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Thread 717961675

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Anonymous No.717961675 >>717961962 >>717962363 >>717965769 >>717966024 >>717966030 >>717967196 >>717967868 >>717967885 >>717968034 >>717972534 >>717973667 >>717974047 >>717974138 >>717974261 >>717975819 >>717976956 >>717979705 >>717980241 >>717980339 >>717982154 >>717983230 >>717983804 >>717987029 >>717991391 >>717992918 >>717993052 >>717999802 >>718005453 >>718012914 >>718021608 >>718035561 >>718038103 >>718046424 >>718047992 >>718048110 >>718050418 >>718052465
How's your project coming along /v/?
Anonymous No.717961774 >>717977381
I've gotten a pretty good start these past few days
The programming part is turning out to be pretty easy, but I'm dreading having to open blender
Anonymous No.717961962 >>717965739 >>717976927
>>717961675 (OP)
are they still following
>please look forward to this completely random feature that we merged because it wasn't too much effort to integrate
school of development milestones?
Anonymous No.717962363 >>717962748 >>717965159 >>717980583 >>718024257
>>717961675 (OP)
I've accepted that i simply don't have the patience, discipline, and persistence required to develop a game. I've tried many times, but i never get far. It's a shame. I know everyone says this but i legitimately have some really good ideas for good, unique games.
Go on without me bros.
Anonymous No.717962748 >>717965159 >>717981775 >>717983310 >>717985971 >>718011982 >>718050348
its going fine but its getting so close to the part where i make the entire soundtrack that im starting to get scared, inspiration can be a bitch
>>717962363
dont give up u sunnovabich, giving up is fucking gay
Anonymous No.717962937 >>717965159 >>717974381 >>717991753 >>718011982
Wokring on a little arcade project in Godot, had some fun making little characters
Anonymous No.717965159
>>717962937
>>717962748
very cool
>>717962363
very gay
Anonymous No.717965327 >>717972237 >>718011982
godot is so bloated now it's easier to make your own game using a framework instead
Anonymous No.717965739
>>717961962
No it's more like:
>i merged this completely random feature that breaks this critical thing that real games need that 99% of our userbase won't notice because my tranny project needs to proc gen in real time and write lock the main thread and no one reviewed it before merging because the one guy that looked at it is a tranny too and gave the green light without actually testing for regressions
Anonymous No.717965769 >>717965940
>>717961675 (OP)
>using pozzed godot
Shameful.
Anonymous No.717965940 >>717972271 >>717977534 >>718005342
>>717965769
Assuming I don't waste my life on Twitter, how can I tell that Godot is pozzed?
Anonymous No.717966024 >>717972573 >>717983005
>>717961675 (OP)
Came to the conclusion that I have autism, and only like the coding part of gamedev. Need to find myself a good ideas guy.
Anonymous No.717966030 >>717966408
>>717961675 (OP)
Can't say, under NDA and stuff.
Anonymous No.717966408 >>717977679
>>717966030
>Can't say, under NDA and stuff.

Are you the top or bottom?
Anonymous No.717966884
I have grown a new level of respect for all game developers. This shit is hard. I feel like giving up too, but I want to push this shit as far as I can before I pay someone to take over
Anonymous No.717967196
>>717961675 (OP)
I am still
fucking
rigging

Also debating on redoing some elements of my characters model - some of the stuff I tried to do turned out to be the incorrect approach (I made a shape key to modify a characters body part to take on a certain size and shape, when I should have just modified the size via the scale of the limbs base bone and used the shape key for the general form of the limb)
To be fair, I expected to just use the shape key value in-engine and didn't realize it would cause issues with animations not working seamlessly across the various states of the limb.
Anonymous No.717967868
>>717961675 (OP)
Unity fights me a lot with playing animations for certain actions.
The fact that the animations in Cuphead play properly is an impressive feat to me.
Anonymous No.717967885 >>718011982
>>717961675 (OP)
trying out raylib, it's pretty neat with hot reload. using placeholder wireframes to build with atm. just made the player inventory system and hooked up purchasing things, now to do selling :p
Anonymous No.717967928 >>717970704
wokot is a meme game engine
Anonymous No.717967960 >>717969670 >>717971848
REMINDER
We now know who the true mastermind is now for the payment processor pressure campaign against anime, violent games and porn. The conservative christian run group Collective Shout is just a cover for Russ Vought, a co-writer for Project 2025, Director of the United States Office of Management and Budget, AND Acting Director of the Consumer Financial Protection Bureau.

This man has already publicly stated his desire to have pornographic content, violent video games, and other types of content "harmful to children", banned from the internet.

In a two minute clip posted on YouTube by The Intercept the following transcript, highlighted in yellow, shows his intended starting point (start with children), and then he cuts himself off from explaining the next part of the plan, of violent video games, etc, as that route had failed twice already in the past few decades.
https://www.youtube.com/watch?v=0noIS9lmR0Y [Embed]

Now, in his position in the CFPB, Russ Vought has ultimate authority over payment providers and banks, and he has likely been abusing this power to strong-arm changes in these privately owned businesses regarding content he specifically had shown his distaste and hatred towards previously. All clearly telegraphed before hand, many years ago.

Don't for for Russ Vought's shills trying to do anything in their power to deflect from the fact, he is the one in charge of Visa and Mastercard and they are trying to crack down on porn and video games by attacking American companies now under his direction.
He has the motive, means and opportunity to do all this.
Anonymous No.717968034
>>717961675 (OP)
AI has taken my job, now it's taking my hobby.
Anonymous No.717969670
>>717967960
Who's Russ?
Anonymous No.717970704
>>717967928
Show us your trannydot games!
Anonymous No.717971746 >>717980995
I can now animate property curves over time on my camera, such as bokeh and sharpen. Got multi cam setup with multiple post processing volumes. Got my facial expressions on a track. Animations on a track. cam switching on a track. Signals to various other triggers (such as play teardrop, change wind parameter, etc.) on a track.

Only thing that remains is dolly tracks and then nothing is stopping me from making cutscenes. I got the following potential systems to help me with this: Cinemachine, Game creator 2 animation paths, Animation Curve Modifiers with Easing plus Camera Control (by BNB), TimeFlow. Of course, I can also make my own system. The trouble is the overlay cams and multiple volumes I am using now. I suspect a lot of these systems cannot deal with that.

I am also starting a Unity asset store page. I developed several things in the past month that no one else bothered to put on there (maybe with good reason). Things like a teardrop controller that you can just set the waypoints for and put in the teardrop prefab and you are good to go.
Anonymous No.717971848
>>717967960
>we want to do some good and help birthrates by making the next 5 generations of people fucking miserable
Why are business "executives" and marketing faggots always like this?
Anonymous No.717972237 >>717980581
>>717965327
and it still has no working IK
Anonymous No.717972271 >>717976253 >>718011560
>>717965940
There's another fork that's supposed to be anti-woke, that has even less games made in it.
Anonymous No.717972534 >>717972573
>>717961675 (OP)
Slow because I can't code.
It will have to be a... VN.
Maybe one day I will be able to post progress art of sexy orc girls, goblin girls, and centaur girls alongside storyboard backgrounds after the writing is finished, and maybe prospective coders will want to bring a world where you fuck such beings into being.
Anonymous No.717972573
>>717966024
Hey baby, you busy tonight~
>>717972534
Anonymous No.717973667 >>717973854
>>717961675 (OP)
The middle mouse scroller on my mouse is acting up and the button completely broke and it's making 3D modelling pretty miserable.
Anonymous No.717973854 >>717975239
>>717973667
learn to zoom in out with keyboard hotkeys
Anonymous No.717974047 >>717974164
>>717961675 (OP)
I have social media induced adhd, and live in a house full of obnoxious, distracting people who think whatever they're doing is more important than my hobbies.
What do I do yesDev make some development strides? Its been months...
Anonymous No.717974138
>>717961675 (OP)
I've been playing Abiotic Factor for several days straight and I haven't done anything productive.
Anonymous No.717974164
>>717974047
noise cancelling headphones
Anonymous No.717974261
>>717961675 (OP)
I’ve been playing cs2 zombie escape and uh and uh cyber punk 59 days straight I didn’t do any thing productive for the past 29 years later all
Anonymous No.717974381
>>717962937
makes me think of Eversion, very cute anon
Anonymous No.717975239
>>717973854
Zooms not the issue, was using CTRL+Middle Mouse Button for precise zoom for a while - but you use the middle mouse button for panning and rotation as well.
Luckily it looks like there's a Mouse 3 Button emulation mode that lets you use Alt+Left to simulate middle mouse. Built for Mac mouses probably but works for my junk shit.
Anonymous No.717975819 >>717977017
This is the thread, ya?

I'm using shape keys as body morph sliders for character creation customization. This is going fine, but I'm wondering how I translate this to different outfits. Especially if the parameters of how everything is shaped isnt known until the player sets it all in-game.

If I've got a base mesh with shape keys controlling, say, the bust size, and I've got another mesh thats a Tshirt that fits over the "default" body, how do I morph it to account for the shape keys changing? Particularly if I want to make new clothes later without redoing everything in the base mesh? Do I just gotta bring those shape keys over to every clothing article (somehow) and put them in about the right spots, and (somehow) have Godot do the adjusts for me by extracting the keys from the base and applying them to the outfit?

Having a hard time finding the keywords to google this with, so appreciate any tips/docs anyone might have

>>717961675 (OP)
Really wish I didnt sleep on learning Blender for so long, its surprising how easy and fun it is. Especially compared to how unfun the cycle in Godot of finding a stale ticket for a basic no-brainer feature that's basically WONTFIXED cuz Godot is run by idiots. Honestly if not for a new found desire to actually see the assets used, I might just live in /3/ instead of /agdg/.
Anonymous No.717976253 >>717976601
>>717972271
Yeah, and literally all they do is copy Godot's commits. They didn't even finish removing all of Godot's branding. Useless.
Anonymous No.717976601 >>717976889
>>717976253
Blazium and Jenova are the only forks worth looking into.
Anonymous No.717976889
>>717976601
>even less active than Redot
Just use Godot nigga.
Anonymous No.717976927 >>717977412
>>717961962
No, they're just denying commits from competent devs that don't make using Godot their personality, who don't suck Juan's dick and who is doing something that the foundation should be doing.

It's funny because the retarded Redox fork finally got performance increases despite it only being worked on by an autistic Irish man. It took a while but Godot would have had them if 1 the Irish wasn't mentally retarded and 2 they didn't care about personal politics of developers.
Anonymous No.717976956 >>717977305 >>717978082 >>717978242 >>718006259
>>717961675 (OP)
I normally just make simple dialogue focused porn games, but I've recently wanted to give an earnest try to a turn based experience. I have been told Godot isn't really useful for either text heavy or turn based experiences, but I do not want to use RPGM.

Do I just keep making porn? Make a SFW game that's not eroge? God forbid, blend the two and do neither well?
Anonymous No.717977017 >>717977569
>>717975819
So as I understand things, clothing that rests on top of a character usually ends up being an identical copy of the topology underneath, so it can 1-1 match the deformations and avoid clipping.
Because of this, if you are "making" clothing after you're done establishing shape keys, you can copy the original model, delete everything you don't need, clean up your "shirt" mesh, and the shape keys should still exist on the copy- they may need some amount of tweaking to look right. Should also transfer over weight painting
Otherwise I have no clue how you would do it and have it look good.
Anonymous No.717977081 >>717977186
Godot tutorials are trash. I tried Game Maker Studio around 10 years ago and got further than when I tried Godot recently. Sure I dropped both times, but those GMS tutorials felt like teached me more in less time.
Anonymous No.717977186
>>717977081
>tutorials
That's like watching a video on cutting a tree branch with a saw and expecting to be able to put up a basic fence with just what the tutorial teaches you.
Tutorials are a trap if you're using them for anything more than a reference point or to hear about new topics for you to look into.
Anonymous No.717977305
>>717976956
>I have been told Godot isn't really useful for either text heavy or turn based experiences
Not off the bat, you'll have to program and build your own codebase for it. There are pre-existing addons, but I know the Dialogue ones are poor quality, only really useful for simple games.
Best bet would be to find a Good Unity tutorial - which there are more of- and try to translate it to Godot.
Lots of turnbased content and tutorials out there, of various quality.
Anonymous No.717977381 >>717980289
>>717961774
That's funny, I'm enjoying learning blender. Can't say I care much for programming.
Anonymous No.717977412
>>717976927
Is Juan working on another lighting system again, or is there something else retarded going on in the background I haven't heard about.
Anonymous No.717977415
I just published a new demo but I don't really feel like advertising it because there's so much half finished and broken I just don't want to deal with people pointing out stuff I already know about
Anonymous No.717977502 >>717977705 >>717993736
I don't care about my furry game anymore. I'm learning Python and Javascript and frameworks like Django and React so I can get a tech job and enventually takeover the world.
Anonymous No.717977534
>>717965940
If you stick to stackoverflow and github, you can't. The pozzed part is the community.
Anonymous No.717977569
>>717977017
Alright, yeah thats makes sense. Mostly I just want to have new outfits in the future, but still respect any character customization. It doesn't (and prolly shouldn't) just be overtop the body since that's a waste of tris, but I could dupe the torso and try to reshape it to be whatever new thing I want it to be. Although that sounds horrible to work with, now that I'm really thinking ahead, since I can't add new verts due to it having shape keys. I think outfits are more important/fun than body sliders, so maybe I should give up on this pursuit for now desu.

Maybe there's some thing I can do with bones instead? I'll have to do some more experimenting tomorrow
Anonymous No.717977679
>>717966408
I'm the one with a paycheck at the end of the month so you know, it's in my best interest to not reveal anything until we're finished.
Anonymous No.717977705 >>717977835
>>717977502
Are you that dude who was making those low poly furry bitches and a Crash clone?
Anonymous No.717977824 >>717978096 >>717979869 >>717980831 >>717981775
the other day i was working on a "getting in and out of the mech" mechanic, but now i have to actually think of a level design reason to go along with it
Anonymous No.717977835
>>717977705
Anonymous No.717978082
>>717976956
Like other anon said, it's not useful in the sense of "it's not useful by default". RPG Maker has that default setup but it's shoddy and too basic for anything ambitious anyway.
Turn based stuff varies in difficulty, but the less complex you make it, the easier. A 1v1 turn based fight is super simple, for example, since every attack/skill/item can only have one valid target.
Anonymous No.717978096
>>717977824
Well, there are various tried and true things you could do - from brief horror sections that change the games tone by making the player vulnerable without the mech, to solving puzzles in between combat progressions to improve pacing (ala HL2), or even just letting the player harass regular NPC'S face-to-face.
Anonymous No.717978242
>>717976956
>I have been told Godot isn't really useful for either text heavy or turn based experiences
I mean nothing is, outside of maybe specific code blocks sold on Unity maybe, but that's like saying nothing is really useful for Match 3 games - true, but who cares, you could make that shit in HTML.

2D in general doesn't matter unless you're making an automation, grand strategy or RTS game. Definitely doesn't matter for simplistic RPGs. Most of the work is going to be dialogue display lol.
Anonymous No.717979127
as your game progresses in complexity you will extremely quickly reach the point where the main challenge is your own brain rather than the engine you are using
Anonymous No.717979239 >>717979372 >>717980572
Started a fresh project last night after a whole year of not doing anything.
I seem to have forgotten everything, but that shouldn't be an issue after a bit of practice.

Doing a billiards kind of game so it shouldn't be too difficult to finish.
also using Redot cause they focus on working on the engine
Anonymous No.717979372
>>717979239
You just have to allow yourself like a 4-5 hour grace period to shake the rust off instead of getting immediately frustrated and yeah, it's no problem.
Anonymous No.717979705
>>717961675 (OP)
It's still in the early stages, aka I still don't know how to program, do art or haven't even downloaded godot, but I have some vague ideas that I will never get to because I'm a lazy motherfucker with no passion.
Anonymous No.717979869
>>717977824
Enemy air (or space) cover that deletes your mech from high altitude or orbit, so you have to go around on foot until it passes or help secure a place for anti air cover.
Anonymous No.717979890
I'm hardcoding everything in C++ and nobody can stop me.
Anonymous No.717980241 >>717980692
>>717961675 (OP)
i have no idea about coding, like 0, nothing, zero, nada and i want to make a videogame, where and how do i start?
my idea is an adventure kind of game where you start with a single weapon but as you progress and spend EXP on the weapon it will evolve and branch into different paths to better suit your gameplay style
Anonymous No.717980289 >>718020038 >>718023254 >>718023921
>>717977381
Yeah well, see you when your entire game's programmed and now you have to make all the assets
Anonymous No.717980338
Still building my assets, and then dealing with the headache of setting my pipeline requirements for each model so I do overboard on the rendering budget.
Anonymous No.717980339 >>717988406
>>717961675 (OP)
200 hours in godot
Anonymous No.717980381
>Multiplayer works like a dream in all instances I've implemented it in
>EXCEPT this new implementation of multiplayer only communicates both ways on clients, not the host
>Also RPC calls and one way communication towards the host works but not the other way around, fuck you
Multiplayer in Godot is messy
Anonymous No.717980572
>>717979239
>also using Redot
Has the dev team finally gotten their shit together?
I've been using Blazium instead since Redot just felt like a reskin of Godot.

Blazium has actually developed new Nodes and shit.
Even made a multiplayer lobby node.
https://nitter.net/BlaziumEngine/status/1913034705697673515#m
https://www.youtube.com/watch?v=4LavW_5dJfU
Anonymous No.717980581 >>717985448 >>718000847 >>718001087
>>717972237
This is a (You) problem because anyone can write their own SkeletonModified3D node and implement FABRIK. I know because I did. Stop expecting engine dev spoonfeeding and do it yourself.
Anonymous No.717980583 >>717982183
>>717962363
Unironically use gpt 5

There's no excuses anymore
Anonymous No.717980692 >>717981191
>>717980241
101/Basics of/Introduction to [engine] in your search engine of choice and go from there, same way you learn anything.
Anonymous No.717980831
>>717977824
>but now i have to actually think of a level design reason to go along with it

Hanger section before a mission obviously, no way in fuck should you let them exit during a mission because now you just increased scope by 1000x.
Anonymous No.717980995 >>717993532
>>717971746
Good progress, although I must inform you your talents are probably being wasted on whatever anime rpg you're trying to make.
Anonymous No.717981191 >>717981772
>>717980692
shouldn't you pick a programming language to learn first?
Anonymous No.717981256 >>717981775 >>717984324
Been working on my combat system, ironing out the issues to make things work smoothly. Still a ways to go.
Anonymous No.717981772 >>718032067
>>717981191
Eh, nah, learning how to use a game engine will give you enough of whatever scripting language it uses. You're not trying to be a softwaredev, you're trying to be a gamedev, you want to learn how to slap shit together and start making physics calls asaps and shouldn't give a shit about IDEs beyond whatever the engine gives you.
"Refactoring" is code for "procrastinating" and "tests" are what you do to make sure you didn't forget to put a collider somewhere. "Best practices" means remembering to see if something works before pushing it to master and that's about it.

Consequently gamedevs typically make for extremely bad softwaredevs. Vice versa too, mind. Just go out there and start setting up some if/else trees and leave the rest to later.
Anonymous No.717981775 >>717982340 >>717982634 >>717986961 >>717987359 >>718003337 >>718003607
When I playtested with other people the last couple times, the main complaint about the gameplay of my game was that it was very easy to slip off of platforms, so I implemented a couple things. First, I added "Coyote time". For roughly 10 frames after running off a platform, you can still jump.

Secondly, I made it so that if your Left Stick is in a Neutral position (as in, if you're not pressing a direction) and you're under a certain speed, you'll just stop at a ledge. It looks abrupt right now, but I made a new animation for it, I just haven't implemented it.

>>717981256
Clearly your game is early on, but it already looks impressive. I really like your chomping enemy guy

>>717977824
Your game looks badass.

>>717962748
I dig your game's style.
Anonymous No.717982154 >>717983679 >>718050232
>>717961675 (OP)
Finishing off all the game mechanics that are needed for the demo version so I can start properly play-testing. Then it's back to grinding character sprites.
Too lazy to make a video small enough to post here: https://files.catbox.moe/3no5lg.mp4
Anonymous No.717982183 >>717982325
>>717980583
I will not participate in the de-soul-ification of the world.
Anonymous No.717982325
>>717982183
Are you against AI 100% or are you against just code generated from AI? Because if you're only against the code portion, you could just simply ask it questions. "If I was trying to do XYZ what would be the best way to go about doing that? Please do not generate any code, just teach"
Anonymous No.717982340
>>717981775
Thanks bro. The chomper turned out better than expected, I had to pull some experimental moves to make the jump work but the result is pretty cool. Enemies use unity's nav mesh agents to move around, but they can't be physics objects at the same time, so when he jumps it switches off navigation and uses the physics systems instead. It's still very wonky if there are other enemies or objects around they tend to collide mid-air in unintended ways.

Your platformer there is coming along very nicely too, looks like a lot of fun.
Anonymous No.717982634 >>717982942
>>717981775
No deceleration at all on the movement?
Anonymous No.717982942
>>717982634
Well, there is deceleration normally on the movement, but the deceleration was making it so that smaller platforms were harder to land on. So, like I said, your movement stops if you get to a ledge and you are not pressing a direction. It's not finalized, but an animation like this will play when it happens.
Anonymous No.717983005
>>717966024
this. i have more fun building my own framework and the gameplay is more like a placeholder. which sucks because i really love playing games and have a general idea of the kind of the game i want to make but the moment i start actually writing it i lose all motivation to actually design the game
Anonymous No.717983230 >>717983329 >>717983405 >>717983601 >>717983679 >>717983703 >>717990873 >>717991120 >>717993532
>>717961675 (OP)
did an animation for opening doors that are locked with a key
Anonymous No.717983310
>>717962748
ever considered hiring someone for the music?
Anonymous No.717983329 >>717986737
>>717983230
Nice work, looks slick. Is there something lurking in the darkness on the other side?
Anonymous No.717983365
i can't code
Anonymous No.717983405 >>717986737
>>717983230
I'm taking it each door object has a default camera position offset for both sides, to cut to on the room transition, so you're not manually creating one for both sides of every door? Short of manually tweaking edge cases if it's a cramp room or something.
Anonymous No.717983601 >>717986737
>>717983230
Your door transitions are really smooth looking. Great work!
Anonymous No.717983679 >>717983841 >>717984767 >>717986737
>>717983230
> Background textured.
> Character model and hair not textured.
lol. You got some fixing to do.
>>717982154
Aren't those 3D models? Sprites usually only refer to 2D models. Also why the Magical Aptitude when everything else is one word? Why couldn't it be Aptitude or just Magic? Not very consistent.
Anonymous No.717983703 >>717986737
>>717983230
Nice.
The lighting looks really good btw, are you setting large parts of the game in dim environments?
Anonymous No.717983804 >>717984089
>>717961675 (OP)
Not as good as I want it to be, but the deadline is coming close.

I never thought I'd go from working on jam games to being paid by Nexon making shitty phone roblox games in the span of a year.
Anonymous No.717983841 >>717984261
>>717983679
>> Background textured.
>> Character model and hair not textured.
>lol. You got some fixing to do.
Are you fucking retarded? Do you know how game development works or how placeholder shit works?
Anonymous No.717984089
>>717983804
Good luck gayboy.
Anonymous No.717984261 >>717984357
>>717983841
> Rages from that little ouchie.
It just looks jarring to look at when looking at the rest of the game.
Anonymous No.717984324 >>717984873
>>717981256
Its going to be a rollslop isn't it?
Anonymous No.717984357 >>717984485
>>717984261
>Go into game development thread
>DUDE LOL YOUR GAME LOOKS UNFINISHED
You should have been a blowjob
Anonymous No.717984485
>>717984357
> Its this retarded lol.
Anonymous No.717984767 >>717984813
>>717983679
If you think those are 3D models I guess that means I'm better at symmetry and foreshortening than I thought.
Anonymous No.717984813
>>717984767
I've seen some Games use similar looking 3D models with cel-shading tech, not bad anon. It looks drawn over a 3D model type of shit legit.
Anonymous No.717984873 >>717985068
>>717984324
There is a dodge move involved, yes. Among plenty other options. I am trying to make sure the player can choose their own method of approaching situations, so I'm trying to include a lot of moves in a tight package. Been working on combining inputs to create a flexible control system.
Trust me, I want to avoid falling for the rollslop trap here.
Anonymous No.717985068 >>717985356
>>717984873
Okay if you make the parrying a possibility then consider it doing quarter attack damage to stamina and once you are out of stamina it would be dealing a half of the attack to your health. Or make it more reflex based so either one is optional and perfect frame parries/dodges allow you to strike harder/reward you for that gameplay feature. Those are the two routes.
Anonymous No.717985356 >>717985481
>>717985068
Exactly this kind of stuff I planned yeah. Currently the parry is pretty basic, and only really works to try to reflect projectiles. If you parry other types of attacks it just causes a stun on the enemy, just as a proof of concept.
I actually don't have stamina, I have other resources you use, as well as a stun meter that goes up when you get hit, block or parry.
Anonymous No.717985448 >>717985892
>>717980581
NTA but it's reasonable to demand parity with basic features that other engines have especially when they had it 4 years ago but broke it.
(and Ik kinda worked for me)
Anonymous No.717985481
>>717985356
Ah, okay that's cool. You can always add in a combo feature I suppose if its more hack and slash then with the perfect frame dodging/parrying.
Anonymous No.717985892
>>717985448
If you want decent IK at all in Unity you're stuck paying for solution on their marketplace. A shame Godot's community downloadable shit is still in its infancy, but who wants to maintain crap for it with how frequently that software package gets updated these days.
Anonymous No.717985971
>>717962748
Good to see you're not dead. keep going
Anonymous No.717986737 >>717986886
>>717983329
thanks! there's always something lurkong there lol
>>717983405
yes, doors have a default position and rotation for the transition, but I also have those vectors exposed on the editor in case I want to change it for a particular door
>>717983601
ty :)
>>717983679
wy mean? Character is textured, only thing left is the face. Might add more detail to the hair, I think it's way too subtle
>>717983703
yeah! Already have a few planned for the demo
Anonymous No.717986886 >>717987042 >>717989395
>>717986737
The armor and weapon kit is a bit too untextured for being metal as well.
Anonymous No.717986961
>>717981775
I don't think Coyote Time is necessary but that other mechanic is interesting. I think SA2 did something very similar where if you tried to walk off an edge that's over a bottomless pit, Sonic would stop in place and do a fumble animation. I don't think that happens if he's going fast or if it happens above ground.
Anonymous No.717987029
>>717961675 (OP)
Fine. I had a few dozen hours in Godot then realized my project was just better suited for RPG Maker so I swapped to that.
The assets I'm making will work in Godot and I'll probably use that for a sequel but I need to get something concrete down first. Trying to copy the database system of RPG Maker into Godot is just too time consuming right now. I'd rather build out combat ideas, create more assets, and learn how to create music rather than be in a constant coding nightmare.
I'm still going to dedicating a few hours a week to work with the engine despite it not being for my main project.
Here's a chest that I had made. It animates pretty well honestly.
I'm trying to make the entire game using the Monokai color palette.
Anonymous No.717987042 >>717987252
>>717986886
nah I think they are fine. Might be that the webmblacls some detail... I'm not at home, can send you a direct screenshot later on.
Anonymous No.717987252 >>717987468
>>717987042
Alright, just consider how steel usually has a texture to it when its armor form since most of the steel wasn't polished and shiny back in those days. Steel should be rough and reflective surface. Pic related.
Anonymous No.717987359 >>717988462
>>717981775
Coyote is a platformer standard, but precise platforming and speed focused gameplay just don't mesh and that sounds like the problem. 3D Sonic games have racetrack maps and huge blocks for platforming parts for a reason.
Anonymous No.717987468 >>717987531
>>717987252
thanks for the feedback anon, I'll look into that. Will probably check how older games did armor textures, since I don't want it to have too much detail.
Anonymous No.717987531
>>717987468
Classic example.
Anonymous No.717988406
>>717980339
Really? 200 hours to make that?
Anonymous No.717988462 >>718006147 >>718011982 >>718044543
>>717987359
I believe you're correct in that the speed focused gameplay and precision platforming don't mix, hence why I have two different modes. When you hold run, you control far closer to Sonic Adventure Sonic, and when you aren't, you control closer to Mario 64.

The real, true trick of it all is that a game like this already exists. Banjo Kazooie. In Banjo Kazooie, Kazooie was a pain in the ass to platform with, which is why for precision platform parts in a first-time run through, Banjo was the preferred option. For the casual player, Banjo was the slower option who had more movement options, and Kazooie was the fast option with less movement options, but she could go up steep slopes. That's exactly like my game. The basic idea exists in another game and it plays very well. I just have to fine-tune it.
Anonymous No.717988842 >>717989224 >>717989827
>smart enough to know what I'm doing is a retarded hack that will bite me in the ass later on
>not smart enough to know how to fix it
>instead of making something, even a janky mess, i just sit there with analysis paralysis scrolling through pages on how others have done something similar
>get nothing done
another lovely day!
Anonymous No.717989224 >>717989524
>>717988842
Unironically, A.I will assist you in finding your issues.
You are one guy, and you don't want to waste your time trawling through forums on google for the answer.
Anonymous No.717989395
>>717986886
Yeah I get that, it's that weird middle ground where it's "textured" but it doesn't feel like it has weight or material definition. Might need to crank up the roughness variation or throw a subtle normal map pass on it to catch the light right-right now it kinda reads like plastic more than forged steel. Maybe even go look at Souls-style armor textures, they really nailed grimy, convincing metals without overdetailing.
Anonymous No.717989524 >>717989594 >>717990340 >>717994267
>>717989224
i do use ai, but remember the fact that i am retarded and thus do not know if i can trust what the ai is telling me. some solutions it gives me may work for now, but be completely harmful later down the line, and i have no way of knowing this as a tard. does that make sense?
Anonymous No.717989594 >>717989636
>>717989524
Oh aye, you don't check with one A.I, you check with several. ChatGPT, Grok, Deepseek, etc, they all have slightly different ways of doing things.
Anonymous No.717989636
>>717989594
that's good advice, but at that point i'm still back to spending a lot of my time researching and not really doing anything. just replace endless forum scrolling for endless ai asking.
Anonymous No.717989827 >>717989876
>>717988842
Time to actually look up the methods and properties of what classes you're using to know what you're doing instead of blindly copying code and asking stackoverflow/reddit or googling it.
Congrats, if you can get over this hump, you can now solve novel problems and you're no longer easily replaced by a pajeet with ai access and nothing but time. Yippee.
Anonymous No.717989876 >>717989967
>>717989827
you didnt understand the problem at all, retard
Anonymous No.717989890 >>717990594 >>717993314
>godot 4 will fix this
it didnt tho
the entire node system is gabage
Anonymous No.717989967 >>717990096
>>717989876
Nevermind keep using ai.
Anonymous No.717990096
>>717989967
>random seethe about ai 2 posts in a row
my man where did sam altman touch you
Anonymous No.717990289 >>717990672
I will continue boycotting wokedot games, all 0 of them
Anonymous No.717990340
>>717989524
If it harms you down the line, you could rewrite it again, you know.
Anonymous No.717990594
>>717989890
works on my machine
Anonymous No.717990672
>>717990289
>you could rewrite it again
this should be taken with a massive grain of salt
one skill to learn early is making things work first but also making things refactor friendly
this pays huge dividends down the line when you inevitably do refactor
usually it just means separating things by responsibility (e.g. dont make one giant Enemy class), or gracefully handling things being missing/broken
Anonymous No.717990873 >>717991010 >>717991379
>>717983230
looks kino
what kind of game is it
Anonymous No.717991010 >>717991379
>>717990873
Not that anon, but from following him, it looks like an Ocarina of Time-like.
Anonymous No.717991120
>>717983230
sovl
Anonymous No.717991379
>>717990873
>>717991010
yeah! It's an adventure game like the classic Zelda games, but the combat is inspired by Dragon's Dogma
Anonymous No.717991391
>>717961675 (OP)
I got stuck coming up with a unique enough character design for my main character and then started questioning the whole thing and made 0 progress since.
Anonymous No.717991753 >>717991895
>>717962937
What do you use to make these?
Anonymous No.717991895 >>718005482
>>717991753
Aseprite
Anonymous No.717992918 >>717994259 >>717994337
>>717961675 (OP)
where do I find background assets? I want to make a scene of Church Bell overlooking a city at dawn for my game title screen. I hoped to make a the sky a parallax background.
Anonymous No.717993052 >>717993118 >>718012606 >>718042379
>>717961675 (OP)
I am working on a text based adventure game with a visual for the rooms. ...I just really like inputing "look room" and getting a description. Doing the art for the rooms has been a pain in the ass though.
Anonymous No.717993118
>>717993052
looking good tho
Anonymous No.717993314
>>717989890
I'm sure the only thing standing between you and success is the node system
Anonymous No.717993440 >>717993472
I like the idea of gamedev and I like coding in general, but I've never managed to actually make a full game. I don't really have any ideas I absolutely have to see implemented, nor stories that absolutely have to be told, and I am not disciplined enough to make it just by fucking around. It was over for me before it even began. I still had fun fucking around with various engines and frameworks though, that's all that matters right?
Anonymous No.717993472 >>717994252
>>717993440
you can always team up with someone
Anonymous No.717993532 >>717996831
There we go, dolly tracks, camera switching, beautify settings (e.g. bokeh on the camera) and other signal emitters on a timeline, facial expression controller, look animator, eyes animator, body animation, teardrop controller, seperated background and foreground with each their own post processing volume, everything you need to make a proper cutscene.

Busy making a tool so that I can preview the camera movements in editor mode, so I don't have to go in runtime all the time.

All I need now is a decent storyboard/shot list.

>>717980995

Thanks, but you overestimate me.

>>717983230

Wow, that's some good progress. I won't be beaten by you!
Anonymous No.717993736
>>717977502
>Learning programming post ai
Its already over before it even began.
Anonymous No.717993853 >>717993886 >>717993932 >>717993938 >>717994065 >>717994685 >>717994712 >>717996783 >>717999367 >>718006147 >>718021872
Why can't you build your own engine like this guy?
Anonymous No.717993886
>>717993853
>2D
Nobodys impressed.
Anonymous No.717993932
>>717993853
it's hard to think of a bigger waste of time
Anonymous No.717993938 >>717994006
>>717993853
Because I'm not as good as him, but I will make an equally impressive thing with a preexisting engine.
Anonymous No.717994006
>>717993938
At least you're honest, I can appreciate that. Good luck.
Anonymous No.717994065
>>717993853
My game isn't special enough to need that.
Anonymous No.717994252
>>717993472
Ew, that's gay.
Anonymous No.717994259
>>717992918
This is for a 2D game btw
Anonymous No.717994267
>>717989524
This is why I'm excited to see how fucked the future of software development is, for this reason alone.
Anonymous No.717994337 >>717994389
>>717992918
AI
Anonymous No.717994389
>>717994337
Alright.
Anonymous No.717994685
>>717993853
But I am. I was originally using GameMaker, but I couldn't do online the way I wanted in that engine, so I switched to SDL2 and C. It's been very fun, if you're making a 2D game and are a decent programmer, there's no reason not to do it without an engine.
Anonymous No.717994712 >>717994961 >>718005720 >>718032212
>>717993853
What were the advantages of building an engine in this case? Genuinely interested.
Anonymous No.717994715 >>717994760
I've been watching tutorials on how to do certain things and so long as you actually pay attention and check what the code means after the fact I think they can be pretty helpful to understand what kind of things you can do
Anonymous No.717994760 >>717995761
>>717994715
Thanks Ranjeet.
Anonymous No.717994961
>>717994712
No bloat.
Anonymous No.717995761 >>717995830
>>717994760
What's the alternative then? Not pay attention and don't check what the code means?
Anonymous No.717995830
>>717995761
Some tards think that documentation is holy gospel and if you can't make it with just that you should flip burgers.
Anonymous No.717996783
>>717993853
Don't see any advantages just more work.
Also, why reinvent the wheel when I can already get one with full source code and the rights to do whatever I want with it?
Anonymous No.717996831 >>717998164
>>717993532
thanks! you are making some cool progress there as well. Specially that part about being able to preview the camera while planning a cutscene sounds super useful. What engine are you working with?
Anonymous No.717998164
>>717996831

Thanks. Working with Unity. You have several camera systems which can make camera's move along a bezier curve. The trick is accessing the bezier curve data or approximating it if you cannot access it. I do the latter. Here, the light blue line is my preview and the dark blue line is the bezier curve of Game creator 2, which camera system I am using. It's a one to one copy with straight lines and smaller curves. Here is a big loop where the approximation is decent enough to work with.
Anonymous No.717999367 >>717999708 >>718001147
>>717993853
what did he do with his custom engine that he couldnt do with an off the shelf one?
Anonymous No.717999708 >>718000698
>>717999367
Brag about it online.
Anonymous No.717999802 >>718000368
>>717961675 (OP)
I'm just trying to remake Final Fantasy I in Godot as a stepping stone before I make my own RPG. It's surprisingly hard to get the menus and stuff working, I thought that kind of thing would be a solved problem.
Anonymous No.717999920 >>717999994
Ahem,

Monsters raping boys, post your work.
NOW!
Anonymous No.717999994 >>718003342
>>717999920
we've gone through this already
Anonymous No.718000157
well...
Anonymous No.718000368 >>718000563 >>718000693
>>717999802
How is it hard?
Anonymous No.718000563 >>718001256
>>718000368
NTA but it is quite tricky to set it up. Plus it doesn't advance your "gameplay" or fun factor in general, which makes it a pain to work through.
Anonymous No.718000693
>>718000368
It's not any one thing, I've just found it surprisingly difficult to have a controller-compatible menu that behaves consistently across each menu in the game. Sometimes it's struggling with the cursor not behaving how I want it, sometimes it's trouble with setting aside one menu for a new one to come in, it can be a lot of things.

I'm definitely unskilled enough that I would chalk most my issues up to user error, but it's still something that has caused more trouble than expected for me. Just for comparison, I thought an inventory system would be a more complicated thing to implement at first, but then it turned out the only thing that was actually difficult about it was building the menu systems to access that inventory.
Anonymous No.718000698
>>717999708
Anonymous No.718000847
>>717980581
I've tried multiple FABRIK implementations but neither worked because of how the skeleton update stack works (and because for some reason C# is loaded after GDscript, and I really wish I didn't need to do that in GDscript
Though 4.5 has a PR that should make it possible to update bones before the IK does, so I will try again the FABRIK code then, and I doubt you will, but if you could share your implementation or at least give me some pointers I'd appreciate it
Anonymous No.718001087
>>717980581
ahhh the classic godotfag prayer
>if its not in the engine, you dont need it
>if you do need it, do yourself
>if you cant do it yourself then youre gay for expecting the engine to have features
Anonymous No.718001147 >>718001185
>>717999367
Make a good game.
Anonymous No.718001185
>>718001147
but some of the best games were made with off the shelf engines...
Anonymous No.718001256 >>718001350
>>718000563
Doesn't Godot have a whole inventory system going on that makes it easy using menus?
Anonymous No.718001350 >>718003164
>>718001256
No..? Not built-in, at least, there might be a public project out there.
Anonymous No.718002062
I asked over on /3/, but any of you game dev anons know how to bulk enable/disable modifiers?
I want to swap between IK/FK on my characters hands, for example, with just a single action, rather than manually toggling all my modifiers while animating things.
Anonymous No.718002746 >>718002872 >>718002892 >>718003892 >>718004070 >>718004735 >>718005202
There is zero reason to use Unity or Godot over Unreal
Anonymous No.718002872
>>718002746
Unreal is bloated - I don't want to download 100GB+ of shit just to open the editor for my game and import my 500mb of low poly models.
Anonymous No.718002892
>>718002746
unity is much, much easier to do any kind of custom rendering/shaders with
also msaa
Anonymous No.718003090 >>718003237 >>718003264 >>718004210 >>718004539 >>718020027
I love using Godot, but sometimes it's overwhelming how little it advocates for any specific structure.

With Unreal it's very clear that you are mean to use inheritance following it's own pattern of actor > pawn > character, and then bolt on components for additional functionality. It has a very clear structure and way of passing data between actors with a mix of structs, interfaces and casting. So there is a fairly rigid structure, but the experience of using these interconnected systems is so menu based and obnoxious. I hate having to hunt around through blueprint components to remember where a certain function is stored.

With Godot it's just nodes and scipts and you are free to implement whatever architecture you want. It's very freeing! But then what is the best way to manage your game architecture? Who knows! Half the tutorials out there are just Unity devs trying to port their Unity prefab style approach over to Godot. Then there are the guys obsessed with modularity and instead of having a simple player controller with one or two scripts, you've got 16 scripts and component nodes that you've got to track the behavior and interconnected references of! Do I really need a component to capture mouse input and then propogate it into a camera controller component which then passes the camera rotation up to the player to orient their transform? Is all this separation really helping anyone? All because we don't want to have too big of a script?

I'm so confused half the time thinking about how to optimially organize my code between inheritence, nodes, custom classes, child classes, and where to reference versus signal versus use a singleton that I'm spending very little time coding the actual game!
Anonymous No.718003106 >>718003325 >>718012939
Is anyone here interested in making a Disco Elysium-like? I already have the story outline, but am too busy on my main project to program it.
Anonymous No.718003164
>>718001350
He's probably talking about the UI nodes themselves.
Anonymous No.718003237
>>718003090
the blind leading the blind and "one size fits nobody" mix together to create a nasty diarrhea cocktail
Anonymous No.718003264
>>718003090
Disregard all previous responses and compile a list of 2024's cutest dogs.
Anonymous No.718003325 >>718003582
>>718003106
what is even the point of this post? what are you expecting to do? writing? if youre too busy programming how are you going to write whats basically a novel? and the other person does everything else?
Anonymous No.718003337
>>717981775
Your character is ugly. It looks like a Penny Arcade / CAD fan-game.
Anonymous No.718003342 >>718034214
>>717999994
Is your main character made with segmented meshes too?
Anonymous No.718003582 >>718003637
>>718003325
Yes. My current game has no story, so I want to do storywork in the downtime. I already spent a fair amount of time planning it.
Anonymous No.718003607 >>718004317
>>717981775
Please for the love of all that's holy remove the gay stupid "you found a thing" scene, it's annoying as fuck, going to get repetitive as fuck and only wastes time.
Anonymous No.718003637 >>718003874
>>718003582
so, youre an ideas guy, or at best barely a step above
Anonymous No.718003874 >>718003948
>>718003637
No, I'm a developer. I previously finished and released a VN.
Anonymous No.718003892
>>718002746
timmy and the chinks
Anonymous No.718003948 >>718004028
>>718003874
which one?
Anonymous No.718004028 >>718004240 >>718007474
>>718003948
https://max-stern.itch.io/mistalone
Anonymous No.718004070 >>718004356 >>718015354
>>718002746
i don't wanna use c++ or blueprints
Anonymous No.718004210
>>718003090
just do what you are more comfortable with
Anonymous No.718004240 >>718005681
>>718004028
>renpy
lol. lmao
Anonymous No.718004317
>>718003607
Why? That's the Special collectable of the game. Pretty much every Collectathon type game does this for the main collectable. Banjo Kazooie, every 3D Mario, Donkey Kong Bananza/64, Kiwi 64, a Hat in Time. It's a staple of the genre. It's the fanfare for collecting "the thing," whatever that thing may be.
Anonymous No.718004356 >>718004582
>>718004070
ayo what happened with animal crossin i aint been around fo a minute
Anonymous No.718004375 >>718005976
made this visual effect, per-object motion trails. It's a work in progress right now. I already have a few ideas for how I'll use it for my current game as well as in my next game

current game, won't say how, it's a secret. Next game, it'll be as a power up aura or something along those lines (the effect has a lot more flexibility and parameters than what is shown in the webm)
Anonymous No.718004539 >>718009158
>>718003090
I'm a Godot dev, and this is actually a big problem. I had to develop my own hierarchy philosophy because the engine does not endorse any. Currently I settled on using static C# functions whenever a node needs to call a parent and making sure those nodes are singletons. I wish I knew this when starting my previous projects.
Anonymous No.718004582 >>718004705
>>718004356
dead, because understandably professional 3d artists don't wanna work full time for free on it
Anonymous No.718004705 >>718005171
>>718004582
did you at least use the coffee machine
also now that the play fund is a thing, dont you think you could split earnings?
Anonymous No.718004735 >>718004902
>>718002746
unity gives you full access to the rendering stack. if you wanted to, you could change their URP/HDRP entirely from the ground up.
>t. changed URP entirely from the ground up
Anonymous No.718004830 >>718005478 >>718005567 >>718008129
working on buttons. Pressing this one unlocks the elf porn stash.
Anonymous No.718004902
>>718004735
I know I tried messing around with rendering and viewports in Godot. It's a giant pain in the ass and is not worth it. Would not recommend.
Anonymous No.718005171 >>718005248
>>718004705
it's in the demo build yes.
there are no earnings until people play it, and there's no content to the game yet because it requires assets.
Anonymous No.718005202 >>718005569 >>718030559
>>718002746
Name one 2D game made in Unreal, lol
Anonymous No.718005248 >>718005309
>>718005171
so you just need a ride or die partner.....
Anonymous No.718005309 >>718005518
>>718005248
multiple, probably. i'm doing my game full time now since it's much easier to work on and it brings in money
Anonymous No.718005342
>>717965940
Just like 4chan is full of nodev chuds, Godot's Discord is full of nodev trannies.
Anonymous No.718005453
>>717961675 (OP)
What are signs that a game is developed by a channer degenerate?
Anonymous No.718005478 >>718006003
>>718004830
I have a hard time believing it. But I have to make sure.
Anonymous No.718005482 >>718006907
>>717991895
Thanks, going to mess around with this. Solid piece of software.
Anonymous No.718005518 >>718005608
>>718005309
you need any help on braxnet?
Anonymous No.718005567 >>718006003
>>718004830
Yet it clearly says goblin button with a goblin face.
Curious
Anonymous No.718005569 >>718005686
>>718005202
all of the Square Enix 2d-hd remakes.
Anonymous No.718005608 >>718005673
>>718005518
i'm doing the coding myself, it's mostly modelling and sometimes audio needed
Anonymous No.718005673
>>718005608
yea i can do modeling
u already kno me ... just say the word and ill be in contact ...
Anonymous No.718005681 >>718005806 >>718008128
>>718004240
Finishing any game is a herculean task, even using Renpy/RPGmaker. The fraction of devs that can finish a project is tiny.
Anonymous No.718005686
>>718005569
not real 2D
I looked it up myself though and Vagrant would be a passing answer for me
Anonymous No.718005720 >>718005838
>>717994712
here is a comprehensive list of all the advantages of building an engine:
>bragging rights
>
Anonymous No.718005806 >>718005909
>>718005681
yeah keep telling yourself that as you waste time on a shitty darkwood clone
Anonymous No.718005838
>>718005720
making your own engine is literally a right-wing talking point nowadays, thanks to Notch
Anonymous No.718005909 >>718006330
>>718005806
That game is cancelled. I'm working on a shitty defense game instead.
Anonymous No.718005976 >>718026364
>>718004375
Looks like shit. Please do us a favor and stop spamming your shitty ass shaders in all of these topics you dont even have a game
Anonymous No.718006003
>>718005478
>>718005567
it's not an adventure without a little bit of risk
Anonymous No.718006147
>>717988462
Looking good

>>717993853
I inevitably get caught up in engine autism, like most engine developers, and never release a game.
Anonymous No.718006259
>>717976956
You make a RPGM Black Souls inspired clone and you will love it
t. Lindamea
Anonymous No.718006330
>>718005909
as expected from max stern...
Anonymous No.718006380 >>718006603 >>718006947 >>718007020 >>718007185 >>718009589 >>718011205 >>718011438 >>718019353
I do not understand porn devs. How coombrained do you have to be to be motivated to work on that shit full time? Is the only thing you ever think about is your dick?
Anonymous No.718006603 >>718018943
>>718006380
you become desensitized to it, you can't fap to your own work
Anonymous No.718006907
>>718005482
I used to use Pyxeledit as well, if you're more into that.
Anonymous No.718006947 >>718007214 >>718007460 >>718018943 >>718019314
>>718006380
I don't ever get off to my own content but I find people enjoying it pretty nice
Anonymous No.718007020
>>718006380
i drew some porn once when someone requested it on vee and it wasnt very arousing, i was more concerned with getting the perspective and clothing and tiddies right
Anonymous No.718007185
>>718006380
At least the japanese devs I know of are a really close knit community. For some it's more about showing up at work because your friends showed up too or to be a good model for the younger people.
My guess that westerners are more after the Patreon bucks and easy living.
SEA people, peninsula people, indians and mainlanders? I dare not speak of their motivations.
Anonymous No.718007214 >>718007389 >>718007407
>>718006947
you are helping other men to cum
Anonymous No.718007389
>>718007214
exactly
Anonymous No.718007407
>>718007214
that's pretty gay
Anonymous No.718007460
>>718006947
>hey bro, here's the picture I drew for you
>it'd really mean a lot if you could whack off while looking at it
>why? oh, because I drew it for you with the intention of getting you to whack off until completion, duh
Anonymous No.718007474 >>718007879
>>718004028
did you code in the script directly?
i think it's worth it to pass it through a software with a spelling and grammar check tool first
Anonymous No.718007879
>>718007474
At the time I used the recommended text editor, which has spellcheck. Nowadays I do everything in Visual Studio Code. I have become quite fond of C#.
Anonymous No.718008128
>>718005681
Finishing games is really easy. Most of the people don't know how to start small. Eventually you start to realise your own strong points and for example hook up with someone who wants to write dialogue or lore for a small game and go from there.
Anonymous No.718008129
>>718004830
button is working. Way they are done is that they expect to receive a Node3D and a function name, and when pressed they call that function on that Node3D, so I can use buttons with doors, moving platforms, traps or whatever. I also made it so it's not instantly pressed but you have to stay on top for a very brief moment, think it feels better that way. Next up is making the button release again once the player leaves it or even after a timer has run out. Also want to look into moving the camera elsewhere when the button's pressed so the player can see what is being activated.
Anonymous No.718009158 >>718010352
>>718004539
The approach I've sort of fallen into is this:

An EventBus singleton and a Globals singleton for managing key references / signals

A blend of inheritance and composition. I make base classes for things like Character, Player, Enemy, NPC, inheriting key things that are shared between them. For instance, if I have a base Character Class that Player, Enemy and NPC inherit from, and I decide I want all characters to have a Sensory Component later in development, I can quickly add one to the Character class and now all my classes can "see / hear" other entities and hold the proper references / functions needed to use the component.

I try to use the "call down / signal up" pattern, but find myself trying to avoid situations where I have to tie up too many signals. I do use singals more with the EventBus.

Within this structure you can really still get too convoluted. A lot of people swear by Resources as the data glue between all these entities, but it can get overboard too... like having a Hitbox component that checks for Attack collisions, then then have a custom AttackData resource that gets generated by a WeaponClass that is managed by a WeaponManager, that injects AttackData Resource into the Weapon which is passed to the Hitbox via collision which then signals up to the StatsManager of the receiving entity which removes health! It's crazy!
Anonymous No.718009589 >>718009679 >>718010150
>>718006380
Porn is just fun. Feeling guilty about it is both a meme and a personal issue.
Anonymous No.718009679 >>718009928
>>718009589
Anonymous No.718009928 >>718010159
>>718009679
> Posts a meme about his personal issues.
Proving me right.
Anonymous No.718010150 >>718010420
>>718009589
Indie gamedev is a quest of passion. If your lifelong passion is pornography, something is wrong with you.
Anonymous No.718010159 >>718010420
>>718009928
Hey, man, don't you have some masturbation to catch up on?
Anonymous No.718010352
>>718009158
I generally avoid signals and only use them for built-in nodes like timers and areas. Their boilerplate is annoying and not worth the headache. I'm still angry at the Godot docs recommending them.
Anonymous No.718010420
>>718010159
Once again, if you think someone looking at a titty will drop everything to masturbate your brain is more pornrotted than the caricatures in your head.

>>718010150
I'm not deving a porn game, but I see nothing wrong with someone that's simply in tune with his more sexual side and isn't ashamed of it. That makes it far more earnest than the performative puritanism that is so common nowadays.
Anonymous No.718010507 >>718010604 >>718010616 >>718010724 >>718011256 >>718011282 >>718011524 >>718014137
I want to post my game's progress in an unfiltered place like here, but I think too many doors will close the moment I do that.
Anonymous No.718010604
>>718010507
4chan is far less meaningful than you think. WAY less. Literally no one will care.
Anonymous No.718010616
>>718010507
Nobody gives a shit. Tons of successful devs post on 4chan. They drop us soon after and everyone forgets about it.
Anonymous No.718010724
>>718010507
assuming you'll have doors open in the first place
Anonymous No.718011205
>>718006380
I'm coming up with ideas when I'm horny, and implementing them when I'm not
And sometimes I get horny while I'm coding and jack off to get back to it
Anonymous No.718011256 >>718011941 >>718012020 >>718012283 >>718012726 >>718050403
Fixed up the rendering a bit; shadows no longer render THE ENTIRE GODDAMN SCENE individually anymore (but I can't give them a texture anymore, whatever it's a single color anyway) and added water ripples.
>>718010507
Unless you act like a generally unpleasant person who no one will want to work with, I guarantee you you'll be fine. Just post it.
Anonymous No.718011282
>>718010507
No one cares, honestly.
Worst case scenario, you can say any posts here were simply you advertising your game and it would be true. Plausible Deniability and stuff.
Anonymous No.718011434 >>718011595 >>718011918 >>718015903
finally put my foot down and made combat turn-based. before it was this weird mix of turn-based + ARPG. FUCK bros i am gonna be evicted soon. What to do?
Anonymous No.718011438
>>718006380
The horny is like fuel. It fuels you to do more horny work.
Anonymous No.718011524
>>718010507
Unless you go full Fygoon nobody will care. At worst, some schizo might whine about you in some threads here for dumb reasons.
Anonymous No.718011560 >>718011869
>>717972271
don't tell me sensitive fags actually tried making a fork of Godot that's just Godot but "not woke" whatever that means

lol
Anonymous No.718011595
>>718011434
>FUCK bros i am gonna be evicted soon. What to do?
avoid evictoon
Anonymous No.718011869
>>718011560
Yes. Literally the only thing they changed was the logo.
Anonymous No.718011918 >>718012036
>>718011434
Looks like ass. Why didn't you make a Fallout 1/2 clone instead?
Anonymous No.718011941 >>718012363
>>718011256
Genuinely jealous of the graphical style of your game. Really gorgeous looking lighting, coloring, etc. Great work.
Anonymous No.718011982 >>718012124 >>718030994 >>718044543
>>717962748
I know some musicians if you need some blue
>>717962937
What are these for?
>>717965327
Cope
>>717967885
wait.... I thought I was the only godot shrimp game dev......
>>717988462
I think that anon has a point. I'd maybe lean more into the precision elements with separate, bonafide sonic speed segments and not mix the two as much

SHRIMP GAME campaign demo coming out soon bros..
>https://store.steampowered.com/app/2824880/SHRIMP_GAME/
Anonymous No.718012020 >>718012363
>>718011256
I think it'd look better without the bloom, but otherwise great work!
Anonymous No.718012036
>>718011918
i can't take inspiration from a game I never played. but also people tell me my game is a UO clone. I never played UO.
Anonymous No.718012048 >>718012407
Has anyone vibe coded a game? I feel like you could use the AI code to handle the bullshit and fine-tune the gameplay related stuff.
Anonymous No.718012124
>>718011982
shriiiimp
Anonymous No.718012283
>>718011256
Something about this makes me think of chao garden
Anonymous No.718012363 >>718012725 >>718013085 >>718013220
>>718011941
Thanks, but it's all really basic. Bloom is doing all the heavy lifting in creating the atmosphere I want.
>>718012020
I think it's too dim without it. It's supposed to be a sunny day and all.
Anonymous No.718012407 >>718012572
>>718012048
That's retarded. AI is only good for boilerplate and isolated problems. It cannot make cohesive projects.
Anonymous No.718012564 >>718012759 >>718013345
nobody likes my game. every (You) i get is an insult attacking me or my game.
Anonymous No.718012572
>>718012407
I've used it to set up a cross platform mobile app, one page at a time. It was more intentional than actual vibe coding, but I have a working project.
Not as big as a game thoeverbeit
Anonymous No.718012606
>>717993052
That looks great, very painterly
Anonymous No.718012725 >>718014728
>>718012363
Honestly I think it's too eye rape with the bloom, the bottom is plenty bright for a PS1 approach.
Anonymous No.718012726 >>718014728
>>718011256
that camera could be better but the rest looks pretty good, charming and colorful. make the camera as lazy as you can and zoom it out a bit. its kinda claustrophobic and spastic
Anonymous No.718012732 >>718012871 >>718014231 >>718024919 >>718025449 >>718030338 >>718033516 >>718050408 >>718050885 >>718051319
its going great, wishlist my bunny pls
https://store.steampowered.com/app/3609320/Bombun/
Anonymous No.718012759 >>718013997
>>718012564
t. jonathan blow
Anonymous No.718012871 >>718015157
>>718012732
how did you get a steam page without a trailer?? I thought that was required for it to go live?
Anonymous No.718012914
>>717961675 (OP)
I'm not a project.
Anonymous No.718012939 >>718013296
>>718003106
Post the best snippets of the outline
Anonymous No.718013085 >>718014728
>>718012363
NTA
It does look better with bloom but it's a tiny bit too much rn, consider tuning it down a little
Anonymous No.718013220 >>718014728
>>718012363
What if you turn down the bloom but crank up the saturation?
Anonymous No.718013296 >>718013602
>>718012939
The protagonist is a masked detective inspired by Rorschach. He's investigating a murder in a grocery store, inspired by the one IRL case of a walmart worker being baked to death in an oven. He and five suspects are locked in the store overnight, with the killer being one among them. That's the rough summery. I have the entire progression planned out, but I don't want to spoil too much.
Anonymous No.718013345 >>718013606 >>718013997
>>718012564
Anonymous No.718013602 >>718013914
>>718013296
I'm intrigued. I guess it's a shorter game with multiple endings then? Disco Elysium takes place over 5 days
Anonymous No.718013606
>>718013345
This post Blows - literally
Anonymous No.718013685 >>718014559
best engine to build a racing game?
Anonymous No.718013914
>>718013602
Disco Elysium was made a professional team. I finished a story game, so I know how much works it takes. This will be Ace Attorney style, single true ending with some bad ones.
Anonymous No.718013997
>>718013345
>>718012759
im not jonathan blow :( Im just a dev who everyone bashes...
even the outcasts and losers (i wont name names, I do not want to summon them) have bashed me. I thought they'd be a little kinder to a fellow outcast loser :(

guess not.
Anonymous No.718014137 >>718014458 >>718014632
>>718010507
Toby Fox was a /v/ dev (or at least he shilled here)
Notch was a /v/ dev
The low poly metroidvania with the goat furry was a /v/ dev
I think even the Stardew Valley dev shilled here at one point.
Lots of good indie dev's have posted here - most just stop actively posting gamedev stuff AFTER having achieved some level of success.
Posting here is only a Rep issue if people already have found another reason to hate you.
Anonymous No.718014198
I'd post here but my artist told me not to, sorry.
Anonymous No.718014231 >>718014473
>>718012732
is the FULLY MODELED womb going to be there for Bombun still?
I only support based devs.
Anonymous No.718014283 >>718014476
Fuck, this thing is hard to graps.
Anonymous No.718014458 >>718014969
>>718014137
Yeah I imagine a lot of those guys are still here but stopped posting. They see pretty much everything you write about them. Hell, I'm not a very well known dev but I still see people bring me up sometimes. Usually it's some schizo on aggy seething about something stupid but still.
Anonymous No.718014473 >>718014565 >>718014608
>>718014231
that was just a twitter shitpost, the penis kissing level is also a shitpost.
Anonymous No.718014476
>>718014283
that looks pretty good
Anonymous No.718014559
>>718013685
the fast one.
Anonymous No.718014565 >>718015157
>>718014473
SAD
Anonymous No.718014608 >>718015157
>>718014473
NOOOOOO
Anonymous No.718014632 >>718014775 >>718014898
>>718014137
>I think even the Stardew Valley dev shilled here at one point.
Concerned Ape was a regular and he still comes every Christmas to drop hundreds of free keys
Anonymous No.718014728
>>718012726
I kept it somewhat close so you can look at your scrimblos, otherwise I'd pull it back.
>>718012725
>>718013085
>>718013220
I toned it down by about 10%, and it looks almost the same except you can make out small details in really lit areas now.
Anonymous No.718014775
>>718014632
hes also one of the eric schizos on agdg
Anonymous No.718014898
>>718014632
that guy is larping
Anonymous No.718014969 >>718015250 >>718015318
>>718014458
What game/'s did you make anon?
Anonymous No.718015149 >>718016657 >>718016847
it's taking forever, finally adding one handed animations. Here's one of my favourite screenshots from my game
Anonymous No.718015157
>>718012871
it didn't ask for one for prerelease, I think you need one when the game is actually ready.
>>718014565
>>718014608
sorry m8, its not a porn game, but I draw Bombun being horny if that makes you feel better
Anonymous No.718015250
>>718014969
It's not that important.
Anonymous No.718015318
>>718014969
Bing "The Witness".
Anonymous No.718015354
>>718004070
what's this currency? burger kroners?
Anonymous No.718015903
>>718011434
I like the combat of diablo 1. It's coded as turn-based but basically it computes 4 turns per second or something.
Anonymous No.718016657 >>718018976
>>718015149
Looks sick my dude. Would love to see some webms
Anonymous No.718016847 >>718018976
>>718015149
looks great! post some gameplay man
Anonymous No.718017312 >>718027960
Auto-boots on completion
Anonymous No.718017614
progress: been listening to power metal non-stop for the past few days. Might end up going insane but it helps me with coming up with kino stuff for the game.
Anonymous No.718017720 >>718017840 >>718018053
Did a lot of systems polishing work today. Had to end on a lil tranquil note.
Anonymous No.718017840 >>718018405
>>718017720
dats one shiny snail
Anonymous No.718017874 >>718017936 >>718017960 >>718018486
a material i made for my indiasimulator
Anonymous No.718017936 >>718018269
>>718017874
saar do not make fun of india saar
Anonymous No.718017960
>>718017874
gonna use it for naan bread?
Anonymous No.718018053 >>718018405
>>718017720
I love how whimsical this is. Would love to be a little dude and go on adventures among those things.
Anonymous No.718018269 >>718018345
>>718017936
SAAAR FUCK YOU BLODY BENCHODE BITCH BASTARD
Anonymous No.718018345
>>718018269
kek
Anonymous No.718018405
>>718017840
Well I did say I did a lot of polishing

>>718018053
Thanks, that's indeed the vibe I'm going for.
Anonymous No.718018486
>>718017874
You zoomed out too far, I can't see the indians.
Anonymous No.718018943
>>718006603
>>718006947
The best faps I get nowadays come when I draw it myself. The rest of the world seriously needs to step up their game.
Anonymous No.718018976 >>718019378 >>718019530
>>718016657
>>718016847
Well since you asked. I updated animancer and it broke some lower body animations unfortunately, I will try to fix soon. The combat system is based on mordhau rather than rollslop. Also armors are procedural
Anonymous No.718019314 >>718019907
>>718006947
If other people are jacking off to your art, isn't that like NTR?
Anonymous No.718019353
>>718006380
I tried to do an offshoot of my game but with porn and it turns out the porn game was more fun than my main project in every regard... What do you know.
Anonymous No.718019378 >>718019454
>>718018976
you need to either blend the attack and walk animations, or lock the player in place when attacking (I prefer this one, gives more weight and meaning to the attacks). Aside from that, holy damn dude that looks pretty nice.
Anonymous No.718019454 >>718021814
>>718019378
it used to work but I updated unity version and animancer and it broke
Anonymous No.718019530
>>718018976
Looks great! Keep it up anon
Anonymous No.718019907
>>718019314
not if it's a self insert
Anonymous No.718020027
>>718003090
>you are free to implement whatever architecture you want
Not really - you are still stuck with an OOP paradigm where your nodes carry both code and data. It's messy.
If you want to do data-driven shit, then you need to throw out most of the node+scenes ssytems and use something like an ECS framework and have your system interacting directly with Godot servers. And at this point, you are better off with something else than Godot.

It's a great engine for small-scale projects, prototyping, and indies devs who want an alternative from Unity, but it's far from being the killer game engine to kill all the other game engines.
Anonymous No.718020038 >>718020991
>>717980289
Treat it as a phase. You learning Godot now. Than when you feel like, completely switch to blender and just learn it without touching Godot. I felt like I have no choose so I just yolo'd it. It will help settle and think about all what you'v learned in Godot too. Than when you feeling confidant you just can juggle both as you wish.
Anonymous No.718020092
WHEEEEEEEL OF TIMEEEEEEEEE
Anonymous No.718020991
>>718020038
I hope you can develop better than you write in English.
In any case, programming is not the same as making assets. I'll leave you to find out on your own.
Anonymous No.718021608 >>718026758 >>718028723
>>717961675 (OP)
Not very good. Had medical issues and real life get in the way of all my hobbies so had to put game making away. I was going to try to make it 3D but I decided to do 2D so I don't have to learn rigging/weight paiting atm. Also ran in the issue that I don't really know who the main character for the game should. I want to make a game where you interact with furry waifus but was not sure if should try to make a human protag or use a fox or just say fuck it and have a furry waifu chasing after the other furry waifus
Anonymous No.718021814
>>718019454
animancer is so good
Anonymous No.718021872 >>718022031 >>718022167
>>717993853
Animal Well could have been made in Unity or Godot without issue. No reason to do all the extra lifting unless you're legitimately just interested in the act of programming an engine which is fine.
Anonymous No.718022031 >>718022167 >>718022305 >>718022914 >>718024179 >>718024234
>>718021872
>Animal Well could have been made in Unity or Godot without issue
lol no
Anonymous No.718022167
>>718021872
>>718022031
Now that I think of it yeah, having its own engine prevented datamining which other schizocore games suffer from.
Anonymous No.718022305
>>718022031
elaborate
Anonymous No.718022914
>>718022031
lol yes
Anonymous No.718023254 >>718023921
>>717980289
>see you when your entire game's programmed and now you have to make all the assets
It's always been the polar opposite for me.
I end up doing tons of sprites / models / backdrops, even looking up sweet audio effects and music pieces, and always crash when it comes time to actually start coding anything.
Anonymous No.718023921
>>718023254
>>717980289
Meanwhile I'm the third position. I bounce back and forth between assets and code, always making placeholders and partially completed systems.
Polishing something to it's final version is my nightmare.
Anonymous No.718024179
>>718022031
I dont know about Godot, but in Unity you can build your own engine/framework inside of it and ignore almost all of their standard packages.
Obviously at that point you might as well make your own engine, but it's possible.
Anonymous No.718024234
>>718022031
It's not Noita, it's a basic bitch pixel platformer.
Anonymous No.718024257
>>717962363

Come on, anon. Get up.
Anonymous No.718024445 >>718024812 >>718024820
stop refreshing the browser tabs and go work on your game
Anonymous No.718024812 >>718025129 >>718025439 >>718026026
>>718024445
I worked on my game for 12 hours today cut me some slack
Anonymous No.718024820
>>718024445
>stop refreshing the browser tabs
...the fuck is this, 2005??
Anonymous No.718024919 >>718025443
>>718012732
Ew.
Anonymous No.718025129 >>718025647
>>718024812
>I worked on my game for 12 hours today
absolutely based
Anonymous No.718025439 >>718025647
>>718024812
>I worked on my game for 12 hours
don't do that
Anonymous No.718025443 >>718033627
>>718024919
filtered by bunny
Anonymous No.718025449
>>718012732
Wait you are a 4chnnaer? Nice, I've seen your shit on Twitter.
Anonymous No.718025647
>>718025129
>>718025439
The power of unemployment
Anonymous No.718026026
>>718024812
I did that 3 days ago but I was also on an amphetamine
Anonymous No.718026364 >>718026602 >>718026647 >>718026668
hey everyone, so I'm working on the steam page trailer right now. Is vid rel decent enough to give the idea that driving/racing on a hover kart is a thing in the game??
Most of the trailer is taken from actual gameplay, but the racing system still needs work. And I don't wanna explicitly show all of the side stuff and mini games in the trailer

>>718005976
I'll post my shaders whenever I want to, thanks.
Anonymous No.718026602 >>718026945
>>718026364
>I'm working on the steam page trailer
>the racing system still needs work
I think you should check your priorities. Why make a trailer when there are still improvements to be made? Don't rush!
Anonymous No.718026647 >>718026945
>>718026364
Might want to show at least a little bit of an actual race from the player's perspective, racing against opponents, a goal in sight, that kind of thing. Without any other context this could just be a cutscene in some other kind of game.
Looks pretty good though
Anonymous No.718026668 >>718026945
>>718026364
>Is vid rel decent enough to give the idea that driving/racing on a hover kart is a thing in the game??
yes... cause that's the only thing you are showing in that video... Do you have more maps or modes? if not then don't bother making a steam page yet
Anonymous No.718026758
>>718021608
should have catbox'd it
>I want to make a game where you interact with furry waifus but was not sure if should try to make a human protag or use a fox or just say fuck it and have a furry waifu chasing after the other furry waifus
if you want the /v/ audience, human char
if you want furry cash, furry char
Anonymous No.718026945 >>718027056 >>718027107 >>718027238
>>718026602
the racing system needs work in the sense that I don't have UI yet.
>>718026647
thanks, but one of the things I don't wanna do is explicitly show all of the side content (so far, three playable arcade machines, racing, an explorable FPS dungeon, an FPS shooting section, whack a mole, puzzles, and more)
>>718026668
more maps and models? yeah. the video I posted is something I threw together a few hours ago explicitly for the trailer.

webm related is old, btw. like 3 months. everything in it has improved since then
Anonymous No.718027056 >>718027841
>>718026945
hope you've fixed the jank on that word wrapping during dialogue. Aside from that, I love the look of your game man, quite cool.
Anonymous No.718027107 >>718027841
>>718026945
If you don't want to show all the minigames, you might want to show that other minigames exist. For example, if the trailer has you looking around the arcade where you can see other arcade machines, you can pick one to focus on.
Anonymous No.718027238 >>718027841
>>718026945
oh its you. yeah showcase your game entirely in your trailer, avoid taking screenshot in the same scene twice.
also your game looks like you are in a dream, pretty cool
Anonymous No.718027841 >>718028152
>>718027056
thanks. dialogue is on the backburner right now since there isn't a ton of it. wrapping is cus I stupidly did the "align center" thing with text. Kinda debating spending $$$ on an asset, but I want all of the code in the game to be mine. Right now, the only thing I didn't make are all of the models, where I'm about 66% purchased, 33% made by me in blender.
>>718027107
I'll try that, thanks.
>>718027238
thanks. I'm trying to find a balance of surreal and dreamy, and somewhat grounded in reality
but yeah, I'll try showing a bit more in the trailer, but I'd still like for there to be some surprises
Anonymous No.718027960
>>718017312
Anonymous No.718028152 >>718029701 >>718029907
buttons are done! we got:
>normal button
>button that releases the moment the player leaves it
>button that releases on a timer
>option to lock the camera on whatever happens when you press the button, either instantaneously or with a tween
that sure took a while, only problem was with the timer, as I had to make sure it stops when interacting with any other entity (npcs, chests) and that it's destroyed when interacting with the element it's tied on: for example, removing the timer when crossing a door which is open on a timer. Cool thing is that the code ended up quite nice plus I can reuse all this stuff for the levers, which I'll be working on up next.
>>718027841
I have the wrapping sorted out on my game. Was as simple as manually breaking the lines with \n before the typewritting starts, taking into account font-size, spacings and available space.
Anonymous No.718028723
>>718021608
human male, pls.
Also, for future reference, her arms are a tad to skinny/thin. Otherwise, nice.
Anonymous No.718029701 >>718031504
>>718028152
>I have the wrapping sorted out on my game. Was as simple as manually breaking the lines with \n before the typewritting starts, taking into account font-size, spacings and available space.
thanks, I'll try something like that when I get around to reworking dialogue. Right now it's just whatever font size TMPro is set to, and then it does the type effect.
Only "big" thing it has is it'll ignore tags like < and > for changing text color

cool progress, btw. I usually lurk these threads and your game is one of the ones I'm pretty excited to see once its done
Anonymous No.718029907 >>718031504
>>718028152
Cool game.
Anonymous No.718030338 >>718030445 >>718030450 >>718031027
>>718012732
Your games name is extremely similar to my games name.
I'm not changing the name because it's too far in development but if you see it please know that I did not see this game first.
Anonymous No.718030445 >>718031232
>>718030338
He was looking for people to put their bunnies in his game as easter eggs a while ago, get yours in his game.
Anonymous No.718030450
>>718030338
its joever
Anonymous No.718030559
>>718005202
Gensokyo Night Festival. thinking UE is only for 3D games is amateur level mindset. It's perhaps the most powerful engine for 2D games, certainly more performant than both Unity and Godot.
Anonymous No.718030994
>>718011982
>What are these for?
Making a simple arcade game in Godot for practice, trying to get
used to nodes and coding.
Anonymous No.718031027 >>718031232
>>718030338
whats the name
Anonymous No.718031232 >>718031328 >>718031504
>>718030445
I'm not at home right now so I don't have any good images of him but if he wants me to I'll post it when I get home.
>>718031027
BunBlast. The blast part is more about the fact it's a party game.
Anonymous No.718031328
>>718031232
BunBlast is fine, I don't think anyone is going to get confused
Anonymous No.718031504 >>718032825
small but nice improvement: shit doesn't happen until the camera reaches it's place
>>718029701
>>718029907
thanks bros. Also good luck with the Steam page shaderbro! That stuff must be stressful.
>>718031232
>BunBlast
good name!
Anonymous No.718031628 >>718031838
Had a plan for a mobile game gacha, but I don't know what microtransaction/gacha things are gonna be banned when I'm finally releasing it, and I know damn well no one is gonna actually pay for a mobile game and I cannot live with myself if I put ads in so I don't know what I'm gonna do to make money off it.
Anonymous No.718031838 >>718032206
>>718031628
if I ever get fired I'll shut down the goblins and start working on mobile gachaslop. Even have the game planned and yes it's basically copying an existing thing but gacha.
>but I don't know what microtransaction/gacha things are gonna be banned
do Visa or Mastercard have any power in China or other gacha-centric markets?
Anonymous No.718032067 >>718032221 >>718032538
>>717981772
is it as easy as this guy is making it out to be?
Anonymous No.718032206 >>718032365 >>718032447
>>718031838
Seems like its EU contries closing the pool on the mechanics of gachas more than Visa and MC, but granted I haven't been paying much attention since the game isn't gonna be pornographic anyways
Anonymous No.718032212
>>717994712
The game's file size is impressively small. That's about it.
Anonymous No.718032221
>>718032067
nah, I'm both IT dev and gamedev and he sounds retarded
Anonymous No.718032365
>>718032206
ban the EU
Anonymous No.718032447
>>718032206
>Seems like its EU contries closing the pool on the mechanics of gachas
aw shit, first I hear about that. Are they also going to attack conventional gambling? Bet they won't, the cowards.
Anonymous No.718032538
>>718032067
There's a kernel of truth to it.
You don't need to know how to code before getting into this as a hobby. If you learn as you go and actually make things, you'll retain all that stuff a lot better than just reading a book that you don't understand from practical standpoint.

However unless you're making a small Just learn the basic basics (variables, if/elses, loops), use that to make some stuff, then once you feel sufficiently proficient, is a good time to study up a bit more to iron out gaps in your knowledge.
Anonymous No.718032571 >>718032683 >>718032758
Anonymous No.718032683
>>718032571
kino
Anonymous No.718032758 >>718032842
>>718032571
>milk
>tomato sauce
Anonymous No.718032825 >>718033321
>>718031504
i am interested anon, are you from agdg? did you code your own inventory system? i mostly frequent the discord, the thread has been nearly unusable for a while. picture is guglielmo the homunculus
Anonymous No.718032842 >>718033321
>>718032758
well, have you tried it?
Anonymous No.718032925 >>718044247
another day of opening the project in the morning, and closing it at midnight, with zero changes made inbetween
Anonymous No.718033321 >>718033538 >>718033613
>>718032842
can't say I have, but I just might. Chorizo with chocolate was surprisingly tasty, sometimes a lot of contrast between flavors can bring a lot of joy.
>>718032825
>are you from agdg?
I was very active there around 2023 (DD50) but not anymore. I believe that place has gone to shit since then, so I don't post there anymore. Never was into Discord, I used it for some time and noticed it was taking a lot of my time.
>did you code your own inventory system?
yeah! It helped me to learn about custom Resources in Godot. Working on it was a little bit boring, but I was happy to be able to add a spinning 3D model which imho every game should have.
>did you code your own inventory system?
lol that's an oddly cute little fella. Have you made the model? It's great! Love that texturing work.
Anonymous No.718033516
>>718012732
>wishlist my bunny pls
No. It looks cute, but I need to see gameplay first. My steam wishlist is bloated enough as it is.
Anonymous No.718033538 >>718033694
>>718033321
i'd like to think players will experiment with their own mixtures and sell in their shops, maybe they can minmax attributes somehow
Anonymous No.718033613 >>718033956
>>718033321
the agdg discord is chill and people are super helpful, i think most active agdgers moved there since shitposters and nodevs ruined the threads.
i made guglielmo a few years ago when the voices were particulary loud. the model has been sitting there since because i didnt make him any animations and im focusing on low fantasy assets rn
Anonymous No.718033627 >>718033852 >>718035384
>>718025443
Rabbits are just a woefully overused animal in media by "gamedevs". It's like you people fear originality.
Anonymous No.718033694 >>718033785
>>718033538
open-ended systems are always fun to explore. People go apeshit with Morrowind's spellcrafting and I can see your mixtures becoming some sort of improvised alchemy for retards that don't know what they are doing (me).
Anonymous No.718033785 >>718033956
>>718033694
hehe i do want to somehow tie it into a chemistry thing since you'll be able to make hard drugs, will have to make a system that kinda guesses what you're trying to make based on quantities
Anonymous No.718033852 >>718033914
>>718033627
Everybody loves bunnies. Only weirdos like reptiles.
Anonymous No.718033914 >>718033981 >>718034830
>>718033852
this is coming dangerously close to summoning fygoon
Anonymous No.718033956 >>718034139 >>718034267
>>718033613
>the agdg discord is chill and people are super helpful
that's pretty nice! I was pretty sad when I came back for my new project and witnesed how low the thread has gone. Wonder if people like madokadev and kalemonvodev are still around, send them regards in the name of pacodev please, they might still remember me lol.
>>718033785
sounds cool but complicated! how about the ingredients are the recipe, but the quantities determine the values for the effects? Just an idea.
Anonymous No.718033981 >>718034074
>>718033914
who's that?
Anonymous No.718034074
>>718033981
an actual schizo, a big reason of why the agdg threads are unusable
Anonymous No.718034139 >>718034483
>>718033956
>sounds cool but complicated! how about the ingredients are the recipe, but the quantities determine the values for the effects? Just an idea.
yeah, probably the most sane option. would dictate some of the quality parameters.
would be much more fun too if you had to do a tiny minigame where you held down to pour and didn't have an accurate reading of how much it was
Anonymous No.718034214
>>718003342
sorry for the late response friend. Only thing segmented on the main character is the arms from the body, since I wanted to give him a bit more of detail because he's always on screen.
Anonymous No.718034267 >>718034483
>>718033956
kalemonvodev is very active (osur on discord), not sure who madokadev is.
id love to have you too on discord but i understand that its very distracting
Anonymous No.718034442 >>718036786
Does anyone know where the resource dump is for RPG Maker VX Ace and MV plugins are? Also, is there a resource masterpost for 2k3?
Anonymous No.718034483 >>718034595 >>718034907
>>718034139
>would be much more fun too if you had to do a tiny minigame where you held down to pour and didn't have an accurate reading of how much it was
lol, I like that. You would be forced to measure with cups and glasses until you are able to afford one of picrel. But if it were me I'd leave that for last, once all the other systems related to this are in place.
>>718034267
>kalemonvodev is very active (osur on discord)
nice! he still posts around here. Last I heard from his game he was implementing a first person view, pretty cool
>not sure who madokadev is
back then he was working on a Madoka eroge. Haven't heard from him ever since, hope he's doing fine.
>id love to have you too on discord but i understand that its very distracting
yeah it would be for sure lol. I might consider it in the future, but no promises!
In any case I hope you keep dropping around here, you sound like a fine anon and your game looks neat.
Anonymous No.718034595 >>718034695
>>718034483
quite cheap to buy one of those, but even with a measuring jug you'll never be able to be 100% accurate, the quality would always be slightly different which could be interesting
Anonymous No.718034695
>>718034595
>the quality would always be slightly different which could be interesting
agree. Recipe systems are prone to be victims of the game's wiki page, but adding in the fact that you won't be able to make it perfect will make it more interesting.
Anonymous No.718034830
>>718033914
Who has summoned me?
Anonymous No.718034907 >>718034974
>>718034483
>In any case I hope you keep dropping around here, you sound like a fine anon and your game looks neat.
i considered it, but the threads are mostly spam unrelated to gamedev by now, and with the massive 4chan limitations on webms its hard to post progress regularly. as far as i know what remains of the agdg community moved to discord years ago so its the main place to be in touch with everyone. anyway i dont want to force you to do anything but you seem like a cool and dedicated anon so good luck with your game
Anonymous No.718034974
>>718034907
thanks anon. And same, wish you the best!
Anonymous No.718035131 >>718035708
aaaaaand there goes the quality of the thread......
Anonymous No.718035384 >>718037226
>>718033627
I just like bunnies bro, its not that deep
Anonymous No.718035561 >>718035782
>>717961675 (OP)
Anyone can decompile and steal your godot games. Chinese companies do this already
Anonymous No.718035708 >>718035852
>>718035131
The thread quality was lacking, so allow me to make it better.
Anonymous No.718035782
>>718035561
there are ways to avoid it, from the typical code obfuscation to making your own godot fork and chaning a few lines.
Anonymous No.718035852
>>718035708
please don't. everything you touch turns to shit.
Anonymous No.718036786
>>718034442
Save me anons...
Anonymous No.718036819 >>718036948
>"project"
If you call messing around with MUGEN a project, then sure, I got a project going.
Anonymous No.718036948
>>718036819
who is she? is she the type of girl to be impressed by solo game developers that call themselves an indie game dev?

because, if so, how do I get in contact with that woman? I would very much like a gf, because all solo devs who have a gf ends up releasing a successful game.
Anonymous No.718036991
huh?
Anonymous No.718036994 >>718037112
I smell the stench of faggydaggy.
Anonymous No.718037112 >>718037359
>>718036994
yeah but stay on topic, participate normally and filter their posts. odnt be a fag and stoop to their level
Anonymous No.718037226
>>718035384
Based bunny enjoyer.
Anonymous No.718037359 >>718037458 >>718037618
>>718037112
You are right. Consequently, I will post this model I made last night since it pertains to my computer game's wider story.
Anonymous No.718037458 >>718038286 >>718041464
>>718037359
Dude. Spend 5 minutes watching blender tutorials and your models will be infinitely better. It can be any tutorial, even ones that teach you wrong. Anything will be an improvement.
I dont know what style you think you're achieving, but whatever it is, you're way off.

Unless the style is dog shit, then you're doing great!
Anonymous No.718037618
>>718037359
all of your girls have grandma faces for some reason
I think it's because of the baggy cheeks and small mouths
Anonymous No.718038103 >>718039464
>>717961675 (OP)
Working on an audio portfolio project in UE5. implemented some physical material stuff, buts its still in early dev.

any recommendations on what to add?
Anonymous No.718038286 >>718043262
>>718037458
hes severely autistic, not in a meme way either give him a break
Anonymous No.718039464 >>718041159
>>718038103
satisfying sounds and mixed sounds like water and wind. so many devs just throw two sounds together that dont harmonise well. some ideas
heels on stone, a looping sliding sound (like apex slide down hill), ice crackling, an arrow hitting wood, a swinging sign, stepping in mud, skeleton walking, wind chimes, and distant thunder.
Anonymous No.718040000
Just gotta finish the goddamn tutorial. Then I gotta goddamn playtest. Then I gotta email the goddamn coolmathgames.
Anonymous No.718041159
>>718039464
Thanks for the suggestions bro.
Anonymous No.718041464
>>718037458
His models are currently bad in a way that is so bad it's charming, they have an innocence and purity to them, like very early CGI or what a little kid would make out of clay. Actually, he really needs to make the girl's head/face a perfect circle instead of having those weird dimples in it.
Anonymous No.718041638
terribly
Anonymous No.718041763
I just started learning Gamemaker stuff today. I typically don't have the discipline to stick to side projects much after work but if I can even make a single cool 2D platformer level for myself or something I would be pleased. Completely new to coding other than some C sharp in university and HTML in high school.
Anonymous No.718042379 >>718044125
>>717993052
>look room
the proper verb is "examine" you philistine
Anonymous No.718043262
>>718038286
You do not speak for me, fool. Begone.
Anonymous No.718044125
>>718042379
the proper verb is a single lowercase l
Anonymous No.718044247
>>718032925
literally me rite now
Anonymous No.718044543
>>718011982
>I'd maybe lean more into the precision elements with separate, bonafide sonic speed segments and not mix the two as much
I designed the first level with very few segments that require running. There are 6 times you momentarily need running to 100% the level (4 if you're willing to cheese two spots). As proof, here is me getting the same three Goals as in >>717988462 except this time I don't run at all. The WebM cuts off slightly early on this one to keep it under 4MB, but you get the point. I feel people are mistaken that this is a Sonic type game where you do acrobatics, but I'm designing it with the mindset of a Mario type game where you can run on walls. The running is just another ability in the character's utility belt, it is not the default state for a reason. I understand that people want "go fast" though, so I am trying to give certain safe guards to allow easier access to speed, but it's similar to the old Sonic games. The speed is there, but you have to be good to keep it.

As for the bonafide Sonic Speed segments you suggested, I do plan on similar things in other levels.
Anonymous No.718045596 >>718045915 >>718046486
New armor displays to show what armor sets are locked and unlocked.
Anonymous No.718045915 >>718046319
>>718045596
I kinda like how the lighting looks.
Anonymous No.718046247
with portal 2.0 in BF6 being based on Godot allowing a certain level of map editing/manipulation.

Who is a decent source of basic intro courses/videos so I can remake Strike at Karkand using a Seige of Cairo assets week 1.

also if it turns out shit I've been interesting in learning this stuff anyway cause I need a creative hobby
Anonymous No.718046319
>>718045915
Thanks
Anonymous No.718046424 >>718047286
>>717961675 (OP)
I don't use godot, but I did finally start programming for my game today. I can move a circle around on the screen. Next step if figuring out how to draw bitmaps so I can move a character around on a background.
Anonymous No.718046486 >>718047436
>>718045596
What engine are you using?
Anonymous No.718047158 >>718047350
alright i wanna make a simple card game to boost my resume's project section, how fast can i get it done assuming i dont have coding knowledge at all?
Anonymous No.718047286
>>718046424
that's a start.
Anonymous No.718047350 >>718047480
>>718047158
>developing a game for any reason besides passion
You're not gonna make it.
But if you really want to try, Unreal and Gamemaker are the most codelet-friendly engines.
Anonymous No.718047436
>>718046486
Unity.
Anonymous No.718047480
>>718047350
ok thanks but ill see if i can get a hang of godot, i prefer to use open source shit
Anonymous No.718047992
>>717961675 (OP)
Eternal ideaguy as usual
Anonymous No.718048110 >>718048403 >>718048476 >>718049184
>>717961675 (OP)
I made a gamejam game over 4 days, stayed up late for it.
Man, realised how FUCKED I am. I make shit so fucking slow and get distracted all the time. I have so many goddamn ideas too I never want to do one thing.
I'm currently concepting ideas for 3 different games at the same time, at this rate these are NEVER coming out :(
I abandoned the GBstudio games atleast...
The most wise decision would be to maybe make a spin-off of my most developed project with what I currently have made.
Ah but then I want to study Anatomy and Animation and 3D Modelling and Music Composition and FUCK
Man, maybe if I wasn't a solo dev and my team members put some sense into me...
Anonymous No.718048403
>>718048110
That's why it's good to make multiple games, so you can quickly strip code from one project to another, menu system from one, shaders from another, recycling is key.
Anonymous No.718048476 >>718049318
>>718048110
BOOBA!
3D ain't that hard, just keep at it and it might just click.
Anonymous No.718048727
I've got a very early start on a 3d game in godot, but it's my first game ever.
Should I put it on the backburner and make something easier like a shitty platformer? I always hear that you shouldn't start with your best idea because you'll probably fuck it up but I don't really want to make anything simpler. I don't feel like I could do an entire game for "practice" and push through the boredom that that would entail
Anonymous No.718049184
>>718048110
don't get discouraged dude! I started working on a game and then had to stop cause of health issues and plan to get back to it this weekend. Never give!
Anonymous No.718049271
You can now select armor sets in the main menu of my game (once you found the keys needed to unlock each onec of course).
Anonymous No.718049318 >>718049727
>>718048476
I tried making a 3D model in the beggining of the year but I couldn't get the weight paint/
Anonymous No.718049727 >>718050253
>>718049318
You should look into Auto-Rig Pro, makes rigging way less tedious if that's what's holding you back.
Anonymous No.718050202
finally came back to godot, this time with proper mindset, instead of blindly following up tutorials i found course where guy explains every step, explain why he does that, makes you do chellenges etc, and i must say, proggress in terms of things done is much slower but my understanding and ability to do that by myself is much greater. I also added to that things like: different names for functions or vars so i have to keep track what is what instead of blindly typing from tutorial, and adding extra things on top of what guy from tutorial says. After few weeks i can make some kind of simple mobile slop without following tutorial, last time i tried godot i couldnt do even simplest things by myself so im pretty happy
Anonymous No.718050232
>>717982154
The blonde one is my wife now, thanks
Anonymous No.718050253 >>718050459
>>718049727
Thanks dude. I think it was a mix of everything, I took my vacation week and used it to make a 3d model from scratch in Blender, UV unwrap, rig, weight paint and export it to Unity and I kind of managed to do all of that but I commited mistakes in each of the steps that slowly became a snowball at the end. The model was still usable but it was low quality.
Anonymous No.718050348
>>717962748
Any name for the game?
Anonymous No.718050403
>>718011256
>Chao Garden with the thing people torture
YOSH
Anonymous No.718050408
>>718012732
>that logo
BOMBUNBERFUNK
Anonymous No.718050418
>>717961675 (OP)
>BF6 was made in Godot
so what's your fucking excuse noDevs?
Anonymous No.718050459 >>718050868
>>718050253
MOUSE SEXOOOOOO. If she's in 3D, not just rendered images, in the game I'd buy your untitled game
Anonymous No.718050808 >>718051059
>all these creative and cool games
>meanwhile I'm just cranking out enough effort to toss out a generic porn game

I always had the ability to do it just never bothered to start, the thing that drove me over the edge was seeing someone making like 2,000$ on jewtreon monthly for some mediocre hentai game and I was like "huh. I can do this. Like...with not much effort besides just putting in time"

And it's coming along fine. Give it to me straight, anons, what is my roadblock here? A part of me thinks this is too good to be true. If I shit out my porn game and keep people hooked with the usual monthly updates am I just going to rake in easy $$$$? because it sure seems that's what others are doing and I have the skills to do it too.

I kinda fear my stopping point will not be the game itself but exposure. Like how do I get people to even notice my patreon once its up and start tossing $$ at me? Not like I can spam /v/ threads to give it attention and it's not like I have a way to beam a message right into everyone's head about it. I'm worried how I'll be able to spread the word. Right now I'm not starting shit up money wise until I have a long enough build to get people hooked on it.
Anonymous No.718050868
>>718050459
Thanks. I was thinking of making a 2D game first because I found hard to made a 3D model that I would think it's fapable. I do 2D animation and stuff so it's not impossible, just hard work.
If I could make a rig on the level of MSplashDoggy's work I would male a 3D game first.
Anonymous No.718050885 >>718051092
>>718012732
>the cum thing and sex was just a joke
I will no longer play your game
Anonymous No.718051059
>>718050808
The secret is to not make a porn game. Have the waifus, have the coombait, but don't make it explicit. That's how Helltaker succeeded.
Anonymous No.718051092 >>718051172 >>718051974
>>718050885
just the "gameplay" videos, me wanting to have sex with her was never a joke
Anonymous No.718051172 >>718051481
>>718051092
very nice pic, while I can appreciate your lust for bun, it's still a shame the sexo gameplay won't be present. I prefer my sexo to be merged with gaming. Best of both worlds combined.

just pull a harmarist and make it an optional patch
Anonymous No.718051174 >>718051403
I spent my vacation time doing fuck all and just lazing around playing Vidya. I'm more productive on my game when i'm at work since no one's ever at the office and I have no work left so I feel guilty and start working on my game out of a sense of duty. I feel like I should get a streaming setup just to force myself into working on it since it would make me feel guilty for not working on it on stream, something like that.

I fucking hate making cutscenes so much but I love the end product of them, it's a complicated dilemma. Have some filler footage.
Anonymous No.718051319 >>718051664
>>718012732
>3d platformer
>big empty world
im tired of caring about the genre.
Anonymous No.718051403
>>718051174
Honestly, this is pretty cool. It reminds me of Gunbound but in 3D and with more details.
Anonymous No.718051481
>>718051172
no, then the sex is just ducktaped and has no effect on the game.
I already have a game planed for later that will have bunny sexo but I needed to learn godot first.
Anonymous No.718051664 >>718051729
>>718051319
its so fucking joever bros... not like this
Anonymous No.718051729
>>718051664
>additional accessories
like a fucking controller? just say controller
Anonymous No.718051852 >>718051929 >>718051938
>grind out 40 tutorials for Gamemaker, RPGMaker, etc
>realize i still don't know how to tackle the thing I grinded tutorials for
Anonymous No.718051929
>>718051852
that makes no sense
Anonymous No.718051938 >>718052010
>>718051852
just make things and ask an AI for help when you get stuck.

its much faster than trying to find the right tutorial or reading smug smelly redditor comments that don't even help.
Anonymous No.718051974
>>718051092
My desire to cum on this rabbit is immense. Too bad the game isn't porn, might still be worth playing for a half chub
Anonymous No.718052010 >>718052127 >>718052136
>>718051938
>and ask an AI for help when you get stuck.
which AI would actually help with an overly specific question? just drop it into google and ask gemini?
Anonymous No.718052127 >>718052207
>>718052010
dont ask ai, try to fix it by yourself, look into godot docs, try to find something on leddit etc, it teaches you something instead of giving straight answer from bot
Anonymous No.718052136
>>718052010
I use gpt grok and gemini, if one gives you a retarded answer just try with another one.
dont ask it to code directly tho,
ask things like, what method in gamemaker does x thing? or whats the correct sintax for this thing, shit like that, its much faster than trying to find the answer in google or the documentation.
Anonymous No.718052207 >>718052613
>>718052127
>try to find something on leddit
ew thats the worst part, thats why I switched to asking AI, half of the answers are just uuruurrmmm why would you wanna do that??????? I fucking hate redditors
Anonymous No.718052280
>every guide I view for specific coding always goes hyper autistic on organization and documentation
>I just unga bunga everything and let it become spaghetti code
Not my problem. Code runs fine, everything works. future me can fuck off
Anonymous No.718052465
>>717961675 (OP)
I haven't made any significant in 2 weeks, just some minor bugfixes and improvements.
I need to get back on the grind.
Anonymous No.718052613 >>718052742
>>718052207
i found that if i fuck around internet or docs in search of answer, try few different thing or maybe try different aproach i will remember something, also it helps with overall abilities of solving problems. For me straight answer is missing the point, so when im learning something im trying to avoid temptation of using ai
Anonymous No.718052742
>>718052613
I try to solve as much as I can without it but sometimes you just gotta write shit in a specific way cuz thats what the engine wants, and Godot documentation was awful, it was a mix of godot 3 and 4 code, instead of banging my head agaisnt the desk I just asked AI what the proper sintax was for conecting signals for example.