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Anonymous /vm/1816067#1837420
7/3/2025, 5:48:12 AM
>>1836859
>Tynan plays the game for a little bit, and pokes around in debug mode. Lemmy sits next to him, staring at the screen and gritting his teeth.
>"The set of skills is good, but the lower levels need some more useful items so there's a reason to use them. Getting to craft better gear should happen naturally, without grinding," he says, pointing at the character window.
>"We can't add anything like that," Lemmy interjects. "Our Discord regulars complain when we add anything that makes grinding too easy."
>Tynan leans back in his chair. "You can't balance the game to please everyone," he explains. "That's why you need various difficulty presets to suit different play styles. Most players respond better to a more rewarding progression."
>Lemmy sighs and clicks his tongue. "Then maybe they should change the settings," he mutters.
>"In fact, having the zombie infection be fatal every time means that there's no incentive to keep playing," Tynan continues. "I'd leave that as a harder difficulty option. But on normal difficulty, it should be survivable. Instead of a game-ender, it should be the start of a battle for survival."
>Lemmy shakes his head. "Zomboid's zombies are Romero zombies!" he snaps.
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