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ID: 0e3+CPCB/qst/6260809#6261560
6/20/2025, 12:09:39 AM
>>6261540
>>6261543
You have a very meager harvest, and you have to really dig in into your food reserves. (FOOD STORES -2)
You send what you can to the capital, with an apology since you had such a bad harvest.
You barely have enough to feed your children the essential (no health bonus).
During the winter you stay at home practicing crafts. (+1 TRADE GOODS)
You decide to marry in the spring! Who will you invite?
> Invite the local nobles (+1 ATTITUDE)
> Invite a priest to sacrament it (+1 CLERGY)
> Make it a very private ceremony
> Make it a grand feast (oops, you got no resources for that)
> Invite the queen (oops, you got no resources for that)
> Write in
In the winter, due to the lack of food, you finally relent and let the militia people rest a little. But you tell them that once we get a good harvest it is back to training.
It is spring of your third year! What do you want to do?
FIEF STATS!
HEALTH 2/10 (not too shabby)
HERDS 3/10 (properous-ish)
FOOD STORES 0/10 (danger!)
LABOR FORCE 1/10 (too many soldiers)
DEFENSE 5/10 (a wall-less fortress)
STABILITY 3/10 (not bad, could use more men)
TAX REVENUE 0/10 (barely any money in circulation)
MONEY 0/10 (broke)
TRADE GOODS 2/10 (a small surplus of goods)
FAITH 6/10 (as pious as they come)
REPUTATION 4/10 (queen's pet)
INFLUENCE 0/10 (who are you again?)
HEIRS !!!NONE!!!
ATTITUDE CHECK:
COUNCIL 8/10 (over thrilled! put them to work maybe)
PEASANTS 2/10 (weary of militia drills)
MERCHANTS 3/10 (oh that girl from the pass)
NOBLES -/10 (what nobles?)
CLERGY -/10 (what clergy?)
Population: around 6k
Army: 50 archers, 30 veterans, 500 archer militia
Decide what you wanna do for the year (pick two per season
SPRING Planting (choose crop) + 1
SUMMER 2 actions
AUTUMN Harvesting + 1
WINTER 2 actions
> Go mine in the mountains (+1 MONEY)
> Trade good for food with neighbouring villages (- 1 TRADE GOODS +1 FOOD STORES)
> Slaughter some cattle (-1 HERDs +1 FOOD STORES)
> Hunt in the surrounding wilderness (+1 FOOD STORES)
> Attend a party at the palace (-1 MONEY -1 COUNCIL +1 REPUTATION)
> Demand your right to attend the War Council (+1 INFLUENCE)
> Write in (you can trade one resource for any other, or gain 1 for something that has 3 or less, -1 for 1 if resource is 0 or goes to 4, -2 for 1 if goes to 5, -3 for 1 if goes to 6 and so on, give reasonable explanation)
>>6261543
You have a very meager harvest, and you have to really dig in into your food reserves. (FOOD STORES -2)
You send what you can to the capital, with an apology since you had such a bad harvest.
You barely have enough to feed your children the essential (no health bonus).
During the winter you stay at home practicing crafts. (+1 TRADE GOODS)
You decide to marry in the spring! Who will you invite?
> Invite the local nobles (+1 ATTITUDE)
> Invite a priest to sacrament it (+1 CLERGY)
> Make it a very private ceremony
> Make it a grand feast (oops, you got no resources for that)
> Invite the queen (oops, you got no resources for that)
> Write in
In the winter, due to the lack of food, you finally relent and let the militia people rest a little. But you tell them that once we get a good harvest it is back to training.
It is spring of your third year! What do you want to do?
FIEF STATS!
HEALTH 2/10 (not too shabby)
HERDS 3/10 (properous-ish)
FOOD STORES 0/10 (danger!)
LABOR FORCE 1/10 (too many soldiers)
DEFENSE 5/10 (a wall-less fortress)
STABILITY 3/10 (not bad, could use more men)
TAX REVENUE 0/10 (barely any money in circulation)
MONEY 0/10 (broke)
TRADE GOODS 2/10 (a small surplus of goods)
FAITH 6/10 (as pious as they come)
REPUTATION 4/10 (queen's pet)
INFLUENCE 0/10 (who are you again?)
HEIRS !!!NONE!!!
ATTITUDE CHECK:
COUNCIL 8/10 (over thrilled! put them to work maybe)
PEASANTS 2/10 (weary of militia drills)
MERCHANTS 3/10 (oh that girl from the pass)
NOBLES -/10 (what nobles?)
CLERGY -/10 (what clergy?)
Population: around 6k
Army: 50 archers, 30 veterans, 500 archer militia
Decide what you wanna do for the year (pick two per season
SPRING Planting (choose crop) + 1
SUMMER 2 actions
AUTUMN Harvesting + 1
WINTER 2 actions
> Go mine in the mountains (+1 MONEY)
> Trade good for food with neighbouring villages (- 1 TRADE GOODS +1 FOOD STORES)
> Slaughter some cattle (-1 HERDs +1 FOOD STORES)
> Hunt in the surrounding wilderness (+1 FOOD STORES)
> Attend a party at the palace (-1 MONEY -1 COUNCIL +1 REPUTATION)
> Demand your right to attend the War Council (+1 INFLUENCE)
> Write in (you can trade one resource for any other, or gain 1 for something that has 3 or less, -1 for 1 if resource is 0 or goes to 4, -2 for 1 if goes to 5, -3 for 1 if goes to 6 and so on, give reasonable explanation)
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