>>717300205
I am okay with this
Anonymous
8/5/2025, 1:12:05 AM No.717301235
>>717300806
in the butt
Anonymous
8/5/2025, 1:25:16 AM No.717302049
>>717260774 (OP)
>cornrows mascot
it's disgusting
Replies: >>717306276
Anonymous
8/5/2025, 1:42:39 AM No.717303245
>>717263004
I'm glad you posted this because now I have a reason to say that I plan on making a mal0 porn game
because you can never have too many of those
Anonymous
8/5/2025, 1:52:00 AM No.717303867
Can you make 2.5 d RPG's with it?
Replies: >>717306276
Anonymous
8/5/2025, 2:05:44 AM No.717304691
b7xq0r2_
b7xq0r2_
md5: e6d7a23eb6c9ea730464b2dcd2f707af๐Ÿ”
>>717300205
this but unironically
I'm okay with him being a femboy, but I'm not okay with him being the bottom
the blue femboy should dominate other femboys and females. but as soon as he takes takes a dick up the ass? that's too far and too faggy for my taste
my only exception to that rule is if he's getting banged by a futa or a strap on
yes I'm serious
Replies: >>717314693
Anonymous
8/5/2025, 2:15:08 AM No.717305245
explosion
explosion
md5: 2c18e008e69b7bf8d49a3f386b0964f9๐Ÿ”
>know how to code and organize large projects in my mind to come up with efficient and readable solutions quickly
>my art skills are pic related
I know, many such cases, but it still feels like a curse
Replies: >>717305339 >>717305416 >>717308529
Anonymous
8/5/2025, 2:16:34 AM No.717305339
>>717305245
Make a game, make it fun, hire artists
Anonymous
8/5/2025, 2:18:11 AM No.717305416
>>717305245
make frens with different skillsets
you'd be surprised at how many talented artfags absolutely loathe programming
Anonymous
8/5/2025, 2:29:24 AM No.717306136
>>717261770
>Shooter or RPG, racism, loli sex, anime milfs,
BASED
AA
S_S
E__E
D___D
Anonymous
8/5/2025, 2:31:49 AM No.717306276
>>717302049
Itโ€™s a robot fag
>>717303867
Yeah
Replies: >>717306498
Anonymous
8/5/2025, 2:33:36 AM No.717306387
>>717263332
Absolutely not, you talking out of your autistic ass. You can do everything you've said with ease in any engine. No wonder that all the games that are made on "custom engine" are some sort of 2d sprite slop, because that's as far as ones enthusiasm for game deving an engine goes, and that's for autistic ass who even dared to go there, forget about those who have nothing to prove.

What you will see is exactly the opposite and what is happening in industry. Your custom engines would be dropped for priority ones. Just take a case of Bethesda and listen what they have to say in this regard. So it will go for small dev, there will be no reason for you to NOT chose one of the big 3 engines unless of corse your a closeted troon. You might as well rewrite the existing engine to fit you needs l and it will take 10 times less time do so so.

For "adding" bullshit to your engine is another cope, worst fucking advice there might be. Mfka, I deving a game and even there I feel like scraping a whole fucking project because I found a better way to write it or organize it, not even for the sake of efficiency most of the time, but readability, organization and understanding. If you pile your code and functions like it's a shit mountain, it will be impossible to than trouble shoot it or make any significant changes unless you absolutely know exactly what you doing while having a impeccable foundation of your systems. Basically working until it breaks.
Replies: >>717309496
Anonymous
8/5/2025, 2:35:21 AM No.717306498
>>717306276
Cool, any good tutorials on that? Want to make something like Legend of Mana
Replies: >>717306783
Anonymous
8/5/2025, 2:39:56 AM No.717306783
>>717306498
If you actually wanted to
Anonymous
8/5/2025, 2:39:57 AM No.717306785
>>717260905
>>717261509
There will never be a "good game" aka - console tier slop made in Godot because no one would dare to take a risk. Those "good games" made by companies and when there is more than say 3 people working on a single project, it's not about proving a point, it's really about making a product and to do so you might as well utilize all the best tool available just to increase those chances.
Replies: >>717315938
Anonymous
8/5/2025, 2:41:55 AM No.717306914
>>717293423
Closest I can think of is star sector or SOS modded rimworld.
Anonymous
8/5/2025, 2:50:27 AM No.717307462
>>717277775
no engine has a
>mario physics
checkbox.
most fan games won't go into autistic detail to reverse engineer the nes physics perfectly, and are happy with basic movement, slide and jump. even if it's slightly faster, or slightly bouncier.
Anonymous
8/5/2025, 3:08:58 AM No.717308529
>>717305245
Lean into it. Look up Space Funeral.
Anonymous
8/5/2025, 3:19:34 AM No.717309085
>>717278953
all general purpose engines only give the barebones
Anonymous
8/5/2025, 3:27:37 AM No.717309496
1645541375035
1645541375035
md5: bac50e0a6b517692d1f41619737a0be8๐Ÿ”
>>717306387
Are you okay? Did I touch a nerve?
>You can do everything you've said with ease in any engine
Really? Can you do ray-traced voxel simulations with destructible environments?
>No wonder that all the games that are made on "custom engine" are some sort of 2d sprite slop
Songs of Syx and Factorio are hardly slop.
>Your custom engines would be dropped for priority ones. Just take a case of Bethesda and listen what they have to say in this regard
You mean using a proprietary engine for the graphics pipeline and keep the old engine for the game logic? That's fine, I can take the same approach later if I like.
> there will be no reason for you to NOT chose one of the big 3 engines unless of corse your a closeted troon
Have you ever seen what it takes to finish a big game with Unity, Unreal, or Godot? there's so much tech debt at the end of development you have to finish that it becomes impossible. Things like Godot's shader compilation, broken occlusion culling, and that's a pittance compared to what you deal with in Unity.

Good luck on your game!
Replies: >>717311496 >>717312643
Anonymous
8/5/2025, 4:04:09 AM No.717311496
>>717309496
retard
Anonymous
8/5/2025, 4:10:15 AM No.717311818
bros what the fuck I was told to use github desktop to backup my games and at first I thought it was a great idea but uhhh godot keeps fucking corrupting my files randomly??? This is the 3rd time I got a "Error while parsing file" cause it got moved with github desktop and I fucking hate it man. Is this normal for anyone else?
Anonymous
8/5/2025, 4:24:26 AM No.717312643
>>717309496
>Can you make this__
You can make anything in any other proprietary engine, anything. Plenty of tutorials for everything too, just the matter of implementation.
>Here some outliers
Factorio and so on are just exceptions to the rule. Besides, autistic love their 2d rpg bullshit of "cozy farming" slop. Minecraft and Teardown too.
>UE5 wrapper.
Bethesda is allegedly completely switching to UE5, oblivion was just a test project. There is ted-talks of Bethesda devs about - "how do you teach a new staff your company's engine and what having you own engine in general means as a whole" and how long story short it's a hassle and a half.
>Tech Debt
That was my point against making your own engine in the first place. It is true especially for your own engine, since it could be so massive that you wouldn't be able to find and fix any problems that might arise, forget about upgrading or rewriting systems. Also, because you writing everything yourself, you straight up avoiding things you wish you had, betraying your vision of the game and what's possible. In big engines it might be a hassle, but at least it's all documented and there a plenty of learning material out there.
Replies: >>717318539
Anonymous
8/5/2025, 5:00:05 AM No.717314549
Unitysisters....
Anonymous
8/5/2025, 5:02:04 AM No.717314664
>>717274797
There's literally a function called "move_and_slide()"
Classic frog poster.
Anonymous
8/5/2025, 5:02:38 AM No.717314693
>>717304691
but talking about gay sex and describing the act isn't?
Anonymous
8/5/2025, 5:05:58 AM No.717314863
>>717292996
hell yes.
get an account and advertise it on ragezone when you're ready.
Anonymous
8/5/2025, 5:09:14 AM No.717315060
can I make boardgame video game in godot?
Replies: >>717315115
Anonymous
8/5/2025, 5:10:06 AM No.717315115
>>717315060
yes if you can program it
Anonymous
8/5/2025, 5:11:54 AM No.717315193
If your game cannot be rendered at 500 fps I do not want to play it
Replies: >>717315430
Anonymous
8/5/2025, 5:13:37 AM No.717315275
>>717292434
Looks good!
Anonymous
8/5/2025, 5:17:04 AM No.717315430
>>717315193
damn mine runs at 200fps.
Replies: >>717318147
Anonymous
8/5/2025, 5:19:37 AM No.717315565
>>717271009
Silly
Anonymous
8/5/2025, 5:26:34 AM No.717315938
>>717306785
Everyone who takes the tisk is punched in the guts a few months in. Godot issues for mid-big sized projects are well documented.
Anonymous
8/5/2025, 5:31:12 AM No.717316169
>>717281114
If you think a level above RPGMaker or GameMaker, then a general purpose engine is certainly better, but depending on what you mean by "complex coding patterns" you might wanna temper your expectation. The fundamental issue besides fossFAGgotry of devs with Godot is that it's built around a custom scripting language on top of compiled C++. The whole codebase reflects that, so if you have high enough powerlevel to follow established principles, development will be mostly jury-rigging sooner or later.
But if you're barelycoder who doesn't even thing about diving into the source code, then don't sweat it and just liek maek gaem. But don't expect to get much relevant experience for other languages.
Replies: >>717319508
Anonymous
8/5/2025, 5:32:31 AM No.717316245
>>717294698
No one?
Anonymous
8/5/2025, 6:10:58 AM No.717318147
>>717315430
Is that on a smart fridge?
Anonymous
8/5/2025, 6:18:21 AM No.717318539
FLCNrjNaMAEU9KC
FLCNrjNaMAEU9KC
md5: fa7e099a0a237bec1026396dbb38c36e๐Ÿ”
>>717312643
>You can make anything in any other proprietary engine, anything. Plenty of tutorials for everything too
You'll probably end up making the same slop as everyone else if you follow tutorials and use generalized game engines. I think it's way more productive to do custom engine dev FIRST to learn core concepts, then switch to a general game engine if you want.
>Factorio and so on are just exceptions to the rule.
>It doesn't fit my view so it's an exception.
Lol.
>how do you teach a new staff your company's engine and what having you own engine in general means as a whole
Thanks, I'll have a look, I find Game Bryo pretty interesting.
I'll reserve judgement until Bethseda makes a good game in Unreal, proof in the pudding and all.
>Also, because you writing everything yourself, you straight up avoiding things you wish you had
There's lots of times when this isn't so true. You can use other pieces of software, like Trenchbroom can be used as a level editor, or Fmod for audio. Soon we might see more Graphics pipeline solutions like what Titan's working on as well. We call these things "libraries" in Software development.
> it might be a hassle, but at least it's all documented and there a plenty of learning material out there.
>Documented
I don't mean to disparage you, but have you ever finished a game in any big engine? Even Godot's documentation, which I think is pretty good, has holes in it.
Also, like I said, lots of learning material isn't all it's cracked up to be.
>it could be so massive that you wouldn't be able to find and fix any problems that might arise, forget about upgrading or rewriting systems.
That isn't how custom engines work at all(those that are actually made FOR games). Since I'm writing my engine for MY games, I only write the features I need, keeping the code base small and manageable.
With a general game engine, you've got many systems working in tandem and you inherit every solution for every problem, sort of like web frameworks.
Replies: >>717319654
Anonymous
8/5/2025, 6:38:07 AM No.717319508
>>717316169
I mean I know I won't be a pro C++ user after using it, but I know I'll have more freedom with this engine to do stuff that Game Maker can't do. Made some Mario fangames on GM and they turned out mid as fuck.
Anonymous
8/5/2025, 6:39:31 AM No.717319576
samurai showdown but with giant futacocks instead of swords
Replies: >>717319729
Anonymous
8/5/2025, 6:41:04 AM No.717319654
>>717318539
you seem like a reasonably coherent man for an avatarfaggot anyway, but the bottom line tends to be about choosing the right tools for the job
if you are clever enough to come up with an unconventional design, then you are probably autistic enough to make it yourself, but most games most certainly do not require such approach
there is also the issue of reimplementing the wheel, which takes times away from actually making the actual GAME part

>learn core concepts
the thing is, core concepts behind the most basic internal logic are divorced from their higher-level abstractions
that's the point of abstractions, obviously, but that's another layer of separation between software development and game design, you never want to think about rendering pipeline or input handling after setting it all up
and thinking what "it all" actually means is a very difficult thing, even in a context of a singular project, much less many iterations of your own adhoc library/framwork/engine/whatever
Replies: >>717321075
Anonymous
8/5/2025, 6:42:39 AM No.717319729
iu[2]
iu[2]
md5: 31d1cf9d9e10f2e3ef31136fa5419341๐Ÿ”
>>717319576
Fucking cringe and gay, make it more like Bushido Blade and now we're talking.
Anonymous
8/5/2025, 7:11:54 AM No.717321075
AHHHHH
AHHHHH
md5: 7c57ceb507b057c3f63006ed0c8be591๐Ÿ”
>>717319654
Agreed on the making games front. The classic fumble is for an engine dev to create an engine instead of a game, which typically leads to a lackluster engine at the end(since it solves for nothing) and no game.
Per re-implementing the wheel, I see it more as understanding arithmetic before trying to tackle algebra. Vectors and screen space vs. world space are a great example since, using a game framework, you typically have to come up with your own "camera" solution and by doing so will become intimately familiar with composing vectors like it's second nature which is going to help with comprehending 3D transforms and making shaders later, which engines only sort-of abstract away with tools like gizmos and shader graph(until you have to interpolate an object in 3D space). So, it's more about building up yourself then it is about just having the artifact.
An analog to programming education would be how a student is asked to re-implement lisp functions with a sub-set of a language or create computers from the ground up with projects like NAND2Tetris, except with engine dev the artifact isn't a 'toy' and can be used for future work.

For my personal experience, I've made over ten games with Godot and I like the engine, but I've never been able to 'hold onto' a project for longer then two months and I'm currently testing if making a custom engine that I can carry with me will make me more invested in finishing longer games.
Even if I fail, I've learned a lot about how lightning systems work and what I want out of editor tooling by rolling my own(Godot actually proves itself for this by the editor being implemented in Godot), so I can just take those lessons back to a General engine and possibly even modify that for my own needs.
Regardless, I think it's always important that new developers at least KNOW making a custom engine doesn't require you to go so low as learning a graphics API like OpenGL and have that as an alternative.
>Spoiler
I like interaction
Replies: >>717322214
Anonymous
8/5/2025, 7:35:58 AM No.717322214
>>717321075
>it's more about building up yourself then it is about just having the artifact
fair enough
my own copes and dreams about what i wanna release are neither technically demanding nor conceptually unique, so custom cxx extensions on top of godot seem like appropriate effort/output ratio
i am too autistic to let bloat go however, so will still need to cull more than just 3D functionality

>I like interaction
everybody likes instant-speed interaction, but how does that relate to the spoilered insult or run counter to avatarfagging in general? 2deep4me plz xplain
Anonymous
8/5/2025, 7:37:27 AM No.717322281
>>717260774 (OP)
An MMORPG where you can do literally ANYTHING
Anonymous
8/5/2025, 7:53:34 AM No.717322948
>>717261770
>furries, a lot of furry sex, diarrhia in ass included
>racism, loli sex, anime milfs
>also add loli sex
does godot prohibit you from making any of those in their license or something like that?
otherwise what is the point of this fork
Replies: >>717323621
Anonymous
8/5/2025, 8:10:26 AM No.717323621
>>717322948
Yes it's in their terms of service. If you break it you will have to undergo forced dilation.
Replies: >>717323780
Anonymous
8/5/2025, 8:13:45 AM No.717323780
>>717323621
>terms of service
wtf
what service
that's retarded
Replies: >>717324845
Anonymous
8/5/2025, 8:38:53 AM No.717324845
>>717323780
Complimentary dilation service.
Replies: >>717326520
Anonymous
8/5/2025, 9:25:34 AM No.717326520
>>717324845
Imagine not making a fork with a troll small print:
> If you sell out to a big company after making a successful game on our game engine, your soul from that point on belongs to Satan, the Ruler of This World. This agreement can't be taken back after accepting to the terms whether you read it or not.
Replies: >>717327148
Anonymous
8/5/2025, 9:43:39 AM No.717327148
>>717326520
You are a lackey of the devil and will be judged by god.