Thread 714259057 - /v/ [Archived: 701 hours ago]

Anonymous
7/2/2025, 12:07:06 PM No.714259057
ssstwitter.com_1751445032453(1)_thumb.jpg
ssstwitter.com_1751445032453(1)_thumb.jpg
md5: 3548a7c6617565aa8faafe60d4737c45🔍
gamedev thread.

are you making progress on your game?
will you submit to demo day?
have you heard about the latest unity hub online nonsense?

stop killing games
Replies: >>714259283 >>714259342 >>714259350 >>714259947 >>714260227 >>714260445 >>714261327 >>714261658 >>714269693 >>714275923 >>714278975
Anonymous
7/2/2025, 12:11:53 PM No.714259283
>>714259057 (OP)
Mech not stompy enough
Replies: >>714259313 >>714259764
Anonymous
7/2/2025, 12:12:29 PM No.714259313
>>714259283
it's surprisingly tricky to find a good mech stomping sfx
Replies: >>714259612 >>714259764
Anonymous
7/2/2025, 12:13:45 PM No.714259342
>>714259057 (OP)
that indie game is that OP?
Anonymous
7/2/2025, 12:13:57 PM No.714259350
>>714259057 (OP)
For a second there I thought this was a Cris thread but then I noticed significant amount of quality that isn't common with his work
Anonymous
7/2/2025, 12:14:51 PM No.714259396
Stop spamming/flooding, zogbot.
Replies: >>714259428 >>714259475 >>714259540 >>714265883 >>714275923 >>714279442
Anonymous
7/2/2025, 12:15:36 PM No.714259428
>>714259396
nice try shlomo
Anonymous
7/2/2025, 12:16:35 PM No.714259475
>>714259396
thanks for playing levi
Anonymous
7/2/2025, 12:17:28 PM No.714259512
yes
Anonymous
7/2/2025, 12:18:12 PM No.714259540
>>714259396
gas yourself moishe, BOOM BOOM tel aviv.
Anonymous
7/2/2025, 12:19:49 PM No.714259612
>>714259313
Yeah headmovement is hard to recreate when our brains naturally filter that shit out.
Anonymous
7/2/2025, 12:23:18 PM No.714259764
>>714259283
>>714259313
Even bigger franchises like the mechwarrior games struggle with that shit.
Anonymous
7/2/2025, 12:23:42 PM No.714259774
rixer-skg_thumb.jpg
rixer-skg_thumb.jpg
md5: 4a3c4343e1f44593919df98c10581de4🔍
demos are too hard, but im building more mission components
Replies: >>714259995 >>714283760
Anonymous
7/2/2025, 12:24:37 PM No.714259812
> today +43,989
and it's only noon, things are going pretty good
Anonymous
7/2/2025, 12:27:05 PM No.714259947
>>714259057 (OP)
jannies seething and crying
Anonymous
7/2/2025, 12:28:15 PM No.714259995
>>714259774
kino
Anonymous
7/2/2025, 12:31:24 PM No.714260115
total janny death
Anonymous
7/2/2025, 12:31:28 PM No.714260119
>stopniggergames
i dont give a fuck
pirating all of it
Anonymous
7/2/2025, 12:31:41 PM No.714260134
>more anti-ferret nonsense
how are you people this retarded stop attacking individuals
Replies: >>714260238 >>714260324
Anonymous
7/2/2025, 12:33:28 PM No.714260227
>>714259057 (OP)
Did the Jannies start deleting ES KAY GEE threads again?
Literally right at the finish line also lmao
80% in the next few minutes
Replies: >>714260345
Anonymous
7/2/2025, 12:33:43 PM No.714260238
>>714260134
where the fuck do you think you are, also
>stop attacking a confirmed furryfucker who talked shit about this entire movement guys, that's mean!
talk shit get hit bitch, go cry about it on plebbit
Anonymous
7/2/2025, 12:35:36 PM No.714260324
>>714260134
Stop abusing ferrets Jason you sick fuck
Anonymous
7/2/2025, 12:35:52 PM No.714260340
Ukraine lost. So did Germany. Again.
Anonymous
7/2/2025, 12:36:00 PM No.714260345
>>714260227
They have. They were being spammed with gore and so the simplest course of action was to delete the threads instead of them doing their job. The moderation on this site is a complete joke.
Anonymous
7/2/2025, 12:37:54 PM No.714260445
Marlin rough
Marlin rough
md5: fb6f23cbecad4d34b8bc20a4aa6ab40c🔍
>>714259057 (OP)
Slowly starting to learn blender.
God, I'm fucking happy to see the petition going so strong. Why the fuck do the mods think this is "le politics"? We're literally talking about vidya.
Replies: >>714260505 >>714260545
Anonymous
7/2/2025, 12:38:52 PM No.714260505
>>714260445
nice airplane
Anonymous
7/2/2025, 12:39:43 PM No.714260545
>>714260445
The janny corpococksucker fears our prowess.
Anonymous
7/2/2025, 12:47:27 PM No.714260906
top gear speed face
top gear speed face
md5: ff5d0b06f92f2998b2e014164f9806eb🔍
>800k
Anonymous
7/2/2025, 12:55:59 PM No.714261327
>>714259057 (OP)
>the latest unity hub online nonsense
what happened, i dropped out of gamedev but im curious if my decision to avoid unity was justified after all
Replies: >>714261440
Anonymous
7/2/2025, 12:58:12 PM No.714261440
>>714261327
https://x.com/KenneyNL/status/1940173523126734954?t=coJ1sDSzwurTgQRifaQGkg&s=19
Replies: >>714261746 >>714261835
Anonymous
7/2/2025, 12:58:54 PM No.714261487
i've stalled because i can't visualize my game anymore. i know, logically, all of the pieces but i can't "see" it.
Anonymous
7/2/2025, 1:01:57 PM No.714261658
>>714259057 (OP)
Very shitty movement, no weight, the mech just glides along the floor and snaps between animations. Not trying to be mean. Fix that and it will be fine.
Anonymous
7/2/2025, 1:03:44 PM No.714261746
>>714261440
hhholy shit man, guess i was justified
oh well the dark ages had to come at some point
Anonymous
7/2/2025, 1:05:10 PM No.714261835
>>714261440
So this is just so they can train their AI on your game?
Anonymous
7/2/2025, 1:16:36 PM No.714262436
>https://www.youtube.com/watch?v=OZDfwP-5QbQ
Nice to see actual Euros joining in, since ive only seen Americans talking about it for the past week
Anonymous
7/2/2025, 1:21:14 PM No.714262694
How to implement hardness? Plain damage reduction seems lame, but I really can't think of anything else? Rpg btw
Replies: >>714262958 >>714263167 >>714264928
Anonymous
7/2/2025, 1:25:56 PM No.714262958
>>714262694
you mean armour plating and penetration?
Replies: >>714265035
Anonymous
7/2/2025, 1:29:42 PM No.714263167
>>714262694
x/(x+10)
Replies: >>714265035
Anonymous
7/2/2025, 2:00:04 PM No.714264928
>>714262694
what a backwards way of doing things
shouldn't you name mechanics depending on what they do and what you need rather than starting with an arbitrary concept and twisting game mechanics according to it?
Replies: >>714265082 >>714265167
Anonymous
7/2/2025, 2:01:57 PM No.714265035
>>714263167
More like x/(x+x/10), else 10 might not do much if there's 5 digit damage.
>>714262958
Pretty much. Some weapons or 'elements' should be of limited effect in combat. Pillars 2 made penetration a super stat, that unacceptable.
Replies: >>714265208
Anonymous
7/2/2025, 2:02:37 PM No.714265082
>>714264928
Nah see, that's how you end up with “tension” meters that actually just mean “special attack fuel” or “grit points” that really just lower your dodge chance. The aesthetics around a mechanic can define how it feels, even if under the hood it’s a glorified % calc. "Hardness" evokes a solid, physical image, so twisting the math to serve the theme is totally valid if it sells the vibe. It’s game *design*, not spreadsheet assembly.
Replies: >>714265279
Anonymous
7/2/2025, 2:04:09 PM No.714265167
>>714264928
Idk, should I? The goal is to have an arsenal of distinguishable weapons that not only feel different to each other, but also to add a strategic layer. Sabre are ineffective against plate armor and highly effective against soft targets. That's all there is. If the curved weapon is heavy enough, it will do considerable damage, even if cuts are prevented, hence I named this hardness.
Replies: >>714268617
Anonymous
7/2/2025, 2:04:54 PM No.714265208
>>714265035
well then, answering this entirely depends on how much time do you have. my best example on how to do things would be warthunder - it's not super realistic, but it actually models the interior and damage caused by penetrated schrapnel, spall etc.
Replies: >>714265341
Anonymous
7/2/2025, 2:05:55 PM No.714265279
>>714265082
>totally valid if it sells the vibe
That's all their is. People are buying a mechanic if it's serving the physical image.
Anonymous
7/2/2025, 2:07:06 PM No.714265341
>>714265208
By gaijin entertainment? Is there a way to look up how exactly their systems work?
Replies: >>714265491 >>714265924
Anonymous
7/2/2025, 2:09:43 PM No.714265491
>>714265341
probably not, it's all closed source, but i'm telling you right now, if you're 1ma abandon this idea immediately, unless you want to spend a year just on that.
Replies: >>714265924 >>714266809
Anonymous
7/2/2025, 2:16:41 PM No.714265883
>>714259396
stop killing games
Anonymous
7/2/2025, 2:17:19 PM No.714265924
>>714265341
>>714265491
also just remembered it, google "demarre formula", it's what they use iirc
Replies: >>714266963
Anonymous
7/2/2025, 2:32:40 PM No.714266809
>>714265491
There must be a solution where you achieve 60% of what they did with 2% of the work.
Anonymous
7/2/2025, 2:34:44 PM No.714266963
>>714265924
Awesome, thanks. Exactly what I was looking for. It's even historical accurate. Shame on everyone bad talking this particular... sub.
Anonymous
7/2/2025, 3:02:27 PM No.714268617
>>714265167
That's a perfectly solid approach, anon. Naming it "hardness" makes intuitive sense in context-it instantly tells the player that you're dealing with how resilient a material is to certain types of force, not just mitigating numbers. You’re threading that magic line between mechanical clarity and flavor. Just make sure the abstraction doesn't get in the way of readability-like, if a player has to memorize hardness values for 20 armor types, that’s pain. Maybe pair it with visual feedback-sparks for glancing blows, cracks for partial penetration, etc. Helps sell the effect without needing a damage log spreadsheet.
Replies: >>714276089 >>714276717
Anonymous
7/2/2025, 3:20:06 PM No.714269693
gob_thumb.jpg
gob_thumb.jpg
md5: be6b1a8435d53dae7491dc261fe7ca3a🔍
stop killing goblins
>>714259057 (OP)
>are you making progress on your game?
yeah, working on the inventory. Think I have a good idea of how I want to design it.
>will you submit to demo day?
no. I don't like setting up deadlines. Had enough of those at work lmao.
>have you heard about the latest unity hub online nonsense?
don't care about that kind of stuff. Whatever it is I hope no one is affected.
Anonymous
7/2/2025, 3:22:23 PM No.714269847
sealpot_ledgetest_thumb.jpg
sealpot_ledgetest_thumb.jpg
md5: fab7f5dfdf377a29d3403ab062381cf3🔍
Testing ledge grabbing and climbing into small gaps
Replies: >>714270227 >>714270948 >>714272601 >>714273327 >>714274375 >>714275565
Anonymous
7/2/2025, 3:28:05 PM No.714270227
>>714269847
pretty cool!
Anonymous
7/2/2025, 3:37:53 PM No.714270948
>>714269847
What engine? Looks like UE
Replies: >>714271167
Anonymous
7/2/2025, 3:41:01 PM No.714271167
>>714270948
Unity
Anonymous
7/2/2025, 3:58:39 PM No.714272601
>>714269847
Holy shit this is impressive. Good stuff, anon, I'd like to keep tabs on your project.
Anonymous
7/2/2025, 4:06:50 PM No.714273327
>>714269847
cool
Anonymous
7/2/2025, 4:18:41 PM No.714274375
>>714269847
ouch
Anonymous
7/2/2025, 4:33:20 PM No.714275565
>>714269847
Sweet, I've been trying to do ledge grabbing too but for a first-person project with a Mirror's Edge style character controller. Either it's really hard to get it jank-free or I'm retarded.
Replies: >>714276205
Anonymous
7/2/2025, 4:35:16 PM No.714275716
Federx wtf are you doing here bitch nigga
Anonymous
7/2/2025, 4:35:16 PM No.714275717
arthurshadowing_thumb.jpg
arthurshadowing_thumb.jpg
md5: c754e79f00223b97720e21f3bfc30ff6🔍
released a public update last month to let people try out the boss fight. currently working on the atmosphere of the next mission areas.

wip area theme for atmosphere https://vocaroo.com/1ayvda7EOgCP
first time doing something vaguely jazz-like so it's barebones
Replies: >>714279032
Anonymous
7/2/2025, 4:37:56 PM No.714275923
>>714259057 (OP)
What game is that?
>>714259396
I will never understand the countersignaling short of trolling and unironic feds.
Anonymous
7/2/2025, 4:40:19 PM No.714276089
>>714268617
>You’re threading that magic line between mechanical clarity and flavor.
Slippery slope, ain't it?
Anonymous
7/2/2025, 4:41:33 PM No.714276205
>>714275565
Try playing Thief for a bit. That game has very responsive first-person ledge grabbing.
>look at ledge
>jump and keep space bar pressed
>you stop mid-air for a moment while the player grunts
>keep holding down the space bar
>player climbs
it's fluid, satisfying and quite precise. You can even climb through windows or other small holes.
Anonymous
7/2/2025, 4:43:27 PM No.714276358
start killing games
there's 20 000 games coming out on steam every year and not even half a percent are worth your time
art has no value if you can't remember it
Replies: >>714276743
Anonymous
7/2/2025, 4:46:17 PM No.714276587
agdg is dev...
Anonymous
7/2/2025, 4:46:58 PM No.714276639
How hard is it to make a decent game on your own if you are starting from no experience ever (and still need to lern to code)? Is building fresh with no engine at all viable?
Replies: >>714276823 >>714276841 >>714277024 >>714278892
Anonymous
7/2/2025, 4:47:52 PM No.714276717
>>714268617
>Just make sure the abstraction doesn't get in the way of readability-like, if a player has to memorize hardness values for 20 armor types, that’s pain
And honesty unnecessary, too. Can't convince me that 20+ damage types are needed. I have two physical 'elements' and three magical ones. The latter come with % status changes. Focus on elements isn't damage, but their effects.
>visual feedback
They have distinct hues and logos, so that it is easily recognisable even without reading.
>feedback on hit
I really don't like it, but it'd not only modern, it's easy to grasp, hence already have that in mind. Games are fun, if they are visually appealing.
>spreadsheet
Rpgs tend to be like that. I feel we didn't advance rpg systems for 20 years, maybe more.
Anonymous
7/2/2025, 4:48:13 PM No.714276743
>>714276358
Yeah the "killing games" you are talking about isn't even what's happenning, what's happenning isn't solving any problem, only depriving consumers of rights. Do you people even look into this shit before you start talking about it?
Anonymous
7/2/2025, 4:49:06 PM No.714276823
>>714276639
Depends on the game, doesn't it? Ruza is a free game on steam, with serviceable music and graphics and it took nearly ten years part time.
Anonymous
7/2/2025, 4:49:17 PM No.714276841
>>714276639
It really depends on the scope of the project.
But I'd say for any typical indie game you're looking at 2-3 years of learning before you're even actually making your game. (not including small projects like Pong) Probably double to triple that if you're making your own engine.
Anonymous
7/2/2025, 4:50:07 PM No.714276918
1731806090445030
1731806090445030
md5: a5a93ae92e4e51532046da7b3f2b777a🔍
PERMANENTLY

FUCKING

BAN

ALL

FUCKING

ECELEB

THREADS

ALREADY

FUCK

OFF

YOU

UNDERAGE

FUCKING

FAGGOTS

HOLY

SHIT

IF YOU WATCH ANY OF THESE YOUTUBER FAGGOTS YOU ARE SUBHUMAN FUCKING GARBAGE AND DO NOT HAVE THE RIGHT TO POST ON HERE

FUCK OFF YOU BROCCOLI HAIRED FUCKING FAGGOTS
Anonymous
7/2/2025, 4:51:24 PM No.714277024
>>714276639
Not hard if you know what exactly do you want. Like you can imagine your game to a single pixel, then it's not hard. You need a vision.
Replies: >>714278671
Anonymous
7/2/2025, 5:11:19 PM No.714278671
>>714277024
If I want to make music for a game using digitial software, what would be particularly good for that?
Replies: >>714279097 >>714279229
Anonymous
7/2/2025, 5:14:01 PM No.714278892
>>714276639
depends on the type of game, i started with 0 C# experience (but i knew python, c++ and java from school), the biggest problem for me for now its art assets
Anonymous
7/2/2025, 5:15:05 PM No.714278975
>>714259057 (OP)
Anon, crosshair doesnt look good desu.
Anonymous
7/2/2025, 5:15:40 PM No.714279032
>>714275717
this is awesome.
Anonymous
7/2/2025, 5:16:34 PM No.714279097
>>714278671
I don't know, I simply record sounds from IRL, chop them, mix them, etc.
Anonymous
7/2/2025, 5:18:01 PM No.714279229
>>714278671
i was thinking of using fl studio
Anonymous
7/2/2025, 5:20:30 PM No.714279442
>>714259396
>Stop killing all these shitty games!
No wonder the industry is shit
Anonymous
7/2/2025, 5:28:38 PM No.714280057
Screenshot 2025-07-02 162349
Screenshot 2025-07-02 162349
md5: 49ecd110e2a8b167faea599004f9282d🔍
I havent really committed yet but I am considering redesigning the sprites again because now I can implement the LEWD cheat code in the in game sprite instead of just the splashwork.

https://store.steampowered.com/app/1971670/Panic_Floor/
https://panic-ok.itch.io/panic-floor
https://x.com/Panic_Floor
https://bsky.app/profile/panic-ok.bsky.social
Replies: >>714280682
Anonymous
7/2/2025, 5:36:19 PM No.714280682
>>714280057
absolutely go for it
Anonymous
7/2/2025, 6:10:20 PM No.714283525
bump
Replies: >>714283617
Anonymous
7/2/2025, 6:11:22 PM No.714283617
>>714283525
for what reason
Anonymous
7/2/2025, 6:13:16 PM No.714283760
>>714259774
SPESS GAME?