I can now animate property curves over time on my camera, such as bokeh and sharpen. Got multi cam setup with multiple post processing volumes. Got my facial expressions on a track. Animations on a track. cam switching on a track. Signals to various other triggers (such as play teardrop, change wind parameter, etc.) on a track.
Only thing that remains is dolly tracks and then nothing is stopping me from making cutscenes. I got the following potential systems to help me with this: Cinemachine, Game creator 2 animation paths, Animation Curve Modifiers with Easing plus Camera Control (by BNB), TimeFlow. Of course, I can also make my own system. The trouble is the overlay cams and multiple volumes I am using now. I suspect a lot of these systems cannot deal with that.
I am also starting a Unity asset store page. I developed several things in the past month that no one else bothered to put on there (maybe with good reason). Things like a teardrop controller that you can just set the waypoints for and put in the teardrop prefab and you are good to go.