This is the thread, ya?
I'm using shape keys as body morph sliders for character creation customization. This is going fine, but I'm wondering how I translate this to different outfits. Especially if the parameters of how everything is shaped isnt known until the player sets it all in-game.
If I've got a base mesh with shape keys controlling, say, the bust size, and I've got another mesh thats a Tshirt that fits over the "default" body, how do I morph it to account for the shape keys changing? Particularly if I want to make new clothes later without redoing everything in the base mesh? Do I just gotta bring those shape keys over to every clothing article (somehow) and put them in about the right spots, and (somehow) have Godot do the adjusts for me by extracting the keys from the base and applying them to the outfit?
Having a hard time finding the keywords to google this with, so appreciate any tips/docs anyone might have
>>717961675
Really wish I didnt sleep on learning Blender for so long, its surprising how easy and fun it is. Especially compared to how unfun the cycle in Godot of finding a stale ticket for a basic no-brainer feature that's basically WONTFIXED cuz Godot is run by idiots. Honestly if not for a new found desire to actually see the assets used, I might just live in /3/ instead of /agdg/.