Search Results
6/25/2025, 7:49:14 AM
>>11823874
>>11822418
[cont]
For 5 and 6 the audio visual downgrade compared to SNES is obvious, 5 only adds a third possible wife (new playable character) which according to the creators "nobody in their right mind would pick", as for 6 content wise it is a literal and objective downgrade. The DS version of 6 also puts "skills" and "spells" into a single unique menu which is beyond retarded for multiple reasons (I also hate how they sort them differently depending on what you've learnt meaning the placement of your favourite skills/spells changes all the time and you never know where they are).
>DQV (PS2)
Party of 4 instead of 3, and new sugoroku games that can be infuriating (it took me an entire 2 days week end to beat the final board). With that said this is one of the few remakes in existence that I absolutely love and that I wouldn't think badly of somebody who'd play it as their first version of the game, the audio visual upgrade is huge while gameplay is mostly intact (outside of having a party of 4 of course but iirc they make up for that a bit by having some encounters with more enemies).
>DQ8 (3DS)
As I said generally speaking for handled ports of JRPGs the audio visual downgrade is huge and by itself makes those versions not worth playing as a first playthrough despite the "extra content" they provide. This is the biggest case of that I've seen. Absolutely low res textures and models, shit music, you can see props pop in everywhere when you walk around the world map. The extra content is okay I guess, I've seen worse, but considering half the enjoyment of DQ8 was the graphics and music, really not worth it.
Anything more modern I'm not going to touch. Even playing the 3DS was a stretch for me and only because I already had a first experience of emulating that platform because of Metal Max 4.
>>11822418
[cont]
For 5 and 6 the audio visual downgrade compared to SNES is obvious, 5 only adds a third possible wife (new playable character) which according to the creators "nobody in their right mind would pick", as for 6 content wise it is a literal and objective downgrade. The DS version of 6 also puts "skills" and "spells" into a single unique menu which is beyond retarded for multiple reasons (I also hate how they sort them differently depending on what you've learnt meaning the placement of your favourite skills/spells changes all the time and you never know where they are).
>DQV (PS2)
Party of 4 instead of 3, and new sugoroku games that can be infuriating (it took me an entire 2 days week end to beat the final board). With that said this is one of the few remakes in existence that I absolutely love and that I wouldn't think badly of somebody who'd play it as their first version of the game, the audio visual upgrade is huge while gameplay is mostly intact (outside of having a party of 4 of course but iirc they make up for that a bit by having some encounters with more enemies).
>DQ8 (3DS)
As I said generally speaking for handled ports of JRPGs the audio visual downgrade is huge and by itself makes those versions not worth playing as a first playthrough despite the "extra content" they provide. This is the biggest case of that I've seen. Absolutely low res textures and models, shit music, you can see props pop in everywhere when you walk around the world map. The extra content is okay I guess, I've seen worse, but considering half the enjoyment of DQ8 was the graphics and music, really not worth it.
Anything more modern I'm not going to touch. Even playing the 3DS was a stretch for me and only because I already had a first experience of emulating that platform because of Metal Max 4.
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