>>717961675
Fine. I had a few dozen hours in Godot then realized my project was just better suited for RPG Maker so I swapped to that.
The assets I'm making will work in Godot and I'll probably use that for a sequel but I need to get something concrete down first. Trying to copy the database system of RPG Maker into Godot is just too time consuming right now. I'd rather build out combat ideas, create more assets, and learn how to create music rather than be in a constant coding nightmare.
I'm still going to dedicating a few hours a week to work with the engine despite it not being for my main project.
Here's a chest that I had made. It animates pretty well honestly.
I'm trying to make the entire game using the Monokai color palette.