>>714268617>Just make sure the abstraction doesn't get in the way of readability-like, if a player has to memorize hardness values for 20 armor types, that’s painAnd honesty unnecessary, too. Can't convince me that 20+ damage types are needed. I have two physical 'elements' and three magical ones. The latter come with % status changes. Focus on elements isn't damage, but their effects.
>visual feedbackThey have distinct hues and logos, so that it is easily recognisable even without reading.
>feedback on hitI really don't like it, but it'd not only modern, it's easy to grasp, hence already have that in mind. Games are fun, if they are visually appealing.
>spreadsheetRpgs tend to be like that. I feel we didn't advance rpg systems for 20 years, maybe more.