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Anonymous /tg/95875661#95881336
6/16/2025, 7:39:51 AM
Story time?
>Be joining a friend's new campaign
>5 of us including the DM. Has us starting at level 3 for reasons
>One of them plays a fighter
>Fighter is a dude I'm chill with
>I'm playing a full-tilt rogue who covers the int and dex atts so the rest of the group can just punch things at their leisure
>Basically min/max into being the one competent member of the party who can sneak around and scope a situation out while strategizing and deciding the best course of action with the minimal amount of conflict.Also, lawful neutral
>Start campaign
>First and foremost, DM has just copypasta'd the BG3 campaign into a tabletop campaign.
>Okay
>We have 3 directions we can go, I suggest we scavenge the mindflayer ship for supplies. Alternatives are a nearby temple and the forest
>Druid wants forest, fighter wants temple. Fighter right off the bat wants to go to the temple and split the party
>Tell him no, that's a bad idea and we just need to focus on hitting each spot in sequence
>He wants to rush into the ship and Leroy Jenkins the situation
>Calmly explain to him that I should go first, scout, report back, and then we decide on the next move
>Combat encounter, but we all make it out
>Next is the temple
>Suggest I scout it
>I thought the experience at the ship was a one-off and he would learn to let the rogue do rogue things
>I was wrong
>He tells the DM that while I'm doing my thing, he's going up to the temple and making as much noise as possible
>mfw
>I go to check a door at the temple, DM says I make noise doing so
>Try to calmly explain that as my character, I would be wanting to be sneaky about it. Nope.
>Manage to convince the people outside the temple to piss off. Next, the crew inside. Oh, the fun is about to begin.
>There is a crane with some heavy crates over a boarded-up hole that leads down to a room beneath the ground level
>I figure I'll do the obvious "cause a distraction and draw anyone left in the temple into the room" trick
Continued