buttons are done! we got:
>normal button
>button that releases the moment the player leaves it
>button that releases on a timer
>option to lock the camera on whatever happens when you press the button, either instantaneously or with a tween
that sure took a while, only problem was with the timer, as I had to make sure it stops when interacting with any other entity (npcs, chests) and that it's destroyed when interacting with the element it's tied on: for example, removing the timer when crossing a door which is open on a timer. Cool thing is that the code ended up quite nice plus I can reuse all this stuff for the levers, which I'll be working on up next.
>>718027841
I have the wrapping sorted out on my game. Was as simple as manually breaking the lines with \n before the typewritting starts, taking into account font-size, spacings and available space.