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Anonymous /v/712720812#712720812
6/15/2025, 2:34:10 PM
>60 FPS on Xbox Series S Will Be ‘Extremely Challenging’ to Achieve, Says CDPR
>Following the stunning The Witcher 4 demo shown during the State of Unreal presentation earlier this month, Digital Foundry's Alex Battaglia had the unique opportunity to fly to Poland and meet CD Projekt RED (and Epic) to discuss what went into the demo and what kind of work the studio has ahead of itself for the full game.
>Charles Tremblay, VP of Technology at CD Projekt RED, revealed that the team switched to a console-first approach to development to achieve its ambitious goal of delivering an open world game with hardware ray tracing running at 60 frames per second on a Sony PlayStation 5 console.
>This will be easier than scaling down, which the studio had to do with their previous projects.
>When we started the collaboration, we had super high ambitions for this project.
>We always do PC and we push and then we try to scale down, but then we had so many problems in the past that we tried to see, okay, this time around we really want to be more of a console first development.
>Then we worked with Unreal and we saw the challenge to realize the ambition that to make what we want, 60 fps on PS5, there would be work.
>This is why we started to talk, to figure out what needs to be done with the technology and we also decided, okay, we need to have all those things that need to be developed.
>Where we go from there, it's hard to say, but right now we really wanted to focus on what does it mean to make this ambition on a console.
>We really wanted to aim for 60 fps and not go back to 30 fps.