Game De/v/ - /v/ (#717179245) [Archived: 30 hours ago]

Anonymous
8/3/2025, 5:51:14 PM No.717179245
game_engines
game_engines
md5: b607f03ca3c9421397ece4af1c661f5a๐Ÿ”
Hey /v/! What's everyone working on today?
Replies: >>717180054 >>717180781 >>717182889 >>717185424 >>717198487 >>717214919 >>717221174
Anonymous
8/3/2025, 6:03:08 PM No.717180054
>>717179245 (OP)
too many threads attracts nodev shitposters
Replies: >>717180101
Anonymous
8/3/2025, 6:03:49 PM No.717180101
>>717180054
Only if the threads are bait or some low-effort "what game should I play" garbage. Real threads with actual projects or dev progress filter them out pretty well. I'd rather lurk a dozen /agdg/ style posts than scroll past another "is X still worth playing?" every hour.
Replies: >>717180208
Anonymous
8/3/2025, 6:05:37 PM No.717180208
>>717180101
more threads means less progress in each of them which means either the thread dies or it gets filled with shitposting
Replies: >>717197342
Anonymous
8/3/2025, 6:11:18 PM No.717180560
trying to sort out my folder images. It's huge mess, I never take the time to sort things out.
Anonymous
8/3/2025, 6:14:36 PM No.717180781
carrot_farmer
carrot_farmer
md5: da50f041f31c198d3edb060bd3b34bba๐Ÿ”
>>717179245 (OP)
working on a farming game in CT.js so it'll be mobile-friendly and I can learn javascript. where do yall find (or make) 2D assets? as you can tell, i am only using free assets as placeholders at the moment.
Replies: >>717211240
Anonymous
8/3/2025, 6:15:15 PM No.717180831
I need a 3d artist and animator
Anonymous
8/3/2025, 6:27:51 PM No.717181669
itemrefs
itemrefs
md5: b0da588bd13fde5002ccad2af94f3757๐Ÿ”
Currently collecting 100+ images to source and use as references for spriting a fuck ton of items for my old people gamblecore roguelite
I have these so far, trying to not make any or too many repeat items.
The goal is to have at least 20-30 items made between today and tomorrow
Replies: >>717207974
Anonymous
8/3/2025, 6:46:18 PM No.717182889
jelly-waltz-1_thumb.jpg
jelly-waltz-1_thumb.jpg
md5: 5483f186aa2b150f4ca7efca16548a47๐Ÿ”
>>717179245 (OP)
Haven't posted since March. I was working on a Conquest of Elysium-like prototype, but it sucked ass because I'm a shitty strategy designer
Instead of trashing it I kept iterating on the things I did like, and combined it with other prototypes I've made
So much has changed that it's now a virtual pet game with combat similar to minion builds in ARPGs lol. But it's a lot better and I have a firmer grasp on where I want to take it. I think I may actually release this one, eventually.
Anonymous
8/3/2025, 7:08:15 PM No.717184493
1753175600801868
1753175600801868
md5: 0ba507a70f7172f3f64b39f52c8f56bf๐Ÿ”
I'm gonna make it big
Replies: >>717211281
Anonymous
8/3/2025, 7:20:46 PM No.717185424
>>717179245 (OP)
What the fuck is the Blazium Engine and why is Godot not there in the image?
Replies: >>717186818
Anonymous
8/3/2025, 7:34:07 PM No.717186463
video1_thumb.jpg
video1_thumb.jpg
md5: 12263a61fb0f2eb01792dbe2d04eee18๐Ÿ”
Here is some work from a month ago which I have not shown on 4chan before.
Replies: >>717191668 >>717192287 >>717193987 >>717194840
Anonymous
8/3/2025, 7:38:35 PM No.717186818
>>717185424
its a pretty old image with no clear origin. godot is 10 years old so i assume it was unknown when the image was made
Anonymous
8/3/2025, 7:43:53 PM No.717187252
output_thumb.jpg
output_thumb.jpg
md5: 5d816392de45be4de8e82dd097a2c143๐Ÿ”
Fixed some bugs, made some new animations, got a workflow that can generate semi competent lip syncing.
Replies: >>717190575 >>717191668 >>717216254
Anonymous
8/3/2025, 7:45:47 PM No.717187387
1712506141356481
1712506141356481
md5: 894de32685216c45425d1bb008869352๐Ÿ”
Anybody dev on Linux? Is any engine besides Godot just asking for a miserable time? Maybe I should just Godotver my apprehension and install it?
Replies: >>717193021
Anonymous
8/3/2025, 8:04:59 PM No.717188819
i made 80 dollars on selling ai made 3d models
im trying to make a complete 100% ai made game since i dont know coding or anything

any tips or suggestion?
Replies: >>717190137 >>717190191
Anonymous
8/3/2025, 8:22:32 PM No.717190137
>>717188819
Suicide
Replies: >>717191681
Anonymous
8/3/2025, 8:23:11 PM No.717190191
>>717188819
redeem the gift cards and eat the curry
Replies: >>717191681
Anonymous
8/3/2025, 8:28:06 PM No.717190575
>>717187252
nortubel x slay the princess?
Anonymous
8/3/2025, 8:41:44 PM No.717191668
Someone said Mr Stache looks to be part of the Klan, do you agree?
https://files.catbox.moe/cxztwq.mp4

In other news I finished adding 6 more gear pieces but I still need to test them in mp properly.
When The Road Darkens on steam

>>717186463
Nice grapple hook

>>717187252
Nice booba
Anonymous
8/3/2025, 8:41:53 PM No.717191681
>>717190137
?ยจ
>>717190191
im not indian im white actually
Anonymous
8/3/2025, 8:49:22 PM No.717192287
>>717186463
you're great at animating things but you are doing the same thing AAA has been doing since 7th gen, you're prioritizing animations over gameplay. vaulting over things, starting a wallrun, starting a climb up, all of these actions stop the character dead in its tracks and happen too slowly in general.

GAMEPLAY FIRST!
Replies: >>717199703
Anonymous
8/3/2025, 8:50:33 PM No.717192375
How easy is it to start making a shooter on Unreal Engine?
Replies: >>717192849 >>717193339
Anonymous
8/3/2025, 8:56:22 PM No.717192849
George-W-Bush
George-W-Bush
md5: 6700a5b3262e85a17a97e19ce32cb099๐Ÿ”
>>717192375
>How easy is it to start making a shooter on Unreal Engine?
Anonymous
8/3/2025, 8:58:13 PM No.717193021
>>717187387
Godot's great. The license alone makes it worth it. Unless you have a 100+ people team with a 500k budget, and some absolutely necessary M$ programs you've sunk a decade into, you can't ask for more.
Anonymous
8/3/2025, 9:01:32 PM No.717193279
gob_thumb.jpg
gob_thumb.jpg
md5: be6b1a8435d53dae7491dc261fe7ca3a๐Ÿ”
>right click on node
>Godot crashes
Replies: >>717193432 >>717194745
Anonymous
8/3/2025, 9:02:17 PM No.717193339
>>717192375
it's easy to start making anything in any engine. don't worry about starting a game project. it's actually getting anywhere with it that's the problem.
Anonymous
8/3/2025, 9:03:17 PM No.717193432
>>717193279
I still remember
>Unity 2019.something
>right click on play button
>crash
Anonymous
8/3/2025, 9:09:53 PM No.717193987
>>717186463
Kek that climb animation
Replies: >>717199703
Anonymous
8/3/2025, 9:10:43 PM No.717194068
is cryengine good ?
Replies: >>717194481 >>717212593
Anonymous
8/3/2025, 9:15:32 PM No.717194481
>>717194068
undocumented. you won't know how to do things and nobody will be able to tell you.
Anonymous
8/3/2025, 9:17:34 PM No.717194647
009-armorset_thumb.jpg
009-armorset_thumb.jpg
md5: 3377da336ecea0e36793682ff25d676d๐Ÿ”
--->small update today---
>added new armor set to game, needs more tweaking but generally happy with the result.
>working on animation blueprints and state changes with AI and adding more animations to my main character.
Honestly feels good to get back into blender or work on something other than widgets and widget focus.
Replies: >>717195116 >>717199703
Anonymous
8/3/2025, 9:18:50 PM No.717194745
kobols_thumb.jpg
kobols_thumb.jpg
md5: 63c9778092cf24c71471ae898e686c1d๐Ÿ”
>>717193279
can you program my enemies for me
Replies: >>717195113 >>717196414
Anonymous
8/3/2025, 9:20:02 PM No.717194840
>>717186463
that looks pretty feature complete. dope
Replies: >>717199703
Anonymous
8/3/2025, 9:23:50 PM No.717195113
1754175529043791_thumb.jpg
1754175529043791_thumb.jpg
md5: f826964209212a5c2ebefd5fc516b6ca๐Ÿ”
>>717194745
you don't want that
Replies: >>717195154 >>717196990 >>717197078 >>717199703 >>717214113
Anonymous
8/3/2025, 9:23:53 PM No.717195116
>>717194647
nice palette
Replies: >>717197078
Anonymous
8/3/2025, 9:24:23 PM No.717195154
>>717195113
i do want that, your goblins are so much better than my kobolds
Replies: >>717196881
Anonymous
8/3/2025, 9:30:44 PM No.717195686
>>717155407
Thread was removed because a whiner nodev reported it.
Replies: >>717197117
Anonymous
8/3/2025, 9:40:36 PM No.717196414
>>717194745
mobile game? what kind of programming do the kobolds have?
Anonymous
8/3/2025, 9:46:28 PM No.717196881
>>717195154
I recommend using a state machine for the enemies and taking designing what they have to do in each and how they move from one state to another. Once you have that, set up the navigation with a navmesh and a nav agent. Don't worry about attacks no other stuff until you got the navigation nailed.
Replies: >>717197404
Anonymous
8/3/2025, 9:47:52 PM No.717196990
>>717195113
>Makes the shield stronger than sword.
To what end? Not only in knock back but also they are stunned, you should make using the WEAPON a bit more valuable.
Replies: >>717197545
Anonymous
8/3/2025, 9:49:00 PM No.717197078
>>717195116
Thanks man, this one went through a number of renditions. I have a new knight armor ill probably replace with the first set I made. The leggings are hard to see but they are just faded green wraps and I will change the boot material to match the set better.
>>717195113
Hey anon, darksoulsbro here, I never asked but when it comes to your goblins does Godot have an ai system or how do your goblins know what to do?
Replies: >>717197545
Anonymous
8/3/2025, 9:49:32 PM No.717197117
>>717195686
And for a good reason, game dev generals belong to /vg/
>inb4 unusable
yeah whatever
Replies: >>717197265
Anonymous
8/3/2025, 9:51:22 PM No.717197265
>>717197117
waahhhhhhh
Anonymous
8/3/2025, 9:52:19 PM No.717197342
>>717180208
That is up to the dev though.
Anonymous
8/3/2025, 9:53:08 PM No.717197404
>>717196881
does godot use state machines?
Replies: >>717197545
Anonymous
8/3/2025, 9:54:59 PM No.717197545
>>717196990
using the shield bash costs stamina, which recharges slow during combat. Shield bash is meant to be useful and your only way of crowd control at the start of the game.
>>717197078
>how do your goblins know what to do?
Godot does include A* for pathfinding, but aside from that it's all code
>>717197404
state machines afaik are't engine dependant. It's just a way of coding logic, not a tool nor anything like that,
Replies: >>717198442
Anonymous
8/3/2025, 9:56:27 PM No.717197651
One day all this coding nonsense will make sense and I'll be able to game a game for sure. Just gotta keep grinding function templates.
Anonymous
8/3/2025, 10:06:09 PM No.717198442
>>717197545
>all code
Now that's effort lol. But honing the code for them and making it work well with your system keeps everything lean.
My ai system is pretty silly but thats ue5 for ya
Replies: >>717198715
Anonymous
8/3/2025, 10:06:49 PM No.717198487
>>717179245 (OP)
nothing I'm taking a break for today.
Anonymous
8/3/2025, 10:10:04 PM No.717198715
>>717198442
yeah indeed, it took me like 3 months to have the goblins doing all the stuff they do right now. It's frustrating and a lot of work, but it's also fun to see the dudes do the stuff you coded them to do.
Replies: >>717199432
Anonymous
8/3/2025, 10:12:50 PM No.717198932
1746030209944155
1746030209944155
md5: 011e6417afe0b96cbf859ea31759fd85๐Ÿ”
>make game
>happiest day of my entire life
>post it to itchio
>itchio doxxes me
>remove game
>happiest day ruined
I don't feel like gamedevving anymore. But if I do ever go back to gamedevvving is there an alternative to itchio that won't dox me?
Replies: >>717199549 >>717199628 >>717199703 >>717200223 >>717203757 >>717204613 >>717205045 >>717221390
Anonymous
8/3/2025, 10:19:43 PM No.717199432
>>717198715
hell yeah man, they're definitely looking good. I take the approach of dropping my enemies in the game, seeing how they beave and go nope don't do that, how do I make you stop lol. It's painstaking but it's worth it.
Anonymous
8/3/2025, 10:21:33 PM No.717199549
>>717198932
is this related to the porn ban?
Anonymous
8/3/2025, 10:22:27 PM No.717199628
>>717198932
why did they do that? I don't that site what makes it popular for indie devs?
Anonymous
8/3/2025, 10:23:38 PM No.717199703
part2_thumb.jpg
part2_thumb.jpg
md5: e4bc160a21389e4b19717d8123fa6843๐Ÿ”
Part 2. Thanks everyone for the feedback.

>>717192287

Good point. I need to speed things up. More fluid.

>>717193987

It's all in a rough state at the moment.

>>717194840

It pretty much is, yeah. I am mainly working on mocap at the moment. Getting ready to make my first cutscene. NLA editor is done and mocap integration too. I am literally fixing and expanding on Rokoko's Unity plugin to accomodate my project. Also begun adding ARKIT blendshapes to the models.

I am not taking any prisoners with this project. This is going to be the one, I can feel it.

>>717194647

Loving the progress.

>>717195113

Loving your sword and shield implementation and bumping goblins of bridges.

>>717198932

Man, that sucks.
Replies: >>717200663 >>717201029 >>717201995 >>717203663 >>717222006
Anonymous
8/3/2025, 10:31:20 PM No.717200223
>>717198932
How did Itch doxx you?
Anonymous
8/3/2025, 10:37:11 PM No.717200663
>>717199703
happy to help! I know we are all posting rough game design, I don't mean to be too harsh. You're much further than I am.
Anonymous
8/3/2025, 10:41:35 PM No.717201024
Spent 6 hours refactoring my main gameplay loop, then it took me 30 minutes to actually benefit from it thanks to polymorphism.
Anonymous
8/3/2025, 10:41:42 PM No.717201029
>>717199703
thanks man! also holy damn, you got a lot of mechanics already in. Good job! It's looking very nice.
Anonymous
8/3/2025, 10:55:48 PM No.717201995
>>717199703
I really dislike the implication of you using the ramp to get out of the water both times. you even got stuck a little the second time. the ramp should not be necessary at all. remove the ramp to force yourself to address this issue asap.
Anonymous
8/3/2025, 11:01:57 PM No.717202494
camera clips_thumb.jpg
camera clips_thumb.jpg
md5: 981e73ecf11f235ee142111dec48e63b๐Ÿ”
how could I fix this in Godot? the camera clips through the 3D models. I guess I should fade them but I'm not sure how. A shader? Or is there some setting in the mesh node for this?
Replies: >>717202728 >>717202753 >>717202816 >>717202889 >>717202891 >>717203504 >>717206108
Anonymous
8/3/2025, 11:05:06 PM No.717202728
>>717202494
if gobbo.global_position.distance_to(camera) < 0.1:
gobbo.visible = false
Replies: >>717204284
Anonymous
8/3/2025, 11:05:29 PM No.717202753
>>717202494
Yeah reducing their opacity via a shader if they're too close to the camera would do the trick.
If the enemies have a collider you can utilize that.
Replies: >>717204284
Anonymous
8/3/2025, 11:06:25 PM No.717202816
>>717202494
there's a setting for that on the materials. there's also custom shaders for it
Replies: >>717204284
Anonymous
8/3/2025, 11:07:28 PM No.717202889
>>717202494
raycast from the player transform (the transform the camera is following) to the camera. camera can at most be [distance of this raycast] away. don't bother with transparency shaders, that'll just let players peek out of the intended geometry. it just creates more issues.
Replies: >>717203035 >>717204284
Anonymous
8/3/2025, 11:07:31 PM No.717202891
>>717202494
Is there an easy way to do this in unreal too?
Replies: >>717204284
Anonymous
8/3/2025, 11:09:11 PM No.717203035
>>717202889
*raycast to the intended camera position, not its actual position.
Anonymous
8/3/2025, 11:15:47 PM No.717203504
>>717202494
I like that Elden Ring applies dither transparency to object that the camera would clip through. Is there a name for this effect?
Replies: >>717204284 >>717206343
Anonymous
8/3/2025, 11:18:02 PM No.717203663
>>717199703
I'm not an expert but your running movement speed feels off from you running animation speed. Also I would make the dust? Cloud when you land a bit smaller. More of a puff and less of a cloud.
Anonymous
8/3/2025, 11:19:20 PM No.717203757
>>717198932
Ah don't give up just like that. Andy and Leyley dev got doxxed but she's continuing her incest cannibal game
Anonymous
8/3/2025, 11:21:37 PM No.717203968
Girls Default
Girls Default
md5: 1a214271820b66864fb6e7cac4b950d0๐Ÿ”
Still working slowly on my '12 identical sisters' VN. Unsure if I want to keep Blue facing away or covering up her face or something; it makes it harder for her to emote.
Anonymous
8/3/2025, 11:26:19 PM No.717204284
>>717202728
>>717202753
>>717202816
>>717202889
>>717202891
>>717203504
thanks anons. I did a quick test with the material settings and while it works, it's weird because the inner side is being rendered, so there are instances where for example the back of the head of the goblin has become transparent, but not the face. I'll try to look into more manual solutions, like the shader some of you suggested. ty!
Replies: >>717204623
Anonymous
8/3/2025, 11:27:47 PM No.717204386
What's an easy engine for a total idiot to make an fps?
Replies: >>717204437 >>717204584
Anonymous
8/3/2025, 11:28:31 PM No.717204437
scratching_thumb.jpg
scratching_thumb.jpg
md5: f93504bb55df4eafbfd717cbd5d270b7๐Ÿ”
>>717204386
Godot
>t. total idiot
Replies: >>717205115
Anonymous
8/3/2025, 11:30:18 PM No.717204584
>>717204386
Unreal is supposedly an FPS engine but I went Godot
Replies: >>717205115
Anonymous
8/3/2025, 11:30:42 PM No.717204613
>>717198932
How did it even doxx you?
Anonymous
8/3/2025, 11:30:49 PM No.717204623
>>717204284
>it's weird because the inner side is being rendered
Check for backface culling
Replies: >>717205651
Anonymous
8/3/2025, 11:35:56 PM No.717205045
>>717198932
You asked for this for posting dog semen
Anonymous
8/3/2025, 11:37:02 PM No.717205115
20250721_155207
20250721_155207
md5: 69e13f5a5ff0552a458c4595a6bdaf9b๐Ÿ”
>>717204437
>>717204584
Thank you friends. Here is a picture of a mantis I found.
Replies: >>717205651
Anonymous
8/3/2025, 11:43:46 PM No.717205651
profits_thumb.jpg
profits_thumb.jpg
md5: 33b4695456bc6ab69c960710c5f7b2d5๐Ÿ”
stripping a goblin of all his possessions through an act of violence
>>717204623
hell yeah, thanks anon! so much shit still to learn
>>717205115
awesome! reminds me of Baki lmao
Replies: >>717205830 >>717210953 >>717215586
Anonymous
8/3/2025, 11:45:53 PM No.717205830
>>717205651
Watching that death animation makes me wish you had a way to trip him up on the ground like that before slashing him or shield bashing him away
Anonymous
8/3/2025, 11:49:11 PM No.717206108
GibsLow_thumb.jpg
GibsLow_thumb.jpg
md5: e819b1915463c8cc26365c88f0e4de1a๐Ÿ”
>>717202494
Set a raycast on the camera that points at the player
Make the raycast collidable with things you want to clip out
When the raycast is triggered, change the camera's "near" value to whatever you want, or you could always lerp-move the camera translation towards the player.
That's what I do and it works fine

SHRIMP GAME campaign demo soon bros. plz redeem wishlist I love you anons
https://store.steampowered.com/app/2824880/SHRIMP_GAME/
Replies: >>717206337 >>717207958 >>717216817
Anonymous
8/3/2025, 11:51:52 PM No.717206337
>>717206108
>Set a raycast on the camera that points at the player
no, this is wrong. I already gave the correct solution. you have to raycast the other direction so you hit the obstacle closest to the player, not the one closest to the camera. there can be more than one obstacle.
Replies: >>717207958
Anonymous
8/3/2025, 11:52:01 PM No.717206343
>>717203504
That is called dithering. This is the tutorial I plan to follow once im ready.
https://youtu.be/cFfCRpxl9c4?si=0jJCgkjhHAhRoO3h
Anonymous
8/4/2025, 12:13:00 AM No.717207958
>>717206108
>>717206337
thanks bros, I'll give it a go a bit later on
>plz redeem wishlist I love you anons
already did + love you all as well
Anonymous
8/4/2025, 12:13:13 AM No.717207974
>>717181669
Does it matter if these are your pctures you took or were you specific to finding royalty free ones?
Replies: >>717213825
Anonymous
8/4/2025, 12:14:17 AM No.717208052
Confess, you do not have 1000 wishlists
Replies: >>717208858 >>717208938 >>717210234 >>717210492 >>717214328 >>717214774
Anonymous
8/4/2025, 12:25:32 AM No.717208858
>>717208052
20,000
Anonymous
8/4/2025, 12:26:48 AM No.717208938
>>717208052
I don't even have 10
Anonymous
8/4/2025, 12:27:31 AM No.717208989
My goal is to make a game that's better than Concord and even better than Marlow Briggs
Anonymous
8/4/2025, 12:44:12 AM No.717210181
64098049804890490498
64098049804890490498
md5: 7b3b0fb6153d0a53cc5a5e4a293e865d๐Ÿ”
>Isn't this wolf the coolest boss... EVER?
People with money aren't very smart. Thankfully anons are all poor.
Anonymous
8/4/2025, 12:44:50 AM No.717210234
>>717208052
My game isn't even on steam lmao
Anonymous
8/4/2025, 12:48:31 AM No.717210492
>>717208052
There are a few forums I am well known at for advertising, and I planned on using egs
Anonymous
8/4/2025, 12:55:57 AM No.717210953
>>717205651
I like the fade on the goblin when he dies. I should probably do something similar, mine just stay there dead lol.
Anonymous
8/4/2025, 12:59:55 AM No.717211240
>>717180781
gimp for pixel art, krita for drawing
Anonymous
8/4/2025, 1:00:30 AM No.717211281
>>717184493
my man!
Anonymous
8/4/2025, 1:14:54 AM No.717212326
Ugh, I hate refactoring so much. Please let this be the last time.
Anonymous
8/4/2025, 1:18:22 AM No.717212593
>>717194068
I downloaded it and the forest demo and sure, it ran at 60fps at 1080p and the graphics looked better than what I'm making. I just wanted the trees from the demo what a nightmare trying to export them and import them into blender.
Anonymous
8/4/2025, 1:34:58 AM No.717213825
>>717207974
Doesn't matter NOW WHAT HAPPENS I WILL NEVER GIVE UP THE FIIIIIGHHT, just coming up with ideas for shit in the first place, I can generally sprite from there
Replies: >>717215835
Anonymous
8/4/2025, 1:38:36 AM No.717214113
>>717195113
i see that if you just kite them they should be easy enough to fight.
do they know how many friends they have around them? if they do make it so 20% of them try to flank you or get behind you.
or just make it a 20% chance of any goblin trying to get behind you when they start initiating
Anonymous
8/4/2025, 1:41:31 AM No.717214328
>>717208052
I haven't even properly shown my gameplay yet even though it's the bulk of my codebase let alone start to make the steam page
Anonymous
8/4/2025, 1:46:18 AM No.717214696
Theres a lot of hate for unreal engine lately, what other engine should I use for a beginner?
Anonymous
8/4/2025, 1:47:20 AM No.717214774
>>717208052
i have 4144
Replies: >>717220443
Anonymous
8/4/2025, 1:49:17 AM No.717214919
>>717179245 (OP)
im animating porn to save up for a small team
Replies: >>717215305
Anonymous
8/4/2025, 1:51:59 AM No.717215117
Screenshot 2025-08-04 015131
Screenshot 2025-08-04 015131
md5: 613a952e4aee72c422b924919a149622๐Ÿ”
Brahs
Replies: >>717215656 >>717215851 >>717220848 >>717226609
Anonymous
8/4/2025, 1:54:33 AM No.717215305
>>717214919
where will you sell it
Replies: >>717215395
Anonymous
8/4/2025, 1:55:53 AM No.717215395
>>717215305
the dark web
Anonymous
8/4/2025, 1:58:19 AM No.717215586
>>717205651
i want a green recolored goblin with scythes
Replies: >>717215953 >>717218905
Anonymous
8/4/2025, 1:59:06 AM No.717215656
>>717215117
kill yourself furfaggot
Replies: >>717215687
Anonymous
8/4/2025, 1:59:31 AM No.717215687
>>717215656
>kill yourself furfaggot
Anonymous
8/4/2025, 2:01:39 AM No.717215835
>>717213825
Kek that's the spirit
Anonymous
8/4/2025, 2:01:46 AM No.717215851
>>717215117
Live yourself furGODdot
Anonymous
8/4/2025, 2:03:21 AM No.717215953
>>717215586
And I want a million dollars.
Replies: >>717217081 >>717218586
Anonymous
8/4/2025, 2:08:13 AM No.717216254
>>717187252
Oh shit! Glad to see you are still working on this. I desperately need more princess content
Anonymous
8/4/2025, 2:16:14 AM No.717216817
>>717206108
Based shrimpdev, love your work man
release soon?
Anonymous
8/4/2025, 2:19:39 AM No.717217081
>>717215953
and yellow ones that chuck spears thank you
Replies: >>717218905
Anonymous
8/4/2025, 2:40:05 AM No.717218586
>>717215953
>Slowly walk to get from place to place
>The gameโ€™s appeal hinges on standing in place to talk to NPCs or to see the animations
This is not a million dollar game. YouTube chat wants to watch the streamer die to the boss 20 times and everything else is downtime that they are incapable of appreciating.
Replies: >>717218798
Anonymous
8/4/2025, 2:43:20 AM No.717218798
>>717218586
1 m i l l I o n
m
i
l
l
i
o
n
Anonymous
8/4/2025, 2:44:37 AM No.717218905
>>717215586
>>717217081
the other anon wasn't me. I had planned on green goblins for later on in the game, maybe in a forest or a swamo. Didn't know how to differentiate them but using spears sounds like a cool idea.
Anonymous
8/4/2025, 3:07:13 AM No.717220443
>>717214774
That is actually cool to hear. I hope most of them get it.
Anonymous
8/4/2025, 3:13:13 AM No.717220848
>>717215117
I don't care about what game you want to make but I cannot understand the boobs. Where are the nipples? They aren't where they should be.
Replies: >>717221115
Anonymous
8/4/2025, 3:17:18 AM No.717221115
>>717220848
She has a bra on, but yeah nipple imprint is a sexy idea
Replies: >>717224274
Anonymous
8/4/2025, 3:18:20 AM No.717221174
>>717179245 (OP)
I'm making pornography instead.
Anonymous
8/4/2025, 3:21:36 AM No.717221390
>>717198932
what game was it?
Replies: >>717222890
Anonymous
8/4/2025, 3:29:48 AM No.717222006
>>717199703
This is really good
Anonymous
8/4/2025, 3:42:10 AM No.717222890
>>717221390
Don't worry they won't tell you they just wanted (you)
Anonymous
8/4/2025, 3:51:07 AM No.717223532
Police Station Trim_thumb.jpg
Police Station Trim_thumb.jpg
md5: 71b9de04e20de481c0a1071c08d6be9f๐Ÿ”
Plz check out my demo:

https://landoringel.itch.io/city-of-spells
Replies: >>717224995 >>717225913
Anonymous
8/4/2025, 4:02:13 AM No.717224274
>>717221115
very, but don't let me persuade you if you don't think it will improve your game. I just was trying to find them
Anonymous
8/4/2025, 4:12:26 AM No.717224995
Facade_screenshot_Trip_&amp;_Grace
Facade_screenshot_Trip_&amp;_Grace
md5: 860942cf8085c49a9523cf501f119de5๐Ÿ”
>>717223532
Fuck it why not, I'm downloading it
The concept reminds me of Facade, but better
Anonymous
8/4/2025, 4:25:54 AM No.717225913
>>717223532
I'll give it a shot.
Anonymous
8/4/2025, 4:35:41 AM No.717226609
>>717215117
What type of game?