Search Results
6/22/2025, 6:30:18 AM
>>1821011
Call it hopium, but I think they're tangible and going to be released at some point in the next few years - janky set pieces and simple scripted stuff like safehouses getting attacked or soldiers patrolling.
B42 MP launch will be engineered for max mainstream visibility again and they'll make another boatload of cash to fund development with outsourcing and temp contractors. Then you've got the months or years of unstable-branch initial NPCs with bandits that instakill you from afar, scavengers running into walls or leaving doors open "as intended" because they're supposed to be flawed and realistic people who panic. Then the long trudge to get it all to work in MP again. Maybe they'll disable NPCs in MP for a while like sprinters. I don't think they could soak another outright NPC roadmap delay without their reviews and community PR going in the toilet, they have to do something eventually. B42 will be released to stable some day. Then what?
They might stall by deciding to revamp the animals with current NPC tech or something first before adding people, but we're closing in. They can only stall with stupid shit like liquid transfer and fire revamps for so long. Fort Knox has been conspicuously absent from South of Muldraugh and internally finished for years, NPCs can travel in cars, they organically navigate and survive without player intervention (supposedly). There's no reason for him not to release them after B42 to polish it into something functional, unless the entire thing has somehow been faked and they don't exist at all.
When players inevitably bitch about it being unfinished garbage after a decade of waiting, they can/will point to the "roadmap" and future promises of the NPCs eventually being sapient CK2 characters. The wheel keeps turning and we'll spend years groaning about the wait for group dynamics/factions, personalities, long-term memories etc as the basic bitch NPCs they dropped in first become blasé.
Call it hopium, but I think they're tangible and going to be released at some point in the next few years - janky set pieces and simple scripted stuff like safehouses getting attacked or soldiers patrolling.
B42 MP launch will be engineered for max mainstream visibility again and they'll make another boatload of cash to fund development with outsourcing and temp contractors. Then you've got the months or years of unstable-branch initial NPCs with bandits that instakill you from afar, scavengers running into walls or leaving doors open "as intended" because they're supposed to be flawed and realistic people who panic. Then the long trudge to get it all to work in MP again. Maybe they'll disable NPCs in MP for a while like sprinters. I don't think they could soak another outright NPC roadmap delay without their reviews and community PR going in the toilet, they have to do something eventually. B42 will be released to stable some day. Then what?
They might stall by deciding to revamp the animals with current NPC tech or something first before adding people, but we're closing in. They can only stall with stupid shit like liquid transfer and fire revamps for so long. Fort Knox has been conspicuously absent from South of Muldraugh and internally finished for years, NPCs can travel in cars, they organically navigate and survive without player intervention (supposedly). There's no reason for him not to release them after B42 to polish it into something functional, unless the entire thing has somehow been faked and they don't exist at all.
When players inevitably bitch about it being unfinished garbage after a decade of waiting, they can/will point to the "roadmap" and future promises of the NPCs eventually being sapient CK2 characters. The wheel keeps turning and we'll spend years groaning about the wait for group dynamics/factions, personalities, long-term memories etc as the basic bitch NPCs they dropped in first become blasé.
Page 1