Search Results
6/21/2025, 3:14:25 PM
>>95919918
GW has done at least some work in grounded each of the realms a bit. Cosmologically speaking, each of the realms are not actually infinite, just fuckhuge, it would take a lifetime to travel from one end to the other. Additionally, only a fraction of each realm is actually habitable, as the further you travel away from the centre the more saturated with the realms' respective magic the land becomes, and thus aren't really habitable. Reality tends to break down around the edges, it's not a pleasant place to be. Hysh' edge is so bright it could permanently blind a god, and people that travel to ghyran's edge can get stuck in a permanent hellish cycle of giving birth, etc.
Anyway, the centres of all the realms are where civilization is most concentrated, where the narrative and battles mainly takes place. GW has released maps for each of the realm's heartlands where you'll find the forts & cities of major factions, etc. For aqshy for example, this is the 'great parch', probably the setting's most detailed piece of land, for ghur this is the 'ghurish heartlands' (picrel). Similar maps exist for each of the realms except for azyr I think, since that's gw's no fun allowed realm (at least for now).
I enjoy both of fantasy and aos for their settings, but for different things. Fantasy for a """"""grounded""""""" single world, similar to ours where most regions and factions have relatively 1 for 1 real life equivalents, with easily recognizable races and cultures drawing on popular fantasy and historical tropes. Age of sigmar for a semi-mythical world taking place on norse-myths-inspired realms where magic is an everyday occurence and the consequences that brings. Gods walk the earth, but they can be slain (as happens with grimnir), and this obviously effects the everyday people. Try to enjoy it as it's own seperate thing, gw pitched it as a replacement of fantasy but frankly that's a shit way to engage with aos and it'll fail tremendously if you try to do so.
GW has done at least some work in grounded each of the realms a bit. Cosmologically speaking, each of the realms are not actually infinite, just fuckhuge, it would take a lifetime to travel from one end to the other. Additionally, only a fraction of each realm is actually habitable, as the further you travel away from the centre the more saturated with the realms' respective magic the land becomes, and thus aren't really habitable. Reality tends to break down around the edges, it's not a pleasant place to be. Hysh' edge is so bright it could permanently blind a god, and people that travel to ghyran's edge can get stuck in a permanent hellish cycle of giving birth, etc.
Anyway, the centres of all the realms are where civilization is most concentrated, where the narrative and battles mainly takes place. GW has released maps for each of the realm's heartlands where you'll find the forts & cities of major factions, etc. For aqshy for example, this is the 'great parch', probably the setting's most detailed piece of land, for ghur this is the 'ghurish heartlands' (picrel). Similar maps exist for each of the realms except for azyr I think, since that's gw's no fun allowed realm (at least for now).
I enjoy both of fantasy and aos for their settings, but for different things. Fantasy for a """"""grounded""""""" single world, similar to ours where most regions and factions have relatively 1 for 1 real life equivalents, with easily recognizable races and cultures drawing on popular fantasy and historical tropes. Age of sigmar for a semi-mythical world taking place on norse-myths-inspired realms where magic is an everyday occurence and the consequences that brings. Gods walk the earth, but they can be slain (as happens with grimnir), and this obviously effects the everyday people. Try to enjoy it as it's own seperate thing, gw pitched it as a replacement of fantasy but frankly that's a shit way to engage with aos and it'll fail tremendously if you try to do so.
Page 1