Six of Swords edition
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>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMGhttps://files.catbox.moe/fd04pq.pdf
>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf
>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua
>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)http://5e.tools
>5etools (2014)https://2014.5e.tools/
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Previous thread
>>95858493>TQWhat's the most interesting way you've seen a party get around?
>>95875502I wonder if I should try casting Darkness on an object next to me and just start blasting away because of the improved range with Spell Sniper.
>>95875728cast it on the wick inside a lantern and then close the lantern to temporarily shut off the darkness
then you can enter a fight with darkness precast and use an item interaction to open the lantern
What creatures in the monster manual (Not counting Humans or other playable variants) are most likely to rape the PCs?
>>95875661 (OP)In the last few sessions, my party has been flying around on a dragon.
>This bony, emaciated creature has a hide of deep, mossy green—though it’s hard to tell if that’s her true color or merely the result of the various flora growing between the spines on her back. Her body seems to combine reptilian and avian traits, the dark scales giving way to the ragged feathers of her wings. Though her long, scaled tail drags behind her as she walks, she moves about on eight spindly limbs, the front two of which she often holds off the ground, either toying with some new curiosity or simply twining her fingers together.>Her beaked head is crowned by a fleshy crest and two enormous antlers, while a similar fleshy protuberance hangs below her throat. Here, the moss and other growth that drapes much of her form is absent, revealing a pattern of luminous markings that flow from her cheeks and down her neck, presumably continuing along the entirety of her form. But it is the eerie, hypnotic light that shines from her blank eyes that truly captivates the senses, almost capable of distracting one from the noxious scent that hangs around her.
I made this to explain something made by an NPC, mostly for myself cause I like to have stuff be explaiable.
Should I hand it (as a scroll) to the wizard as part of a reward?
>>95876057In my campaign? All of them
>>95876270Dragons are cool to fly around on. I’ve had that in previous games. They’re kinda perfect mounts, big, flying, covered in scales, with a firepower in their breath weapon too. I don’t think many dragons are happy being ridden though.
An old party convinced a kraken to take them down to an ancient shipwreck once as well (after casting water breathing).
>>95876057Succubus. They crave big humanoid dickings.
Any tips for a 17th-level, end-of-six-years-long-campaign final boss fight?
I have the mechanics settled (time fuckery and stuff like that, bit too long to explain but if you want I'll try): I'm worried about the moment-to-moment management.
>>95876669the only thing I can think of assuming you've been playing for a while is do you feel confident keeping track of turns/concentration spells active/conditions etc because nothing bogs down a big combat than having to go back and correct shit that was missed. are your monsters pretty complex / the event complex and does it have lots of things going on that need to be tracked as well?
>>95876731>the event complexIt goes on on three separate maps displaced in different times. Each PCs can occupy only one at a time, and jump between them, but interactions can happen.
>are your monsters pretty complexApart from some lairy swarmy minions:
Isperia + reflavored medusa spellcasters in one.
Orcus in the second.
Sul'katesh in the third.
The whole point is work two timelines so that the last one is actually beatable by going around SK being untouchable.
Honestly, at this level I'll go by feel for most of the narrative shit. It's the mechanical bogging down that worries me.
>>95876829>Sul KhateshStrongest printed monster, eternally BTFO's any party because of Arcane Cataclysm. At least you have a gimmick planned around it.
>>958768293 chunks of notes / 3 note pads with each of their mechanics separated so you can reference them individually as they come up.
Clear notes is probably the most important thing to keep track of
>>95876669>6 years of 5eThat houserule and homebrew binder must be fuckhuge
>>95876923I’m at three and a half years, and ours is 617 pages. I can only imagine what six years looks like.
>>95876889The group has one artifact firmly in the sack and through time shenanigans during the battle can get other two.
I feel her whole shtick pretty much crumbles down after that, or at least the fight becomes fair. One, she can focus fire against, Three, not so much.
The whole point of the battle at large is to solve - actually, causing it - the PIME TARADOX needed to do that, all the while avoiding dying in each timeline.
Making a magic treasure that only works in a dungeon and if anyone tries to bring it out of said dungeon, the PC who is holding it flat out dies. Fair?
>>95876923>>95876932I wouldn't say fuckhuge, but it's considerable.
Biggest houserule is a gritty realism rest system in which you can trade HDs for features and not just HP, because my players pussied out of actual gritty realism.
And a more granular system for Skill Challenges to manage "scenes" without going into individual fights and/or widely paint a complex task across a certain amount of time.
Also, like 200 cards on a json for the RPGCards website.
Yeah, in hindsight that's quite a bit of stuff.
>>95876970Can they put it down or are they stuck with it until they use it?
>>95876970Are you aware trolling outside of /b/ is a reportable offence?
Any good one shot recommendations? I said I’d run one or two after our campaign ends, and I’ve never DM’d before. We’re all familiar with playing, so it doesn’t necessarily have to be geared for beginner players.
>>95876970Old school style traps are often like this. Just make sure you signal that this will happen in some way to the players.
>>95876932>>95876982>617 pagesHave any of the players read that?
>>95877301Six-years-guy here, not 617 guy.
Eh. Players are the worst part of D&D, ungrateful bastards that don't deserve a thing of what you do for them.
But I have used the important ones enough time that they have been forced to learn how they work.
>>95877117Both, kind of. The treasure is inside an artifact. So basically the PC has to go back to put it back if he takes the item out instead of taking the whole thing with him.
>>95877270It does. I'm just worried that players will still do it anyway.
>>95877492 (Me)
Forgot to mention that the PC isn't stuck with it until he uses it. its more like having it in general makes a few events easier
>>95877301About as many as read the PHB cover-to-cover in the first place.
>>95878009Many such cases, players don't even read their own class anymore
>>95878178>Played in a group for several years>One of the guys was obsessed with Rogues, to the point where he always played one and got whiny if anyone else in the group did>Literally the only feature he could reliably remember that Rogues possessed was Sneak Attack, and he sometimes had to be reminded how to proc it>Had to be reminded (sometimes more than once per session) that he could use bonus actions to do things like Dash or HideHow does one get so obsessed with something, yet make no goddamn effort in the slightest to retain anything about it?
>>95878178>players don't even read their own class anymoreI've got a newfriend as a fellow party member that I'm guessing just wanted to be a knight in shining armour Paladin
I took a look at this character sheet several months into our campaign
>15 DEX; oh finesse right? nope greatsword>12 CON; uuhhhhh>15 INT; wtf>15 CHA; okay at least you aren't passive dead weightThis on top of him suddenly beheading an NPC who was talking back to him after we had already subdued the boss at the time. The guy can't even commit to the RP side of things
Obviously never even cracked open the PHB even though it's shared digitally with him through Beyond
>>95878268>>95878284When I played 3.5e I'd have a binder for my character, I'd learn it like a magic deck and think of all the tatics I could do. I typically always had my character printed out, all relevant rules such as class, skills and even stealth if I had to review them etc
I swear, most D&D players these days show up drunk and hate books
>>95878009>>95878178>>95878268>>95878284>>95878458As I said, players are the worst part of D&D.
There's times I enjoy DMing openly out of spite.
Like
> I know I did good, and I gave you every possible chance to engage with the game after constantly asking for feedback about what you liked, what you wanted, etc. You did nothing with that, fuck you, now I'm going to enjoy the story and my effort literally for its own sake and as proof that I'm better than you.
>>95876482Unless I'm reading this wrong, this is super abusable. it should be fine as long as you add a caveat of something like "this is a cantrip, so if you guys try to do too much with it, I might need to alter it down the line.
but creating new magic to explain things in the world is fucking kino.
>>95876270>eight limbsThat's a spider, and no other description is going to convince me otherwise.
>>95876970>>95877270>cast catapult on the object when near the door entrance>hire a peasant to carry the object out hte door>mage hand
>>95877301They’ve all read through the bits relevant to them, but I’ve also built an Excel character sheet template that does most of the tracking and calculations and lists the full text for every feature and feat they get. Just fill it out, print it, and you’re good. And I’ve separately printed reference files for maneuvers, disciplines, and spells.
>>95878726>object kills by not being in a specific locationanon...
>>95878929I responded to the original post
>if anyone tries to bring it out of said dungeon,>the PC who is holding it flat out dies
>>95878268he's just interested in the vibe
So is this written poorly? shouldn't it say
>You can expend 1 Focus Point [as a magic action] to cast the Darkness spell without spell components.
or is there some new rule? The new PHB seems very inconsistent.
>>95879242Or can you cast it as a free action?
>>95879242Darkness has a casting time of one action, so casting it takes one action unless otherwise specified.
>>95879242The Magic action just means "to cast a spell with a casting time of an action (or more)", casting Darkness is taking the Magic action innately
>>95879464Does that mean casting healing word is taking a magic action?
>>95879491No, because healing word doesnt have a casting time of an action
>silent image/major image takes your action to manipulate
>unseen servant takes your bonus action to manipulate
How did I never think of this before... Overlay the illusion of a creature onto your unseen servant so the illusion can actually "interact" with the world around it. Finna get into some real shenanigans with this.
Do Krynn, Eberron and co have teir own starter towns like Hommlet, Phandelver, Greyhawk and the like?
>>95878009>I always do that as soon as I get a new sourcebook as bedtime readingIt's a great way to get inspiration for a new character.
>>95878268In every single 5e game I’ve been in there has been a rogue. Even when it was just two players. Everybody wants to be the sneaky dps that steals shit. Except for myself I’ve never seen somebody play a cleric. Which is crazy because clerics are very powerful for many things besides healing.
>>95879849In the campaign I'm in right now, there's:
PC: Drow Divine Soul Sorcerer
PC: Orc Fiend Warlock pretending to be a Wizard
NPC: Human Moon Druid (piloted by Drow player in combat)
NPC: Goliath Champ Fighter (By Orc player)
NPC: Aasimar Cleric 1 Abjurer Wizard 7 (DM)
No rogues at all. But I can see the value of having a skill monkey in the party, not just the sneaky thief stuff.
>>95879052>>95879849I get the vibe, but why not actually learn how to use that vibe beyond "jab a knife into a guy standing next to another guy"?
>>95879956Players rarely give much of a shit. It's much worse when they're playing a caster. I had somebody who insisted she'd play a druid. But when it came to her turn every single time it would take at least 3 minutes. She'd ask
>What do my spells do again>How does wild shape workEvery FUCKING week. I suggested she plays something simpler like a fighter but no, she demanded to play one of the more complex classes but wouldn't learn how to play it. I don't play with biological females anymore. They're not there to play the game, just to socialise, and so they can tell people they're all quirky and nerdy for status points by playing D&D.
Need someone to bounce ideas off of, /5eg/: What would a mountain base of frost giants eat for food? I'm building a kitchen in a recently abandoned settlement of giants and don't know what I should put in there aside from a big firepit and an oven
>>95880447>I cast a spell!>Alright, which one?>...>Which spell do you cast?>Um...>Where is that on my sheet?>The section that says "spells".>...>This one here.>Um...>...>...>...>I cast Earthbind!>Okay, on who?>...>Um...>I want to cast Earthbind on this guy.>He doesn't fly, you know.>What?>That guy can't fly.>...>You know what Earthbind does, right?>It traps them and keeps them from moving, right?>It keeps them from flying.>...>They can still move, they can't fly.>It doesn't stop them from moving?>No.>I don't want to do that, then.>Um...>...>...>...>I want to cast Hypnotic Pattern.>Okay, where?>...>Um...>...>I want to cast it on that guy.>Centered on him?>...>I want to cast it on him.>It's an AoE spell, you know.>It is?>Yes. 30 foot cube.>Oh.>In fact, you could probably get some of the other guys if you aim it between them.>Um...>...>...>...>Okay, I do that.>What's your save DC?>...>Your save DC?>...>Um...>Should be written near your spells.>Where are my spells?
>>95880453Mammoths, walruses, yetis, Englishmen.
>>95880455Yeah, pretty much this. It was horrendous.
dis pair
md5: 4d68d082fb656ab36eba278dcc353a4b
🔍
>time to schedule the next game
>ask when everybody's available
>get left on read
>put up little voting buttons for each day of the week
>24 hours later, one person has voted
>ask everyone individually
>no response
I must have absolutely hilariously fucking horrendous luck because this is every group I run a game for FUCK
>>95880688we do that shit at the end of a session while everyone is still around so they have to reply
>>95880697>Oh I'm not sure, I'll let you know :)
>>95880688you are a fool for doing it that way
if it's internet strangers, you say game is on x day of week at y pm. the games this month will be on a and b.
Thats it. you dont schedule around anyone. you have 5 players and if they show up, you play with who's there. if they dont tell yo uadvance they are gonna miss, you boot them
if it's IRL people, you use schej.it and you set the visibility to "only organizer". everyone puts their schedule and you pick. if you let them see other people's times, the last guy will just pick what he prefers. if he doesnt know, he has to be honest about his actual availability.
Homebrew bros, what makes a good wizard tradition brew? I feel like that class is the most tricky to make a brew or because the base class is so inherently powerful that the uniqueness mostly comes down to the pattern of the player about what spells they prep and what cantrips they pick. Hell even the official subclasses don't really feel that different from each other except for a couple ones like Bladesinger or War Wizard. Everything else that I read feels like it's too highly situational to the point where it doesn't even have good roleplay value or too overtuned and makes wizards even more OP.
>>95880945My first step was gutting the base wizard spell list and adding the iconic and powerful spells back to the relevant subclasses as Expanded Spell Lists. Makes everything a lot more reasonable.
>>95880945Find a good theme and shape around it.
>>95880945My favorite wizard homebrew is chronurgy. Some people hate it for being from CR but idgaf.
>But anon it’s actually an official subclassNO ITS NOT
>>95881263People don't hate it because it's CR, they hate it because it's fucking busted.
Story time?
>Be joining a friend's new campaign
>5 of us including the DM. Has us starting at level 3 for reasons
>One of them plays a fighter
>Fighter is a dude I'm chill with
>I'm playing a full-tilt rogue who covers the int and dex atts so the rest of the group can just punch things at their leisure
>Basically min/max into being the one competent member of the party who can sneak around and scope a situation out while strategizing and deciding the best course of action with the minimal amount of conflict.Also, lawful neutral
>Start campaign
>First and foremost, DM has just copypasta'd the BG3 campaign into a tabletop campaign.
>Okay
>We have 3 directions we can go, I suggest we scavenge the mindflayer ship for supplies. Alternatives are a nearby temple and the forest
>Druid wants forest, fighter wants temple. Fighter right off the bat wants to go to the temple and split the party
>Tell him no, that's a bad idea and we just need to focus on hitting each spot in sequence
>He wants to rush into the ship and Leroy Jenkins the situation
>Calmly explain to him that I should go first, scout, report back, and then we decide on the next move
>Combat encounter, but we all make it out
>Next is the temple
>Suggest I scout it
>I thought the experience at the ship was a one-off and he would learn to let the rogue do rogue things
>I was wrong
>He tells the DM that while I'm doing my thing, he's going up to the temple and making as much noise as possible
>mfw
>I go to check a door at the temple, DM says I make noise doing so
>Try to calmly explain that as my character, I would be wanting to be sneaky about it. Nope.
>Manage to convince the people outside the temple to piss off. Next, the crew inside. Oh, the fun is about to begin.
>There is a crane with some heavy crates over a boarded-up hole that leads down to a room beneath the ground level
>I figure I'll do the obvious "cause a distraction and draw anyone left in the temple into the room" trick
Continued
>>95881336>be rogue>I have the biggest dick at the table>tell everyone that the spotlight needs to be on me for the next ten minutes'>wtf, why doesn't anyone agree with me?I can tell you have a big head because you "min/maxed" a 3rd level character, and then you have some kind of massive edge.
>>95881336>DM says no reaction from any possible people in the temple>Try to call into the hole so we can take potshots or draw them out>Nothing>Okay, so the DM is going to play it that way>Everyone except me decides into the hole we go. >Just roll with it. We're here to have fun. >Just one corpse, brain starts doing rogue calculations>DM informs me that I can hear voices behind the door, if I open it shit will hit the fan>Fighter decides he'll go to negotiate with the people out the door>Almost blurt out "did you not hear what the fucking DM said?" >DM lets the fighter get a pass. No fighting occurs>Do rogue things. Want to trap the merc crew in a room and light it on fire to tie up any possible loose ends since, y'know, they could end up trying to pick a fight the moment their job is done. >Fighter is opposed to my preference on handling "potential issues" but will happily send them into a trapped room >Okay, fucking whatever>At this point, I'm just rolling with it>DM has clearly stated that we all saw what happened, fighter tries to relay information my character witnessed. The rest is just more/less story stuff. Well, until we get to the Tiefling camp. Between the fighter and the DM, I was ready to drop.
>>95881358Not particularly. I focused on building someone with a history in organized crime. My guy being paranoid about just casually walking through doors or causing a scene makes sense.
>>95881375>skeevy looking street rat I just met tells me to "trust him" while he runs aheadAnd it makes perfect sense for the fighter to not let you out of his sight less you start pilfering.
2 sides to every story. Next time, start with
>Just roll with it. We're here to have fun.instead of trying to control everyone on the first session.
>>95881387I wasn't trying to control anything, though? Not sure if you played BG3, but the campaign makes it optional to go solo murder hobo, but my characters also knows 3+ other survivors that can be indebted to him are 3+ people who can be called upon for a favor later.
>>95878624How is it abusable? The force can only hold 10 pounds of weight, it's basically just cantrip glue.
>>95881546your honor I plead, "I read it wrong"
>>95881546>How is it abusable?Players will abuse it by using it to set up their welds, reducing the time it takes them and increasing the quality of their welding work. Despicable. That aside,
>>95876482>Should I hand it (as a scroll) to the wizard as part of a reward?Keep in mind wizards cannot copy cantrips into their spellbook, if that's your intention with this.
>>95876482I like it. Has the same weight limit as mage hand, and makes sense that it exists. I'd let a player use it just to see what they can do with it. I'm never afraid to tell a player no homebrew if it becomes broken later on.
>Race: Reborn (a skeleton) -You were a necromancer's undead servant for years. One day, your consciousness returned.
>background: Gate warden, Scion of evil outer planes (
tools: weavers tools and alchemist supplies
>Class: Monk
>subclass: long death
>RP: hes just a old school ganster, a profesional.
How is my undead thug? He's a monk purely for mechanical reasons, being able to use just about any simple weapon (axes, daggers, a club, a torch) optimally, and having rogue like mobility + AC without having to don any kind of armor.
Hour of reaping is so badass.
Level with me.
cool/cringe?
Magic cylinder
2nd level, Conjuration
>Casting Time: 1 reaction, which you take when you see a creature within 150 feet of you casting a spell that makes an attack roll and only targets you.
>Range: 150 feet
>Target: A creature in the process of casting a spell
>Components: V
>Duration: Instantaneous
>Classes: Bard, Sorcerer, Trickery domain cleric
You conjure a magical cylinder and attempt to redirect a creature's spell before it hits you. If the creature is casting a spell of 2nd level or lower, its spell is swallowed by your cylinder and has no effect. Immediately after, you conjure a second cylinder and release the magic contained in the first in a beam of green-gold light. The target must succeed on a Dexterity saving throw or take 4d6 Force damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the redirected spell has no effect if its level is less than or equal to the level of the spell slot you used, and this spell's damage increased by 2d6
>>95882363You took Counterspell (already one of the best spells), more than doubled the range, and made it do a ton of unresisted damage
We already have Counterspell and Hellish Rebuke
>>95882386Yes, but this is something in between Counterspell and Hellish Rebuke
>only works on attack rolls>only works on spells that target you, and only you>wizards and warlocks don't have it
>>95882393I guess if you don’t mind the spell being massively powerful the other thing I would say is that it that sorcs and locks are already very limited on how many spells they can have
>>95882674>locks*bards
I’m tired
Guys, the Blue mage thread is really making me want one for 5e. Can it be done considering how powerful monster abilities can be?
Best candidate for the subclass?
>>95882741>subclassAn archetype that completely rewrites how a character interacts with the system's math and balance mechanics should in no world be a subclass, you fucking baboon.
>>95882741Arcane Trickster does have a spellthief ability. It's cumbersome and unreliable in practice, but it's there.
>HombrewWizard. It's kind of niche if you limit it to spells, depending on the campaign. I've gone 15 levels without so much as a magic missile thrown at me. For monster abilities, that's pandora's box. Either puts strain on the DM, on what to include, what to veto outright, or there's so much homebrew it doesn't matter.
>>95878624>>95881686Thanks! I just like making stuff in my downtime at work. I'm a systems guy.
>>95881717Oh, that was my intention. Maybe I'll have the NPC offer to teach it instead. I think that could be a nice way to endear her to the party before I kill her.
>>95881721Word. It's added to the loot, probably as a taught cantrip instead of a scroll.
>>95880945I've made two Wiz subclasses, and they were absolutely the most difficult. I also discarded two completed Wiz brews wholesale because while the flavor was there but I couldn't make the mechanics interesting enough.
My rules for any brew are as follows:
>get the numbers as low as possible while maintaining flavor>if another existent subclass could be reflavored to fill the niche, don't try to fill that niche with your brew>don't be masturbatory (don't get stuck on what you think is fun to the detriment of others enjoyment)>if the subclass takes up more than a page, its overcomplicated. Edit it down until it fits.
>>95882363At best it should deal 2d6 damage of the type that the eaten spell would deal. It's Counterspell + Hellish Rebuke.
>>95882363Kinda already exists?
There's another called Orro's Mark of Fate for saving throws
>>95882741I dunno, the obvious pick would be wizard, but I think stacking monsters' abilities on a full-caster is too much.
I would probably go warlock, taking a page out of the druid for vague CR balancing.
>>95882741I don't think it can be a subclass honestly. It's too much of a departure from standard 5e. I'd probably do something like this:
>Base class is an INT-based half-caster with no inherent spells>hard imposition on the "you must see/be hit by this monster feature to learn it">maybe even add a clause of DM-fiat on allowing what features can be copied (since even the actual FF Blue Mages can't learn every monster feature)>After a combat encounter, you can ask the GM to give you the monster features you learned and store and prepare them>Your spell slots can be used to perform a monster feature of CR = Spell Slot * 3 (at level 2, you can use Blue Magic from at most CR3 monsters 2x, at Level 17, you can use features from up to CR 15 monsters)>different subclasses can be something like Kimahri FFX subclass where you can have some more martial stuff, a Quina-like support subclass where you can buff allies by cooking edible monsters/using monster parts as ingredients, and maybe a Strago-like subclass where you become a full caster BUT your spell slots can only use monster features of CR = Spell Slot * 1 until maybe Level 11? or 15? or even capstone 20 feature at which point they become Spell Slot * 2 so at most you can use up to CR 18 features.
>>95883716>the obvious pick would be wizardI would have thought ranger.
>>95881784I'm tempted to have this as a backup character concept if my DM doesn't want to deal with my backstory or other shenanigans. The simplicity adds to it.
>perkins and crawford jumped to darlington press
What the fuck is going on
>>95882741The easiest idea is to create or base a "spell" around each creature type, then blue mages can use their ability to copy it and use that spell.
>clestialbless
>fiendhellish rebuke
>oozeabsorb elements
They have until the end of their nest long rest to use the spell, and they lose it if they don't forget a previously known spell.
At higher levels, they might start taking real features like undead fortitude or something similar that mimics the more powerful features monsters have. It'd take some research to get right.
>Best candidate for the subclass?The class that borrows other people's spells? Bard.
>>95884280a skeleton smoking a cigar goes hard.
Weavers tools are for fixing holes in your nice clothes, alchemy supplies are for rolling your own cigars.
so what do we think of this
>>95885235>e-celebsi think nothing of it
>>95885235Maybe WotC is doing corpo restructuring like a lot of other brands and crawford read the writing on the wall and jumped ship?
Wishful thinking.
>>95885235Now that Crawford is working on Daggerheart, it's sure to fail.
>>95885257Neck yourself, tourist.
>>95883853i think it would make sense for it to have some kind of martial bit of power to go with it since it'd be kind of stupid to go out finding monsters to copy the abilities of if you couldnt actually defend yourself
>>95885235reminds me of when my insuretech startup hired old insurance industry execs that have no idea how modern stuff works
>>95885235i dont think anything about it, its already been dying due to:
1) retards
"ermmm when you say orc i automatically assume you mean black person so we're gonna have to change that mkay chuddy btw no more half races"
2) carebears
"nooooo im not like the other goblins my goblin be a heckin wholesome chungus, somebody save me from these town guards!"
3) tourists
people who dont enjoy pnp/ttrpg and changes are made to better accomodate them but big fucking shock when they dont stick around because they didnt care to begin with
I’m not good at number crunching and haven’t updated myself on all the rules for 2024… idk if the subclasses were even all ported over. Are there any guides for multiclassing? I want to try and do a ranger/druid mix or a druid/fighter but multiclassing druid in general can be a bit wonky
>>95885400>2) carebears>"nooooo im not like the other goblins my goblin be a heckin wholesome chungus, somebody save me from these town guards!"My goblin was raised by a dwarf who lost a bet. She was twice as racist as most goblins.
>>95885406Paladin and ranger are like artificer with how spell slots and multiclassing works. Otherwise, i'm not sure what there is to understand
>have at least 13 in X stat if you want to multiclass in or out of somethingDruid/fighter would need 13 in STR or DEX, and 13 in WIS.
>>95885427> i'm not sure what there is to understandSorry, not that i don’t understand, i just la k the experience to make a multiclass that isn’t dogshit
I wanted something nature-oriented, half-caster, that could use a spear.
I forgot paladins have osth of ancients so that could help, my first thoughts were just ranger, druid, fighter. Barb is also martial with nature inspirations…
>>95875661 (OP)where did you get such a high res scan of a tarot card? Been looking for the Ten of Swords in HD for ages, any chance you got it?
>>95885464>I wanted something nature-oriented, half-caster, that could use a spear.Using 2024 rules, you can get a lot of mileage from human and your background grabbing 2 magic initiate origin feats. Combined with wild heart barb, you have a lot of nature theming and a bit of magic.
But if you want a half caster with a spear, ranger kinda fits that build to a T. Just make a STRanger with Pam.
>>95885353Misread this as Daggerfall and my heart nearly stopped.
A campaign based on Daggerfall would be sick though
Is there a way to make gun-wielding Fighter viable without taking the Gunner Trait?
Now that the dust has settled, has your group migrated to 2024 yet?
>>95885617>>95885637No, unless a homebrew subclass gives the fighter the same proficiency with firearms and the ability to ignore loading with firearms.
Same as a crossbow.
>>95885406Most subclasses have not been specifically ported forward, but are still compatible. There are some like Shepherd Druid that need minor massaging to function as originally intended due to the Conjure X spell changes, Astral Self monk and most cleric domains being partially redundant, etc.
Multiclassing rules did not change other than ranger and paladin changed to being 1/2 round up now like artificer because they get spell slots earlier.
Multiclassing druid isn't bad at all, as long as you don't care about wild shape for anything but utility, and you don't think of it as primarily a druid. Kind of like Wizard or Cleric in that way. Instead just think of it as adding (more) casting to whatever you're bolting it to.
So it's "A more magicky ranger." And "a fighter with some control/healing/nature utility)."
>>95885353Crawford is working for Mercer's storygame? Well that's going to be a disaster.
>>95885641No, it makes so many things dumber.
>>95885054>>95885235Called it. "Retired" my ass, WotC just wanted all their "old white men" off the payroll and offered them a severance deal.
>>958856412024 should be treated alternate material. pick apart what you liuke and add it to your homebrew folder, ignore the rest.
>>95885641No, the 2024 playtest was disappointing enough that I started my own revision, and my group has never looked back. It's a massive homebrew monstrosity, but it's a damn good time.
>>95885641looking at the rules for hiding is reason enough to ignore 2024's "rules" and only use it as source material. weapon masteries are neat and the new monk is good
>>95885845What's wrong with DC 15 to turn invisible until an enemy uses a search action to find the player? If they're in plain sight just give advantage to the monster and they make the check every 6 seconds.
>>95885498‘Preciate it.
Been looking over the 2024 subclasses, yet to get to feats but seeing that they changed them a lot
>>95886020>2024 featsSome were nerfed, some drastically improved. Defensive duelist's AC bonus is PB and lasts all round. Charger and grappler were some of the winners.
Reeeee two players didn't show up for session 3 (one told me ahead of time the other just didn't show up). They're all really good players but I'm a new DM and already if I started with a new group I'd do way better, I could also try to find an irl group. Do I ghost them and find a new group?
>>95886418Keep going and wrap up the campaign in a few sessions, like 2 months, unless it gets like, really bad. Use them as practice.
So a monk using a torch deals 1d6+dex fire damage, yea?
>>95875661 (OP)Does your lizardfolk/dragonborn have humanoid gentillia or a slit?
it's not nor will it ever be important enough to write down.
>>95885664When somebody tells you who they are, believe them.
>>95886578Respect that man. He so firmly believed in his ideals that he left WotC himself.
He is the most powerful cuck.
>>95886504Slit. Because it’s funny when humans get all flustered about nudity and then there’s nothing to write home about.
>>95886418>Do I ghost themNo? Are you retarded?
Hey /5eg/, I have an odd situation here.
I'm a long time player that is DMing for a party of 3: my buddy, a wood elf fighter; his sister, a wood elf nature cleric; and her girlfriend, a halfling rogue. We just finished with our session zero about 20 minutes ago and they all took off. Our resident cleric has said that she doesn't want to loot anything we find in any dungeons or take anything off of any corpses, because she feels that it is "immoral" and "wrong," and views it as a sort of "theft."
How do I approach this? Do I discourage her behavior, or do I work around it? I did my best to explain how this might be detrimental to her efficacy as a teammate, and she acknowledged it as a conscious, deliberate principle her character would wish to take. I'm not worried about the other two, as they seem to be quite in-tune with their characters and have been agreeable otherwise.
>>95886794>How do I approach this? Not your problem, that's between her character adn the otehr characters.
>Do I discourage her behavior, or do I work around it? Not your problem
>I did my best to explain how this might be detrimental to her efficacy as a teammate, and she acknowledged it as a conscious, deliberate principle her character would wish to take. Great. She and you are both set. No problem.
>I'm not worried about the other two, as they seem to be quite in-tune with their characters and have been agreeable otherwise.Sounds like a good time to be had by all.
If you really must interject, convince her to take what treasure is her part and to donate it to good causes like refugees, orphanages, and surviving widows so she can convert her treasure into social power and raise the faith of her god.
>>95875661 (OP)Do black elf exist in dnd? I wanna play a wizard in my first game. Going to be about a epic elfish old man who is getting old, his black skin making him a exotic male. and no i dont wanna play as a drow
>>95886597ya know, in a way that's actually based.
>>95886437now that it's a simple weapon instead of an improvised one, objectively yes.
there's a few other neat random simple weapons 24 gave Monks too.
>>95886504Lizardfolk, slit. they are crocodile men. Beastmen proper should have the associated beast's gubbins. That's just right and propper.
Dragonborn have modified human, same as tieflings, yuan-ti, and any other race that at one point was originally full human before (un)holy meddling.
>>95886828wood or dusk, or perhaps moon if you're being very generous with the term 'black'
additionally, there's just the drow who aren't from Lolth specific communities so they have less of that Lolth baggage
>>95886828>Wants to be a black elf>Doesn't want to DrowIs it the fact that males in Drow society are effectively serfs? Or, the whole Underdark society thing?
anybody ever play dnd without anyone having a portable hole or any other sort of handwavey magical inventory bs?
>>95886897is it as agaonizing as im thinking it is?
>>95886828>Do black elf exist in dnd?Black or chocolate? Chocolate can easily just be wood elves, but negro elves are a table to table basis.
>>95886904i wish i could play with people that arent retarded loot goblins
>>95886872yes
>>95886902generally its not that bad. the only catch is to consider how much junk you want. like my rogue I've got access to bonus action dropping ball bearings and so forth and its not hard to keep track of the shit at all, its just a little difficult to choose how much of each I will want.
i'd recommend if you're playing with loot goblins is to invest in some jobbers to help move stuff around w/ carts and horses so you can avoid much of that baggage management - which is more enjoyable because you've now grown your troupe of like 4 into a proper adventuring crew
>>95886918>jobbers w/ carts and horseswtf i love nonmagical inventory systems now
>>95886872>anybody ever play dnd without anyone having a portable holeNah your mum's a regular at our table.
>>95886817Good advice. Thank you.
>>95886925its like being a necromancer except you have to give them money and have them walk into traps
>>95886872I gave my party handwavey magical inventory BS in the form of a crystal that basically functions like a genielock's lamp.
They literally just use it for carting around NPCs that they like.
>>95886828Wood elves have wood colored skins. That includes a wide range of coppers and browns. Not super exotic though, unless said woods are a jungle or something.
And nah, Drow (proper name Dark Elf. Drow also implies being culturally a Lolthite cultist [or formerly so, in the case of the Aeven- and LorenDrow]. Commontongue derivation of Elvish "dhaerow" literally just the word "Traitor.") have skin in shades of UV/Purple, because the Underdark is UV radioactive as fuck, that's why there's all the glowing fungus. That CAN mean they look vantablack, if it's a dark enough purple and they've got a really strong... well, tan isn't the right word because they don't turn tan, but you get the idea. But they're never brown like a human.
Basically, elf ethnicities represent and are integrated with major biomes.
Wooded areas - Wood Elves
The Sea/Elemental Water - Sea Elves
The Sky/Elemental Air - Winged Elves
The Radioactive Caves full of Giant-Ass Spiders At the Center of the World - Dark Elf
The Shadowfell - Shadar-Kai (this name has also been used by 2 other shadowfell-related entities. Dusk Elf is less ambiguous.)
The Feywild - Eladrin (this name has also been used at one point for a race of CG celestials, as well as depending on the writer, High Elves. No less ambiguous name to offer this time i'm afraid.)
The Astral Sea - Astral Elf
Plains and Steppes, Urban areas, Deserts if Athas is anything to go by - High Elves (split into Sun/Moon elves in Forgotten Realms. No idea why they're separate really other than Ed Greenwood has a thing for elves. I think maybe the sun elves are slightly more LE or something, kind of like WoW Blood Elves?)
Why is there no Elemental Earth or Elemental Fire elves? Why are sun elves not the fire elves? Why are drow darkness and UV radiation and not earth? Good questions.
>>95881403No one wants to sit around for ten minutes while you go scout. It's boring, especially if you're trying to do it before every single encounter or area.
>>95886872Goliath lugging around a barrel filled with water for everyone is basically a must for new parties that didn't all pitch in for a donkey or something.
>>95887014>Why are drow darkness and UV radiation and not earth? Good questions.Because Drow are evil monsters. They didn't choose to live subterranean lives.
How do I do a possession fairly without removing player control? guy picked up a cursed treasure and now has a demon in his soul along for the adventure
>>95887029>mule is 8gp>beast of burden gives it 420lbs carry weight>a full barrel of water is 403lbs>contains 333 pints of water, enough water for 20 days for a party of 4>JUST enough water to complete a quest in the middle of a desert somewhereBros 5.5e is pretty great actually? Does the donkey enter the dungeon/cave/ziggurat with the party and possibly be subject to danger or left outside and potentially leaving the party trapped inside without water donkey?
>>95887098does it need to be that much water? that's a bit absurd.
>>95887094Ask him if he'd like to role-play as the demon and give him instructions. If you give a player a license to be a troll and an asshole, they are often likely to take it.
if that doesn't work, you roll a die and on the bad number, the player gets to join the audience.
>>95887094Start slipping him notes about the demon's wants and hungers, eventually culminating in demon jumping into the guy's DMs (psychically). Demons you really have to make personal to the player, they shouldn't be some unknowable evil entity. Just pick a sin and go balls deep for it.
>>95886902Mostly you just need to hire guys to help carry loot, use Reduce/Enlarge to either Shrink the items or Grow the pack mule, Learn Tenser's Disk or just mark down where less portable loot is to come back for after killing off whoever's running the Dungeon.
>>95887104I mean, you might need that much water if you're planning on traveling through the desert, no? It's dc 20 to find an oasis or cactus that you can suck the water out of each day. Do you want to explore a dangerous super cool and immersive fantasy world or not anon or do you want to play make believe?
>>95887094>When someone is posessed by Demetrius:>Your thoughts and emotions have suddenly changed slightly for some reason. You will stop at nothing to seek vengeance on someone named Darius. You also hear a voice in your head, “We have to kill that bastard Darius”.
>>95887015it is, however, tactically optimal.
i think this is why the devs felt PHB14 ranger was better than it was in community play. It was an excellent scout and even had traps. You could set up situational advantage all day, and hardly ever get ambushed yourself.
But nobody does that, 1. because it inherently requires splitting the party, which is boring for whoever's turn it isn't, 2. because the majority of players don't have a level of strategy higher than "attack the enemy" 3. hell half the time DMs just drop you into empty white rooms with a dungeon coat of paint anyways tbqh.
>>95886872yes, but it wasn't especially loot heavy, so we never needed one.
>tensers floating disk
>can carry 500lbs
>ritual so just has to be recast every 50 minutes (which is 10 more minutes for monsters to wander by)
Woooooah
>>95885054Todd Kendrick and Jess Lanzillo just left too, and Kendrick even thanked those two guys specifically in his announcement. Meaning either it was a solidarity move or they really are removing ALL the "old white men" with a pretty wide range on who counts as old.
>>95887116>you might need that much water in a desertFair. I'd probably find or create a fortifiable location inside the dungeon, near the entrance.
>>95887180>convincing a wizard player to reduce himself to a luggage carriergood luck.
>>95887180sure but it has no max speed. so if you combine it with Phantom Steed, you've basically got a full horse and cart that can zoom at 13mph.
>>95887189It doesn't require concentration and wizard's get ritual adept so it's not even a prepared spell slot.
>>95887202Yes anon, you have to convince a wizard that he has to spend one of his learned spells on floating disc
>>95887210It's a level 1 spell, buy a spell scroll and copy it into your book from the magic store.
>>95887210Transcribing spells costs gold, to get gold we need loot, the part and whoever's wizarding gets more gold if we can carry more loot, hence it is in the wizard's best interest to learn Tenser's Flaoting Disk. This is fairly basic shit for a cooperative game.
>>95887216>just come up with 50gp at level 1 before the party even embarks for the first time
I'm sure the cleric would love to create water for the party just if everyone wouldn't mind taking each other's hands for a short prayer.
>>95886504The real question is do male lizardfolk/dragonborn with slit scissor with women?
>>95887149>tactically optimalThere was no mention of a familiar so you are lying
>>95887181Kenrick was laid off, not resigned. It's DEFINITELY a culling event.
gonna be like those countries in africa that kicked out all the whites and dropped like 3 tech ages overnight.
>>95887242Yeah so just, take it as one of your first levels. You're really just trying to convince us that Wizards can't be team players for some reason, I dunno why.
>>95887242>what is starting goldYou don't play this game, you only know the memes
>>95887288what did kenrick do there? like i know he was an interviewer in the videos but like, why does that matter?
>>95887292Let's snap back to reality
>>95887210ITS TIME TO LOOP
>>95887283wizards are also good at scouting, in that their scout is expendable and the size of an arboreal fruit.
the ranger has better skills, and the ability to lay traps, and even neutralize single target guards of sufficiently low health however.
>>95887276well when you're aroused, the penis comes out of the cloaca. Alligators are in fact permanently erect, it just pops in and out as needed.
>>95885641No, because we all agree that most of the changes are dogshit. We use the few good ones such as the new exhaustion mechanic, but otherwise it's still 2014 for us.
>>95887335Every class is as good at scouting as a rogue, if not better.
>>95887181>D&D is now in the hands of diversity hires with little to no experience in game designAs if I needed even more reasons not to keep up with any new 5e content lmao
>>95887341who said anything about rogues?
>>95887346>tourist>>95887362nta, but rogue is the best class so i can see why they'd try to bring them down
Barmaid
md5: 88710ac80a258b4b4d8d63e6d7a756a8
🔍
Do you guys use tokens for non-combat environments?
>>95887295>wizard gives staff, robe, spellbook, scholar's pack and 5gp>scribe gives 50gp spent on tenser's>bedroll 1gp>20 days of rations, water skin, sacks ~3gp>Wizard gets 1gp to spend on fun stuff because he has to be party mule
>>95887368he's not "party mule" the entire party is "party mule" and wizard has to spend a spell known to make up for the fact he only has 8 strength.
it is literally a matter of pulling his weight.
>>95887362Read the reply chain, you fucking retard
>>95887368I fail to see any problem here
>>95887376>>95887399Alright, looking forward to 4 levels from now.
>>95887424So does everyone except fighters :^)
>>95887385okay, so we've established that scouting is tactically optimal.
And he said he was the sole one covering int and dex.
his party is a fighter, a druid, and two others, presumably both charisma classes, either warlock, bard, sorcerer, or paladin.
Str Fighter is indeed NOT as good or better at scouting than rogue, on multiple fronts.
The druid can spend a wildshape for a familiar to scout. Doable but as stated, familiar's stats are kind of shit. also, a wildshape is kind of expensive at low levels.
A warlock can use its familiar if it has one, but if it has one, it's a major class feature that it will be losing until the next time it has an hour and 10gp of incense. Spending a wildshape is the better option.
A Cha/Con-focus Bard would have worse dex than a rogue, and likely does not have stealth and perception as their chosen skills.
A Paladin is worse than Str Fighter. A Sorcerer doesn't even have stealth prof.
So it's down to "let the rogue sneak around, with expertise and a good ability to oneshot mooks so they can't raise alarm" or "have the druid spend a resource to send a magical glowey bird and hope no one notices."
>>95887461No, we established that scouting with a familiar is tactically optimal, you stupid fuck. Not even going to bother reading the rest of your post if you couldn't understand that EXTREMELY basic fact.
>>95887461>tactically optimal.but it is not optimal fun, so it's irrelevant
>>95887461>warlock has pact of the chain with access to flying familiars with invisibility>ritual summon it first thing at campaign start>never lose it because it's fucking invisibleWhat major resource is it losing?
Fighters should get natural magical resistance tbhqwty.
>>95887490They do, it's called indomitable.
>>95887492>reroll that save!>oops, you still failed and now you can't use it until you take a long nap again :)
>>95887498I mean, if you fail again with a +9, maybe you deserve it.
>>95886872the campaigns ive played in generally dont bother with carry weight (within reason)
>>95887500wtf? is it even possible for a level 20 fighter to fail anything?
>>95887531>(within reason)I want to run a campaign with lots of treasure
>several high quality rugs 10ft tall (rolled) and 25lb worth 200g a piece>ancient paintigns in thier original frames worth 1000g, weighing 50lbs>locked chests weighing 500lbs that requires magical assistance to open (cursed)>a golden calf sized as an actual bull (large creature) weighing in a 200lbs worth thousandsI will drown them in logistics.
>>95887552this is so fucking hilarious
>>95887483>>never lose it because it's fucking invisible>dies to shatter, even on a successful save>even dies to an arrow because invisibility only gives disadvantage to hit and immunity to sight-targeted spells, they still know your location unless you Hide action to be silent.
>>95887539tiamat's spells are DC 26, same as her dragon aura, the rest of here features are DC 27. With no investment at all, a fighter COULD fail, but more than likely no.
Which is why it's so fucking cool.
>>95887552Large heavy objects are the way to go. I like to throw very valuable objects that weigh hundreds or thousands of pounds at my players and watch them struggle to figure out how to get them out of a dungeon. It works even better when the dungeon is too big to be "cleared" of monsters.
>>95887539it's just Legendary Resist 3/Day. You still fuck up bosses don't you? and that's them only needing to live one fight.
>>95887552if it were my usual friend group itd be
>keep the rugs for ourselves>have 2 of our party go out while the rest stay to go hire a bunch of peasants to haul everything out for us, make sure they are fed and protected>eat the downtime as one of us acts as the taskmaster to make sure everything proceeds in a timely enough manner
>>95886872I've done it in some pretty harsh settings, like a campaign set in a rocky desert similar to places like Afghanistan
Those games involved heavy inventory, supply management, and heavy weather conditions that could turn a day of travel into a week of downtime. I had set up a bulk system pulled from Torchbearer and applied that bulk to every item in the PHB. Everything was tracked day to day as the players explored a new world
This lasted for most of the campaign, a portable hole was found relatively early on (something around 8-9th level) that just opened up more bulk capacity
>>95887573>being anywhere in range of an area of effect damage spell with 40ft fly speed; fly straight up after a Help action>his DM has enemies prioritize an invisible thing instead of the barb/fighter/whoever in their faceJust don't take the Help action and hang out away from battle if the goal is to keep it alive forever without ever needing to recast
It'll be a forever scout since you'll always be having it hide during out-of-combat scouting
>>95875661 (OP)>TQIt's rather banal, but I found it very endearing.
Around 2016 I was in a four-shot with a handful of co-workers, introducing them to D&D. My department lead absolutely loved the idea of DMing after I mentioned being busy playing one weekend, so I helped her along with everything and coached her, introducing her to different resources and talking with some of my former players and DMs. All of us meeting and playing happened during work hours, where we were paid to be there, with my lead actually managing to get everyone that showed up PHB's and the DM/MM books for herself, with everything being written off as a company expense for a "team-building exercise" not to mention an extremely generous amount of free pastries and coffee.
In our second session, we needed to get around an absolutely massive lake to reach a city where our contract was to be fulfilled, and we had a hilariously whimsical scene where everyone came together and built a massive canoe. We made it into our destination's harbor, bluffed our way out of some docking fees, and went about our day.
>>95887621>instead of the barb/fighter/whoever in their face>party in their face while the familiar scouts?????
Can't help but notice the 2024 character sheet doesn't have an inventory section.
>>95887555>>95887576>>95887585Find the largest, heaviest item. Cast enlarge/reduce on the object that way you can at least get it outside the dungeon
For smaller things, load up the strongest player with as many items as he can carry, shrink him, and carry him.
>>95887650IMO it should be tracked on a totally separate sheet
What's the shelf life of modern ttrpgs? How long until vidya can usurp our "customizability"? When will all our work perfecting the art of DMing be akin to a brick warehouse compared to its concrete replacement?
>>95887677what the fuck are you talking about jessie
>>95887677it'll probably be actually all over once the hackermen working on the BG3 dev tools makes them open source
>>95887650the sheet is so ass.
>>95887677not for a long while until you can get good results out of ai programming, voice overs, writing, etc
>>95887687is it gonna be as robust and modular as the tes construction set? i never realized how insane it was that valve and bethesda basically gave their (probably slightly sanded down)dev tools out for people to make mods with
>>95887696now that's a bit harder to speculate on. its more than ten-thousand man hours away from being useable so i haven't paid attention whatsoever.
>>95887674A little box to put what things you have EQUIPED is great but where's the section for everything else and total weight and stuff.
>>95887675Yes but it should also have cool official little flourishes around it and stuff and not just be a page of college ruled.
>>95887677Never
Video games are getting simpler and simpler, faster paced and focus more on setpieces and linearity
Even the best received cRPGs aren't able to create the freedom ttrpgs provide, and the big names in free open world games are getting simpler, not more complex. Bethesda are the best in the business for open world games and they aren't getting more complex as they keep releasing
>anon is such a WotC slurper, he needs some his paper to be officially branded
sad, many such cases
/5eg/, I did it. I'm sending my players into a real legit shit dungeon crawl and it's happened completely organically as a result of the players seeking things out on their own:
>Party has been tracking down the vestiges of a giant civilization on a newly discovered continent
>party Monk stumbles upon a gravesite for a Giant Paladin
>speaks to his ghost
>gets directions to the tallest mountaintop
>goes there
>finds a caved in entrance
>party's gathering explosives to blast that sucker wide open
>they're going to find an entry hall with giant animated statues of the local wildlife defending the entrance
>then they're gonna head down the stairs and enter...
>The Tomb of the Frost Giants
What is your Ranger/Hunter's mark rework?
>>95887754i do not care and am fine with the ranger as is.
Aiiieeee all the inventory sheets from reddit and Pinterest and Etsy and stuff suck.
>max weight
>push/pull/lift weight
>rations
>water
>tools
>magic items
>consumables
>treasure
>each section gets a containers sections with max weight
Am I missing anything?
>>95887797engineering paper is pretty good stuff. i like it a lot for notes.
also, do you have a space to track your animals and servants?
Eh I'll just give everyone a blank piece of paper
>>95887754a lot of base changes went into the class
>ritual casting>weapon masterySo if you're just talking about ranger, pretty good.
However, if you're talking about hunter's mark, it's boring trash. Ranger's have so many cool spells they could use, but then they have several class features devoted to fucking hunter's mark. So regardless of the route you take, you feel like you're missing out on part of your class.
>>95887754oh yea, and here's paladin's buffed divine favor
>>95887843It's hard to talk about one, but not the other I think
is removing concentration too strong? maybe lowering the dice to a d4 and have it scale every few levels?
my DM and I are going to try something new friday. His idea is having the mark be applied via ranged ammunition. no concentration, but you can't swap it to another creature after defeating the first. 3 charges, comes back on short rests and you can use spells slots to get more. we'll see how it goes, I think it sounds broken.
>>95887754"Ranger's Mark" no longer uses concentration or spell slots, and is just a short rest feature with uses equal to your PB.
>>95887863It took me a minute to find my homebrew.
One puts it in par with
>>95887853, it may deal more damage but its agaisnt a selected target and needs to be swapped. The other option is no damage, but its perfect for letting the ranger do ranger things.
Let me know what you think.
>>95887754Hunter's Mark is just a spell that's on the ranger list, with no class features referencing it. Instead, as a core feature, rangers get a debuff version of Bardic Inspiration to represent them harrying their prey. All the subclasses get various features that interact with this feature, so you can do different things with it depending on what you've specialized in.
Oh, and rangers can maintain concentration on two spells at once starting at 7th level.
Do you think they will eventually add half-elves in a module?
>>95887915No. WotC are notorious for never admitting when they are wrong, so adding a race that they explicitly denounced in the PHB is not happening anytime soon.
>>95887896That's really sick actually.
My beastmaster is going full Captain Ahab on this one reoccurring Giant Dire Wolf that my gm keeps teasing me with
>>95887908pretty cool but I think I'd immediately try spike growth + pass without trace and get this banned on my table lol
>>95887908Why is this scaling off of intelligence? Do you also make ranger an INT class?
>>95887915Species rules have been replaced with "Do the fuck-whatever. Be a half elf, quarter goblin, quarter dragonborn. Literally up to you. And that's core in the rules and publications.
>>95887921Thanks, among all my shitbrew, I think that one was pretty good.
As for a replacement for the 13th level feature, I think evasion is perfectly reasonable. It's not a damage boost and fits nicely with the other DEX based classes, getting it 6 levels later than rogue's and monks.
>>95887922Oh, yeah, I did that so many years ago that I constantly forget it isn't baseline.
>>95887754As a fallback option, it's objectively stronger than 1st level smites. And you're getting it for free.
And the majority of the time, you should be spending those slots on other spells.
its fine and serves the mechanical purpose it's intended, it's just boring.
But that's fine, add the 2014 "ribbon"s back. the complaint was that they were mechanically weak. So adding them back won't be busted. But it does add flavor back again.
>>95887989*actions and slots on other spells.
>>95887573>even dies to an arrow because invisibility only gives disadvantage to hit and immunity to sight-targeted spells, they still know your location unless you Hide action to be silent.it's silly because hiding doesn't actually hide you, it just gives you the invisible condition
I wish Arcane Archer was better.
>>95888136in 24 rules, yeah. which means that enemies just cannot mechanically ever lose track of your position. its kind of crazy.
>>95888137just make it proficiency instead of flat 2. that's what they did with bladesinger right?
Necromancer or Illusionist for a 2024 campign i'll be joining?
DM doesn't mind minion spam, so long as I don't slow the group too much
>>95888137>>95888157Some of its arrows are too powerful for a short rest feature, while others are so weak as to never see play.
The simple solution
>When you learn a new arrow type, you gain an additonal arrow shot (7th, 10th, 15th, 18th, 6 shots total.)>at 10th level, your shots damage increases by 50% (most shots double in strength at 18th level, its silly that there is no other damage interval between 3rd and 18thMore arrows and better scaling, but you don't get all the arrows too early
The complex solution
>Remake the subclass. >Weaken the arrows>give them cool effects, >give the class more fookin shots.
>>95888290Here's what I'd like to play around with
>current special effects for each arrow only come into play whenever you crit>otherwise whenever you attack with a LONGBOW or SHORTBOW you decide a school of magic and receive a damage bonus in that school's element equal to your intelligence modifierso ideally you'd start with 17 dex and 16 int, so you'll get +6 damage on each attack, with a wacky effect every so often.
How is "The Golden Spears" for a mercenary company name that the players will be joining? I want them to have more of a consummate professionals feel and not one of cut-throat sellswords. After they've proven themselves, I was thinking of having them receive ceremonial golden spearheads representing them being properly inducted into the company after the first handful of sessions.
>>95888137>>95888290>>95887754New new idea.
Make it ranger base class, replaces '24 Favored Enemy.
>>95888305My 'tism demands that I remind you gold would make for a terrible weapon material.
>>95888324pssssh everyone knows golds is the most enchantable material.
I'm thinking on running an Oldschool style game using just the SRD races/subclasses, along with Gritty Realism rests, Healing Surges, Healer's Kit Dependency, and Slow Natural Healing.
for a refresher:
Gritty Realism
>Short rest is an 8 hour's Night's Rest. Meaning
>Long Rest is a 7 day Week's Rest.
>Encounters should be spaced accordingly, because they're balanced based on Rests not Chronological Days.
Healer's Kit Dependency
>You need to spend a Healer's Kit use to spend HD during a short rest
Healing Surges
>As an action once per short rest, you can roll up to half your HD. You regain a quarter of your HD back per short rest, all of them on a long rest.
Slow Natural Healing
>No full refill on long rest, natural healing ONLY comes from spending HD or class/feat nonsense.
It's not quite 1e's 1hp per day, it's markedly more lenient, but I figure this will still do a few things:
1. 5 minute workday damn-near impossible. Players will be more selective with class/feat/race resource use, and more reliant on things that are resource free or bought/crafted with gold. Dungeon delving will require actual planning. Overland travel and random encounters will matter again, because it's not 1 fight you can blast to oblivion with an entire LR's resources then full refill, it's an unexpected expenditure on your plan to reach and raid a dungeon whose consequences will stick with you until you get back safe to town.
2. Party doesn't take short rests problem 100 solved. EVERYbody desperately needs them again, and missing sleeps incurs exhaustion anyways. At the same time, long rests becomes a tension point. We're really low, but do we really trek all the way back to town and give the monsters an entire week plus to prep round 2? W-we can make it through one last push right??
3. finally an excuse for downtime / bastion turns etc. Homie you are on 3 HP. Nowhere 5 steps from a city is safe for you right now. Have a spa day, carve a boat, listen for rumors, start a rumor, SOMEthing.
>>958884065e just does not seem like the system for this. I also disagree with a ton of your conclusions here.
>1. 5 minute workday damn-near impossible.Nothing has changed with the 5 minute workday, the party's available no-rest resources are all exactly the same. If anything, you're going to be working 5 minutes a week instead of 5 minutes a day, so if you think the 5 minute workday is a problem you are just making it worse.
>2. Party doesn't take short rests problem 100 solved.The main issue gating short rests was the time commitment, which again, isn't solved. If the party has time to rest for a full day, why would they not have time to rest for a full week?
>3. finally an excuse for downtime / bastion turns etc.It's simple enough to bake excuses for downtime into your campaign, there's no need to bake excuses for downtime into the game mechanics, but at least you're correct here, these rules do in fact encourage downtime.
>>95888406After we hit around 7th and people were dumping multiple fireballs on the 2/3 max encounters a day we had (6-8 is asinine, nobody does that) and everything had become a roflstomp, what I've done with my group is:
- Gretty Realism BUT
- Action for healing up to PB HDs, no Con mod
- During SR (8 hours), you can also use HDs for features (full recharge with 1 HD) and spells (1 HD recharges PB spell levels - or 1/2, or 1/3 depending on which kind of spellcaster you are, if the spell slot exceed your PB you have to expend 1 additional HD for any point of difference)
- At the end of the rest you get back PB HDs so you're never completely OUT
- Proficiency in medicine make so Healer's kits (1 use x SR x PC) heal level+bonus to Medicine of the healer
I'm pretty sure it's not perfect, but it kept the balance. If the party has a couple days to fully dedicate to healing they will get to full resources anyway via gradual healing - which I can concede, taking a week off many quests means the stakes are non-existent - but when you run them through a gauntlet in which they have to push forward without too much time to rest, it is going to wear them out.
>>95888329Congrats, your +1 weapon is too soft to penetrate any other than leather.
>>95888602nuh uh, cause it's magic.
>>95887915The Eberron book will include the Khoravar race, those are just half-elves under another name.
Because beguiling arrow is cheeks
>Dreamer's Arrow.
>Your enchantment magic causes this arrow to become drowsy. The creature hit by the arrow takes an extra 1d6 psychic damage and the target must succeed on a Wisdom saving throw, or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect.
Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
stolen from the new sleep spell, would this be a cool arrow for the arcane archer's enchantment arrow to replace the shitty cupid?
>>95888850I also made a similar version more inline with the original
>Beguiling Arrow. >Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes an extra 2d4 psychic damage, and choose one of your allies other than yourself within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. At the start of its turn, it must repeat the save. If the target fails the second save, it spends its turn using its action fawning over the choosen ally. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw.
>>95887915I just use the 5e half elf. Idgaf it’s not like 5.5e is some radically different game.
im playing in a game with a wet behind the ears dm and got the "just set your stats bro" treatment
opted for an hill dwarf with the tough feat, redemption paladin with high CON and CHA, albeit dumped the other stats
given the other players save one (who pushed the stat setting) are new as well it is going to be fun playing the moral compass/voice of reason of the group
there's a certain amount of joy when you tell the newer player
>"nah, dont worry, just cast burning hands, i can take it"
while you hold down a mob of shitters
its going to be a good session again, i just need to brush up on the features so i dont clog up turns
not like ill be casting anything but word of radiance and sacred flame anyway
>DM can I attack the chandelier to try and bring it down on their heads
>DM would you allow me to use my action to try and cover his face with the curtains
>DM can I jam the door with my 10ft pole
fucking hate this guy bro just use your attacks nigga
>>95889396>got the "just set your stats bro" treatmentDo you mean point buy?
>>95889478nah deadass they went
>just set your numbers we trust you brocant remember why but we speedran character creation for a dude who came unprepared
i think the other guy also set his stats, but im more trustworthy for them not to be unbalanced
>source: just trust me bro
>>95889472>is that...creativity? in a roleplaying game? >NO NO NOOOOOO STOP IT NOW WE'RE HERE TO STAND IN PLACE AND SWING MINDLESSLY
>>95889577>cast big spells if you want to do big AoE stuff>cast Blindness/Deafness or Blinding Smite if you want to blind someone>cast Arcane Lock if you want to disable portalsawarding cheat results because le creative skill checks is bad gameplay
>>95889615what if you are a class that doesn't have spellcasting
>>95889615Why did you establish a chandelier in the room if you won't let them use it?
Why did you establish curtains in the room if you won't let them use it?
Why did you let him take a 10 foot poke if you won't let him use it?
Just let them make a check, retard, the environment is there to be taken advantage of otherwise your setting might as well be a white void
>>95889658I'm not the DM, I'm the guy waiting 10 minutes waiting for this faggot jackie chann tom and jerrying every single combat encounter to end his turn with his le creative tactics
>>95889675>t. cannot visualize the apple
>>95889675>powergaming virgin assblasted because he's getting shown up by the high IQ roleplay-enjoyer chad actually trying to make tactical decisionsIt's all coming together
>>95889472>>95889615>>95889675>casterfag thinks casting should be the ONLY way to solve problems is seething when his party martial comes up with better uses for his action than "i attack"
>>95889700>calls me a powergamer in a situation where someone cheats and abuses a permissive doormat DM to win encounters
>>95889731>paying attention and using the environment is cheatingCope and seethe
Do you think using an action to shove an enemy off a ledge is cheating?
>>95889731>its cheating to use the environment to your advantage
>>95889768>>95889774Shoving is a valid action per RAW so no it's not cheating. Show me where in the PHB it says the rules for jackie chan bullshit
>>95889780Improvising an Action is on page 15 of the 2024 PHB:
>"Player characters and monsters can also do things not covered by other actions. Many class features and other abilities provide additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any."Improvising an Action is on page 193 of the 2014 PHB:
>"Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure."
>>95889780>chandelier ranged/thrown weapon attack (or I guess melee if he can reach it from the ground)
>the restobject interaction
I usually dont harp on stuff like this but I cant decide on a fucking Origin feat for a Swashbuckler Im playing with the 2024 rules.
Alert is good but I already have a +6 to initiative so I'd only be really taking it for the Order Swap. Only other idea is Tough because youre alot more in peoples faces with Swashbuckler as opposed to other rogue archetypes, so Im not sure whats best.
>>95887307You get 6 fucking spells at 1st level alone, and the list of truly useful 1st level spells already isn't that long.
>>95890245Alert because saying "I rolled a one so I only have a 12 on initiative" is a pretty big dick to swing around
>>95887573>can fly, has stealth proficiency and perma invisExplain how, outside of the player controlling it having a void instead of a brain in his head, this familiar dies in combat.
>>95889504What you just chose whatever you wanted? That’s fucking retarded. I would “choose” to use point buy since it makes for a balanced character.
>>95890245Lucky is always good
>>95887754Favored Foe gives you the benefit of Hunter's Mark by expending a use when you cast a ranger spell with concentration. Hunter's Mark is no longer a spell so people complaining that faggots can use it can shut the fuck up. The ranger can burn a spell slot to regain a use of this so that as you level up, you can use this more often besides the free uses.
>>95887754Hunter's Mark is no longer a spell and is no longer affected by antimagic effects like Dispel Magic. It's fine for Rangers to be autistic at tracking people.
has a DM ever harmed an adventurer PC's family? I want to add some personal stakes but unsure how to do so without looking like a asshole
>>95891643the DM isn't a bad guy, he's all the bad guys. if you made a villain who would stab a kid then you are obligated to at least threaten to follow through
Going to scope out my flgs and maybe see about inquiring as to whether a new dm might be permitted to run a module 5pm to 9 a night or two each week. That's not weird or anything right? Surely they have non tcg game nights or at least can spare a single table?
>>95888233Both are DM dependant. Don't particularly favor necromancy, illusion, or enchantment myself. Animate Dead is a meme, I've never seen anyone navigate the spell. If you think you can manage the logistics of corpses, then go for it. The flipside are illusions, which benefits from a crafty and creative player. If all you ever do is fight in a white room with dungeon paint, then it's no good. Honestly, just pick evoker, diviner, or abjurer.
have any good adventures been updated to 5.5 yet
>>95892033Aren’t they just playable as is? Like couldn’t you just play w/ new monsters from the mm in place and it’ll run just fine?
>>95891643I literally had a PC's father gurgle and die right in front of them last session. Mostly to chew through the store of diamonds their revivify caster has been accumulating over the course of the campaign, admittedly.
I will say that the best way to add personal stakes isn't to inform them that something has happened to a family member, but to give them warning of a THREAT to the family. Protecting people is always a nobler goal than revenge and gives the PCs the opportunity to be proactive.
the correct way to deal with "can i use weird action" is to say yes and just reskin one exist action without the players realizing it
"can i blind him with the curtain"
yes (secretly you just used the help action)
it's that fucking easy. you also have shove, disarm, etc.
>take old adventure from 1-2e
>write a couple "adjustments" which are basically just prescribing 5e DCs to dungeon traps, statblocks, magic items
>put it up on drivethru
>??????
>PROFIT
Why didn't you guys tell me sooner this is easy beermoney
>>95892152>"can i blind him with the curtain">yes (secretly you just used the help action)In what possible world does that make more sense than imposing the blinded condition? The Help action won't in any way reduce the target's accuracy.
>>95892214>"can i blind him with the curtain">okay, that will be your action. You tear the curtains from the wall and throw it at the ogre and he's scrambling to take them off, that will take your action and the next attack against him has advantage while he's distracted (secretly you just used the help action)>after the help action resolves and advantage is given "the ogre angrily tears off the curtain from his face and resumes his rampage"it's that easy
>>95892214>In what possible world does that make more sense than imposing the blinded condition? The Help action won't in any way reduce the target's accuracy.because the available existing actions set the "balance" of what a character can do with an action
you can provide advantage on the next attack (help), you can push away/prone (shove), you can drop an item (disarm), etc
you're free to call it something else (ie, reskin it), but this is the limit
Bros... I went in and asked if they had any groups going and the clerk said the store owner was trying to get a new group started. He was going to force the clerk to DM but the clerk has even less experience than me. When I told him I wanted to DM he got hype and had me give him my contact info to hand over to the owner. We're in there.
>>95892202It's also an easy copyright suit. Conversion of old D&D material is DMs Guild only. And it can only be a conversion GUIDE you can't include any of the actual original contents.
>Muh OGLCovers base rules, not adventures or lore or even all monster statblocks.
Also only applies to 3(.5) and 5e.
That said, if you don't advertise that that's what you're doing, your sales will be worse, but you will find it easier to fly under the radar of WotC legal, because it would require someone familiar with old but playing new to actually buy it, read it, notice that "Versus the Scaly Demonchurch" is "Against the Cult of the Reptile God", and make that realization public, and then WotC legal to come across that public revelation.
>>95890245Handing a guaranteed "I go first" to a class with "remove half the enemy combatants" potential is really good. Don't sneeze at it.
Especially because personally speaking, I think rogues often benefit from going AFTER the trundling full plate melee martials, because then they set up your sneak attack.
>>95889472Go play vidya bitchnigga
>>95892230>>after the help action resolves and advantage is given "the ogre angrily tears off the curtain from his face and resumes his rampage">it's that easySo, if the ogre is next in the initiative count, the answer is "No, you cannot blind him with the curtain"?
>>95892498>because the available existing actions set the "balance" of what a character can do with an actionYou mean like applying the Blinded condition? Because that's something you can do with an action.
>>95892498>this is the limitIt really isn't, and trying to play petty tyrant just because your DM allows non-spellcasters to actually do things isn't going to make you any friends.
>>95892719>So, if the ogre is next in the initiative count, the answer is "No, you cannot blind him with the curtain"?The only change here will be how you describe the sequence of events. If it goes next, the help action is still in effect so you can just say it uses its item interaction to remove the curtain, however because the 6 second round in D&D is supposed to happen simultaneously, you could just reskin the flow of combat so that the other players who go after the ogre did their advantaged attack during its turn when it was removing the curtain from its face.
>>95892732I think what's important to consider is that casters sacrifice a lot like being more fragile and not having a lot of inherent utility options because their spells are designed to be very versatile. It's very unfair to a player who carefully decides when and what spells to clutch a cool moment if at the end of the day another player can just make up some action and negotiate with the DM for its resolution. Martials already have a lot going for them as is and casters deserve some spotlight too.
>>95892719>that's something you can do with an action.and by expending a limited resource
>>95892719Idk why you're being retarded on purpose. Spending a spell is nowhere near equivalent to an improvised action. If you really want the equivalent balance-wise that applies disadvantage on the victim's attacks, then the shove prone action can be reskinned as the curtain thing. Unlike the help one, this provides for a contested check, so it can fail.
>>95892581Good luck stranger
>>95892085okay what are the best 5e adventures to run then
>>95893066Loop back to you being a seething retard? Don't know why'd you want to do that, but you do (You).
>>95888437>Nothing has changed with the 5 minute workdayYou can tinyhut an 8 hour long rest inside a dungeon. You can sometimes 8 hour long rest outside of a dungeon even without tiny hut, and definitely if you bugger off a ways into the Wilderness.
You physically cannot tinyhut a 1 week long rest inside a dungeon, and it'd be severely difficult to manage it even in normal wilderness several hexes away, and especially without bringing preparations specifically to do so. You more or less HAVE to long rest only in civilization.
Unless you're never leaving a day's travel from town, NO you can't 5 minute workday.
>The main issue gating short rests was the time commitmentIt was COMPARATIVE time commitment, and disparate necessity. Committing an hour you otherwise wouldn't commit is hefty. If the only one hurting for it is the monk, it's just not worth it, suck it up buttercup. Especially when, because the way game is built, if you can spare an hour, you can probably spare 8 and get everything.
But committing an 8 hour night's rest, when you have to do so anyways to avoid sleep exhaustion, is not a big ask. And there's a MUCH bigger difference between managing temporary safety for a night's sleep of camping vs hoofing it back several days to get an entire week in a town. Not to mention those sleeps are the party's sole source of HDs while adventuring, so it's not just the monk/warlock, EVERYBODY needs them, because everybody needs HP (and also to not die of exhaustion), and the only other way to get it is to trudge all the way back to town and stay there a week of downtime, which is not only massively inconvenient, but also carries with it the dangers of travel.
>It's simple enough to bake excuses for downtime into your campaignEh, you have to explain why the party is dicking around doing downtime instead of something more immediately productive. "You are too injured and tapped out to continue adventuring safely" is a really natural reason.
>>95892803>not having a lot of inherent utility optionsNow this is some spicy bait.
>Martials already have a lot going for them as is Never mind, you just went and threw the fishing pole in the water.
Requesting any of The DM's Lair's books--Lairs & Legends or Loot & Lore, 1 or 2.