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7/15/2025, 12:41:07 PM
>>531296146
>nerfing the FF hellpod boosters
If there was literally any booster I could not care less what they do with it would be this.
I'm 100% ok with them experimenting and changing the hellpod boosters nobody picks to see if they can come up with a change that can make them more useful. I however think the FF hellpod boosters are so inherently detrimental to the player that I imagine any change to them that doesn't make them significantly stronger against the enemy which is the only reason anyone should ever pick them will simply not make them any more popular of a pick than before. Firebomb Hellpods does not do significant damage to enemies but players are extremely extremely fragile to fire damage. Because Stun Pods are limited by the call in time they are not very reliable to slow down an immediate threat since either you won't make it to the enemy in time that the stun is over or the enemy will have moved from the effective area before it lands... making the stun pods again mostly just an annoyance for players accidentally stunned by it when trying to get their stratagem items.
Here's what Firebomb HP needs: Firepower.
Give the explosion the destructive force of a Ultimatum mininuke. This will make the FB extremely deadly to players, but also extremely deadly to enemies and many structures. Anyone who picks this Booster will do so knowing that this is a Firebomb Hellpod run where everyone on the team needs to be fully aware that the hellpods are now deadly weapons against the enemy and deadly mistakes for the player.
Stun Hellpods should remain exactly the way it is right now, but it should come with the bonus of faster Hellpod call in time. A clear bonus to the player in any situation, paired with a boost to hellpods being used in a pinch to slow enemies.
>nerfing the FF hellpod boosters
If there was literally any booster I could not care less what they do with it would be this.
I'm 100% ok with them experimenting and changing the hellpod boosters nobody picks to see if they can come up with a change that can make them more useful. I however think the FF hellpod boosters are so inherently detrimental to the player that I imagine any change to them that doesn't make them significantly stronger against the enemy which is the only reason anyone should ever pick them will simply not make them any more popular of a pick than before. Firebomb Hellpods does not do significant damage to enemies but players are extremely extremely fragile to fire damage. Because Stun Pods are limited by the call in time they are not very reliable to slow down an immediate threat since either you won't make it to the enemy in time that the stun is over or the enemy will have moved from the effective area before it lands... making the stun pods again mostly just an annoyance for players accidentally stunned by it when trying to get their stratagem items.
Here's what Firebomb HP needs: Firepower.
Give the explosion the destructive force of a Ultimatum mininuke. This will make the FB extremely deadly to players, but also extremely deadly to enemies and many structures. Anyone who picks this Booster will do so knowing that this is a Firebomb Hellpod run where everyone on the team needs to be fully aware that the hellpods are now deadly weapons against the enemy and deadly mistakes for the player.
Stun Hellpods should remain exactly the way it is right now, but it should come with the bonus of faster Hellpod call in time. A clear bonus to the player in any situation, paired with a boost to hellpods being used in a pinch to slow enemies.
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