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Anonymous /v/715494291#715495953
7/15/2025, 4:39:34 AM
>>715495370
Yeah. I kind of hoped Fujibayashi's intention was to make it so TotK, SS and BotW create an eternal timeloop so that the futuristic founding of hyrule was actually the timefuck event that causes past Zelda, and then there's missing Zelda Games between the ends of the timelines that explain why all the Wind Waker species co-exist with the classic-Zelda species, and options for Nintendo to make a bunch of prequels that show how the timeline starts to converge.

I know that the official explanation is that they simply didn't wanna make a call on it, and just moved it far away so they can reconnect some of it later. IIRC Aonuma said that due to feedback on the Timeline he decided to give more attention to the Timeline placement in Echoes of Wisdom. I still haven't finished that game so I dunno how it connects. But I do like the idea in the end that BotW-canon doesn't fuck with previous games, and that the Founding of Hyrule in TotK is just the founding of BotW's Hyrule, which is potentially land built over the Great Sea and then many more years in the future.

But it just sucks finding Mekar Island in BotW, or Lon Lon Ranch or the Temple of Time, or Saria Lake and then be told "It's actually not connected in any way, just an easter egg." It robs BotW of being its own interesting canon at that point while also pissing off anyone looking for genuine connections. It just becomes a "Zelda: Greatest Hits" version of Hyrule and it's just as bland as listening to a dedicated music record vs their Greatest Hits album.
Anonymous /v/714975989#714979898
7/9/2025, 6:23:55 PM
>>714978929
>It isn't dungeons people play Zelda games for it, it was always a sense of adventure. Something the recent games dropped and BotW brought back. I'm sorry, but it's the truth.
And that makes you question how OoT ever got 10/10s if it was solely based on how "impressively huge and open" it felt. Even if you played it in 1998, which I actually did, my takeaway was not "wow the world was so open and free", it was "wow that felt like a MASTERPIECE!" because the dungeons were so good, the open world was a nice atmospheric 'buffer' between its more game-oriented content, and the lead-in and ease-out moment between dungeons had storytelling which culminated in a super climactic and rewarding feeling, and a sensational vibe to how the story ends, that felt like a game finally had a real "movie" quality, but through being just a video game (as opposed to how games now chase Hollywood, overly-linear/directed stuff)

It felt like Zelda at its core, but a more matured and completed form, where Zelda 1 was more of an arcade experience. BotW bringing back that arcade feeling is fine and I applaud that, but omitting everything else that made Zelda reach a "masterpiece" feeling makes me super confused what exactly about the "fun of exploration" makes BotW feel like a "masterpiece". To me it still feels like people just played 10 hours of BotW and decided in advance that it must be a truly special experience, because the full experience of BotW is one of diminishing returns and exhaustion. by the time you're done, it doesn't feel that amazing anymore, and the story was honestly utter crap, even compared to earlier Zeldas. And it's somehow even a worse story than Skyward Sword which felt all kinds of overwrought and "kiddie".