>>718011982
>I'd maybe lean more into the precision elements with separate, bonafide sonic speed segments and not mix the two as much
I designed the first level with very few segments that require running. There are 6 times you momentarily need running to 100% the level (4 if you're willing to cheese two spots). As proof, here is me getting the same three Goals as in >>717988462 except this time I don't run at all. The WebM cuts off slightly early on this one to keep it under 4MB, but you get the point. I feel people are mistaken that this is a Sonic type game where you do acrobatics, but I'm designing it with the mindset of a Mario type game where you can run on walls. The running is just another ability in the character's utility belt, it is not the default state for a reason. I understand that people want "go fast" though, so I am trying to give certain safe guards to allow easier access to speed, but it's similar to the old Sonic games. The speed is there, but you have to be good to keep it.
As for the bonafide Sonic Speed segments you suggested, I do plan on similar things in other levels.