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6/29/2025, 10:19:54 PM
>>714013624
Something interesting about this is comparing it to bits I've found of Undertale's dialog system.
It has numbered cases for all the dialog in the game, which I assume encounters store, the text is set based on responses from the player and encounter, then played. It's not such a bad system honestly.
The problem I see in these screenshots is that there's four to six nested levels, which is hard to reason about.
Something interesting about this is comparing it to bits I've found of Undertale's dialog system.
It has numbered cases for all the dialog in the game, which I assume encounters store, the text is set based on responses from the player and encounter, then played. It's not such a bad system honestly.
The problem I see in these screenshots is that there's four to six nested levels, which is hard to reason about.
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