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7/23/2025, 6:28:39 PM
Level saving and loading done along with multiple iterations of code refactoring. Previously I had some fixed memory limitations, but now everything should be dynamic. Maybe I can finally move on to polygon triangulation and texturing tomorrow...
Disclaimer: Yes, this is an elasto mania clone, for now.
Disclaimer: Yes, this is an elasto mania clone, for now.
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