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Thread 714259057

86 posts 18 images /v/
Anonymous No.714259057 [Report] >>714259283 >>714259342 >>714259350 >>714259947 >>714260227 >>714260445 >>714261327 >>714261658 >>714269693 >>714275923 >>714278975
gamedev thread.

are you making progress on your game?
will you submit to demo day?
have you heard about the latest unity hub online nonsense?

stop killing games
Anonymous No.714259283 [Report] >>714259313 >>714259764
>>714259057 (OP)
Mech not stompy enough
Anonymous No.714259313 [Report] >>714259612 >>714259764
>>714259283
it's surprisingly tricky to find a good mech stomping sfx
Anonymous No.714259342 [Report]
>>714259057 (OP)
that indie game is that OP?
Anonymous No.714259350 [Report]
>>714259057 (OP)
For a second there I thought this was a Cris thread but then I noticed significant amount of quality that isn't common with his work
Anonymous No.714259396 [Report] >>714259428 >>714259475 >>714259540 >>714265883 >>714275923 >>714279442
Stop spamming/flooding, zogbot.
Anonymous No.714259428 [Report]
>>714259396
nice try shlomo
Anonymous No.714259475 [Report]
>>714259396
thanks for playing levi
Anonymous No.714259512 [Report]
yes
Anonymous No.714259540 [Report]
>>714259396
gas yourself moishe, BOOM BOOM tel aviv.
Anonymous No.714259612 [Report]
>>714259313
Yeah headmovement is hard to recreate when our brains naturally filter that shit out.
Anonymous No.714259764 [Report]
>>714259283
>>714259313
Even bigger franchises like the mechwarrior games struggle with that shit.
Anonymous No.714259774 [Report] >>714259995 >>714283760
demos are too hard, but im building more mission components
Anonymous No.714259812 [Report]
> today +43,989
and it's only noon, things are going pretty good
Anonymous No.714259947 [Report]
>>714259057 (OP)
jannies seething and crying
Anonymous No.714259995 [Report]
>>714259774
kino
Anonymous No.714260115 [Report]
total janny death
Anonymous No.714260119 [Report]
>stopniggergames
i dont give a fuck
pirating all of it
Anonymous No.714260134 [Report] >>714260238 >>714260324
>more anti-ferret nonsense
how are you people this retarded stop attacking individuals
Anonymous No.714260227 [Report] >>714260345
>>714259057 (OP)
Did the Jannies start deleting ES KAY GEE threads again?
Literally right at the finish line also lmao
80% in the next few minutes
Anonymous No.714260238 [Report]
>>714260134
where the fuck do you think you are, also
>stop attacking a confirmed furryfucker who talked shit about this entire movement guys, that's mean!
talk shit get hit bitch, go cry about it on plebbit
Anonymous No.714260324 [Report]
>>714260134
Stop abusing ferrets Jason you sick fuck
Anonymous No.714260340 [Report]
Ukraine lost. So did Germany. Again.
Anonymous No.714260345 [Report]
>>714260227
They have. They were being spammed with gore and so the simplest course of action was to delete the threads instead of them doing their job. The moderation on this site is a complete joke.
Anonymous No.714260445 [Report] >>714260505 >>714260545
>>714259057 (OP)
Slowly starting to learn blender.
God, I'm fucking happy to see the petition going so strong. Why the fuck do the mods think this is "le politics"? We're literally talking about vidya.
Anonymous No.714260505 [Report]
>>714260445
nice airplane
Anonymous No.714260545 [Report]
>>714260445
The janny corpococksucker fears our prowess.
Anonymous No.714260906 [Report]
>800k
Anonymous No.714261327 [Report] >>714261440
>>714259057 (OP)
>the latest unity hub online nonsense
what happened, i dropped out of gamedev but im curious if my decision to avoid unity was justified after all
Anonymous No.714261440 [Report] >>714261746 >>714261835
>>714261327
https://x.com/KenneyNL/status/1940173523126734954?t=coJ1sDSzwurTgQRifaQGkg&s=19
Anonymous No.714261487 [Report]
i've stalled because i can't visualize my game anymore. i know, logically, all of the pieces but i can't "see" it.
Anonymous No.714261658 [Report]
>>714259057 (OP)
Very shitty movement, no weight, the mech just glides along the floor and snaps between animations. Not trying to be mean. Fix that and it will be fine.
Anonymous No.714261746 [Report]
>>714261440
hhholy shit man, guess i was justified
oh well the dark ages had to come at some point
Anonymous No.714261835 [Report]
>>714261440
So this is just so they can train their AI on your game?
Anonymous No.714262436 [Report]
>https://www.youtube.com/watch?v=OZDfwP-5QbQ
Nice to see actual Euros joining in, since ive only seen Americans talking about it for the past week
Anonymous No.714262694 [Report] >>714262958 >>714263167 >>714264928
How to implement hardness? Plain damage reduction seems lame, but I really can't think of anything else? Rpg btw
Anonymous No.714262958 [Report] >>714265035
>>714262694
you mean armour plating and penetration?
Anonymous No.714263167 [Report] >>714265035
>>714262694
x/(x+10)
Anonymous No.714264928 [Report] >>714265082 >>714265167
>>714262694
what a backwards way of doing things
shouldn't you name mechanics depending on what they do and what you need rather than starting with an arbitrary concept and twisting game mechanics according to it?
Anonymous No.714265035 [Report] >>714265208
>>714263167
More like x/(x+x/10), else 10 might not do much if there's 5 digit damage.
>>714262958
Pretty much. Some weapons or 'elements' should be of limited effect in combat. Pillars 2 made penetration a super stat, that unacceptable.
Anonymous No.714265082 [Report] >>714265279
>>714264928
Nah see, that's how you end up with “tension” meters that actually just mean “special attack fuel” or “grit points” that really just lower your dodge chance. The aesthetics around a mechanic can define how it feels, even if under the hood it’s a glorified % calc. "Hardness" evokes a solid, physical image, so twisting the math to serve the theme is totally valid if it sells the vibe. It’s game *design*, not spreadsheet assembly.
Anonymous No.714265167 [Report] >>714268617
>>714264928
Idk, should I? The goal is to have an arsenal of distinguishable weapons that not only feel different to each other, but also to add a strategic layer. Sabre are ineffective against plate armor and highly effective against soft targets. That's all there is. If the curved weapon is heavy enough, it will do considerable damage, even if cuts are prevented, hence I named this hardness.
Anonymous No.714265208 [Report] >>714265341
>>714265035
well then, answering this entirely depends on how much time do you have. my best example on how to do things would be warthunder - it's not super realistic, but it actually models the interior and damage caused by penetrated schrapnel, spall etc.
Anonymous No.714265279 [Report]
>>714265082
>totally valid if it sells the vibe
That's all their is. People are buying a mechanic if it's serving the physical image.
Anonymous No.714265341 [Report] >>714265491 >>714265924
>>714265208
By gaijin entertainment? Is there a way to look up how exactly their systems work?
Anonymous No.714265491 [Report] >>714265924 >>714266809
>>714265341
probably not, it's all closed source, but i'm telling you right now, if you're 1ma abandon this idea immediately, unless you want to spend a year just on that.
Anonymous No.714265883 [Report]
>>714259396
stop killing games
Anonymous No.714265924 [Report] >>714266963
>>714265341
>>714265491
also just remembered it, google "demarre formula", it's what they use iirc
Anonymous No.714266809 [Report]
>>714265491
There must be a solution where you achieve 60% of what they did with 2% of the work.
Anonymous No.714266963 [Report]
>>714265924
Awesome, thanks. Exactly what I was looking for. It's even historical accurate. Shame on everyone bad talking this particular... sub.
Anonymous No.714268617 [Report] >>714276089 >>714276717
>>714265167
That's a perfectly solid approach, anon. Naming it "hardness" makes intuitive sense in context-it instantly tells the player that you're dealing with how resilient a material is to certain types of force, not just mitigating numbers. You’re threading that magic line between mechanical clarity and flavor. Just make sure the abstraction doesn't get in the way of readability-like, if a player has to memorize hardness values for 20 armor types, that’s pain. Maybe pair it with visual feedback-sparks for glancing blows, cracks for partial penetration, etc. Helps sell the effect without needing a damage log spreadsheet.
Anonymous No.714269693 [Report]
stop killing goblins
>>714259057 (OP)
>are you making progress on your game?
yeah, working on the inventory. Think I have a good idea of how I want to design it.
>will you submit to demo day?
no. I don't like setting up deadlines. Had enough of those at work lmao.
>have you heard about the latest unity hub online nonsense?
don't care about that kind of stuff. Whatever it is I hope no one is affected.
Anonymous No.714269847 [Report] >>714270227 >>714270948 >>714272601 >>714273327 >>714274375 >>714275565
Testing ledge grabbing and climbing into small gaps
Anonymous No.714270227 [Report]
>>714269847
pretty cool!
Anonymous No.714270948 [Report] >>714271167
>>714269847
What engine? Looks like UE
Anonymous No.714271167 [Report]
>>714270948
Unity
Anonymous No.714272601 [Report]
>>714269847
Holy shit this is impressive. Good stuff, anon, I'd like to keep tabs on your project.
Anonymous No.714273327 [Report]
>>714269847
cool
Anonymous No.714274375 [Report]
>>714269847
ouch
Anonymous No.714275565 [Report] >>714276205
>>714269847
Sweet, I've been trying to do ledge grabbing too but for a first-person project with a Mirror's Edge style character controller. Either it's really hard to get it jank-free or I'm retarded.
Anonymous No.714275716 [Report]
Federx wtf are you doing here bitch nigga
Anonymous No.714275717 [Report] >>714279032
released a public update last month to let people try out the boss fight. currently working on the atmosphere of the next mission areas.

wip area theme for atmosphere https://vocaroo.com/1ayvda7EOgCP
first time doing something vaguely jazz-like so it's barebones
Anonymous No.714275923 [Report]
>>714259057 (OP)
What game is that?
>>714259396
I will never understand the countersignaling short of trolling and unironic feds.
Anonymous No.714276089 [Report]
>>714268617
>You’re threading that magic line between mechanical clarity and flavor.
Slippery slope, ain't it?
Anonymous No.714276205 [Report]
>>714275565
Try playing Thief for a bit. That game has very responsive first-person ledge grabbing.
>look at ledge
>jump and keep space bar pressed
>you stop mid-air for a moment while the player grunts
>keep holding down the space bar
>player climbs
it's fluid, satisfying and quite precise. You can even climb through windows or other small holes.
Anonymous No.714276358 [Report] >>714276743
start killing games
there's 20 000 games coming out on steam every year and not even half a percent are worth your time
art has no value if you can't remember it
Anonymous No.714276587 [Report]
agdg is dev...
Anonymous No.714276639 [Report] >>714276823 >>714276841 >>714277024 >>714278892
How hard is it to make a decent game on your own if you are starting from no experience ever (and still need to lern to code)? Is building fresh with no engine at all viable?
Anonymous No.714276717 [Report]
>>714268617
>Just make sure the abstraction doesn't get in the way of readability-like, if a player has to memorize hardness values for 20 armor types, that’s pain
And honesty unnecessary, too. Can't convince me that 20+ damage types are needed. I have two physical 'elements' and three magical ones. The latter come with % status changes. Focus on elements isn't damage, but their effects.
>visual feedback
They have distinct hues and logos, so that it is easily recognisable even without reading.
>feedback on hit
I really don't like it, but it'd not only modern, it's easy to grasp, hence already have that in mind. Games are fun, if they are visually appealing.
>spreadsheet
Rpgs tend to be like that. I feel we didn't advance rpg systems for 20 years, maybe more.
Anonymous No.714276743 [Report]
>>714276358
Yeah the "killing games" you are talking about isn't even what's happenning, what's happenning isn't solving any problem, only depriving consumers of rights. Do you people even look into this shit before you start talking about it?
Anonymous No.714276823 [Report]
>>714276639
Depends on the game, doesn't it? Ruza is a free game on steam, with serviceable music and graphics and it took nearly ten years part time.
Anonymous No.714276841 [Report]
>>714276639
It really depends on the scope of the project.
But I'd say for any typical indie game you're looking at 2-3 years of learning before you're even actually making your game. (not including small projects like Pong) Probably double to triple that if you're making your own engine.
Anonymous No.714276918 [Report]
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Anonymous No.714277024 [Report] >>714278671
>>714276639
Not hard if you know what exactly do you want. Like you can imagine your game to a single pixel, then it's not hard. You need a vision.
Anonymous No.714278671 [Report] >>714279097 >>714279229
>>714277024
If I want to make music for a game using digitial software, what would be particularly good for that?
Anonymous No.714278892 [Report]
>>714276639
depends on the type of game, i started with 0 C# experience (but i knew python, c++ and java from school), the biggest problem for me for now its art assets
Anonymous No.714278975 [Report]
>>714259057 (OP)
Anon, crosshair doesnt look good desu.
Anonymous No.714279032 [Report]
>>714275717
this is awesome.
Anonymous No.714279097 [Report]
>>714278671
I don't know, I simply record sounds from IRL, chop them, mix them, etc.
Anonymous No.714279229 [Report]
>>714278671
i was thinking of using fl studio
Anonymous No.714279442 [Report]
>>714259396
>Stop killing all these shitty games!
No wonder the industry is shit
Anonymous No.714280057 [Report] >>714280682
I havent really committed yet but I am considering redesigning the sprites again because now I can implement the LEWD cheat code in the in game sprite instead of just the splashwork.

https://store.steampowered.com/app/1971670/Panic_Floor/
https://panic-ok.itch.io/panic-floor
https://x.com/Panic_Floor
https://bsky.app/profile/panic-ok.bsky.social
Anonymous No.714280682 [Report]
>>714280057
absolutely go for it
Anonymous No.714283525 [Report] >>714283617
bump
Anonymous No.714283617 [Report]
>>714283525
for what reason
Anonymous No.714283760 [Report]
>>714259774
SPESS GAME?