>>717996831
Thanks. Working with Unity. You have several camera systems which can make camera's move along a bezier curve. The trick is accessing the bezier curve data or approximating it if you cannot access it. I do the latter. Here, the light blue line is my preview and the dark blue line is the bezier curve of Game creator 2, which camera system I am using. It's a one to one copy with straight lines and smaller curves. Here is a big loop where the approximation is decent enough to work with.