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8/5/2025, 5:26:30 AM
>actual fun
Systems that provide responsive gameplay that tests your skills, providing a challenge that engages the player without undue degrees of luck
>artifical fun
Making up for a lack of the above through various elements designed to illicit dopamine releases (cha-chings and compliments)
Games absolutely can have both (in fact most do), but an actually fun game should still be fun if you stripped the presentation from it and left it in its most core state
Systems that provide responsive gameplay that tests your skills, providing a challenge that engages the player without undue degrees of luck
>artifical fun
Making up for a lack of the above through various elements designed to illicit dopamine releases (cha-chings and compliments)
Games absolutely can have both (in fact most do), but an actually fun game should still be fun if you stripped the presentation from it and left it in its most core state
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