Search results for "b2e0397cb3aa573009739d167f71c3ed" in md5 (20)

/g/ - Thread 106489690
Anonymous No.106511672
>>106498219
When will they upgrade to current year suits?
CAPTCHA agrees: aahhh
/vg/ - /gfg/ - Girls' Frontline General
Anonymous No.537769286
>>537769087
/a/ - Asuka thread
Anonymous No.281499137
>>281465654
/v/ - Thread 718117364
Anonymous No.718118485
>>718117364
Asuka is so fucking hot jesus christ
/v/ - Thread 717961675
Anonymous No.717975819
This is the thread, ya?

I'm using shape keys as body morph sliders for character creation customization. This is going fine, but I'm wondering how I translate this to different outfits. Especially if the parameters of how everything is shaped isnt known until the player sets it all in-game.

If I've got a base mesh with shape keys controlling, say, the bust size, and I've got another mesh thats a Tshirt that fits over the "default" body, how do I morph it to account for the shape keys changing? Particularly if I want to make new clothes later without redoing everything in the base mesh? Do I just gotta bring those shape keys over to every clothing article (somehow) and put them in about the right spots, and (somehow) have Godot do the adjusts for me by extracting the keys from the base and applying them to the outfit?

Having a hard time finding the keywords to google this with, so appreciate any tips/docs anyone might have

>>717961675
Really wish I didnt sleep on learning Blender for so long, its surprising how easy and fun it is. Especially compared to how unfun the cycle in Godot of finding a stale ticket for a basic no-brainer feature that's basically WONTFIXED cuz Godot is run by idiots. Honestly if not for a new found desire to actually see the assets used, I might just live in /3/ instead of /agdg/.
/g/ - /twg/ - Tech Workers General
Anonymous No.106214097
>>106209767
>No idea how to prep for either of these
For each of the companies, read up on their home pages, press releases and financial statements. Check LinkedIn for how many leave, especially leave in a hurry.

>>106211461
Plugsuit, when? She has teh cup and the head interfaces already.
/a/ - Thread 281146520
Anonymous No.281178574
>>281167654
Perfectly normal in Japan.
/v/ - Thread 717125921
Anonymous No.717134004
/vg/ - /dune/ - Dune: Awakening General
Anonymous No.532691983
Where do I find unique mk5 compactor
/vg/ - /fgog/ - Fate/Grand Order General
Anonymous No.531293182
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.530912365
>>530911709
/vg/ - /hig/ - Honkai Impact 3rd General #1096
Anonymous No.530911842
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.530655353
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.530655353
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.530655353
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.530115805
/a/ - Thread 280080958
Anonymous No.280167897
>>280165081
Yes
/vg/ - /hig/ - Honkai Impact 3rd General #1089
Anonymous No.528522645
/g/ - Thread 105644096
Anonymous No.105653967
>>105646611
>thanks to everyone, i wasn't expecting serious answers. i'll go with the signal processing
We do comfy too here.
Anyways, I did embedded and DSP stuff when DSP56300 was hot. That is a while ago but the skills aremain in demand, in particular in communications stuff, particularly mobile phone tech, and also in radar tech. Defence spendings are going up so expect a lot of defence tech DSP stuff.

If you want to try your hands on this and also build a portfolio, you can add more DSP stuff to /ham/ radio tech. Most digital modes are meh or bleh except from the latest modes. It kind of helps that the waveform designer sports a Nobel Prize. See >>>/diy/ham for info, a library, and a FAQ.
/vg/ - /hsrg/ - Honkai: Star Rail General
Anonymous No.527866778
>>527864854