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6/23/2025, 11:44:48 PM
>>713469010
>The plot twist is that the T'au have no idea what the governor was doing and at no point did they try to recruit him to their cause. Even more surprising, the T'au themselves seem to be having a schism. Some of them have been disobeying orders and even attacking their fellows "in the name of the Greater Good". The only common point they've managed to find in these rebels is that they're the ones that got closest to the hive city, and that's why they attacked a bit too soon, they suspected the imperials were somehow brainwashing them and the commander got trigger happy.
>With some trepidation, you form a truce with them and agree to work together to uncover what happened here, because clearly the Inquisitor did shoddy work before resorting to the assassination button.
>At this point you also start noticing some of the retinue survivors are acting a bit wierd, moving around in the sewers carrying out operations they insist on not informing you about "to maintain secrecy and avoid capture".
>With the aid of your new xenos friends you finally manage to find a window of opportunity, infiltrate the palace, and assassinate the city governor. As he falls to the ground and his obligatory big ministerial hat rolls off his head you find out...
>Big plot twist of the game (obvious by now if you're into 40k): There's been a Genestealer Cult in the city the whole time. The governor was one of them. They caught some of your associates in the sewers and that's why they've been acting strange. They caught some of the T'au and that's why they have this dissent in their ranks. The uprising is near.
>You run out a few more operations to try and sabotage/out them, but they're shedding their masks more and more. During this, you keep walking into more and more of their rituals and shrines.
>Eventually it's a full on uprising, and the climax of the game is dependant on your various choices (and fuck ups) until now.
[Cont.]
>The plot twist is that the T'au have no idea what the governor was doing and at no point did they try to recruit him to their cause. Even more surprising, the T'au themselves seem to be having a schism. Some of them have been disobeying orders and even attacking their fellows "in the name of the Greater Good". The only common point they've managed to find in these rebels is that they're the ones that got closest to the hive city, and that's why they attacked a bit too soon, they suspected the imperials were somehow brainwashing them and the commander got trigger happy.
>With some trepidation, you form a truce with them and agree to work together to uncover what happened here, because clearly the Inquisitor did shoddy work before resorting to the assassination button.
>At this point you also start noticing some of the retinue survivors are acting a bit wierd, moving around in the sewers carrying out operations they insist on not informing you about "to maintain secrecy and avoid capture".
>With the aid of your new xenos friends you finally manage to find a window of opportunity, infiltrate the palace, and assassinate the city governor. As he falls to the ground and his obligatory big ministerial hat rolls off his head you find out...
>Big plot twist of the game (obvious by now if you're into 40k): There's been a Genestealer Cult in the city the whole time. The governor was one of them. They caught some of your associates in the sewers and that's why they've been acting strange. They caught some of the T'au and that's why they have this dissent in their ranks. The uprising is near.
>You run out a few more operations to try and sabotage/out them, but they're shedding their masks more and more. During this, you keep walking into more and more of their rituals and shrines.
>Eventually it's a full on uprising, and the climax of the game is dependant on your various choices (and fuck ups) until now.
[Cont.]
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