>>717987359
I believe you're correct in that the speed focused gameplay and precision platforming don't mix, hence why I have two different modes. When you hold run, you control far closer to Sonic Adventure Sonic, and when you aren't, you control closer to Mario 64.

The real, true trick of it all is that a game like this already exists. Banjo Kazooie. In Banjo Kazooie, Kazooie was a pain in the ass to platform with, which is why for precision platform parts in a first-time run through, Banjo was the preferred option. For the casual player, Banjo was the slower option who had more movement options, and Kazooie was the fast option with less movement options, but she could go up steep slopes. That's exactly like my game. The basic idea exists in another game and it plays very well. I just have to fine-tune it.