Search results for "f11de78c0e6a7f2a44a70bfd3ce6b8f4" in md5 (2)

/v/ - Thread 717961675
Anonymous No.717971746
I can now animate property curves over time on my camera, such as bokeh and sharpen. Got multi cam setup with multiple post processing volumes. Got my facial expressions on a track. Animations on a track. cam switching on a track. Signals to various other triggers (such as play teardrop, change wind parameter, etc.) on a track.

Only thing that remains is dolly tracks and then nothing is stopping me from making cutscenes. I got the following potential systems to help me with this: Cinemachine, Game creator 2 animation paths, Animation Curve Modifiers with Easing plus Camera Control (by BNB), TimeFlow. Of course, I can also make my own system. The trouble is the overlay cams and multiple volumes I am using now. I suspect a lot of these systems cannot deal with that.

I am also starting a Unity asset store page. I developed several things in the past month that no one else bothered to put on there (maybe with good reason). Things like a teardrop controller that you can just set the waypoints for and put in the teardrop prefab and you are good to go.
/v/ - Solo Devlo
Anonymous No.717926984
aaaaah yeah, been waiting for this thread whole day.

Testing my multi cam setup, camera switching, timeline setup. Also made a controllable tear tool where you can set waypoints for the teardrop to follow.

This is just a test. I am making a proper storyboard for this scene.