Search Results
8/6/2025, 11:08:49 PM
>>106167037
>Gemini 2.5: use Pro for character sheet and complex things, use Flash for when prose gets dry and response time starts annoying you. Ironically, Flash is better at writing.
>>106167047
Yes, it does. I think any piece of literature works. I've tried playing Empire of the Petal Throne and it worked impressively well, but of course, I've decided to adapt it the right way and it's coming soon. The system is done, I just have to adapt some adventures.
>>106167064
You're welcome. I hope you have fun. Gemini almost has no context limits, so anything goes in short run. I've played a campaign across 3 chats, it works well, but you just have to start a new chat after some 300+ messages because the responses become 40% fluff, 40% reminder of what happened and only 20% new things. That's the drawback of a huge context. Maybe limit the context and use summarization tools, idk. I'm a primitive and use brute force methods.
Picrel: absolute unit of a response, a mass fight scene. They work great, but they're overwhelming to read through. That's what you get for having 8 people in your party. Real life D&D combat can take hours to pull off for a reason. Haha, I guess the adaptation wouldn't be complete if combat didn't take days.
>>106167104
>nta. but RAG isn't really (accurate).
It's either that or SillyTavern adaptations and those take hours to make. I'm currently testing adapting BotNS novel into a custom GURPS adventure module. Might work.
>Gemini 2.5: use Pro for character sheet and complex things, use Flash for when prose gets dry and response time starts annoying you. Ironically, Flash is better at writing.
>>106167047
Yes, it does. I think any piece of literature works. I've tried playing Empire of the Petal Throne and it worked impressively well, but of course, I've decided to adapt it the right way and it's coming soon. The system is done, I just have to adapt some adventures.
>>106167064
You're welcome. I hope you have fun. Gemini almost has no context limits, so anything goes in short run. I've played a campaign across 3 chats, it works well, but you just have to start a new chat after some 300+ messages because the responses become 40% fluff, 40% reminder of what happened and only 20% new things. That's the drawback of a huge context. Maybe limit the context and use summarization tools, idk. I'm a primitive and use brute force methods.
Picrel: absolute unit of a response, a mass fight scene. They work great, but they're overwhelming to read through. That's what you get for having 8 people in your party. Real life D&D combat can take hours to pull off for a reason. Haha, I guess the adaptation wouldn't be complete if combat didn't take days.
>>106167104
>nta. but RAG isn't really (accurate).
It's either that or SillyTavern adaptations and those take hours to make. I'm currently testing adapting BotNS novel into a custom GURPS adventure module. Might work.
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