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7/1/2025, 9:47:16 AM
>>714150667
They are just essentially worthless, mass archers can dominate anything that isn't mass siege or maybe skirmishers, mass knights/hussars will outspeed anything and destroy your economy while they are untouchable unless you are a god at quickwalling.
I feel the best change they could get is have them always use less pop space, make it a 0.8 to 0.5 or so maybe staggering per age, be it that this stays exclusive to the militia line or by extend the pikemen (but I feel giving this to pikemen line would be cancer).
If you can have, either a unit which you can mass up double what you'd have for whatever trash you were going to fill your empty pop space, and as well just more units than your enemy despite knights/archers beating them, then at least you get to somewhat overwhelm the enemy by ALWAYS having more numbers, despite how shit the militia line is, just gold costing trash units that you can go over the 200 cap with.
THEN the militia line would get a good unique role, as much as them being way better against buildings is now as an additional role, it's useless to destroy a building when archers can simply stay out of range or knights can go around and kill your economy.
They are just essentially worthless, mass archers can dominate anything that isn't mass siege or maybe skirmishers, mass knights/hussars will outspeed anything and destroy your economy while they are untouchable unless you are a god at quickwalling.
I feel the best change they could get is have them always use less pop space, make it a 0.8 to 0.5 or so maybe staggering per age, be it that this stays exclusive to the militia line or by extend the pikemen (but I feel giving this to pikemen line would be cancer).
If you can have, either a unit which you can mass up double what you'd have for whatever trash you were going to fill your empty pop space, and as well just more units than your enemy despite knights/archers beating them, then at least you get to somewhat overwhelm the enemy by ALWAYS having more numbers, despite how shit the militia line is, just gold costing trash units that you can go over the 200 cap with.
THEN the militia line would get a good unique role, as much as them being way better against buildings is now as an additional role, it's useless to destroy a building when archers can simply stay out of range or knights can go around and kill your economy.
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