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8/5/2025, 8:44:52 PM
>>717361035
I think the consistency aspect is gonna be the most important metric by which games are measured going forward. People (even the non art-types) will become hypersensitive to the slop and vehemently reject anything that feels like a one-shot gen, regardless of whether or not it was AI generated. I've personally been kitbashing together ai gens and doing paintovers and other modifications, slowly working towards finding a novel style. The tech for generation is moving so fast I feel like the only thing that's futureproof is developing the concepts and "ground truth" resources that could then be later fed into a better model, or have enough examples to finetune a LoRA.
Picrel are some rough kitbashes, I really like the sort of weird psychedellic patterns that Dall-e 3 put out initially, and then downsampling through Retrodiffusion gives me a good resolution to start cleaning up manually.
I think the consistency aspect is gonna be the most important metric by which games are measured going forward. People (even the non art-types) will become hypersensitive to the slop and vehemently reject anything that feels like a one-shot gen, regardless of whether or not it was AI generated. I've personally been kitbashing together ai gens and doing paintovers and other modifications, slowly working towards finding a novel style. The tech for generation is moving so fast I feel like the only thing that's futureproof is developing the concepts and "ground truth" resources that could then be later fed into a better model, or have enough examples to finetune a LoRA.
Picrel are some rough kitbashes, I really like the sort of weird psychedellic patterns that Dall-e 3 put out initially, and then downsampling through Retrodiffusion gives me a good resolution to start cleaning up manually.
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